IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
UnarmedAttack Ref /16
Unarmed Attacks
Unarmed Attacks are Attacks which are performed while Unarmed and use your character's base Unarmed Damage where other Attacks would use the base Damage from a Martial Weapon.

Attacks which can be performed while Unarmed but draw their base damage from other sources, such as skills which use a Shield to attack, are not considered Unarmed Attacks.
Facebreaker
需求: 等级 1
Has 8 to 12 Physical Damage, +3 to +4 per Boss's Face Broken
晕眩积蓄值提高 47%
1% more Unarmed Damage per 5 Strength
+3 to Melee Strike Range while Unarmed
每点力量使护甲 +1
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
RangerBrewConcoctionFireSkill
消耗魔力药剂的充能,投掷一个爆炸瓶,在一片区域内造成火焰攻击伤害。会向附近点燃的敌人投掷额外的小型药剂瓶。
RangerBrewConcoctionLightningSkill
消耗魔力药剂的充能,投掷一个爆炸药剂,在一片区域内造成闪电攻击伤害,高几率感电
RangerBrewConcoctionColdSkill
消耗魔力药剂的充能,投掷一个爆炸药剂,在一片区域内造成冰霜攻击伤害,并施加曝露
RangerBrewConcoctionPoisonSkill
消耗魔力药剂的充能,投掷一个爆炸药剂,在一片区域内造成物理攻击伤害。投掷的药剂瓶击中消耗中毒,造成酸性爆发。
RangerBrewConcoctionBleedSkill
消耗魔力药剂的充能,投掷一个爆炸药剂,在一片区域内造成物理攻击伤害,对击中的敌人造成恶性流血
ThunderfistUniqueSkill
当你用徒手近战攻击击中时,召唤闪电箭对所有周围敌人造成徒手攻击伤害。
升华: 追猎者
角色: 游侠
获得技能: 爆破灵药
升华: 追猎者
角色: 游侠
获得技能: 碎冰灵药
升华: 追猎者
角色: 游侠
获得技能: 雷鸣灵药
升华: 追猎者
角色: 游侠
获得技能: 酸性灵药
升华: 追猎者
角色: 游侠
获得技能: 创伤灵药
当你的手部栏位为空时,可视为使用节杖攻击
会使用已装备节杖伤害的徒手攻击获得以下效果:
• 基础徒手物理伤害改为根据技能等级计算伤害
已装备护甲物品每有 75 点物品闪避攻击速度总增 1%
已装备护甲物品每有 10 点物品能量护盾暴击率 +0.1%
Unarmed Damage
Unarmed Damage refers to the Hit Damage of Unarmed Attacks. As such, Unarmed Damage is always Attack HitDamage.

Players' base Unarmed Damage is Physical, and has a minimum roll of 2, and a maximum roll between 5 - 8, depending on how aligned their class is with Strength.

Other Damage is not considered Unarmed Damage, even if you are Unarmed while dealing it.
空明之掌
当你的双手装备栏为空时,可如同使用节杖般进行攻击
当徒手攻击继承节杖的伤害时,可获得以下加成:
• 基于技能等级获得物理伤害加成
• 每 75 点已装备护甲物品上的[ItemDefences|物品闪避值]提供 1% 攻击速度加成
• 每 10 点已装备护甲物品上的[ItemDefences|物品能量护盾]提供 +0.1% 暴击几率
普通攻击
普通攻击是由战斗武器提供的固有攻击技能,以及徒手状态下固有攻击技能“拳击”。

普通攻击的技能等级取决于角色等级,并进而决定该技能的攻击伤害调幅,即普通攻击会造成武器伤害的一定百分比。

普通攻击永远不会产生任何消耗。
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