Essence /81
Lesser Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour or Belt: +(30–39) to maximum Life
Jewellery: +(20–29) to maximum Life
Lesser Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves, Helmet or Jewellery: +(25–34) to maximum Mana
Lesser Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (27–42)% increased Armour, Evasion or Energy Shield
Lesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (10–15) Physical Damage
Lesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6–9) to (10–16) Fire Damage
Lesser Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3–5) to (6–9) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (9–14) Cold Damage
Lesser Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13–19) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–2) to (19–27) Lightning Damage
Lesser Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(4–7)% to Chaos Resistance
Lesser Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(61–84) to Accuracy Rating
Lesser Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (35–44)% increased Spell Damage
Staff: (50–64)% increased Spell Damage
Lesser Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (11–13)% increased Attack Speed
Lesser Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(85–99) to maximum Life
Amulet, Boots, Gloves or Ring: +(70–84) to maximum Life
Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(65–79) to maximum Mana
Jewellery: +(80–89) to maximum Mana
Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (56–67)% increased Armour, Evasion or Energy Shield
Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10–15) to (18–26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14–21) to (25–37) Physical Damage
Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20–24) to (32–37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30–37) to (45–56) Fire Damage
Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17–20) to (26–32) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25–30) to (38–46) Cold Damage
Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–3) to (55–60) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–4) to (80–88) Lightning Damage
Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(8–11)% to Chaos Resistance
Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(124–167) to Accuracy Rating
Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (55–64)% increased Spell Damage
Staff: (80–94)% increased Spell Damage
Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (17–19)% increased Attack Speed
Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Greater Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(100–119) to maximum Life
Amulet, Boots or Gloves: +(85–99) to maximum Life
Greater Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(80–89) to maximum Mana
Jewellery: +(90–104) to maximum Mana
Greater Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (68–79)% increased Armour, Evasion or Energy Shield
Greater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16–24) to (28–42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23–35) to (39–59) Physical Damage
Greater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35–44) to (56–71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56–70) to (84–107) Fire Damage
Greater Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31–38) to (47–59) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46–57) to (70–88) Cold Damage
Greater Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–6) to (85–107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–8) to (128–162) Lightning Damage
Greater Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(16–19)% to Chaos Resistance
Greater Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237–346) to Accuracy Rating
Greater Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (75–89)% increased Spell Damage
Staff: (110–129)% increased Spell Damage
Greater Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (23–25)% increased Attack Speed
Greater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Perfect Essence of the Body
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8–10)% increased maximum Life
Perfect Essence of the Mind
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: (4–6)% increased maximum Mana
Perfect Essence of Enhancement
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (20–30)% increased Global Defences
Perfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Physical Damage
Perfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Fire Damage
Perfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Cold Damage
Perfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Lightning Damage
Perfect Essence of Ruin
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10–15)% of Physical Damage from Hits taken as Chaos Damage
Perfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +4 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +6 to Level of all Attack Skills
Perfect Essence of Sorcery
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus or Wand: +3 to Level of all Spell Skills
Staff: +5 to Level of all Spell Skills
Perfect Essence of Haste
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (20–25)% chance to gain Onslaught on Killing Hits with this Weapon
Perfect Essence of the Infinite
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (7–10)% increased Strength, Dexterity or Intelligence
Lesser Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.51–2.1)% to Critical Hit Chance
Focus or Wand: (34–39)% increased Critical Hit Chance for Spells
Staff: (50–59)% increased Critical Hit Chance for Spells
Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.11–2.7)% to Critical Hit Chance
Focus or Wand: (40–46)% increased Critical Hit Chance for Spells
Staff: (60–69)% increased Critical Hit Chance for Spells
Greater Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.11–3.8)% to Critical Hit Chance
Focus or Wand: (47–53)% increased Critical Hit Chance for Spells
Staff: (70–79)% increased Critical Hit Chance for Spells
Perfect Essence of Seeking
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (40–50)% reduced Critical Damage Bonus
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64–97) to (97–145) Physical Thorns damage
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Shield: (20–24)% increased Block chance
Quiver: (43–50)% increased Damage with Bow Skills
Focus: (41–45)% increased Energy Shield Recharge Rate
Essence of Delirium
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive Skill
Essence of Horror
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves or Boots: 100% increased effect of Socketed Items
