Power Charges
You have Power Charges. These can interact with or augment certain skills and effects.
current_power_charges
Attribute /4

power_charge

NameShow Full Descriptions
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemantics3
Power Charges
Codecurrent power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
Codeminimum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemantics3
Skill Gem /10
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Skill Gem Quality /3
(0–20)% more Damage per Power Charge Consumed
(0–10)% chance to grant an additional Power Charge on Cull
Support Gem /12
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as [Life].
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Item mods /1
NameLevelPre/SufDescriptionWeight
1Corrupted+1 to Maximum Power Chargeshelmet 1
Monsters mods /9
NameLevelPre/SufDescriptionWeight
1Uniquegain power charge for each quarter life removed [100]
of Power1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique50% increased Cast Speed per Power Charge Caster Speed
1Uniquemonster gain power charge on kin death [1]
Bootlegger's Touch1Tormentgain power charge for each quarter life removed [1]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
Delve Area mods /2
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30–60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
of Power1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Power68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain (1–3) Power Charge on use
1JewelUnique-1 to Maximum Power Charges
of Power1JewelUnique(10–14)% increased Power Charge Duration
1JewelUnique+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
Kurgal's65AbyssPrefix(20–30)% increased Freeze Buildup if you've consumed an Power Charge Recently kurgal Ailment
of the Assassin24SentinelSuffixCharacter Gains Power Charges for 15 seconds on deployment
Unique /5
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
Used when you take Cold damage from a Hit
(10–15)% reduced Charges per use
Grants a Power Charge on use
Grants Skill: Level 4 Power Siphon
Grants Skill: Level 15 Pinnacle of Power
+(100–150) to maximum Mana
+3 to Level of all Spell Skills
(15–30)% increased Cast Speed
(-1–1) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
Passive /6
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
10% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
Ascendancy Passive /2
Ascendancy: Amazon
Character: Huntress
Grants Skill: Elemental Surge
When you Consume a Power Charge Trigger Elemental Surge to gain 3 Cold Surges
When you Consume an Endurance Charge Trigger Elemental Surge to gain 3 Fire Surges
When you Consume a Frenzy Charge Trigger Elemental Surge to gain 3 Lightning Surges
Ascendancy: Lich
Character: Witch
Spells consume a Power Charge if able to deal 40% more Damage
Timeless Jewel Passive /6
Inner Conviction
Templar Keystone
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
Your every move is calm and calculated with absolute certainty.
Powerful Faith
Templar Notable
+1 to Minimum Power Charges while you have at least 150 Devotion
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Eternal Subjugation
Eternal Notable
15% chance to gain a Power Charge on Critical Hit
Eternal Separation
Eternal Notable
4% increased Energy Shield per Power Charge
Eternal Exploitation
Eternal Notable
10% increased Damage per Power Charge
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