Power Charges
You have Power Charges. These can interact with or augment certain skills and effects.
current_power_charges
Attribute /4

power_charge

NameShow Full Descriptions
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID4
Buff Related /3
tblcodemod
ActiveSkillRequirements
BuffTemplatesSentinelPowerChargeYou have Power Charges. These can interact with or augment certain skills and effects.
ChargeVariations
Codevirtual maximum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemantics3
Codecurrent power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
Codeminimum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemantics3
Skill Gem /7
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /4
(0—20)% more Damage per Power Charge Consumed
(0—10)% chance to grant an additional Power Charge on Cull
(0—5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Support Gem /5
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Item mods /1
NameLevelPre/SufDescriptionWeight
1Corrupted+1 to Maximum Power Chargeshelmet 1
default 0
Monsters mods /9
NameLevelPre/SufDescriptionWeight
1Uniquegain power charge for each quarter life removed [100]
of Power1Unique50% chance to gain a Power Charge on Hitnot_int 0
default 1
1Unique50% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique50% increased Cast Speed per Power Charge Caster Speed
1Uniquemonster gain power charge on kin death [1]
Bootlegger's Touch1Tormentgain power charge for each quarter life removed [1]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
Map mods /3
NameLevelPre/SufDescriptionWeight
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
Delve Area mods /2
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30—60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
of Power1SuffixMonsters have (30—60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain (1—3) Power Charge on use
1JewelUnique-1 to Maximum Power Charges
of Power1JewelUnique(10—14)% increased Power Charge Durationnot_int 0
default 0
1JewelUnique+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
Kurgal's65AbyssPrefix(20—30)% increased Freeze Buildup if you've consumed an Power Charge Recently kurgal Ailmentring 1
default 0
kurgal_mod 1
of the Assassin24SentinelSuffixCharacter Gains Power Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
Item /1
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Unique /5
(150—200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13—17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(15—20)% increased Movement Speed
(60—80)% increased Evasion and Energy Shield
+(10—20) to Intelligence
+1 to Maximum Power Charges
Used when you take Cold damage from a Hit
(10—15)% reduced Charges per use
Grants a Power Charge on use
Grants Skill: Level 4 Power Siphon
Grants Skill: Level 15 Pinnacle of Power
+(100—150) to maximum Mana
+3 to Level of all Spell Skills
(15—30)% increased Cast Speed
(-1—1) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
Passive /10
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
10% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
Recover 5% of maximum Mana when you consume a Power Charge
25% chance when you gain a Power Charge to gain an additional Power Charge
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
2% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+1 to Maximum Power Charges
Ascendancy Passive /1
Ascendancy: Lich
Character: Witch
Spells consume a Power Charge if able to deal 40% more Damage
Timeless Jewel Passive /6
Inner Conviction
Templar Keystone
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
Powerful Faith
Templar Notable
+1 to Minimum Power Charges while you have at least 150 Devotion
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Eternal Subjugation
Eternal Notable
15% chance to gain a Power Charge on Critical Hit
Eternal Separation
Eternal Notable
4% increased Energy Shield per Power Charge
Eternal Exploitation
Eternal Notable
10% increased Damage per Power Charge
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