Skeletal Brute
等阶: 13
等级: (1–20)
保留: (165–48) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
Minion Info

品质额外效果:
召唤生物的最大生命总增 (0–20)%
初始打击
冷却时间: 4.00 秒
攻击速度: 120% 基础
攻击伤害: 50% 基础
打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
+2 近战打击范围
震波
伤害总增 300%
+2 近战打击范围
Skills can be managed in the Skills Panel.
Level Effect /40
等级需求等级Int保留Base Damage
101165100%, 100%
239119100%, 100%
361691100%, 100%
4102574100%, 100%
5143463100%, 100%
6184363100%, 100%
7225258100%, 100%
8266158100%, 100%
9317258100%, 100%
10368354100%, 100%
11419554100%, 100%
124610654100%, 100%
135211951100%, 100%
145813351100%, 100%
156414651100%, 100%
166615151100%, 100%
177216448100%, 100%
187817848100%, 100%
198419148100%, 100%
209020548100%, 100%
2146100%, 100%
2246100%, 100%
2346100%, 100%
2446100%, 100%
2546100%, 100%
2645100%, 100%
2745100%, 100%
2845100%, 100%
2945100%, 100%
3045100%, 100%
3144100%, 100%
3244100%, 100%
3344100%, 100%
3444100%, 100%
3544100%, 100%
3643100%, 100%
3743100%, 100%
3843100%, 100%
3943100%, 100%
4043100%, 100%
Attribute /6

Skeletal Brute

KeyValue
BaseType Skeletal Brute
Class 技能宝石
TargetTypes任何
Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理
ItemTypeMetadata/Items/Gems/SkillGemSkeletalBrute
ActiveSkillsCodesummon_skeleton_brute
Skeletal Brute
等阶: 13
等级: (1–20)
保留: (165–48) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]

品质额外效果:
召唤生物的最大生命总增 (0–20)%
初始打击
冷却时间: 4.00 秒
攻击速度: 120% 基础
攻击伤害: 50% 基础
打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
+2 近战打击范围
crushing blow [1]
melee conditional step distance [3]
震波
伤害总增 300%
+2 近战打击范围
active skill base area of effect radius [20]
crushing blow [1]
is area damage [1]
melee conditional step distance [3]
Skills can be managed in the Skills Panel.
Supported By /12
  • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage.
    肉盾
    Supports skills which create Minions, granting them more life but making them deal less damage.
    炎军
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    亡命之息
    Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    异灵魔侍蛮兵
    monster no drops or experience [1]
    Skeletal Brute
    SpectreN
    Tags2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    生命
    120%
    [护甲]
    +70%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    185%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    8 ~ 16
    Attack Time
    1.75 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    120%
    Type
    SkeletonBrutePlayerSummoned
    Metadata
    SkeletonBrutePlayerSummoned_
    IsSummoned
    Y
    等级
    68
    生命
    9,308
    [护甲]
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    431
    法术伤害
    431
    命中
    0
    Attack Time
    1.75
    经验值
    28,634
    MinionMeleeStep
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 302–561
    暴击几率: 5%
    Attack Time: 1.75 秒
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BoneshatterBruteMinion
    攻击, 近战单一目标, 攻击可重复, 近战, 范围, 冷却
    裂骨一击
    Base Damage: 302–561
    暴击几率: 5%
    攻击伤害: 50%
    Attack Time: 1.75 秒
    冷却时间: 4 秒
    打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
    攻击伤害总降 50%
    +2 近战打击范围
    crushing blow [1]
    melee conditional step distance [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    BaseEvents
    {
    	set_minion_formation_frontline = true
    	set_minion_formation_order = 3
    }
    
    Stats
    {
    	melee_conditional_step_distance = 14
    	active_skill_hit_damage_stun_multiplier_+%_final = 50
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonBrutePlayerSummoned_"] = {
        name = "Skeletal Brute",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.3,
        attackTime = 1.75,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MinionMeleeStep",
            "BoneshatterBruteMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneshatterBruteMinion"] = {
        name = "Bonebreaker",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A [Strike|Strike] that causes a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "melee_conditional_step_distance",
            "crushing_blow",
        },
        levels = {
            [1] = {2, 3, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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