Frozen
Cannot move or take actions
Attribute /4
frozen
Name | Show Full Descriptions |
---|---|
IsInvisible | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 13 |
Frozen
Cannot move or take actions
stopped_by_freeze
Attribute /3
Sanctum_frozen
Name | Show Full Descriptions |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 13 |
Code | stopped by freeze |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 4 |
Frozen Ref /13
Frozen
A Frozen target cannot move or act. Targets become Frozen when they reach 100% Freeze buildup.
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
Curses you inflict are reflected back to you
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength

(80–120)% increased Cold Damage
(10–20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
20% increased Freeze Buildup
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.