Skill Gem /4
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Skill Gem Quality /1
Deals +(0–4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
as unscalable Physical Attack Damage
Support Gem /2
Monsters mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | monster explodes on death text [2] | ||
1 | Unique | monster explodes on its target text [1] | ||
1 | Unique | monster explodes on its target text [2] | ||
1 | Unique | base monster will be deleted on death [0] explode on death % main hand damage to deal as fire [260] Damage Elemental Fire | ||
Volatile Stormblood | 1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as lightning [300,360] Damage Elemental Lightning | |
Volatile Iceblood | 1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as cold [300,360] Damage Elemental Cold | |
Venomous | 50 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as chaos [8] Damage Chaos | |
Volatile Flameblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as fire [300,360] Damage Elemental Fire | |
Volatile Stormblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as lightning [300,360] Damage Elemental Lightning | |
Volatile Iceblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as cold [300,360] Damage Elemental Cold | |
1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as chaos [20] Damage Chaos |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Unstable | 1 | Strongbox | Prefix | Explodes chest play warning sound [1] | |
1 | Abyss | Prefix | (80–120)% increased Chaos Damage Enemies you Kill have a (5–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Damage Chaos |
Item /3
Ruination Maul
Physical Damage: 113-138
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 163 Str
Disintegrating Maul
Physical Damage: 93-114
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 109 Str
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 68 Str
Unique /1
Passive /4
Ascendancy Passive /3
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.