Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Frozen
Cannot move or take actions
Attribute /4

frozen

NameShow Full Descriptions
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID13
Frozen
Cannot move or take actions
stopped_by_freeze
Attribute /3

Sanctum_frozen

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID13
Codestopped by freeze
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Frozen Ref /38
Frozen
A Frozen target cannot move or act. Targets become Frozen when they reach 100% Freeze buildup.
Frostbreath
Requires: Level 10, 21 Str
Adds (8—12) to (16—20) Physical Damage
Adds (8—12) to (16—20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
ShacklesOfTheWretched
Requires: Level 16, 13 Str, 13 Int
(30—50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Polcirkeln
Requires: Level 12
+(20—30)% to Cold Resistance
(20—30)% increased Cold Damage
+(40—60) to maximum Mana
+(10—15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
DreamFragments
Requires: Level 12
+(20—30)% to Cold Resistance
(10—15)% increased maximum Mana
(30—50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
TarynsShiver
Requires: Level 2
Grants Skill: Freezing Shards
(80—120)% increased Spell Damage
(10—20)% increased Cast Speed
30% increased Freeze Buildup
Enemies Frozen by you take 100% increased Damage
ThawingUniqueCharm
Requires: Level 12
Used when you become Frozen
(20—25)% Chance to gain a Charge when you kill an enemy
Agnar
Agnar Vampiric Longsword
Physical Damage: 15-25
Critical Hit Chance: 10.01%
Attacks per Second: 1.25
Requires: Level 9, 14 Str, 11 Dex
Grants Skill: Level 19 Fangs of Agnar
Leeches 8.08% of Physical Damage as Life
Hits with this Weapon have 3 to 5 Added Cold Damage per Player Level
+5.01% to Critical Hit Chance
Hits with this Weapon Penetrate 50% Cold Resistance against Frozen Enemies
62% increased Immobilisation Buildup
Life Leech recovers based on your Cold damage as well as Physical damage
ConcussiveTrap
Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
Riptide
Riptide Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Requires: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's Charge
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
BlankGem
Level: 19
[AddedAttackTime|Added Attack Time]: +0.15s
Attack Damage: 255%
Requires: Level 84
Requires: Spear
Lunge towards an enemy to lance them. Hitting an enemy that is Frozen causes an implosion that pulls nearby enemies followed by a secondary Cold damage explosion. This skill cannot be Ancestrally Boosted.
ThawingCharm
Thawing Charm
Lasts 3 Second
Consumes 40 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Freeze
Requires: Level 12
Used when you become Frozen
rangerfrostescapeshot
dexterity, grants_active_skill, Attack, AoE, Projectile, Trigger, Cold
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
monkfreezingbackflip
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Cold
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
monkglacialcascade
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Cold, Payoff
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
sorceresscomet
intelligence, grants_active_skill, Spell, AoE, Cold, Repeatable
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
frozennexussupport
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
lightningstormskill
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Storm
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
sorceresscoldsnap
intelligence, grants_active_skill, Spell, AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
frostfiresupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.
bitingfrostsupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
bitingfrostsupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
AncestorTotemSkill
intelligence, grants_active_skill, Minion, Buff, Persistent, Trigger, Meta
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
burstshotphysical
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Payoff, Merging
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
freezingmarkskill
Mark, dexterity, intelligence, grants_active_skill, Buff, Cold, Duration
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
freezeforksupport
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
winterblastsupport
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
druidfrozenclaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
druidtundrahunter
strength, intelligence, grants_active_skill, Warcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
frozenspitesupport
Support, grants_active_skill, AoE, Projectile, Trigger, Cold
Supports Skills that Hit enemies, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
frostdartsskillicon
intelligence, grants_active_skill, Spell, AoE, Projectile, Cold, Payoff, Repeatable
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
expeditionfrostfirenova
grants_active_skill, Spell, AoE, Cold, Fire, Nova, Repeatable
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
expeditionverisiumcomet
grants_active_skill, Spell, Minion, AoE, Physical, Cold, Conditional, Repeatable
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned.
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
20% reduced Freeze Duration on Enemies
Enemies Frozen by you take 20% increased Cold Damage
Freeze
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Immobilised
A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.
Shatter
Frozen enemies Shatter when killed, destroying their corpse.
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