Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Chill Ref /72
Chill
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.

Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
YokeOfSuffering
Requires: Level 18
+(3040) to maximum Life
+(1015)% to all Elemental Resistances
(1530)% increased Elemental Damage
Enemies take (1520)% increased Damage for each Elemental Ailment type among
your Ailments on them
(3040)% reduced Duration of Ignite, Shock and Chill on Enemies
ObernsBastion
Requires: Level 33, 26 Str, 26 Dex
(150200)% increased Armour and Evasion
(2025) Life Regeneration per second
200% increased Stun Recovery
(3050)% reduced Chill Duration on you
(3050)% reduced Freeze Duration on you
(3050)% reduced Shock duration on you
ThePandemonius
Requires: Level 52
+(1015) to Intelligence
+(50100)% to Cold Resistance
Blind Chilled enemies on Hit
MistWhisper
Requires: Level 1
Adds (810) to (1315) Cold Damage
Gain 5 Mana per enemy killed
(3050)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
GripOfWinter
Requires: Level 11, 16 Dex
(3050)% increased Evasion Rating
Adds (35) to (68) Cold damage to Attacks
+(2030)% to Cold Resistance
(4050)% increased Freeze Buildup
(2030)% increased Magnitude of Chill you inflict
ShacklesOfTheWretched
Requires: Level 16, 13 Str, 13 Int
(3050)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Heatshiver
Requires: Level 52, 74 Dex
(5070)% increased Evasion Rating
+(60100) to maximum Mana
+(2030)% to Fire Resistance
+(2030)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
TheThreeDragons
Requires: Level 45, 36 Dex, 36 Int
(4060)% increased Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Bronzebeard
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
(50100)% increased Armour and Energy Shield
+100 to maximum Life
(3550)% reduced Effect of Chill on you
(3550)% reduced Magnitude of Ignite on you
(3550)% reduced effect of Shock on you
AsphyxiasWrath
Requires: Level 1
Adds 1 to 3 Physical Damage to Attacks
Adds (34) to (58) Cold damage to Attacks
Attacks Gain (510)% of Damage as Extra Cold Damage
(510)% increased Attack Speed
+(510)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Polcirkeln
Requires: Level 12
+(2030)% to Cold Resistance
(2030)% increased Cold Damage
+(4060) to maximum Mana
+(1015) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
DreamFragments
Requires: Level 12
+(2030)% to Cold Resistance
(1015)% increased maximum Mana
(3050)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Dexterity
(1020)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(1525)% increased Magnitude of Poison you inflict
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
MutewindSail
Requires: Level 16, 17 Dex, 17 Int
(5080)% increased Evasion and Energy Shield
+(3040)% to Lightning Resistance
(1530)% increased Energy Shield Recharge Rate
All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
The Effect of Chill on you is reversed
BereksGrip
Requires: Level 42
+(1216)% to Cold and Lightning Resistances
+(1020) to Dexterity and Intelligence
+(1020)% to Cold and Lightning Resistances
Hits against you have (3550)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
Tidebreaker
Requires: Level 45, 80 Str
(120150)% increased Physical Damage
+(23) to Level of all Melee Skills
+(2030) to Intelligence
Causes (150200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Fluttermoth
Requires: Level 67, 134 Dex
Grants Skill: Level 16 Azmerian Swarms
Adds (4859) to (7597) Fire Damage
Adds (3553) to (6580) Cold Damage
Adds (18) to (123152) Lightning Damage
(814)% increased Attack Speed
CrownOfTheWendigo
Requires: Level 65, 59 Str, 59 Int
(150200)% increased Armour and Energy Shield
+(2030) to Strength and Intelligence
Enemies in your Presence are Blinded
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
SorceressIceNova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
SorceressFrostWall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
SorceressFrostBomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
SorceressFrostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
WitchFrostSkeleton
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
HuntressGlacialLance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
RangerFrostEscapeShot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
MonkFreezingBackflip
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
BlankBlueSupportGem
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
bitingfrostsupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
BurstShotPermafrost
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
SiegeCascadePermafrost
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
RangerIceShot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
RangerFreezingSalvoSkill
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
winterblastsupport
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
IceStormSkillStaff
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
DruidLunarAssault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
FrostDartsSkillIcon
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
HimindrygrSkillIcon
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
ExpeditionBitterDead
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
10% increased Armour
30% reduced Effect of Chill on you
30% increased Freeze Threshold
+30% of Armour also applies to Cold Damage
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
20% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
15% increased Magnitude of Chill you inflict
25% increased Cold Damage
15% increased Chill Duration on Enemies
30% increased Elemental Damage if you've Chilled an Enemy Recently
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
30% increased amount of Mana Leeched
Unaffected by Chill while Leeching Mana
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Ascendancy: Stormweaver
Character: Sorceress
25% increased Chill Duration on Enemies
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Invoker
Character: Monk
15% increased Magnitude of Chill you inflict
Cold Damage
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun.
