[DNT] Lightless Stalker
Level: (1—20)
Requires: Level (1—90)
Lightless Stalker
Skills can be managed in the Skills Panel.
Recommended Support Gems /5
Level Effect /40
| Level | Requires Level | Base Damage | Minion Level |
|---|---|---|---|
| 1 | 0 | 100%, 100%, 100%, 100% | 2 |
| 2 | 3 | 100%, 100%, 100%, 100% | 4 |
| 3 | 6 | 100%, 100%, 100%, 100% | 6 |
| 4 | 10 | 100%, 100%, 100%, 100% | 8 |
| 5 | 14 | 100%, 100%, 100%, 100% | 10 |
| 6 | 18 | 100%, 100%, 100%, 100% | 12 |
| 7 | 22 | 100%, 100%, 100%, 100% | 14 |
| 8 | 26 | 100%, 100%, 100%, 100% | 16 |
| 9 | 31 | 100%, 100%, 100%, 100% | 18 |
| 10 | 36 | 100%, 100%, 100%, 100% | 20 |
| 11 | 41 | 100%, 100%, 100%, 100% | 22 |
| 12 | 46 | 100%, 100%, 100%, 100% | 24 |
| 13 | 52 | 100%, 100%, 100%, 100% | 26 |
| 14 | 58 | 100%, 100%, 100%, 100% | 28 |
| 15 | 64 | 100%, 100%, 100%, 100% | 30 |
| 16 | 66 | 100%, 100%, 100%, 100% | 32 |
| 17 | 72 | 100%, 100%, 100%, 100% | 34 |
| 18 | 78 | 100%, 100%, 100%, 100% | 36 |
| 19 | 84 | 100%, 100%, 100%, 100% | 38 |
| 20 | 90 | 100%, 100%, 100%, 100% | 40 |
| 21 | 100%, 100%, 100%, 100% | 42 | |
| 22 | 100%, 100%, 100%, 100% | 44 | |
| 23 | 100%, 100%, 100%, 100% | 46 | |
| 24 | 100%, 100%, 100%, 100% | 48 | |
| 25 | 100%, 100%, 100%, 100% | 50 | |
| 26 | 100%, 100%, 100%, 100% | 52 | |
| 27 | 100%, 100%, 100%, 100% | 54 | |
| 28 | 100%, 100%, 100%, 100% | 56 | |
| 29 | 100%, 100%, 100%, 100% | 58 | |
| 30 | 100%, 100%, 100%, 100% | 60 | |
| 31 | 100%, 100%, 100%, 100% | 62 | |
| 32 | 100%, 100%, 100%, 100% | 64 | |
| 33 | 100%, 100%, 100%, 100% | 66 | |
| 34 | 100%, 100%, 100%, 100% | 68 | |
| 35 | 100%, 100%, 100%, 100% | 70 | |
| 36 | 100%, 100%, 100%, 100% | 72 | |
| 37 | 100%, 100%, 100%, 100% | 74 | |
| 38 | 100%, 100%, 100%, 100% | 76 | |
| 39 | 100%, 100%, 100%, 100% | 78 | |
| 40 | 100%, 100%, 100%, 100% | 80 |
Attribute /8
[DNT] Lightless Stalker
| Name | Show Full Descriptions |
|---|---|
| Acronym | Minion, Hinder, Rarity |
| Id | LightlessStalker |
| BaseType | [DNT] Lightless Stalker |
| Class | Skill Gems |
| TargetTypes | Any |
| Type | Minion, CreatesMinion, Persistent, HasReservation, AttackInPlace |
| ItemType | Metadata/Items/Gem/SkillGemLightlessStalker |
| ActiveSkillsCode | lightless_stalker |
[DNT] Lightless Stalker
Level: (1—20)
Requires: Level (1—90)
Lightless Stalker
is resummoning minion [1]
maximum phantasmal eye allowed [12]
skill desired amount override [1]
base skill effect duration [10000]
maximum phantasmal eye allowed [12]
phantasmal eye spawn chance on hit % against rare unique [20]
phantasmal eye spawn surpassing chance on kill % per monster power [75]
skill desired amount override [1]
Skills can be managed in the Skills Panel.
Supported By /79
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Meat Shield II
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Multishot I
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Multishot II
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Nova Projectiles I
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Pierce I
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Ricochet I
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet II
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet III
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Retreat I
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat II
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat III
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Nova Projectiles II
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Vilenta's Propulsion
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Expand
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Last Gasp
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.
Tecrod's Revenge
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Wildshards I
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Wildshards II
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Sione's Temper
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























