Lightning Conduit
Tier: 13
Level: (1–20)
Cost: (17–184) Mana
Cast Time: 1.00 sec
Critical Hit Chance: 10.00%
Requires: Level (1–90), (1–205) Int
Call down lightning to hit all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. If a Shock is Consumed, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Supported Skills Cannot inflict Shock
+1 second to Total Cast Time
Cone length is 10 metres
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Version 0.1.0
Lightning Conduit
Tier: 13
Level: (1–20)
Cost: (17–184) Mana
Cast Time: 1.00 sec
Critical Hit Chance: 10.00%
Requires: Level (1–90), (1–205) Int
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.
Deals (4–101) to (11–304) Lightning Damage
Supported Skills Cannot inflict Shock
+1 second to Total Cast Time
100% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
Additional Effects From Quality:
(0–20)% chance on Consuming a Shock on an Enemy to reapply it
Skills can be managed in the Skills Panel.


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From /1
Uncut Skill Gem Tier 13
Level Effect /40
Level | Requires Level | Int | Cost | Base Damage | Deals 4 to 11 Lightning Damage | 1 additional bolt hits targets if at least one Shock Consumed |
---|---|---|---|---|---|---|
1 | 0 | 1 | 17 | 100%, 100% | 4, 11 | 1 |
2 | 3 | 9 | 19 | 100%, 100% | 5, 14 | 1 |
3 | 6 | 16 | 22 | 100%, 100% | 7, 20 | 1 |
4 | 10 | 25 | 25 | 100%, 100% | 9, 26 | 1 |
5 | 14 | 34 | 28 | 100%, 100% | 11, 33 | 1 |
6 | 18 | 43 | 32 | 100%, 100% | 13, 40 | 1 |
7 | 22 | 52 | 36 | 100%, 100% | 16, 49 | 1 |
8 | 26 | 61 | 41 | 100%, 100% | 19, 58 | 1 |
9 | 31 | 72 | 47 | 100%, 100% | 23, 69 | 1 |
10 | 36 | 83 | 53 | 100%, 100% | 27, 80 | 1 |
11 | 41 | 95 | 60 | 100%, 100% | 31, 93 | 2 |
12 | 46 | 106 | 68 | 100%, 100% | 36, 107 | 2 |
13 | 52 | 119 | 77 | 100%, 100% | 41, 123 | 2 |
14 | 58 | 133 | 87 | 100%, 100% | 47, 141 | 3 |
15 | 64 | 146 | 99 | 100%, 100% | 53, 160 | 3 |
16 | 66 | 151 | 112 | 100%, 100% | 61, 182 | 3 |
17 | 72 | 164 | 127 | 100%, 100% | 69, 206 | 3 |
18 | 78 | 178 | 143 | 100%, 100% | 78, 233 | 3 |
19 | 84 | 191 | 162 | 100%, 100% | 88, 263 | 3 |
20 | 90 | 205 | 184 | 100%, 100% | 99, 297 | 4 |
21 | 208 | 100%, 100% | 111, 334 | 4 | ||
22 | 235 | 100%, 100% | 125, 376 | 4 | ||
23 | 266 | 100%, 100% | 141, 423 | 4 | ||
24 | 302 | 100%, 100% | 158, 475 | 4 | ||
25 | 341 | 100%, 100% | 178, 533 | 4 | ||
26 | 386 | 100%, 100% | 200, 599 | 5 | ||
27 | 437 | 100%, 100% | 224, 672 | 5 | ||
28 | 495 | 100%, 100% | 251, 754 | 5 | ||
29 | 560 | 100%, 100% | 282, 846 | 5 | ||
30 | 634 | 100%, 100% | 316, 949 | 5 | ||
31 | 718 | 100%, 100% | 355, 1065 | 6 | ||
32 | 812 | 100%, 100% | 399, 1196 | 6 | ||
33 | 919 | 100%, 100% | 448, 1343 | 6 | ||
34 | 1040 | 100%, 100% | 503, 1509 | 6 | ||
35 | 1177 | 100%, 100% | 565, 1695 | 6 | ||
36 | 1333 | 100%, 100% | 635, 1906 | 7 | ||
37 | 1508 | 100%, 100% | 715, 2144 | 7 | ||
38 | 1707 | 100%, 100% | 805, 2414 | 7 | ||
39 | 1932 | 100%, 100% | 906, 2719 | 7 | ||
40 | 2186 | 100%, 100% | 1021, 3064 | 7 |
Attribute /7
Lightning Conduit
Key | Value |
---|---|
Acronym | Hit, Shock, Consume, Hits |
BaseType | Lightning Conduit |
Class | Skill Gems |
TargetTypes | Ground, |
Type | Spell, Damage, Area, Totemable, Trappable, Mineable, Triggerable, Multicastable, Lightning, AreaSpell, SkillConsumesShock, CanRapidFire |
ItemType | Metadata/Items/Gems/SkillGemLightningConduit |
ActiveSkillsCode | lightning_conduit |
Lightning Conduit
Tier: 13
Level: (1–20)
Cost: (17–184) Mana
Cast Time: 1.00 sec
Critical Hit Chance: 10.00%
Requires: Level (1–90), (1–205) Int
Call down lightning to hit all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. If a Shock is Consumed, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Supported Skills Cannot inflict Shock
+1 second to Total Cast Time
Cone length is 10 metres
range backflip conditional distance [30]
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Microtransactions /2
Celestial Lightning Conduit Effect
Your Lightning Conduit becomes a Celestial Effect.
Automaton Lightning Conduit Effect
Your Lightning Conduit becomes an Automaton Effect.
Supported By /99
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Arcane Tempo
Supports Spells, causing them to cast faster.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Lightning Mastery
Supports Lightning skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Unbending
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.