Essence of Insanity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Essence of the Abyss
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Lesser Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Fire Resistance
Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Fire Resistance
Greater Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Fire Resistance
Perfect Essence of Insulation
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (26–30)% of Fire Damage taken Recouped as Life
Lesser Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Cold Resistance
Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Cold Resistance
Greater Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Cold Resistance
Perfect Essence of Thawing
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (26–30)% of Cold Damage taken Recouped as Life
Lesser Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Lightning Resistance
Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Lightning Resistance
Greater Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Lightning Resistance
Perfect Essence of Grounding
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (26–30)% of Lightning Damage taken Recouped as Life
Lesser Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (13–16)% increased Cast Speed
Staff: (20–25)% increased Cast Speed
Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (17–20)% increased Cast Speed
Staff: (26–31)% increased Cast Speed
Greater Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (25–28)% increased Cast Speed
Staff: (38–43)% increased Cast Speed
Perfect Essence of Alacrity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus or Wand: (18–20)% increased Mana Cost Efficiency
Staff: (28–32)% increased Mana Cost Efficiency
Lesser Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (11–14)% increased Rarity of Items found
Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (15–18)% increased Rarity of Items found
Greater Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (19–21)% increased Rarity of Items found
Perfect Essence of Opulence
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (10–15)% increased Quantity of Gold Dropped by Slain Enemies
Lesser Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (35–44)% increased Damage
Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (55–64)% increased Damage
Greater Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (75–89)% increased Damage
Perfect Essence of Command
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Sceptre: Aura Skills have (15–20)% increased Magnitudes
Essence Ref /14
Essence
Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Your Maps have 20% increased chance to contain Essences
Your Maps have 20% increased chance to contain Azmeri Spirits
Quantity: 5
Your Maps have 40% increased chance to contain Essences
Quantity: 5
Your Maps have 40% increased chance to contain Essences
100% increased chance for Essences found in your Maps to add Attribute modifiers
100% increased chance for Essences found in your Maps to add Defence modifiers
100% increased chance for Essences found in your Maps to add Life modifiers
100% increased chance for Essences found in your Maps to add Mana modifiers
100% increased chance for Essences found in your Maps to add Rarity modifiers
100% increased chance for Essences found in your Maps to add Ally modifiers
100% increased chance for Essences found in your Maps to add Caster modifiers
100% increased chance for Essences found in your Maps to add Cold modifiers
100% increased chance for Essences found in your Maps to add Fire modifiers
100% increased chance for Essences found in your Maps to add Lightning modifiers
100% increased chance for Essences found in your Maps to add Attack modifiers
100% increased chance for Essences found in your Maps to add Chaos modifiers
100% increased chance for Essences found in your Maps to add Critical modifiers
100% increased chance for Essences found in your Maps to add Physical modifiers
100% increased chance for Essences found in your Maps to add Speed modifiers
Quantity: 5
Your Maps have 40% increased chance to contain Essences
Quantity: 5
Your Maps have 40% increased chance to contain Essences
Quantity: 5
Your Maps have 40% increased chance to contain Essences
Your Maps have 100% increased chance to contain Essences
Essences found in your Maps have 30% increased chance to be Perfect Essences
30% chance for minions of Essence Monsters in your Maps to be Magic
37% chance when Corrupting Essence Monsters in your Maps
to Corrupt them an additional time
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
Areas with Map Bosses contain an additional Essence
Essence
Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniquemonster drop no essences [1]
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of Whispering1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Essences
of Weeping45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Essences
of Screaming75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Essences
of Deafening83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Essences
Trinket mods /3
NameLevelPre/SufDescriptionWeight
of Superstition1Suffix3% chance to receive additional Essences when opening a Reward Chest in a Heist
of Superstition50Suffix4% chance to receive additional Essences when opening a Reward Chest in a Heist
of Superstition70Suffix(5–6)% chance to receive additional Essences when opening a Reward Chest in a Heist
Crafting Bench /1
ModRequireItemClassesUnlock
Areas can contain Essences
Area contains 3 additional Essences
map extra content weighting [1]
3x Chaos OrbMapLevel 4
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
1AtlasPrefixMonsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption
Your Maps contain an additional Essence
3 uses remaining
map extra content weighting [1]
1AtlasPrefixMonsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption
Your Maps contain 2 additional Essences
15 uses remaining
map extra content weighting [1]
Veiled1MasterVeiledPrefixhave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0,32767]
veiled mod type [0]
of the Veil1MasterVeiledSuffixhave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0,32767]
veiled mod type [0]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1001]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1002]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1003]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1004]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1006]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1013]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1007]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1012]