Ailments
Ailments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.
Chilled Ground
Chilled Ground Chills those standing in it, and lasts 6 seconds by default.
Non-Damaging Ailments
Ailments that do not deal damage are Chill, Freeze, Shock, and Electrocute.
Unbound Fury
Chilling, Shocking, or Igniting Enemies grants 1 Unbound Fury. Freezing or Electrocuting Enemies grants 6 Unbound Fury.
Spirit Of The Primate
Players possessed by the Spirit Of The Primate have All Damage from Hits Contributes to Chill Magnitude, 60% Increased Freeze Buildup and 80% increased Damage.
Players will also periodically summon a group of spiritual Primates.
Chill
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.

Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
Skill Gem /26
SorceressIceNova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
SorceressFrostWall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
SorceressFrostBomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
SorceressFrostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
WitchFrostSkeleton
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
HuntressGlacialLance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
RangerFrostEscapeShot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
MonkFreezingBackflip
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
BurstShotPermafrost
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
SiegeCascadePermafrost
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
RangerIceShot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
RangerFreezingSalvoSkill
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
IceStormSkillStaff
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
DruidLunarAssault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
ChillingAuraSkillStaff
Chills all enemies in your Presence.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
FrostDartsSkillIcon
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Runeseeker
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
HimindrygrSkillIcon
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
ExpeditionBitterDead
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
Skill Gem Quality /5
SorceressIceNova
(020)% more Damage with Hits against Enemies that are Chilled
RangerIceShot
active skill chill effect +% final [0,30]
MonkIceAmbush
(020)% more Magnitude of Chill inflicted
HuntressGlacialLance
active skill base area of effect radius [0,4]
ChillingAuraSkillStaff
(020)% more Magnitude of Chill inflicted
Support Gem /6
frozennexussupport
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
BlankBlueSupportGem
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
bitingfrostsupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
hoarfrostsupport
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
winterblastsupport
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Item mods /5
NameLevelPre/SufDescriptionWeight
of Convection20Suffix(3640)% reduced Chill Duration on you Elemental Cold Ailmentboots 1
default 0
of Fluidity36Suffix(4145)% reduced Chill Duration on you Elemental Cold Ailmentboots 1
default 0
of Entropy49Suffix(4650)% reduced Chill Duration on you Elemental Cold Ailmentboots 1
default 0
of Dissipation63Suffix(5155)% reduced Chill Duration on you Elemental Cold Ailmentboots 1
default 0
of the Reversal75Suffix(5660)% reduced Chill Duration on you Elemental Cold Ailmentboots 1
default 0
Monsters mods /16
NameLevelPre/SufDescriptionWeight
of Freezing12SuffixAll Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
cold_affinity 1
default 1
1Unique34% less Magnitude of Chill you inflict
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Elemental Cold Ailment
1UniqueChills Ground on Death
monster ground effect on death base duration ms [6000]
1UniqueChill Effect and Freeze Duration on you are based on 100% of Energy Shield Elemental Cold Ailment
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
Unaffected by Shock
Elemental Fire Cold Lightning Ailment
1UniqueAvoids Ignited
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
Elemental Fire Cold Lightning Ailment
1UniqueAvoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
Elemental Fire Cold Lightning Ailment
1UniqueAvoids Frozen
Avoids Chilled
100% chance to Avoid being Ignited
Unaffected by Shock
Elemental Fire Cold Lightning Ailment
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Resistance Ailment
default 1
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
Damage Physical Elemental Cold Ailment
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid being Poisoned
