Skeletal Reaver
等阶: 9
等级: (1–20)
保留: (90–30) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
Minion Info

品质额外效果:
召唤生物怒火效果提高 (0–20)%
Command
消耗: (9–95) 点魔力
冷却时间: 4.00 秒
激怒所有魔侍掠夺者,使其逐渐失去生命,并在击中时获得怒火
每秒损失 1% 的生命
损失的生命每秒总增 20%
Skills can be managed in the Skills Panel.
Version 0.1.0
Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
需求: Level (1–90), (1–205) Int
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.

品质额外效果:
Minions have (0–20)% increased effect of Rage
Cost: (9–95) Mana
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
Skills can be managed in the Skills Panel.
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      Level Effect /40
      等级需求等级Int保留Base DamageMinion Level
      10190100%, 100%, 100%2
      23965100%, 100%, 100%4
      361650100%, 100%, 100%6
      4102541100%, 100%, 100%8
      5143437100%, 100%, 100%10
      6184337100%, 100%, 100%12
      7225235100%, 100%, 100%14
      8266135100%, 100%, 100%16
      9317235100%, 100%, 100%18
      10368333100%, 100%, 100%20
      11419533100%, 100%, 100%22
      124610633100%, 100%, 100%24
      135211931100%, 100%, 100%26
      145813331100%, 100%, 100%28
      156414631100%, 100%, 100%30
      166615131100%, 100%, 100%32
      177216430100%, 100%, 100%34
      187817830100%, 100%, 100%36
      198419130100%, 100%, 100%38
      209020530100%, 100%, 100%40
      2129100%, 100%, 100%42
      2229100%, 100%, 100%44
      2329100%, 100%, 100%46
      2429100%, 100%, 100%48
      2529100%, 100%, 100%50
      2628100%, 100%, 100%52
      2728100%, 100%, 100%54
      2828100%, 100%, 100%56
      2928100%, 100%, 100%58
      3028100%, 100%, 100%60
      3127100%, 100%, 100%62
      3227100%, 100%, 100%64
      3327100%, 100%, 100%66
      3427100%, 100%, 100%68
      3527100%, 100%, 100%70
      3626100%, 100%, 100%72
      3726100%, 100%, 100%74
      3826100%, 100%, 100%76
      3926100%, 100%, 100%78
      4026100%, 100%, 100%80
      Attribute /6

      Skeletal Reaver

      KeyValue
      BaseType Skeletal Reaver
      Class 技能宝石
      TargetTypes任何
      Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, CommandableMinion
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalReaver
      ActiveSkillsCodesummon_skeleton_reaver
      Skeletal Reaver
      等阶: 9
      等级: (1–20)
      保留: (90–30) Spirit
      需求: 等级 (1–90), (1–205) Int
      召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
      Minion Info
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      品质额外效果:
      召唤生物怒火效果提高 (0–20)%
      Command
      消耗: (9–95) 点魔力
      base deal no damage [1]
      can perform skill while moving [1]
      minions do not move to skill target [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      skill is command [1]
      冷却时间: 4.00 秒
      激怒所有魔侍掠夺者,使其逐渐失去生命,并在击中时获得怒火
      每秒损失 1% 的生命
      损失的生命每秒总增 20%
      base deal no damage [1]
      gain x rage on attack hit [2]
      infinite skill effect duration [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]
      Skills can be managed in the Skills Panel.
      Supported By /18
    • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, CommandableMinion
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      集中效应
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      元素大军
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      狂噬
      Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
      肉盾
      Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
      炎军
      Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      收割精华
      Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
      复仇之灵
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      亡命之息
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Physical Mastery
      Supports Physical skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Sacrificial Lamb
      Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
      Bidding
      Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
      Commandment
      Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
      Crazed Minions
      Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
      Deathmarch
      Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
      Muster
      Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
      Enormity
      Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
      异灵魔侍掠夺者
      Undead
      monster no drops or experience [1]
      Skeletal Reaver
      SpectreN
      Tags1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
      生命
      70%
      [护甲]
      +20%
      抗性
      0 0 0 0
      伤害
      46%
      命中
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 14
      攻击间隔
      0.83 Second
      Damage Spread
      ±30%
      经验值
      100%
      Model Size
      100%
      Type
      SkeletonReaverPlayerSummoned
      Metadata
      SkeletonReaverPlayerSummoned
      IsSummoned
      Y
      等级
      68
      生命
      5,430
      [护甲]
      2,896
      闪避值
      477
      伤害
      107
      法术伤害
      107
      命中
      2,180
      攻击间隔
      0.83
      经验值
      28,634
      Minion Life
      4,851
      Minion Damage
      446
      Minion Armour
      3,861
      MinionMeleeStep
      攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
      普通攻击
      Base Damage: 75–139
      暴击几率: 5%
      攻击间隔: 0.83 秒
      melee conditional step distance [10]
      projectile uses contact position [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]
      EnrageSkeletonReaverMinion
      增益, 冷却
      激怒
      冷却时间: 4 秒
      Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
      每秒损失 1% 的生命
      损失的生命每秒总增 20%
      base deal no damage [1]
      gain x rage on attack hit [2]
      infinite skill effect duration [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      Stats
      {
          maximum_rage = 30
      	rage_loss_delay_ms = 2000
          attack_damage_final_permyriad_per_rage = 100
          attack_speed_+%_per_2_rage = 6
      }
      
      BaseEvents
      {
          set_minion_formation_frontline = true
          set_minion_formation_order = 1
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonReaverPlayerSummoned"] = {
          name = "Skeletal Reaver",
          life = 0.7,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.46,
          damageSpread = 0.3,
          attackTime = 0.83,
          attackRange = 14,
          accuracy = 1,
          weaponType1 = "One Hand Axe",
          weaponType2 = "One Hand Axe",
          skillList = {
              "MinionMeleeStep",
              "EnrageSkeletonReaverMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MinionMeleeStep"] = {
          name = "Basic Attack",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_conditional_step_distance",
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
          },
          levels = {
              [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["EnrageSkeletonReaverMinion"] = {
          name = "Enrage",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Enrage all Skeletal Reavers, causing them to lose life over time and gain [Rage|Rage] on hit. Skeletal Reavers do more [Attack] Damage and gain increased [Attack] speed based on their [Rage].",
          skillTypes = {
              [SkillType.Buff] = true,
              [SkillType.Cooldown] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "reaver_enrage_decay_rate_increase_+%_final",
              "reaver_enrage_base_life_%_degen_per_minute",
              "gain_x_rage_on_attack_hit",
              "is_commandable_skill",
              "infinite_skill_effect_duration",
              "skill_cannot_be_frozen",
              "skill_cannot_be_electrocuted",
              "skill_cannot_be_knocked_back",
              "skill_cannot_be_stunned",
              "base_deal_no_damage",
          },
          levels = {
              [1] = {20, 60, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      Domains怪物 (3)
      GenerationType传奇 (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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