[DNT] Crushing Earth
Level: (1—20)
Cost: (17—173) Mana
Cast Time: 1.00 sec
Critical Hit Chance: 13.00%
Requires: Level (1—90), (4—157) Int
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
+1.5 seconds to Total Cast Time
Knocks Back Enemies
(50—88)% increased Stun buildup
Skills can be managed in the Skills Panel.
From /1
Level Effect /40
| Implicit |
|---|
| +1.5 seconds to Total Cast Time Knocks Back Enemies |
| Level | Requires Level | Int | Mana | Base Damage | Deals 24 to 36 Physical Damage | 50% increased Stun buildup |
|---|---|---|---|---|---|---|
| 1 | 0 | 4 | 17 | 100%, 100% | 24, 36 | 50 |
| 2 | 3 | 9 | 20 | 100%, 100% | 33, 49 | 52 |
| 3 | 6 | 14 | 23 | 100%, 100% | 45, 67 | 54 |
| 4 | 10 | 21 | 27 | 100%, 100% | 59, 88 | 56 |
| 5 | 14 | 28 | 31 | 100%, 100% | 74, 111 | 58 |
| 6 | 18 | 35 | 36 | 100%, 100% | 92, 138 | 60 |
| 7 | 22 | 41 | 41 | 100%, 100% | 112, 168 | 62 |
| 8 | 26 | 48 | 46 | 100%, 100% | 135, 202 | 64 |
| 9 | 31 | 57 | 52 | 100%, 100% | 161, 241 | 66 |
| 10 | 36 | 65 | 59 | 100%, 100% | 190, 285 | 68 |
| 11 | 41 | 74 | 67 | 100%, 100% | 223, 335 | 70 |
| 12 | 46 | 82 | 75 | 100%, 100% | 261, 391 | 72 |
| 13 | 52 | 92 | 84 | 100%, 100% | 304, 456 | 74 |
| 14 | 58 | 103 | 93 | 100%, 100% | 353, 529 | 76 |
| 15 | 64 | 113 | 104 | 100%, 100% | 408, 613 | 78 |
| 16 | 66 | 116 | 115 | 100%, 100% | 472, 708 | 80 |
| 17 | 72 | 126 | 128 | 100%, 100% | 544, 816 | 82 |
| 18 | 78 | 137 | 142 | 100%, 100% | 627, 940 | 84 |
| 19 | 84 | 147 | 157 | 100%, 100% | 721, 1081 | 86 |
| 20 | 90 | 157 | 173 | 100%, 100% | 829, 1243 | 88 |
| 21 | 191 | 100%, 100% | 952, 1428 | 90 | ||
| 22 | 211 | 100%, 100% | 1094, 1641 | 92 | ||
| 23 | 232 | 100%, 100% | 1256, 1884 | 94 | ||
| 24 | 255 | 100%, 100% | 1443, 2164 | 96 | ||
| 25 | 280 | 100%, 100% | 1657, 2486 | 98 | ||
| 26 | 307 | 100%, 100% | 1904, 2856 | 100 | ||
| 27 | 337 | 100%, 100% | 2189, 3284 | 102 | ||
| 28 | 369 | 100%, 100% | 2518, 3777 | 104 | ||
| 29 | 404 | 100%, 100% | 2898, 4346 | 106 | ||
| 30 | 442 | 100%, 100% | 3337, 5006 | 108 | ||
| 31 | 483 | 100%, 100% | 3847, 5770 | 110 | ||
| 32 | 528 | 100%, 100% | 4438, 6656 | 112 | ||
| 33 | 576 | 100%, 100% | 5124, 7686 | 114 | ||
| 34 | 629 | 100%, 100% | 5923, 8885 | 116 | ||
| 35 | 686 | 100%, 100% | 6854, 10281 | 118 | ||
| 36 | 747 | 100%, 100% | 7939, 11909 | 120 | ||
| 37 | 814 | 100%, 100% | 9208, 13811 | 122 | ||
| 38 | 886 | 100%, 100% | 10691, 16037 | 124 | ||
| 39 | 964 | 100%, 100% | 12430, 18645 | 126 | ||
| 40 | 1049 | 100%, 100% | 14470, 21705 | 128 |
Attribute /7
[DNT] Crushing Earth
| Name | Show Full Descriptions |
|---|---|
| Acronym | Knockback, Stun |
| BaseType | [DNT] Crushing Earth |
| Class | Skill Gems |
| TargetTypes | Ground, Enemy, , |
| Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Physical, Cascadable, Unleashable, AreaSpell, Invokable, Duration, CreatesGroundEffect |
| ItemType | Metadata/Items/Gems/SkillGemCrushingEarth |
| ActiveSkillsCode | crushing_earth |
[DNT] Crushing Earth
Level: (1—20)
Cost: (17—173) Mana
Cast Time: 1.00 sec
Critical Hit Chance: 13.00%
Requires: Level (1—90), (4—157) Int
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
+1.5 seconds to Total Cast Time
Knocks Back Enemies
(50—88)% increased Stun buildup
active skill base area of effect radius [20]
crushing earth toss delay ms [2000]
crushing earth toss speed [300]
generic knockback +% final at max distance [-60]
generic knockback +% final at min distance [120]
generic knockback distance limit [120]
Skills can be managed in the Skills Panel.
Supported By /170
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Spell Echo
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Expand
Supports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Zarokh's Revolt
Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Zarokh's Refrain
Supports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.