[DNT] Summon Fire Djinn
Nível: (1–20)
Requer: Nível (1–90)
[DNT] Fill me in
[DNT] Summon Fire Djinn
[DNT] Command Fire Djinn 1
Custo: (8–83) Mana
Habilidades podem ser gerenciadas no Painel de Habilidades
Level Effect /40
NívelRequerNívelBase DamageMinion Level
100100%, 100%, 100%2
230100%, 100%, 100%4
360100%, 100%, 100%6
4100100%, 100%, 100%8
5140100%, 100%, 100%10
6180100%, 100%, 100%12
7220100%, 100%, 100%14
8260100%, 100%, 100%16
9310100%, 100%, 100%18
10360100%, 100%, 100%20
11410100%, 100%, 100%22
12460100%, 100%, 100%24
13520100%, 100%, 100%26
14580100%, 100%, 100%28
15640100%, 100%, 100%30
16660100%, 100%, 100%32
17720100%, 100%, 100%34
18780100%, 100%, 100%36
19840100%, 100%, 100%38
20900100%, 100%, 100%40
210100%, 100%, 100%42
220100%, 100%, 100%44
230100%, 100%, 100%46
240100%, 100%, 100%48
250100%, 100%, 100%50
260100%, 100%, 100%52
270100%, 100%, 100%54
280100%, 100%, 100%56
290100%, 100%, 100%58
300100%, 100%, 100%60
310100%, 100%, 100%62
320100%, 100%, 100%64
330100%, 100%, 100%66
340100%, 100%, 100%68
350100%, 100%, 100%70
360100%, 100%, 100%72
370100%, 100%, 100%74
380100%, 100%, 100%76
390100%, 100%, 100%78
400100%, 100%, 100%80
Attribute /6

[DNT] Summon Fire Djinn

NomeExibir Descrições Completas
BaseType [DNT] Summon Fire Djinn
Class Gemas de Habilidades
TargetTypesAny
TypeMinion, CreatesMinion, Fire, Persistent, HasReservation, MinionsAreUndamagable, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonFireDjinn
ActiveSkillsCodesummon_fire_djinn
[DNT] Summon Fire Djinn
Nível: (1–20)
Requer: Nível (1–90)
[DNT] Fill me in
[DNT] Summon Fire Djinn
is resummoning minion [1]
skill desired initial amount [1]
[DNT] Command Fire Djinn 1
Custo: (8–83) Mana
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Habilidades podem ser gerenciadas no Painel de Habilidades
Supported By /13
  • Active Type: Minion, CreatesMinion, Fire, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • Finalizador de Combo II
    Reforça habilidades que criam lacaios, fazendo com que eles não consigam causar nem sofrer dano. Não funciona com habilidades que criam lacaios indestrutíveis.
    Paralização Temporal
    Reforça habilidades de fogo, concedendo um nível adicional. Não funciona com habilidades sem nível.
    Furúnculo
    Reforça habilidades de lacaios, concedendo um nível adicional. Não funciona com habilidades sem nível.
    Inflexível
    Suporta habilidades que criam Lacaios, fazendo com que suas habilidades que podem atingir Lacaios priorizem atacar os Lacaios da habilidade suportada.
    Amaldiçoar ao Bloquear
    Reforça habilidades que criam lacaios, fazendo com que suas habilidades que selecionam lacaios priorizem os criados pela habilidade reforçada, que também passam a ser sempre detonáveis.
    Lealdade
    Reforça habilidades de lacaio. Os lacaios reforçados causam mais dano e têm velocidade de recarga com habilidades de comando aumentada.
    Retribuição de Romira
    Reforça habilidades de lacaio. Os lacaios reforçados causam mais dano e têm velocidade de recarga com habilidades de comando aumentada.
    Disparos Carregados II
    Reforça habilidades de lacaio. Os lacaios reforçados têm velocidade de recarga com habilidades de comando consideravelmente aumentada.
    Reação Atrasada
    Suporta Lacaios que possuem habilidades de Comando. Lacaios suportados têm recuperação de recarga massivamente aumentada com habilidades de Comando que utilizarem, mas não causam dano com habilidades que não sejam de Comando.
