來自 /1
精魂寶石 階級 4
Level Effect /40
| 等級 | 需要等級 | 智慧 | Base Damage | 蟲群持續時間為 6 秒 | Minion Level |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 100%, 100% | 6 | 2 |
| 2 | 3 | 9 | 100%, 100% | 6.2 | 4 |
| 3 | 6 | 14 | 100%, 100% | 6.4 | 6 |
| 4 | 10 | 21 | 100%, 100% | 6.6 | 8 |
| 5 | 14 | 28 | 100%, 100% | 6.8 | 10 |
| 6 | 18 | 35 | 100%, 100% | 7 | 12 |
| 7 | 22 | 41 | 100%, 100% | 7.2 | 14 |
| 8 | 26 | 48 | 100%, 100% | 7.4 | 16 |
| 9 | 31 | 57 | 100%, 100% | 7.6 | 18 |
| 10 | 36 | 65 | 100%, 100% | 7.8 | 20 |
| 11 | 41 | 74 | 100%, 100% | 8 | 22 |
| 12 | 46 | 82 | 100%, 100% | 8.2 | 24 |
| 13 | 52 | 92 | 100%, 100% | 8.4 | 26 |
| 14 | 58 | 103 | 100%, 100% | 8.6 | 28 |
| 15 | 64 | 113 | 100%, 100% | 8.8 | 30 |
| 16 | 66 | 116 | 100%, 100% | 9 | 32 |
| 17 | 72 | 126 | 100%, 100% | 9.2 | 34 |
| 18 | 78 | 137 | 100%, 100% | 9.4 | 36 |
| 19 | 84 | 147 | 100%, 100% | 9.6 | 38 |
| 20 | 90 | 157 | 100%, 100% | 9.8 | 40 |
| 21 | 100%, 100% | 10 | 42 | ||
| 22 | 100%, 100% | 10.2 | 44 | ||
| 23 | 100%, 100% | 10.4 | 46 | ||
| 24 | 100%, 100% | 10.6 | 48 | ||
| 25 | 100%, 100% | 10.8 | 50 | ||
| 26 | 100%, 100% | 11 | 52 | ||
| 27 | 100%, 100% | 11.2 | 54 | ||
| 28 | 100%, 100% | 11.4 | 56 | ||
| 29 | 100%, 100% | 11.6 | 58 | ||
| 30 | 100%, 100% | 11.8 | 60 | ||
| 31 | 100%, 100% | 11.9 | 62 | ||
| 32 | 100%, 100% | 12 | 64 | ||
| 33 | 100%, 100% | 12.1 | 66 | ||
| 34 | 100%, 100% | 12.2 | 68 | ||
| 35 | 100%, 100% | 12.3 | 70 | ||
| 36 | 100%, 100% | 12.4 | 72 | ||
| 37 | 100%, 100% | 12.5 | 74 | ||
| 38 | 100%, 100% | 12.6 | 76 | ||
| 39 | 100%, 100% | 12.7 | 78 | ||
| 40 | 100%, 100% | 12.8 | 80 |
屬性 /7
貪婪蟲群
貪婪蟲群
貪婪蟲群
每隔幾秒,你會創造出蟲群。
Ravenous Swarm
貪婪蟲群
野獸
Ravenous Swarm
| Spectre | Y |
|---|---|
| Tags | beast, slow_movement, Unarmed_onhit_audio |
生命
70%
抗性
傷害
84%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
1 ~ 1
攻擊時間
1 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
RavenousSwarmPlayerSummoned
Metadata
RavenousSwarmPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
// Not really a daemon anymore, should be moved out of this folder. This monster moves via AI (although the
// location is entirely set by gameplay code) and has an attached effect.
