来自 /1
未切割的精魂宝石 等阶 4
Level Effect /40
| Implicit |
|---|
| Mana: 30 |
| 虫群攻击你 4 米范围内的敌人 |
| 每 6 秒产生一个新虫群 |
| 等级 | 需求等级 | 智慧 | Base Damage | 虫群持续时间为 6 秒 | Minion Level |
|---|---|---|---|---|---|
| 1 | 1 | 6 | 100%, 100%, 100% | 6 | 2 |
| 2 | 1 | 6 | 100%, 100%, 100% | 6.2 | 4 |
| 3 | 1 | 6 | 100%, 100%, 100% | 6.4 | 6 |
| 4 | 1 | 6 | 100%, 100%, 100% | 6.6 | 8 |
| 5 | 1 | 6 | 100%, 100%, 100% | 6.8 | 10 |
| 6 | 1 | 6 | 100%, 100%, 100% | 7 | 12 |
| 7 | 1 | 6 | 100%, 100%, 100% | 7.2 | 14 |
| 8 | 1 | 6 | 100%, 100%, 100% | 7.4 | 16 |
| 9 | 1 | 6 | 100%, 100%, 100% | 7.6 | 18 |
| 10 | 1 | 6 | 100%, 100%, 100% | 7.8 | 20 |
| 11 | 1 | 6 | 100%, 100%, 100% | 8 | 22 |
| 12 | 1 | 6 | 100%, 100%, 100% | 8.2 | 24 |
| 13 | 1 | 6 | 100%, 100%, 100% | 8.4 | 26 |
| 14 | 1 | 6 | 100%, 100%, 100% | 8.6 | 28 |
| 15 | 1 | 6 | 100%, 100%, 100% | 8.8 | 30 |
| 16 | 1 | 6 | 100%, 100%, 100% | 9 | 32 |
| 17 | 1 | 6 | 100%, 100%, 100% | 9.2 | 34 |
| 18 | 1 | 6 | 100%, 100%, 100% | 9.4 | 36 |
| 19 | 1 | 6 | 100%, 100%, 100% | 9.6 | 38 |
| 20 | 1 | 6 | 100%, 100%, 100% | 9.8 | 40 |
| 21 | 1 | 100%, 100%, 100% | 10 | 42 | |
| 22 | 1 | 100%, 100%, 100% | 10.2 | 44 | |
| 23 | 1 | 100%, 100%, 100% | 10.4 | 46 | |
| 24 | 1 | 100%, 100%, 100% | 10.6 | 48 | |
| 25 | 1 | 100%, 100%, 100% | 10.8 | 50 | |
| 26 | 1 | 100%, 100%, 100% | 11 | 52 | |
| 27 | 1 | 100%, 100%, 100% | 11.2 | 54 | |
| 28 | 1 | 100%, 100%, 100% | 11.4 | 56 | |
| 29 | 1 | 100%, 100%, 100% | 11.6 | 58 | |
| 30 | 1 | 100%, 100%, 100% | 11.8 | 60 | |
| 31 | 1 | 100%, 100%, 100% | 11.9 | 62 | |
| 32 | 1 | 100%, 100%, 100% | 12 | 64 | |
| 33 | 1 | 100%, 100%, 100% | 12.1 | 66 | |
| 34 | 1 | 100%, 100%, 100% | 12.2 | 68 | |
| 35 | 1 | 100%, 100%, 100% | 12.3 | 70 | |
| 36 | 1 | 100%, 100%, 100% | 12.4 | 72 | |
| 37 | 1 | 100%, 100%, 100% | 12.5 | 74 | |
| 38 | 1 | 100%, 100%, 100% | 12.6 | 76 | |
| 39 | 1 | 100%, 100%, 100% | 12.7 | 78 | |
| 40 | 1 | 100%, 100%, 100% | 12.8 | 80 |
Attribute /7
饕餮虫群
| 名字 | 显示物品素质 |
|---|---|
| Id | RavenousSwarm |
| BaseType | 饕餮虫群 |
| Class | 技能宝石 |
| TargetTypes | 任何 |
| Type | 增益, 消耗保留, OngoingSkill, Persistent, Limit, 持续时间, 召唤物, 创造召唤物, 物理, 混沌, AttackInPlace |
| ItemType | Metadata/Items/Gem/SkillGemRavenousSwarm |
| ActiveSkillsCode | ravenous_swarm |
Supported By /266
持续时间压缩 I
辅助任意有持续时间的技能,缩短持续时间。
持续时间压缩 II
辅助任意有持续时间的技能,缩短持续时间。
持续时间延长 I
辅助任意有持续时间的技能,延长持续时间。
持续时间延长 II
辅助任意有持续时间的技能,延长持续时间。
乌崔德的出走
辅助可升级的技能,在没有其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。
乌崔德的预兆
辅助可升级的技能,在恰好有一个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
乌崔德的占卜
辅助可升级的技能,在恰好有两个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
动量
辅助任意你使用的伤害性技能,如果使用技能期间移动了足够的距离,使其造成更高的伤害。传送不会计入移动距离。
伊奥尼尔的雷霆
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
范围扩大 I
辅助任意有范围效果的技能,使范围扩大。
范围扩大 II
辅助任意有范围效果的技能,使范围扩大。
范围集中
辅助任意有范围效果的技能,使技能的效果范围变小,但造成更高的范围伤害。
时之沙漏
辅助你使用的任意伤害性技能,使其造成的伤害明显提升,但冷却时间变长。无法辅助本身具有冷却时间的技能。
开疆
辅助你使用的任意技能,使其效果范围明显提高,但冷却时间变长。无法辅助本身具有冷却时间的技能。
饕餮虫群
每几秒你会生成虫群。
Ravenous Swarm
Attribute /4
ravenous_swarm_reservation
| 名字 | 显示物品素质 |
|---|---|
| IsSkillBuff | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
饕餮虫群
野兽
Ravenous Swarm
| Spectre | Y |
|---|---|
| Tags | beast, slow_movement, Unarmed_onhit_audio |
生命
70%
抗性
伤害
84%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
1 ~ 1
攻击间隔
1 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
RavenousSwarmPlayerSummoned
Metadata
RavenousSwarmPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
// Not really a daemon anymore, should be moved out of this folder. This monster moves via AI (although the
// location is entirely set by gameplay code) and has an attached effect.
