Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Frozen
Cannot move or take actions
Attribute /4

frozen

NameShow Full Descriptions
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID13
Frozen
Cannot move or take actions
stopped_by_freeze
Attribute /3

Sanctum_frozen

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID13
Codestopped by freeze
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Frozen Ref /28
Frozen
A Frozen target cannot move or act. Targets become Frozen when they reach 100% Freeze buildup.
Frostbreath
Requires: Level 10, 21 Str
Adds (812) to (1620) Physical Damage
Adds (812) to (1620) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
ShacklesOfTheWretched
Requires: Level 16, 13 Str, 13 Int
(3050)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Polcirkeln
Requires: Level 12
+(2030)% to Cold Resistance
(2030)% increased Cold Damage
+(4060) to maximum Mana
+(1015) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
DreamFragments
Requires: Level 12
+(2030)% to Cold Resistance
(1015)% increased maximum Mana
(3050)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
TarynsShiver
Requires: Level 2, 7 Int
Grants Skill: Freezing Shards
(80120)% increased Spell Damage
(1020)% increased Cast Speed
30% increased Freeze Buildup
Enemies Frozen by you take 100% increased Damage
ThawingCharm
Thawing Charm
Lasts 3 Second
Consumes 40 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Freeze
Requires: Level 12
Used when you become Frozen
MonkGlacialCascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
frozennexussupport
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
LightningStormSkill
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
SorceressColdSnap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
frostfiresupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
bitingfrostsupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
bitingfrostsupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
AncestorTotemSkill
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
BurstShotPhysical
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
freezeforksupport
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
winterblastsupport
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
frozenspitesupport
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
FrostDartsSkillIcon
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
20% reduced Freeze Duration on Enemies
Enemies Frozen by you take 20% increased Cold Damage
Freeze
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Immobilised
A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.
Shatter
Frozen enemies Shatter when killed, destroying their corpse.
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