Chill Ref /57
Chill
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.
Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
+(30—40) to maximum Life
(15—30)% increased Elemental Damage
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
+(10—15) to Intelligence
+(50—100)% to Cold Resistance
Curses you inflict are reflected back to you
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(20—30)% to Cold Resistance
(20—30)% increased Cold Damage
+(40—60) to maximum Mana
+(10—15) to Strength
+(20—30)% to Cold Resistance
(10—15)% increased maximum Mana
(30—50)% increased Mana Regeneration Rate
+(20—30) to Dexterity
+(20—30) to Strength
(30—40)% increased Elemental Ailment Threshold
(200—250)% increased Evasion Rating
+(30—40) to Dexterity
25% increased Chill Duration on Enemies
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
30% reduced Effect of Chill on you
30% increased Freeze Threshold
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
20% increased Chill Duration on Enemies
20% increased Freeze Buildup
30% increased amount of Mana Leeched
40% reduced Effect of Chill on you
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Ascendancy: Stormweaver
Character: Sorceress
Cold Damage
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun.
Chilled Ground
Chilled Ground Chills those standing in it, and lasts 6 seconds by default.
Unbound Fury
Chilling, Shocking, or Igniting Enemies grants 1 Unbound Fury. Freezing or Electrocuting Enemies grants 6 Unbound Fury.
Spirit Of The Primate
Players possessed by the Spirit Of The Primate have All Damage from Hits Contributes to Chill Magnitude, 60% Increased Freeze Buildup and 80% increased Damage.
Players will also periodically summon a group of spiritual Primates.
Players will also periodically summon a group of spiritual Primates.
Chill
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.
Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
Skill Gem /15
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Skill Gem Quality /5
Support Gem /5
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Item mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Convection | 20 | Suffix | (36—40)% reduced Chill Duration on you Elemental Cold Ailment | boots 1 default 0 |
| of Fluidity | 36 | Suffix | (41—45)% reduced Chill Duration on you Elemental Cold Ailment | boots 1 default 0 |
| of Entropy | 49 | Suffix | (46—50)% reduced Chill Duration on you Elemental Cold Ailment | boots 1 default 0 |
| of Dissipation | 63 | Suffix | (51—55)% reduced Chill Duration on you Elemental Cold Ailment | boots 1 default 0 |
| of the Reversal | 75 | Suffix | (56—60)% reduced Chill Duration on you Elemental Cold Ailment | boots 1 default 0 |
Monsters mods /16
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Freezing | 12 | Suffix | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% | cold_affinity 1 default 1 |
| 1 | Unique | 34% less Magnitude of Chill you inflict | ||
| 1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Elemental Cold Ailment | ||
| 1 | Unique | Chills Ground on Death monster ground effect on death base duration ms [6000] | ||
| 1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield Elemental Cold Ailment | ||
| 1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock Elemental Fire Cold Lightning Ailment | ||
| 1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock Elemental Fire Cold Lightning Ailment | ||
| 1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock Elemental Fire Cold Lightning Ailment | ||
| 1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock Elemental Fire Cold Lightning Ailment | ||
| Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Resistance Ailment | default 1 |
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude Damage Physical Elemental Cold Ailment | ||
| 1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Poisoned 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid Bleeding Ailment | ||
| Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Lightning Ailment | |
| Primate-Touched | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude | |
| Hunted by the Howling Ape | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude dropped items are converted to int items [1] | |
| Spirit Of The Primate | 1 | Torment | 60% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude |
Map mods /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Sleet | 1 | Prefix | Area has patches of Chilled Ground 20% increased Rarity of Items found in this Area 15% increased Waystones found in Area ground ice art variation [1014] map ground effect patches per 100 tiles [3] map ground effect radius [26] | low_tier_map 1 default 0 |
| Sleet | 1 | Prefix | Area has patches of Chilled Ground 20% increased Rarity of Items found in this Area 15% increased Waystones found in Area ground ice art variation [1014] map ground effect patches per 100 tiles [4] map ground effect radius [26] | mid_tier_map 1 default 0 |
| Sleet | 1 | Prefix | Area has patches of Chilled Ground 20% increased Rarity of Items found in this Area 15% increased Waystones found in Area ground ice art variation [1014] map ground effect patches per 100 tiles [5] map ground effect radius [26] | top_tier_map 1 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Ice | 68 | Unique | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Ice | 73 | Unique | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area map ground effect patches per 100 tiles [28] map ground effect radius [18] | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Ice | 78 | Unique | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | top_tier_map 0 expedition_logbook 1 default 0 |
Delve Area mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 1 | |
| 52 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 1 | |
| 173 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 1 |
Heist Area mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Ice | 46 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 1 |
| of Ice | 68 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 1 |
| of Ice | 73 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 1 |
| of Ice | 78 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 1 |
Misc mods /8
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | Creates Chilled Ground on Use | ||
| 1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
| of Frost | 1 | Jewel | Suffix | (15—25)% increased Chill Duration on Enemies Elemental Cold Ailment | intjewel 1 default 0 |
| of Suffering | 1 | Jewel | Suffix | (5—10)% increased Duration of Ignite, Shock and Chill on Enemies Elemental Ailment | dexjewel 1 default 0 |
| of Frost | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (6—12)% increased Chill Duration on Enemies Elemental Cold Ailment | int_radius_jewel 1 default 0 |
| of Suffering | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—5)% increased Duration of Ignite, Shock and Chill on Enemies Elemental Ailment | dex_radius_jewel 1 default 0 |
| of the Snowbreather | 1 | Jewel | Unique | (30—35)% reduced Effect of Chill on you Elemental Cold Ailment | default 1 |
| 1 | Jewel | Unique | (15—20)% increased Damage with Hits against Chilled Enemies Damage |
Unique /17
+(30—40) to maximum Life
(15—30)% increased Elemental Damage
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
+(10—15) to Intelligence
+(50—100)% to Cold Resistance
Curses you inflict are reflected back to you
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(20—30)% to Cold Resistance
(20—30)% increased Cold Damage
+(40—60) to maximum Mana
+(10—15) to Strength
+(20—30)% to Cold Resistance
(10—15)% increased maximum Mana
(30—50)% increased Mana Regeneration Rate
+(20—30) to Dexterity
+(20—30) to Strength
(30—40)% increased Elemental Ailment Threshold
(200—250)% increased Evasion Rating
+(30—40) to Dexterity
25% increased Chill Duration on Enemies
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Passive /15
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
30% reduced Effect of Chill on you
30% increased Freeze Threshold
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
20% increased Chill Duration on Enemies
20% increased Freeze Buildup
30% increased Damage with Hits against Chilled Enemies
30% increased amount of Mana Leeched
40% reduced Effect of Chill on you
Ascendancy Passive /3
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Ascendancy: Stormweaver
Character: Sorceress
Timeless Jewel Passive /2
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