来自 /1
未切割的精魂宝石 等阶 4
Level Effect /40
| 等级 | 需求等级 | 智慧 | Base Damage | 虫群持续时间为 6 秒 | Minion Level |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 100%, 100% | 6 | 2 |
| 2 | 3 | 9 | 100%, 100% | 6.2 | 4 |
| 3 | 6 | 14 | 100%, 100% | 6.4 | 6 |
| 4 | 10 | 21 | 100%, 100% | 6.6 | 8 |
| 5 | 14 | 28 | 100%, 100% | 6.8 | 10 |
| 6 | 18 | 35 | 100%, 100% | 7 | 12 |
| 7 | 22 | 41 | 100%, 100% | 7.2 | 14 |
| 8 | 26 | 48 | 100%, 100% | 7.4 | 16 |
| 9 | 31 | 57 | 100%, 100% | 7.6 | 18 |
| 10 | 36 | 65 | 100%, 100% | 7.8 | 20 |
| 11 | 41 | 74 | 100%, 100% | 8 | 22 |
| 12 | 46 | 82 | 100%, 100% | 8.2 | 24 |
| 13 | 52 | 92 | 100%, 100% | 8.4 | 26 |
| 14 | 58 | 103 | 100%, 100% | 8.6 | 28 |
| 15 | 64 | 113 | 100%, 100% | 8.8 | 30 |
| 16 | 66 | 116 | 100%, 100% | 9 | 32 |
| 17 | 72 | 126 | 100%, 100% | 9.2 | 34 |
| 18 | 78 | 137 | 100%, 100% | 9.4 | 36 |
| 19 | 84 | 147 | 100%, 100% | 9.6 | 38 |
| 20 | 90 | 157 | 100%, 100% | 9.8 | 40 |
| 21 | 100%, 100% | 10 | 42 | ||
| 22 | 100%, 100% | 10.2 | 44 | ||
| 23 | 100%, 100% | 10.4 | 46 | ||
| 24 | 100%, 100% | 10.6 | 48 | ||
| 25 | 100%, 100% | 10.8 | 50 | ||
| 26 | 100%, 100% | 11 | 52 | ||
| 27 | 100%, 100% | 11.2 | 54 | ||
| 28 | 100%, 100% | 11.4 | 56 | ||
| 29 | 100%, 100% | 11.6 | 58 | ||
| 30 | 100%, 100% | 11.8 | 60 | ||
| 31 | 100%, 100% | 11.9 | 62 | ||
| 32 | 100%, 100% | 12 | 64 | ||
| 33 | 100%, 100% | 12.1 | 66 | ||
| 34 | 100%, 100% | 12.2 | 68 | ||
| 35 | 100%, 100% | 12.3 | 70 | ||
| 36 | 100%, 100% | 12.4 | 72 | ||
| 37 | 100%, 100% | 12.5 | 74 | ||
| 38 | 100%, 100% | 12.6 | 76 | ||
| 39 | 100%, 100% | 12.7 | 78 | ||
| 40 | 100%, 100% | 12.8 | 80 |
Attribute /7
饕餮虫群
饕餮虫群
每几秒你会生成虫群。
Ravenous Swarm
Attribute /4
ravenous_swarm_reservation
| 名字 | 显示物品素质 |
|---|---|
| IsSkillBuff | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
饕餮虫群
野兽
Ravenous Swarm
| Spectre | Y |
|---|---|
| Tags | beast, slow_movement, Unarmed_onhit_audio |
生命
70%
抗性
伤害
84%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
1 ~ 1
攻击间隔
1 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
RavenousSwarmPlayerSummoned
Metadata
RavenousSwarmPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
// Not really a daemon anymore, should be moved out of this folder. This monster moves via AI (although the
// location is entirely set by gameplay code) and has an attached effect.
