Power Charges
You have Power Charges. These can interact with or augment certain skills and effects.
current_power_charges
Attribute /4

power_charge

KeyValue
IsCharged1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Power Charges
Codecurrent power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeminimum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Skill Gem Quality /1
ItemStats
Power Siphon(0–10)% chance to grant an additional Power Charge on Cull
Support Gem /1
Monsters mods /9
NameLevelPre/SufDescriptionWeight
1Uniquegain power charge for each quarter life removed [100]
of Power1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique50% increased Cast Speed per Power Charge caster speed
1Uniquemonster gain power charge on kin death [1]
Bootlegger's Touch1Tormentgain power charge for each quarter life removed [1]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
Delve Area mods /2
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30–60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
of Power1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Power68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Misc mods /6
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain (1–3) Power Charge on use
1JewelUnique-1 to Maximum Power Charges
of Power1JewelUnique(10–14)% increased Power Charge Duration
1JewelUnique+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
of the Assassin24SentinelSuffixCharacter Gains Power Charges for 15 seconds on deployment
Unique /3
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
25% chance to gain a Power Charge on Critical Hit
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
+8% to Critical Damage Bonus per Power Charge
Passive /5
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
5% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+1 to Maximum Power Charges
+2 to Maximum Power Charges
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Timeless Jewel Passive /6
FactionCategoryNameShow Full Descriptions
TemplarKeystoneInner Conviction
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
TemplarNotablePowerful Faith
+1 to Minimum Power Charges while you have at least 150 Devotion
EternalKeystoneSupreme Grandstanding
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge

Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
EternalNotableEternal Subjugation
15% chance to gain a Power Charge on Critical Hit
EternalNotableEternal Separation
4% increased Energy Shield per Power Charge
EternalNotableEternal Exploitation
10% increased Damage per Power Charge