CullingStrike Ref /26
Culling Strike
Culling Strikes kill Normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
(40—60)% increased Evasion Rating
+(100—150) to Accuracy Rating
+(40—60) to maximum Mana
100% increased Culling Strike Threshold
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Executioner Greataxe
Physical Damage: 10-41
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 10, 17 Str, 9 Dex
Recover 1% of maximum Mana on Kill
Recover 1% of maximum Life on Kill
25% increased Culling Strike Threshold
20% increased Culling Strike Threshold
can see monster categories [1]
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