    Coração de Gelo
    Suporta habilidades que invocam lacaios. Quanto mais tipos diferentes de lacaios revividos você invocar, mais dano os lacaios suportados causam.
    Relâmpago Vivo
    Suporta habilidades que invocam Lacaios Persistentes. Lacaios suportados são maiores, têm mais Vida e causam mais Dano, mas consomem significativamente mais Espírito.
    Coleira de Kurgal
    Reforça lacaios comandáveis, fazendo com que você e o lacaio ganhem Poder Profano sempre que você o comandar.
    Dízimo de Amanamu
    Reforça habilidades de lacaios recorrentes. Quando um lacaio reforçado morre, você pode receber um modificador de monstro abissal.
    [DNT] Fire Djinn
    Humanóide
    SpectreY
    TagsElemental, Fogo, humanoid, medium_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    140%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    0 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    FireDjinn
    Metadata
    FireDjinn
    IsSummoned
    Y
    Nível
    68
    Vida
    7,757
    Damage
    326
    Dano Mágico
    326
    Precisão
    2,464
    Tempo de Ataque
    0
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,356
    Minion Armour
    2,413
    LivingBombFireDjinn
    Area, Spell, Duration, Fire, NoAttackInPlace
    [DNT] Living Bomb Two
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 0.6 seg
    [DNT] Boom
    Causa 166.9 a 250.4 de Dano de Fogo
    active skill base area of effect radius [20]
    base skill effect duration [2000]
    is area damage [1]
    is commandable skill [1]
    living bomb base number of bombs allowed [10]
    FireRuneFireDjinn
    Area, Hazard, Cooldown, Duration, Spell, Damage, Fire, Projectile, SingleMainProjectile, CannotChain, CannotTerrainChain, NoAttackInPlace
    [DNT] Fiery Runes
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    [DNT] Burn
    Causa 14.56 a 21.84 de Dano de Fogo
    Perfura todos os Alvos
    [DNT] Runes are created within 5 metres of Djinn
    [DNT] Create 7 Runes
    base is projectile [1]
    is commandable skill [1]
    projectiles fire at ground [1]
    MeteorFireDjinn
    Area, Spell, Damage, Fire, Cooldown, Cascadable, NoAttackInPlace
    [DNT] Meteoric Landing
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 2.3 seg
    Recarga: 15 seg
    [DNT] Whoosh
    Causa 14.56 a 21.84 de Dano de Fogo
    [DNT] Impact Radius is 3 metres
    is area damage [1]
    is commandable skill [1]
    MassFusilladeFireDjinn
    Area, Projectile, Spell, Fire, Damage, Cooldown, NoAttackInPlace
    [DNT] Unravelled Flame
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 2.3 seg
    Recarga: 15 seg
    [DNT] Your Djinn slashes flaming embers into existence, then fires them rapidly where you commanded.
    Causa 14.56 a 21.84 de Dano de Fogo
    [DNT] Creates 20 flaming embers
    base is projectile [1]
    is commandable skill [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    FlameSliceFireDjinn
    Melee, Attack, Area, Fire, Cooldown, NoAttackInPlace
    Clivagem Calcinante
    Base Damage: 261–392
    Chance de Acerto Crítico: 5%
    Recarga: 4 seg
    Você corta com uma espada flamejante, causando dano físico e de fogo, podendo infligir Causticação.