Positioned
{
blocking = false
collision_hull_type = "projectile"
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
base_cannot_be_frozen = 1
base_maximum_life_is_one = 1
}
Life
{
corpse_usable = false
prevent_corpse_sinking = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/RavenousSwarmPlayer/RavenousSwarmPlayerSummoned"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Ravenous Swarm",
life = 0.7,
damage = 0.84,
damageSpread = 0.3,
attackTime = 1,
attackRange = 1,
accuracy = 1,
skillList = {
"RavenousSwarmAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RavenousSwarmAttack"] = {
name = "RavenousSwarmAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Chaos] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_poison_on_hit",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 3.452, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 6.767, statInterpolation = {}, cost = { }, },
[4] = {levelRequirement = 10.308, statInterpolation = {}, cost = { }, },
[5] = {levelRequirement = 14.075, statInterpolation = {}, cost = { }, },
[6] = {levelRequirement = 18.068, statInterpolation = {}, cost = { }, },
[7] = {levelRequirement = 22.287, statInterpolation = {}, cost = { }, },
[8] = {levelRequirement = 26.732, statInterpolation = {}, cost = { }, },
[9] = {levelRequirement = 31.403, statInterpolation = {}, cost = { }, },
[10] = {levelRequirement = 36.3, statInterpolation = {}, cost = { }, },
[11] = {levelRequirement = 41.423, statInterpolation = {}, cost = { }, },
[12] = {levelRequirement = 46.772, statInterpolation = {}, cost = { }, },
[13] = {levelRequirement = 52.347, statInterpolation = {}, cost = { }, },
[14] = {levelRequirement = 58.148, statInterpolation = {}, cost = { }, },
[15] = {levelRequirement = 64.175, statInterpolation = {}, cost = { }, },
[16] = {levelRequirement = 70.428, statInterpolation = {}, cost = { }, },
[17] = {levelRequirement = 76.907, statInterpolation = {}, cost = { }, },
[18] = {levelRequirement = 83.612, statInterpolation = {}, cost = { }, },
[19] = {levelRequirement = 90.543, statInterpolation = {}, cost = { }, },
[20] = {levelRequirement = 97.7, statInterpolation = {}, cost = { }, },
[21] = {levelRequirement = 105.083, statInterpolation = {}, cost = { }, },
[22] = {levelRequirement = 112.692, statInterpolation = {}, cost = { }, },
[23] = {levelRequirement = 120.527, statInterpolation = {}, cost = { }, },
[24] = {levelRequirement = 128.588, statInterpolation = {}, cost = { }, },
[25] = {levelRequirement = 136.875, statInterpolation = {}, cost = { }, },
[26] = {levelRequirement = 145.388, statInterpolation = {}, cost = { }, },
[27] = {levelRequirement = 154.127, statInterpolation = {}, cost = { }, },
[28] = {levelRequirement = 163.092, statInterpolation = {}, cost = { }, },
[29] = {levelRequirement = 172.283, statInterpolation = {}, cost = { }, },
[30] = {levelRequirement = 181.7, statInterpolation = {}, cost = { }, },
[31] = {levelRequirement = 191.343, statInterpolation = {}, cost = { }, },
[32] = {levelRequirement = 201.212, statInterpolation = {}, cost = { }, },
[33] = {levelRequirement = 211.307, statInterpolation = {}, cost = { }, },
[34] = {levelRequirement = 221.628, statInterpolation = {}, cost = { }, },
[35] = {levelRequirement = 232.175, statInterpolation = {}, cost = { }, },
[36] = {levelRequirement = 242.948, statInterpolation = {}, cost = { }, },
[37] = {levelRequirement = 253.947, statInterpolation = {}, cost = { }, },
[38] = {levelRequirement = 265.172, statInterpolation = {}, cost = { }, },
[39] = {levelRequirement = 276.623, statInterpolation = {}, cost = { }, },
[40] = {levelRequirement = 288.3, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.base_cannot_be_frozen | 1 |
| Stats.base_maximum_life_is_one | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.collision_hull_type | projectile |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive |
| Actor.slow_animations_go_to_idle | false, false |
| Life.on_death | { SetCorpseUsable( false ); } |
| Life.corpse_usable | false |
| Life.prevent_corpse_sinking | true |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.