1MasterVeiledUniquehave veiled mod choices ever been revealed [0]
unveiled mod level range percent override from essence [0]
veiled mod X remaining rerolls [0]
veiled mod seed [0]
veiled mod type [1005]
of Deafening5SentinelSuffix(2.6–3)% chance for Empowered Enemies to have an Essence Reward
local sentinel drone difficulty + [2]
of Deafening45SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have an Essence Reward
local sentinel drone difficulty + [4]
of Deafening60SentinelSuffix(3.6–5)% chance for Empowered Enemies to have an Essence Reward
local sentinel drone difficulty + [6]
1MemoryLinesUniqueAreas can contain Essences
Area contains 5 additional Essences
of Collective Stasis1MemoryLinesSuffixAreas contain additional Essences
Essences contain multiple Rare Monsters with Essences
memory line type hash [-11718]
of Crystal Prisons1MemoryLinesSuffixAreas contain additional Essences
Essences contain Rogue Exiles
memory line type hash [23679]
of the Essence1TowerSuffixYour Maps have (30–50)% increased chance to contain Essences
of Crystals1TowerSuffixAreas with Map Bosses contain an additional Essence
Item /7
Glyphic Fossil
Stack Size: 1 / 10
Has a Corrupt Essence modifier
Whispering Incubator
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Infused Incubator
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Whispering Incubator
Stack Size: 1 / 10
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Infused Incubator
Stack Size: 1 / 10
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Omen of Dextral Crystallisation
Stack Size: 1 / 10
While this item is active in your inventory your next
Perfect or Corrupted Essence will remove only Suffix modifiers
Omen of Sinistral Crystallisation
Stack Size: 1 / 10
While this item is active in your inventory your next
Perfect or Corrupted Essence will remove only Prefix modifiers
Passive /5
Your Maps have 100% increased chance to contain Essences
Essences found in your Maps have 30% increased chance to be Perfect Essences
30% chance for minions of Essence Monsters in your Maps to be Magic
37% chance when Corrupting Essence Monsters in your Maps
to Corrupt them an additional time
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
Areas with Map Bosses contain an additional Essence
Essence Stash Tab /81
Lesser Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour or Belt: +(30–39) to maximum Life
Jewellery: +(20–29) to maximum Life
Lesser Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves, Helmet or Jewellery: +(25–34) to maximum Mana
Lesser Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (27–42)% increased Armour, Evasion or Energy Shield
Lesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (10–15) Physical Damage
Lesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6–9) to (10–16) Fire Damage
Lesser Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3–5) to (6–9) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (9–14) Cold Damage
Lesser Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13–19) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–2) to (19–27) Lightning Damage
Lesser Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(4–7)% to Chaos Resistance
Lesser Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(61–84) to Accuracy Rating
Lesser Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (35–44)% increased Spell Damage
Staff: (50–64)% increased Spell Damage
Lesser Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (11–13)% increased Attack Speed
Lesser Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(85–99) to maximum Life
Amulet, Boots, Gloves or Ring: +(70–84) to maximum Life
Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(65–79) to maximum Mana
Jewellery: +(80–89) to maximum Mana
Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (56–67)% increased Armour, Evasion or Energy Shield
Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10–15) to (18–26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14–21) to (25–37) Physical Damage
Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20–24) to (32–37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30–37) to (45–56) Fire Damage
Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17–20) to (26–32) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25–30) to (38–46) Cold Damage
Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–3) to (55–60) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–4) to (80–88) Lightning Damage
Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(8–11)% to Chaos Resistance
Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(124–167) to Accuracy Rating
Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (55–64)% increased Spell Damage
Staff: (80–94)% increased Spell Damage
Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (17–19)% increased Attack Speed
Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Greater Essence of the Body
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(100–119) to maximum Life
Amulet, Boots or Gloves: +(85–99) to maximum Life
Greater Essence of the Mind
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(80–89) to maximum Mana
Jewellery: +(90–104) to maximum Mana
Greater Essence of Enhancement
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour: (68–79)% increased Armour, Evasion or Energy Shield
Greater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16–24) to (28–42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23–35) to (39–59) Physical Damage
Greater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35–44) to (56–71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56–70) to (84–107) Fire Damage
Greater Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31–38) to (47–59) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46–57) to (70–88) Cold Damage
Greater Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–6) to (85–107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–8) to (128–162) Lightning Damage
Greater Essence of Ruin
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(16–19)% to Chaos Resistance
Greater Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237–346) to Accuracy Rating
Greater Essence of Sorcery
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (75–89)% increased Spell Damage
Staff: (110–129)% increased Spell Damage
Greater Essence of Haste
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: (23–25)% increased Attack Speed
Greater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Perfect Essence of the Body
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8–10)% increased maximum Life
Perfect Essence of the Mind
