Glory Ref /10
Glory
Glory is a resource that must be spent to use certain powerful Skills. These Skills each have a method of generating Glory, and actions taken against enemies will generate Glory equal to the monster's Power. Different Skills gain and lose Glory separately, and each Skill can only generate Glory once every 2 seconds per monster.

Different Skills have different Glory requirements. Skills lose 2 Glory per second if they haven't gained Glory in the past 15 seconds. You cannot gain Glory for a Skill while any instance of that Skill is active unless that Skill is a Banner, but different Skills can generate Glory from the same Glorious action.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
When a Banner expires, recover 15% of the Glory required for that Banner
Recover 1% of maximum Life per Glory consumed
Skills have a 15% chance to not consume Glory
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
Ascendancy: Tactician
Character: Mercenary
Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
Glory
Glory is a resource that must be spent to use certain powerful Skills. These Skills each have a method of generating Glory, and actions taken against enemies will generate Glory equal to the monster's Power. Different Skills gain and lose Glory separately, and each Skill can only generate Glory once every 2 seconds per monster.

Different Skills have different Glory requirements. Skills lose 2 Glory per second if they haven't gained Glory in the past 15 seconds. You cannot gain Glory for a Skill while any instance of that Skill is active unless that Skill is a Banner, but different Skills can generate Glory from the same Glorious action.
Skill Gem Quality /1
(0–25)% chance to retain 40% of Glory on use
Support Gem /3
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
of Valour1JewelSuffix(15–20)% increased Glory generation for Banner Skillsstrjewel 1
default 0
of Valour1JewelSuffix(8–12)% increased Glory generation for Banner Skillsstr_radius_jewel 1
default 0
of Amanamu65AbyssSuffix(10–20)% increased Glory generation amanamu
Ulaman's65AbyssPrefixSkills have a (10–15)% chance to not consume Glory ulaman
Passive /6
When a Banner expires, recover 15% of the Glory required for that Banner
Recover 1% of maximum Life per Glory consumed
Skills have a 15% chance to not consume Glory
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
Ascendancy Passive /1
Ascendancy: Tactician
Character: Mercenary
Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
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