Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /68
FireballSkillStaff
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
WitchDetonateDead
Cause a Corpse to violently explode, damaging surrounding enemies.
VolatileDeadWeaponSkill
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
SorceressFrostWall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
SorceressLightningWarp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
VileDisruption
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
SorceressBallLightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
WitchBoneOffering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
SorceressFrostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
WitchFrostSkeleton
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
WitchHexBlast
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
HuntressRapidAssault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
HuntressBloodHuntSkillIcon
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
HuntressSpearField
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
HuntressGlacialLance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
MonkGlacialCascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
holygroundfire
[DNT] Conjure a field of hazardous mushrooms that explode when enemies make contact. The explosion deals Physical damage and leaves a spore cloud that deals Chaos damage over time to enemies that enter the space.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
RangerSnipeShotArrow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
SorceressGreaterFireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
RangerElectrocutingRodSkill
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
LivingBombWeaponSkill
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
BruteStampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
BruteShieldWall
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
BurstShotPhysical
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
SiegeCascadePhysical
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
PowerShotIncendiary
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
PowerShotStormblast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
SiegeCascadeStormblast
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
HuntressIceSpear
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionLightningSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionColdSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionPoisonSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionBleedSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
SorceressSandDjinnCorpseBeetles
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
MercClusterGrenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
RangerMagneticSalvo
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
RangerGasCloudSkill
[DNT-UNUSED] Creates a Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. (Wording copied from Toxic Grenade.)
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SpireofIreSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
MurkshaftToads
This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
DruidCrossSlash
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
FrostDartsSkillIcon
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Murkmaw
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
VolcanicEruptionSkillIcon
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
ExpeditionDetonateLiving
Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
ExpeditionBitterDead
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
AtziriHeraldOfBlood
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Skill Gem Quality /1
HeraldOfBloodSkill
Deals +(04)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Support Gem /15
BurstingPlagueSupport
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
ScaleofEonyr
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
FieryDeathSupport
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
MinionInstabilitySupport
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
LineageDoedre
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
LongFuseSupport
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
LongFuseSupport
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
HaemocrystalsSupport
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
CleanseSupport
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
Tukohama
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
FrozenSpiteSupport
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
LineageXibaqua
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
VruunsAftermath
Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
Monsters mods /11
NameLevelPre/SufDescriptionWeight
1Uniquemonster explodes on death text [2]
1Uniquemonster explodes on its target text [1]
1Uniquemonster explodes on its target text [2]
1Uniquebase monster will be deleted on death [0]
explode on death % main hand damage to deal as fire [260]
Damage Elemental Fire
Volatile Stormblood1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as lightning [300,360]
Damage Elemental Lightning
Volatile Iceblood1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
Venomous50Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [8]
Damage Chaos
rare 0
default 0
Volatile Flameblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as fire [300,360]
Damage Elemental Fire
Volatile Stormblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as lightning [300,360]
Damage Elemental Lightning
Volatile Iceblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [20]
Damage Chaos
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
1StrongboxPrefixstrongbox construct has monstercorpseexploder1 [1]strongbox_robot_rare_guard 1
default 0
1AbyssPrefix(100160)% increased Chaos Damage
Enemies you kill have a (510)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Damage Chaos
kulemak_abyss_special_prefix 1
default 0
Item /5
2HMace08
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 79, 163 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
2HMace08
Runeforged Crumbling Maul
Physical Damage: 105-128
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
2HMace08
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 62, 109 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
2HMace08
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
GameWarpRuneUniqueFragment
Legacy of Deidbell
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Helmets: Warcry Skills have 20% increased Area of Effect
Unique /1
Deidbell
Requires: Level 33, 48 Str
(60100)% increased Armour
+(1020) to Strength
(2030)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (2030)% increased Area of Effect
Passive /4
Empowered Attacks deal 20% increased Damage
Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Ascendancy: Lich
Character: Witch
Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.