Positioned
{
blocking = false
collision_hull_type = "projectile"
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
base_cannot_be_frozen = 1
base_maximum_life_is_one = 1
}
Life
{
corpse_usable = false
prevent_corpse_sinking = true
}
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Render
{
has_light = false
}
Targetable
{
no_highlight = true
targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/RavenousSwarmPlayer/RavenousSwarmPlayerSummoned"] = {
name = "Ravenous Swarm",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.84,
damageSpread = 0.3,
attackTime = 1,
attackRange = 1,
accuracy = 1,
skillList = {
"RavenousSwarmAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RavenousSwarmAttack"] = {
name = "RavenousSwarmAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Chaos] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_poison_on_hit",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 3.452, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 6.767, statInterpolation = {}, cost = { }, },
[4] = {levelRequirement = 10.308, statInterpolation = {}, cost = { }, },
[5] = {levelRequirement = 14.075, statInterpolation = {}, cost = { }, },
[6] = {levelRequirement = 18.068, statInterpolation = {}, cost = { }, },
[7] = {levelRequirement = 22.287, statInterpolation = {}, cost = { }, },
[8] = {levelRequirement = 26.732, statInterpolation = {}, cost = { }, },
[9] = {levelRequirement = 31.403, statInterpolation = {}, cost = { }, },
[10] = {levelRequirement = 36.3, statInterpolation = {}, cost = { }, },
[11] = {levelRequirement = 41.423, statInterpolation = {}, cost = { }, },
[12] = {levelRequirement = 46.772, statInterpolation = {}, cost = { }, },
[13] = {levelRequirement = 52.347, statInterpolation = {}, cost = { }, },
[14] = {levelRequirement = 58.148, statInterpolation = {}, cost = { }, },
[15] = {levelRequirement = 64.175, statInterpolation = {}, cost = { }, },
[16] = {levelRequirement = 70.428, statInterpolation = {}, cost = { }, },
[17] = {levelRequirement = 76.907, statInterpolation = {}, cost = { }, },
[18] = {levelRequirement = 83.612, statInterpolation = {}, cost = { }, },
[19] = {levelRequirement = 90.543, statInterpolation = {}, cost = { }, },
[20] = {levelRequirement = 97.7, statInterpolation = {}, cost = { }, },
[21] = {levelRequirement = 105.083, statInterpolation = {}, cost = { }, },
[22] = {levelRequirement = 112.692, statInterpolation = {}, cost = { }, },
[23] = {levelRequirement = 120.527, statInterpolation = {}, cost = { }, },
[24] = {levelRequirement = 128.588, statInterpolation = {}, cost = { }, },
[25] = {levelRequirement = 136.875, statInterpolation = {}, cost = { }, },
[26] = {levelRequirement = 145.388, statInterpolation = {}, cost = { }, },
[27] = {levelRequirement = 154.127, statInterpolation = {}, cost = { }, },
[28] = {levelRequirement = 163.092, statInterpolation = {}, cost = { }, },
[29] = {levelRequirement = 172.283, statInterpolation = {}, cost = { }, },
[30] = {levelRequirement = 181.7, statInterpolation = {}, cost = { }, },
[31] = {levelRequirement = 191.343, statInterpolation = {}, cost = { }, },
[32] = {levelRequirement = 201.212, statInterpolation = {}, cost = { }, },
[33] = {levelRequirement = 211.307, statInterpolation = {}, cost = { }, },
[34] = {levelRequirement = 221.628, statInterpolation = {}, cost = { }, },
[35] = {levelRequirement = 232.175, statInterpolation = {}, cost = { }, },
[36] = {levelRequirement = 242.948, statInterpolation = {}, cost = { }, },
[37] = {levelRequirement = 253.947, statInterpolation = {}, cost = { }, },
[38] = {levelRequirement = 265.172, statInterpolation = {}, cost = { }, },
[39] = {levelRequirement = 276.623, statInterpolation = {}, cost = { }, },
[40] = {levelRequirement = 288.3, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.base_cannot_be_frozen | 1 |
| Stats.base_maximum_life_is_one | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.collision_hull_type | projectile |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive |
| Actor.slow_animations_go_to_idle | false, false |
| Life.on_death | { SetCorpseUsable( false ); } |
| Life.corpse_usable | false |
| Life.prevent_corpse_sinking | true |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.