CullingStrike Ref /21
Culling Strike
Culling Strikes kill Normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.

(80–100)% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
(40–60)% increased Evasion Rating
+(100–150) to Accuracy Rating
+(40–60) to maximum Mana
100% increased Culling Strike Threshold
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Hits that Heavy Stun Enemies have Culling Strike
Recover 1% of maximum Life on Kill
Recover 1% of maximum Mana on Kill
25% increased Culling Strike Threshold
Culling Strike against Enemies you Mark
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.