Culling Strike
Culling Strikes kill Normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.
Skill Gem /3
Skill Gem Quality /1
ItemStats
AttritionYou have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Support Gem /2
Item /1
Executioner Greataxe
Physical Damage: 10-41
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 10, 20 Str, 10 Dex
Culling Strike
Unique /3
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
Culling Strike
(40–60)% increased Evasion Rating
+(100–150) to Accuracy Rating
+(40–60) to maximum Mana
100% increased Culling Strike Threshold
Passive /3
Hits that Heavy Stun Enemies have Culling Strike
25% increased Culling Strike Threshold
Culling Strike against Enemies you Mark
Ascendancy Passive /1
Ascendancy: Witchhunter
Character: Mercenary
Culling Strike
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