50% chance to Avoid Bleeding
Ailment
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Lightning Ailment
Primate-Touched1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Hunted by the Howling Ape1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
dropped items are converted to int items [1]
Spirit Of The Primate1Torment60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Map mods /12
NameLevelPre/SufDescriptionWeight
of Sleet1SuffixArea has patches of Chilled Ground
12% more Rarity of Items found in this Area
15% more Waystones found in Area
ground ice art variation [1014]
map ground effect patches per 100 tiles [3]
map ground effect radius [26]
map_key_low 1
default 0
Sleet1SuffixArea has patches of Chilled Ground
12% more Rarity of Items found in this Area
15% more Waystones found in Area
ground ice art variation [1014]
map ground effect patches per 100 tiles [4]
map ground effect radius [26]
map_key_medium 1
default 0
Sleet1SuffixArea has patches of Chilled Ground
12% more Rarity of Items found in this Area
15% more Waystones found in Area
ground ice art variation [1014]
map ground effect patches per 100 tiles [5]
map ground effect radius [26]
map_key_high 1
default 0
Sleet1SuffixArea has patches of Chilled Ground
12% more Rarity of Items found in this Area
15% more Waystones found in Area
ground ice art variation [1014]
map ground effect patches per 100 tiles [6]
map ground effect radius [26]
map_key_highest 1
default 0
of Ice1UniqueArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
top_tier_map 0
expedition_logbook 1
default 0
of Ice1UniqueArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Ice68UniqueArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
top_tier_map 0
expedition_logbook 1
default 0
of Ice1UniqueArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Ice73UniqueArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
top_tier_map 0
expedition_logbook 1
default 0
of Ice1UniqueArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Ice1UniqueArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Ice78UniqueArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
default 1
52DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
default 1
173DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
default 1
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Ice46SuffixArea has patches of Chilled Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Elemental Cold Ailment
default 1
of Ice68SuffixArea has patches of Chilled Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Elemental Cold Ailment
default 1
of Ice73SuffixArea has patches of Chilled Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Elemental Cold Ailment
default 1
of Ice78SuffixArea has patches of Chilled Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Elemental Cold Ailment
default 1
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueCreates Chilled Ground on Use
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
1StrongboxPrefixstrongbox construct has monsterchilledgroundondeath1 [1]strongbox_robot_rare_guard 1
default 0
1StrongboxSuffixstrongbox construct has monsterchilledgroundtrail1 [1]strongbox_robot_rare_guard 1
default 0
of Frost1JewelSuffix(1525)% increased Chill Duration on Enemies Elemental Cold Ailmentintjewel 1
default 0
of Suffering1JewelSuffix(510)% increased Duration of Ignite, Shock and Chill on Enemies Elemental Fire Cold Lightning Ailmentdexjewel 1
default 0
of Frost1JewelSuffixNotable Passive Skills in Radius also grant (612)% increased Chill Duration on Enemies Elemental Cold Ailmentint_radius_jewel 1
default 0
of Suffering1JewelSuffixNotable Passive Skills in Radius also grant (35)% increased Duration of Ignite, Shock and Chill on Enemies Elemental Fire Cold Lightning Ailmentdex_radius_jewel 1
default 0
of the Snowbreather1JewelUnique(3035)% reduced Effect of Chill on you Elemental Cold Ailmentdefault 1
1JewelUnique(1520)% increased Damage with Hits against Chilled Enemies Damage
Item /1
NewRune18
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
Unique /21
YokeOfSuffering
Requires: Level 18
+(3040) to maximum Life
+(1015)% to all Elemental Resistances
(1530)% increased Elemental Damage
Enemies take (1520)% increased Damage for each Elemental Ailment type among
your Ailments on them
(3040)% reduced Duration of Ignite, Shock and Chill on Enemies
ObernsBastion
Requires: Level 33, 26 Str, 26 Dex
(150200)% increased Armour and Evasion
(2025) Life Regeneration per second
200% increased Stun Recovery
(3050)% reduced Chill Duration on you
(3050)% reduced Freeze Duration on you
(3050)% reduced Shock duration on you
