Power Charges
You have Power Charges. These can interact with or augment certain skills and effects.
current_power_charges
Attribute /4
power_charge
| Name | Show Full Descriptions |
|---|---|
| IsCharged | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 4 |
Buff Related /3
| tbl | code | mod |
|---|---|---|
| ActiveSkillRequirements | ||
| BuffTemplates | SentinelPowerCharge | You have Power Charges. These can interact with or augment certain skills and effects. |
| ChargeVariations |
| Code | virtual maximum power charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 1 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | current power charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | minimum power charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 1 |
| IsScalable | 1 |
| StatSemantics | 3 |
Skill Gem /7
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /4
(0—20)% more Damage per Power Charge Consumed
(0—10)% chance to grant an additional Power Charge on Cull
+(0—2)% more Elemental Damage per Power Charge Consumed
(0—5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Heavy Stun, modified by Monster Power
Support Gem /5
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Item mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Corrupted | +1 to Maximum Power Charges | helmet 1 default 0 |
Monsters mods /9
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | gain power charge for each quarter life removed [100] | ||
| of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | not_int 0 default 1 |
| 1 | Unique | 50% chance to gain a Power Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Power Charge on Hit | ||
| 1 | Unique | 50% increased Cast Speed per Power Charge Caster Speed | ||
| 1 | Unique | monster gain power charge on kin death [1] | ||
| Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
| Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] |
Map mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
Delve Area mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 |
Heist Area mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
Misc mods /7
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | Gain (1—3) Power Charge on use | ||
| 1 | Jewel | Unique | -1 to Maximum Power Charges | ||
| of Power | 1 | Jewel | Unique | (10—14)% increased Power Charge Duration | not_int 0 default 0 |
| 1 | Jewel | Unique | +1 to Minimum Power Charges per Grand Spectrum number of stackable unique jewels [1] | ||
| 1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
| Kurgal's | 65 | Abyss | Prefix | (20—30)% increased Freeze Buildup if you've consumed an Power Charge Recently kurgal Ailment | ring 1 default 0 kurgal_mod 1 |
| of the Assassin | 24 | Sentinel | Suffix | Character Gains Power Charges for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
Item /1
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Unique /5
25% reduced maximum Mana
+(13—17)% to Chaos Resistance
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(10—15)% reduced Charges per use
Grants a Power Charge on use
+(100—150) to maximum Mana
+3 to Level of all Spell Skills
(15—30)% increased Cast Speed
(-1—1) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
Passive /10
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
+1 to Maximum Power Charges
+1 to Maximum Power Charges
Recover 5% of maximum Mana when you consume a Power Charge
Gain a Power Charge when you consume an Elemental Infusion
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
2% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
your maximum number of Power Charges
+1 to Maximum Power Charges
Requires The Unseen Path
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Timeless Jewel Passive /6
Inner Conviction
Templar Keystone
Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