Positioned
{
blocking = false
collision_hull_type = "projectile"
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
base_cannot_be_frozen = 1
base_maximum_life_is_one = 1
}
Life
{
corpse_usable = false
prevent_corpse_sinking = true
}
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Render
{
has_light = false
}
Targetable
{
no_highlight = true
targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/RavenousSwarmPlayer/RavenousSwarmPlayerSummoned"] = {
name = "Ravenous Swarm",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.84,
damageSpread = 0.3,
attackTime = 1,
attackRange = 1,
accuracy = 1,
skillList = {
"RavenousSwarmAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RavenousSwarmAttack"] = {
name = "RavenousSwarmAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Chaos] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_poison_on_hit",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 3.452, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 6.767, statInterpolation = {}, cost = { }, },
[4] = {levelRequirement = 10.308, statInterpolation = {}, cost = { }, },
[5] = {levelRequirement = 14.075, statInterpolation = {}, cost = { }, },
[6] = {levelRequirement = 18.068, statInterpolation = {}, cost = { }, },
[7] = {levelRequirement = 22.287, statInterpolation = {}, cost = { }, },
[8] = {levelRequirement = 26.732, statInterpolation = {}, cost = { }, },
[9] = {levelRequirement = 31.403, statInterpolation = {}, cost = { }, },
[10] = {levelRequirement = 36.3, statInterpolation = {}, cost = { }, },
[11] = {levelRequirement = 41.423, statInterpolation = {}, cost = { }, },
[12] = {levelRequirement = 46.772, statInterpolation = {}, cost = { }, },
[13] = {levelRequirement = 52.347, statInterpolation = {}, cost = { }, },
[14] = {levelRequirement = 58.148, statInterpolation = {}, cost = { }, },
[15] = {levelRequirement = 64.175, statInterpolation = {}, cost = { }, },
[16] = {levelRequirement = 70.428, statInterpolation = {}, cost = { }, },
[17] = {levelRequirement = 76.907, statInterpolation = {}, cost = { }, },
[18] = {levelRequirement = 83.612, statInterpolation = {}, cost = { }, },
[19] = {levelRequirement = 90.543, statInterpolation = {}, cost = { }, },
[20] = {levelRequirement = 97.7, statInterpolation = {}, cost = { }, },
[21] = {levelRequirement = 105.083, statInterpolation = {}, cost = { }, },
[22] = {levelRequirement = 112.692, statInterpolation = {}, cost = { }, },
[23] = {levelRequirement = 120.527, statInterpolation = {}, cost = { }, },
[24] = {levelRequirement = 128.588, statInterpolation = {}, cost = { }, },
[25] = {levelRequirement = 136.875, statInterpolation = {}, cost = { }, },
[26] = {levelRequirement = 145.388, statInterpolation = {}, cost = { }, },
[27] = {levelRequirement = 154.127, statInterpolation = {}, cost = { }, },
[28] = {levelRequirement = 163.092, statInterpolation = {}, cost = { }, },
[29] = {levelRequirement = 172.283, statInterpolation = {}, cost = { }, },
[30] = {levelRequirement = 181.7, statInterpolation = {}, cost = { }, },
[31] = {levelRequirement = 191.343, statInterpolation = {}, cost = { }, },
[32] = {levelRequirement = 201.212, statInterpolation = {}, cost = { }, },
[33] = {levelRequirement = 211.307, statInterpolation = {}, cost = { }, },
[34] = {levelRequirement = 221.628, statInterpolation = {}, cost = { }, },
[35] = {levelRequirement = 232.175, statInterpolation = {}, cost = { }, },
[36] = {levelRequirement = 242.948, statInterpolation = {}, cost = { }, },
[37] = {levelRequirement = 253.947, statInterpolation = {}, cost = { }, },
[38] = {levelRequirement = 265.172, statInterpolation = {}, cost = { }, },
[39] = {levelRequirement = 276.623, statInterpolation = {}, cost = { }, },
[40] = {levelRequirement = 288.3, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.base_cannot_be_frozen | 1 |
| Stats.base_maximum_life_is_one | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.collision_hull_type | projectile |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive |
| Actor.slow_animations_go_to_idle | false, false |
| Life.on_death | { SetCorpseUsable( false ); } |
| Life.corpse_usable | false |
| Life.prevent_corpse_sinking | true |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.