ThePandemonius
Requires: Level 52
+(1015) to Intelligence
+(50100)% to Cold Resistance
Blind Chilled enemies on Hit
MistWhisper
Requires: Level 1
Adds (810) to (1315) Cold Damage
Gain 5 Mana per enemy killed
(3050)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
GripOfWinter
Requires: Level 11, 16 Dex
(3050)% increased Evasion Rating
Adds (35) to (68) Cold damage to Attacks
+(2030)% to Cold Resistance
(4050)% increased Freeze Buildup
(2030)% increased Magnitude of Chill you inflict
ShacklesOfTheWretched
Requires: Level 16, 13 Str, 13 Int
(3050)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Heatshiver
Requires: Level 52, 74 Dex
(5070)% increased Evasion Rating
+(60100) to maximum Mana
+(2030)% to Fire Resistance
+(2030)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
TheThreeDragons
Requires: Level 45, 36 Dex, 36 Int
(4060)% increased Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Bronzebeard
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
(50100)% increased Armour and Energy Shield
+100 to maximum Life
(3550)% reduced Effect of Chill on you
(3550)% reduced Magnitude of Ignite on you
(3550)% reduced effect of Shock on you
AsphyxiasWrath
Requires: Level 1
Adds 1 to 3 Physical Damage to Attacks
Adds (34) to (58) Cold damage to Attacks
Attacks Gain (510)% of Damage as Extra Cold Damage
(510)% increased Attack Speed
+(510)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Polcirkeln
Requires: Level 12
+(2030)% to Cold Resistance
(2030)% increased Cold Damage
+(4060) to maximum Mana
+(1015) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
DreamFragments
Requires: Level 12
+(2030)% to Cold Resistance
(1015)% increased maximum Mana
(3050)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Dexterity
(1020)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(1525)% increased Magnitude of Poison you inflict
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
MutewindSail
Requires: Level 16, 17 Dex, 17 Int
(5080)% increased Evasion and Energy Shield
+(3040)% to Lightning Resistance
(1530)% increased Energy Shield Recharge Rate
All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
The Effect of Chill on you is reversed
BereksGrip
Requires: Level 42
+(1216)% to Cold and Lightning Resistances
+(1020) to Dexterity and Intelligence
+(1020)% to Cold and Lightning Resistances
Hits against you have (3550)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
BereksPass
Requires: Level 42
+(1216)% to Fire and Cold Resistances
+(1020) to Strength and Intelligence
+(1020)% to Fire and Cold Resistances
Regenerate (12)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
TheTaming
Requires: Level 42
+(710)% to all Elemental Resistances
+(1020)% to all Elemental Resistances
(1020)% increased Damage for each type of Elemental Ailment on Enemy
Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited, Shocked, and Chilled Ground
Tidebreaker
Requires: Level 45, 80 Str
(120150)% increased Physical Damage
+(23) to Level of all Melee Skills
+(2030) to Intelligence
Causes (150200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Fluttermoth
Requires: Level 67, 134 Dex
Grants Skill: Level 16 Azmerian Swarms
Adds (4859) to (7597) Fire Damage
Adds (3553) to (6580) Cold Damage
Adds (18) to (123152) Lightning Damage
(814)% increased Attack Speed
CrownOfTheWendigo
Requires: Level 65, 59 Str, 59 Int
(150200)% increased Armour and Energy Shield
+(2030) to Strength and Intelligence
Enemies in your Presence are Blinded
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Passive /16
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
10% increased Armour
30% reduced Effect of Chill on you
30% increased Freeze Threshold
+30% of Armour also applies to Cold Damage
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
20% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
15% increased Magnitude of Chill you inflict
25% increased Cold Damage
15% increased Chill Duration on Enemies
30% increased Damage with Hits against Chilled Enemies
30% increased Elemental Damage if you've Chilled an Enemy Recently
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
30% increased amount of Mana Leeched
Unaffected by Chill while Leeching Mana
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Enemies standing on Chilled Ground take 25% increased Fire Damage
Enemies standing on Ignited Ground take 25% increased Cold Damage
Ascendancy Passive /3
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Timeless Jewel Passive /2
30% increased Magnitude of Chill you inflict
80% chance to Avoid being Chilled
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