Skeletal Brute
等阶: 13
等级: (1–20)
保留: (165–48) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
Minion Info

品质额外效果:
Minions cause (0–20)% more Stun buildup
初始打击
冷却时间: 4.00 秒
攻击速度: 120% 基础
攻击伤害: 120% 基础
打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
+2 近战打击范围
震波
+2 近战打击范围
Skills can be managed in the Skills Panel.
Version 0.1.0
Skeletal Brute
Tier: 13
Level: (1–20)
Reservation: (165–48) Spirit
需求: Level (1–90), (1–205) Int
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.

品质额外效果:
Minions have (0–20)% more Maximum Life
Cooldown Time: 4.00 s
Attack Speed: 120% of base
Attack Damage: 50% of base
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
Deals 300% more Damage
+2 to Melee Strike Range
Skills can be managed in the Skills Panel.
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      Level Effect /40
      等级需求等级Int保留Base DamageMinion Level
      101165100%, 100%2
      239119100%, 100%4
      361691100%, 100%6
      4102574100%, 100%8
      5143463100%, 100%10
      6184363100%, 100%12
      7225258100%, 100%14
      8266158100%, 100%16
      9317258100%, 100%18
      10368354100%, 100%20
      11419554100%, 100%22
      124610654100%, 100%24
      135211951100%, 100%26
      145813351100%, 100%28
      156414651100%, 100%30
      166615151100%, 100%32
      177216448100%, 100%34
      187817848100%, 100%36
      198419148100%, 100%38
      209020548100%, 100%40
      2146100%, 100%42
      2246100%, 100%44
      2346100%, 100%46
      2446100%, 100%48
      2546100%, 100%50
      2645100%, 100%52
      2745100%, 100%54
      2845100%, 100%56
      2945100%, 100%58
      3045100%, 100%60
      3144100%, 100%62
      3244100%, 100%64
      3344100%, 100%66
      3444100%, 100%68
      3544100%, 100%70
      3643100%, 100%72
      3743100%, 100%74
      3843100%, 100%76
      3943100%, 100%78
      4043100%, 100%80
      Attribute /6

      Skeletal Brute

      KeyValue
      BaseType Skeletal Brute
      Class 技能宝石
      TargetTypes任何
      Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalBrute
      ActiveSkillsCodesummon_skeleton_brute
      Skeletal Brute
      等阶: 13
      等级: (1–20)
      保留: (165–48) Spirit
      需求: 等级 (1–90), (1–205) Int
      召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
      Minion Info
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      品质额外效果:
      Minions cause (0–20)% more Stun buildup
      初始打击
      冷却时间: 4.00 秒
      攻击速度: 120% 基础
      攻击伤害: 120% 基础
      打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
      +2 近战打击范围
      crushing blow [1]
      melee conditional step distance [3]
      震波
      +2 近战打击范围
      active skill base area of effect radius [20]
      crushing blow [1]
      is area damage [1]
      melee conditional step distance [3]
      Skills can be managed in the Skills Panel.
      Supported By /16
    • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      集中效应
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      元素大军
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      狂噬
      Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
      肉盾
      Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
      炎军
      Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      收割精华
      Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
      复仇之灵
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      亡命之息
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Physical Mastery
      Supports Physical skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Sacrificial Lamb
      Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
      Crazed Minions
      Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
      Deathmarch
      Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
      Muster
      Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
      Enormity
      Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
      异灵魔侍蛮兵
      Undead
      monster no drops or experience [1]
      Skeletal Brute
      SpectreN
      Tags2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
      生命
      120%
      [护甲]
      +70%
      抗性
      0 0 0 0
      伤害
      200%
      命中
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 16
      攻击间隔
      1.75 Second
      Damage Spread
      ±30%
      经验值
      100%
      Model Size
      120%
      Type
      SkeletonBrutePlayerSummoned
      Metadata
      SkeletonBrutePlayerSummoned_
      IsSummoned
      Y
      等级
      68
      生命
      9,308
      [护甲]
      4,102
      闪避值
      477
      伤害
      466
      法术伤害
      466
      命中
      2,180
      攻击间隔
      1.75
      经验值
      28,634
      Minion Life
      8,316
      Minion Damage
      1,938
      Minion Armour
      7,480
      MinionMeleeStep
      攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
      普通攻击
      Base Damage: 326–606
      暴击几率: 5%
      攻击间隔: 1.75 秒
      melee conditional step distance [10]
      projectile uses contact position [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]
      BoneshatterBruteMinion
      攻击, 近战单一目标, 近战, 范围, 冷却
      裂骨一击
      Base Damage: 326–606
      暴击几率: 5%
      攻击伤害: 120%
      攻击间隔: 1.75 秒
      冷却时间: 4 秒
      打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
      攻击伤害总增 20%
      +2 近战打击范围
      crushing blow [1]
      melee conditional step distance [3]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = true
      	set_minion_formation_order = 3
      }
      
      Stats
      {
      	melee_conditional_step_distance = 14
      	active_skill_hit_damage_stun_multiplier_+%_final = 50
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonBrutePlayerSummoned_"] = {
          name = "Skeletal Brute",
          life = 1.2,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 2,
          damageSpread = 0.3,
          attackTime = 1.75,
          attackRange = 16,
          accuracy = 1,
          weaponType1 = "Two Hand Mace",
          skillList = {
              "MinionMeleeStep",
              "BoneshatterBruteMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MinionMeleeStep"] = {
          name = "Basic Attack",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_conditional_step_distance",
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
          },
          levels = {
              [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["BoneshatterBruteMinion"] = {
          name = "Bonebreaker",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "A [Strike|Strike] that causes a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.",
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Melee] = true,
              [SkillType.Area] = true,
              [SkillType.Cooldown] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              area = true,
              melee = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_range_+",
              "melee_conditional_step_distance",
              "crushing_blow",
          },
          levels = {
              [1] = {2, 3, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      Domains怪物 (3)
      GenerationType传奇 (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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