Power Charges
You have Power Charges. These can interact with or augment certain skills and effects.
current_power_charges
Attribute /4
power_charge
Name | Show Full Descriptions |
---|---|
IsCharged | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | virtual maximum power charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | 3 |
Power Charges
Code | current power charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | minimum power charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | 3 |
Skill Gem /7
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /3
(0–20)% more Damage per Power Charge Consumed
(0–10)% chance to grant an additional Power Charge on Cull
+(0–2)% more Elemental Damage per Power Charge Consumed
Support Gem /2
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Item mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | +1 to Maximum Power Charges | helmet 1 |
Monsters mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | gain power charge for each quarter life removed [100] | ||
of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | |
1 | Unique | 50% chance to gain a Power Charge on Hit | ||
1 | Unique | 100% chance to gain a Power Charge on Hit | ||
1 | Unique | 50% increased Cast Speed per Power Charge caster speed | ||
1 | Unique | monster gain power charge on kin death [1] | ||
Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (30–60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Power | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have (30–60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Power | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] |
Misc mods /7
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Gain (1–3) Power Charge on use | ||
1 | Jewel | Unique | -1 to Maximum Power Charges | ||
of Power | 1 | Jewel | Unique | (10–14)% increased Power Charge Duration | |
1 | Jewel | Unique | +1 to Minimum Power Charges per Grand Spectrum number of stackable unique jewels [1] | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
Kurgal's | 65 | Abyss | Prefix | (20–30)% increased Freeze Buildup if you've consumed an Power Charge Recently ailment | |
of the Assassin | 24 | Sentinel | Suffix | Character Gains Power Charges for 15 seconds on deployment |
Unique /5
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(10–15)% reduced Charges per use
Grants a Power Charge on use


+(100–150) to maximum Mana
+3 to Level of all Spell Skills
(15–30)% increased Cast Speed
(-1–1) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
Passive /6
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
+1 to Maximum Power Charges
+2 to Maximum Power Charges
+1 to Maximum Power Charges
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ascendancy Passive /2
Timeless Jewel Passive /6

Inner Conviction
Templar Keystone
Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus


Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario



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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.