魔侍蛮兵
等阶: 13
等级: (1–20)
保留: (165–48) 灵魂
需求: 等级 (1–90), (4–157) 智慧
召唤生物信息
品质额外效果:
召唤生物造成的晕眩积蓄总增 (0–40)%
命令
消耗: (8–83) 点魔力
初始打击
震波
+2 近战打击范围
可在技能面板中管理技能。
Skeletal Brute


Version 0.2.0
Skeletal Brute
Tier: 13
Level: (1–20)
Reservation: (165–48) Spirit
需求: Level (1–90), (2–205) Int
Minion Info
品质额外效果:
Minions cause (0–20)% more Stun buildup
Initial Strike
Cooldown Time: 4.00 s
Attack Speed: 120% of base
Attack Damage: 120% of base
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Shockwave
Skills can be managed in the Skills Panel.


来自 /1
未切割的技能宝石 等阶 13
Level Effect /40
等级 | 需求等级 | 智慧 | 魔力 | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 4 | 165 | 100%, 100%, 100% | 2 |
2 | 3 | 9 | 119 | 100%, 100%, 100% | 4 |
3 | 6 | 14 | 91 | 100%, 100%, 100% | 6 |
4 | 10 | 21 | 74 | 100%, 100%, 100% | 8 |
5 | 14 | 28 | 63 | 100%, 100%, 100% | 10 |
6 | 18 | 35 | 63 | 100%, 100%, 100% | 12 |
7 | 22 | 41 | 58 | 100%, 100%, 100% | 14 |
8 | 26 | 48 | 58 | 100%, 100%, 100% | 16 |
9 | 31 | 57 | 58 | 100%, 100%, 100% | 18 |
10 | 36 | 65 | 54 | 100%, 100%, 100% | 20 |
11 | 41 | 74 | 54 | 100%, 100%, 100% | 22 |
12 | 46 | 82 | 54 | 100%, 100%, 100% | 24 |
13 | 52 | 92 | 51 | 100%, 100%, 100% | 26 |
14 | 58 | 103 | 51 | 100%, 100%, 100% | 28 |
15 | 64 | 113 | 51 | 100%, 100%, 100% | 30 |
16 | 66 | 116 | 51 | 100%, 100%, 100% | 32 |
17 | 72 | 126 | 48 | 100%, 100%, 100% | 34 |
18 | 78 | 137 | 48 | 100%, 100%, 100% | 36 |
19 | 84 | 147 | 48 | 100%, 100%, 100% | 38 |
20 | 90 | 157 | 48 | 100%, 100%, 100% | 40 |
21 | 46 | 100%, 100%, 100% | 42 | ||
22 | 46 | 100%, 100%, 100% | 44 | ||
23 | 46 | 100%, 100%, 100% | 46 | ||
24 | 46 | 100%, 100%, 100% | 48 | ||
25 | 46 | 100%, 100%, 100% | 50 | ||
26 | 45 | 100%, 100%, 100% | 52 | ||
27 | 45 | 100%, 100%, 100% | 54 | ||
28 | 45 | 100%, 100%, 100% | 56 | ||
29 | 45 | 100%, 100%, 100% | 58 | ||
30 | 45 | 100%, 100%, 100% | 60 | ||
31 | 44 | 100%, 100%, 100% | 62 | ||
32 | 44 | 100%, 100%, 100% | 64 | ||
33 | 44 | 100%, 100%, 100% | 66 | ||
34 | 44 | 100%, 100%, 100% | 68 | ||
35 | 44 | 100%, 100%, 100% | 70 | ||
36 | 43 | 100%, 100%, 100% | 72 | ||
37 | 43 | 100%, 100%, 100% | 74 | ||
38 | 43 | 100%, 100%, 100% | 76 | ||
39 | 43 | 100%, 100%, 100% | 78 | ||
40 | 43 | 100%, 100%, 100% | 80 |
Attribute /6
魔侍蛮兵
名字 | 显示物品素质 |
---|---|
BaseType | 魔侍蛮兵 |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, NoAttackInPlace, CommandableMinion |
ItemType | Metadata/Items/Gems/SkillGemSkeletalBrute |
ActiveSkillsCode | summon_skeleton_brute |
魔侍蛮兵
等阶: 13
等级: (1–20)
保留: (165–48) 灵魂
需求: 等级 (1–90), (4–157) 智慧
召唤生物信息
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [60]
品质额外效果:
召唤生物造成的晕眩积蓄总增 (0–40)%
命令
消耗: (8–83) 点魔力
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
初始打击
冷却时间: 4.00 秒
攻击速度: 120% 基础
攻击伤害: 180% 基础
+2 近战打击范围
crushing blow [1]
melee conditional step distance [3]
震波
+2 近战打击范围
active skill base area of effect radius [20]
crushing blow [1]
is area damage [1]
melee conditional step distance [3]
可在技能面板中管理技能。
Skeletal Brute


魔侍蛮兵


monster no drops or experience [1]
Skeletal Brute
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
120%
+70%
抗性




伤害
200%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
8 ~ 16
攻击间隔
1.75 Second
Damage Spread
±30%
经验值
100%
Model Size
120%
Type
SkeletonBrutePlayerSummoned
Metadata
SkeletonBrutePlayerSummoned_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 326–606
暴击率: 5%
攻击间隔: 1.75 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 3 } Stats { melee_conditional_step_distance = 14 active_skill_hit_damage_stun_multiplier_+%_final = 50 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonBrutePlayerSummoned_"] = { name = "Skeletal Brute", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.3, attackTime = 1.75, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MinionMeleeStep", "BoneshatterBruteMinion", "ShatteringRoarSkeletalBruteMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneshatterBruteMinion"] = { name = "Bonebreaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A [Strike|Strike] that causes a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_conditional_step_distance", "crushing_blow", }, levels = { [1] = {2, 3, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShatteringRoarSkeletalBruteMinion"] = { name = "Shattering Roar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Command] a Skeletal Brute to use a [Warcry], [Intimidate|Intimidating] nearby enemies and [Consume|Consuming] [Freeze] on enemies and allies to deal damage in an Area around them.", skillTypes = { [SkillType.Warcry] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Cooldown] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Nova] = true, [SkillType.Minion] = true, }, statDescriptionScope = "brute_warcry", castTime = 1, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_cold_damage", "secondary_maximum_base_cold_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_commandable_skill", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 40, 24, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.