Immobilised
You cannot move.
immobilised_by_elder_%
Attribute /3

heist_twin_immobilise

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codeimmobilised by elder %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Immobilised Ref /14
Immobilised
A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.
(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
20% increased Melee Damage
25% increased Melee Damage against Immobilised Enemies
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
40% increased Culling Strike Threshold against Immobilised Enemies
60% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
Companions deal 60% increased damage against Immobilised enemies
Debuffs inflicted by Hazards have 30% increased Slow Magnitude
30% increased Hazard Immobilisation buildup
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
Enemies are Intimidated for 4 seconds when you Immobilise them
Attacks used by Ballistas have 10% increased Attack Speed
50% increased Ballista Immobilisation buildup
Ascendancy: Tactician
Character: Mercenary
40% more Immobilisation buildup
Immobilised
A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.
Support Gem /2
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Unique /1
(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
Passive /9
20% increased Melee Damage
25% increased Melee Damage against Immobilised Enemies
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
40% increased Culling Strike Threshold against Immobilised Enemies
60% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
Companions deal 60% increased damage against Immobilised enemies
Debuffs inflicted by Hazards have 30% increased Slow Magnitude
30% increased Hazard Immobilisation buildup
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
Enemies are Intimidated for 4 seconds when you Immobilise them
Attacks used by Ballistas have 10% increased Attack Speed
50% increased Ballista Immobilisation buildup
Ascendancy Passive /1
Ascendancy: Tactician
Character: Mercenary
40% more Immobilisation buildup
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