Map Fragments Item /11
Idol of Estazunti
Stack Size: 1 / 10
Grants access to a Sealed Vault on the Atlas
Map Device Recipes /14
Skill Gem /14
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
Support Gem /4
[DNT] From the Grave Support
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
Map mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Sacrifice | 69 | Unique | Found Items have (1—3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters Vaal Vessel contains an additional Sacrifice Fragment 10% increased Quantity of Items found in this Area | map_device 0 secret_area 1 default 0 |
Heist Equipment mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Fragments | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Map Fragments | heist_equipment_reward 1 default 0 |
| of Pieces | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Map Fragments | heist_equipment_reward 1 default 0 |
| of Puzzles | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Map Fragments | heist_equipment_reward 1 default 0 |
| of Assembly | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Map Fragments | heist_equipment_reward 1 default 0 |
Misc mods /30
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chest | Unique | Contains (4—8) extra Vaal Fragments | ||
| 1 | Chest | Unique | Contains an extra Vaal Fragment | ||
| 1 | Chest | Unique | Contains (3—4) extra Vaal Fragments | ||
| 1 | Atlas | Prefix | Your Maps contain 6 additional packs of Corrupted Vaal Monsters Your Maps have a 50% chance to contain Gifts of the Red Queen per Mortal Fragment used Your Maps have a 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used 3 uses remaining map extra content weighting [1] | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Your Maps contain 8 additional packs of Corrupted Vaal Monsters Your Maps have a 50% chance to contain Gifts of the Red Queen per Mortal Fragment used Your Maps have a 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used 15 uses remaining map extra content weighting [1] | no_monster_packs 0 default 1 | |
| 1 | MapDevice | Unique | 5% increased Quantity of Items found in this Area map sacrifice fragment count [1] | ||
| 1 | MapDevice | Unique | 10% increased Quantity of Items found in this Area map mortal fragment count [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [5] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [4] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [3] Life Damage | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment karui [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment maraketh [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment eternal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment templar [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment vaal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map fragment level + [5] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] Life Damage | ||
| of Emblems | 68 | Sentinel | Suffix | (2—2.5)% chance for Empowered Enemies to have a Fragment Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Emblems | 75 | Sentinel | Suffix | (2.6—3)% chance for Empowered Enemies to have a Fragment Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Emblems | 80 | Sentinel | Suffix | (3.1—4)% chance for Empowered Enemies to have a Fragment Reward | special_sentinel_mod 0 sentinel_c 0 default 1 |
| 1 | Sentinel | Unique | Empowered Monsters drop (8—12) Fragment Rewards |
Unique /1
Requires: Level 79, 68 Str, 109 Dex
(150—250)% increased Physical Damage
+(5—8)% to Critical Hit Chance
Create a Fragment of Divinity in your Presence every 4 seconds
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.









