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: (4–6)% increased maximum Mana
Perfect Essence of Enhancement
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (20–30)% increased Global Defences
Perfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Physical Damage
Perfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Fire Damage
Perfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Cold Damage
Perfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Lightning Damage
Perfect Essence of Ruin
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10–15)% of Physical Damage from Hits taken as Chaos Damage
Perfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +4 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +6 to Level of all Attack Skills
Perfect Essence of Sorcery
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus or Wand: +3 to Level of all Spell Skills
Staff: +5 to Level of all Spell Skills
Perfect Essence of Haste
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (20–25)% chance to gain Onslaught on Killing Hits with this Weapon
Perfect Essence of the Infinite
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (7–10)% increased Strength, Dexterity or Intelligence
Lesser Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.51–2.1)% to Critical Hit Chance
Focus or Wand: (34–39)% increased Critical Hit Chance for Spells
Staff: (50–59)% increased Critical Hit Chance for Spells
Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.11–2.7)% to Critical Hit Chance
Focus or Wand: (40–46)% increased Critical Hit Chance for Spells
Staff: (60–69)% increased Critical Hit Chance for Spells
Greater Essence of Seeking
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.11–3.8)% to Critical Hit Chance
Focus or Wand: (47–53)% increased Critical Hit Chance for Spells
Staff: (70–79)% increased Critical Hit Chance for Spells
Perfect Essence of Seeking
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (40–50)% reduced Critical Damage Bonus
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64–97) to (97–145) Physical Thorns damage
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Shield: (20–24)% increased Block chance
Quiver: (43–50)% increased Damage with Bow Skills
Focus: (41–45)% increased Energy Shield Recharge Rate
Essence of Delirium
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive Skill
Essence of Horror
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves or Boots: 100% increased effect of Socketed Items
Essence of Insanity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Essence of the Abyss
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Lesser Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Fire Resistance
Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Fire Resistance
Greater Essence of Insulation
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Fire Resistance
Perfect Essence of Insulation
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (26–30)% of Fire Damage taken Recouped as Life
Lesser Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Cold Resistance
Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Cold Resistance
Greater Essence of Thawing
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Cold Resistance
Perfect Essence of Thawing
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (26–30)% of Cold Damage taken Recouped as Life
Lesser Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11–15)% to Lightning Resistance
Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21–25)% to Lightning Resistance
Greater Essence of Grounding
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31–35)% to Lightning Resistance
Perfect Essence of Grounding
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (26–30)% of Lightning Damage taken Recouped as Life
Lesser Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (13–16)% increased Cast Speed
Staff: (20–25)% increased Cast Speed
Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (17–20)% increased Cast Speed
Staff: (26–31)% increased Cast Speed
Greater Essence of Alacrity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (25–28)% increased Cast Speed
Staff: (38–43)% increased Cast Speed
Perfect Essence of Alacrity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus or Wand: (18–20)% increased Mana Cost Efficiency
Staff: (28–32)% increased Mana Cost Efficiency
Lesser Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (11–14)% increased Rarity of Items found
Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (15–18)% increased Rarity of Items found
Greater Essence of Opulence
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (19–21)% increased Rarity of Items found
Perfect Essence of Opulence
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (10–15)% increased Quantity of Gold Dropped by Slain Enemies
Lesser Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (35–44)% increased Damage
Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (55–64)% increased Damage
Greater Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (75–89)% increased Damage
Perfect Essence of Command
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Sceptre: Aura Skills have (15–20)% increased Magnitudes

Community Wiki

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Essence

Essences are a type of currency item dropped by essence encounters. Essences will add a modifier to an item, guaranteeing a modifier of a specified type.

Essences can appear starting from Act 2.

Rise of the Abyssal Update

Essence Rework

  • Essences now have 4 tiers: Lesser, Normal, Greater, and Perfect.
  • Instead of adding a modifier of a certain tag, Essences now add a specific modifier, depending on the Tier of Essence and type of item it is being applied to.
  • Lesser, Normal, and Greater Essences can upgrade a Magic item to Rare, adding a guaranteed modifier.
  • Perfect Essences and Essences obtained through Corruption remove a random modifier and augments a Rare item with a new guaranteed modifier.
  • Added 7 new types of Essences.
  • Essences of Torment have been renamed to Essences of Abrasion.
  • Essence of Hysteria now augments different guaranteed modifiers based on the type of item it is applied to.

Mechanics

Base tier essences will upgrade normal items to magic items, while Greater essences will upgrade magic items to rare.

Using a Vaal Orb on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include:

  • Add a random essence
  • Reroll all essences into the same type
  • Upgrade regular essences into their Greater versions
  • Transform Greater Essences into a Corrupted Essence

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.