    Converte 60% do Dano Físico para Dano de Fogo
    50% de chance de Causticar Inimigos
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethTimeDjinn/FireDjinn"] = {
        name = "[DNT] Fire Djinn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "LivingBombFireDjinn",
            "FireRuneFireDjinn",
            "MeteorFireDjinn",
            "MassFusilladeFireDjinn",
            "FlameSliceFireDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBombFireDjinn"] = {
        name = "[DNT] Living Bomb Two",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Boom",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "living_bomb_base_number_of_bombs_allowed",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 20, 2000, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireRuneFireDjinn"] = {
        name = "[DNT] Fiery Runes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Burn",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Hazard] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.CannotChain] = true,
            [SkillType.CannotTerrainChain] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "djinn_fire_rune",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "fire_djinn_number_of_flame_runes_placed",
            "is_commandable_skill",
            "base_is_projectile",
            "projectiles_fire_at_ground",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 50, 7, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeteorFireDjinn"] = {
        name = "[DNT] Meteoric Landing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Whoosh",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Cascadable] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "djinn_meteor",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "is_commandable_skill",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFusilladeFireDjinn"] = {
        name = "[DNT] Unravelled Flame",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Your Djinn slashes flaming embers into existence, then fires them rapidly where you commanded.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "djinn_mass_fusillade",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles",
            "is_commandable_skill",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlameSliceFireDjinn"] = {
        name = "Scorching Cleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Cleave with a flaming greatsword, dealing [Physical] and [Fire] Damage with a chance to inflict Scorch.",
        skillTypes = {
            [SkillType.Melee] = true,
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Cooldown] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "djinn_fire_slice",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "chance_to_scorch_%",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 50, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {60, 50, 20, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {60, 50, 20, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {60, 50, 20, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {60, 50, 20, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {60, 50, 20, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {60, 50, 20, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {60, 50, 20, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {60, 50, 20, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {60, 50, 20, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {60, 50, 20, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {60, 50, 20, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {60, 50, 20, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {60, 50, 20, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {60, 50, 20, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {60, 50, 20, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {60, 50, 20, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {60, 50, 20, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {60, 50, 20, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {60, 50, 20, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {60, 50, 20, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {60, 50, 20, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {60, 50, 20, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {60, 50, 20, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {60, 50, 20, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {60, 50, 20, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {60, 50, 20, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {60, 50, 20, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {60, 50, 20, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {60, 50, 20, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {60, 50, 20, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {60, 50, 20, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {60, 50, 20, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {60, 50, 20, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {60, 50, 20, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {60, 50, 20, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {60, 50, 20, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {60, 50, 20, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {60, 50, 20, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {60, 50, 20, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ruzhan, a Espada Fulgurante Text Audio /38
    Nome
    Runas da ruína!
    DjinnFire_FireRunes_Random
    Runas da ruína!
    DjinnFire_FireRunes_2
    Runas da ruína!
    DjinnFire_FireRunes_3
    Queime a terra!
    DjinnFire_FireRunes_4
    Queime a terra!
    DjinnFire_FireRunes_5
    Queime a terra!
    DjinnFire_FireRunes_6
    O signo queima!
    DjinnFire_FireRunes_7
    O signo queima!
    DjinnFire_FireRunes_8
    O signo queima!
    DjinnFire_FireRunes_9
    Volte às cinzas!
    DjinnFire_Meteoric_Random
    Volte às cinzas!
    DjinnFire_Meteoric_2
    Volte às cinzas!
    DjinnFire_Meteoric_3
    Todos vão queimar!
    DjinnFire_Meteoric_4
    Todos vão queimar!
    DjinnFire_Meteoric_5
    Todos vão queimar!
    DjinnFire_Meteoric_6
    Uma estrela ardente cai!
    DjinnFire_Meteoric_7
    Uma estrela ardente cai!
    DjinnFire_Meteoric_8
    Uma estrela ardente cai!
    DjinnFire_Meteoric_9
    Fogo liberto!
    DjinnFire_Unravelled_Random
    Fogo liberto!
    DjinnFire_Unravelled_2
    Fogo liberto!
    DjinnFire_Unravelled_3
    Um presente das chamas!
    DjinnFire_Unravelled_4
    Um presente das chamas!
    DjinnFire_Unravelled_5
    Um presente das chamas!
    DjinnFire_Unravelled_6
    A chama se contorce...
    DjinnFire_Unravelled_7
    A chama se contorce...
    DjinnFire_Unravelled_8
    A chama se contorce...
    DjinnFire_Unravelled_9
    Como ordena!
    DjinnFire_Command_Random
    Como ordena!
    DjinnFire_Command_2
    Como ordena!
    DjinnFire_Command_3
    Há de queimar!
    DjinnFire_Command_4
    Há de queimar!
    DjinnFire_Command_5
    Assim está feito!
    DjinnFire_Command_6
    Assim está feito!
    DjinnFire_Command_7
    Trago ruína!
    DjinnFire_Command_8
    Trago ruína!
    DjinnFire_Command_9
    A chama está acesa!
    DjinnFire_Command_10
    A chama está acesa!
    DjinnFire_Command_11
    Edit

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