Skill Gem /10
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Channel to imbue your armour with runic wards. The runes protect you for a limited number of Hits and deal your Thorns damage to attackers.
Skill Gem Quality /1
Deals +(0—4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Support Gem /5
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Monsters mods /11
NameLevelPre/SufDescriptionWeight
1Uniquemonster explodes on death text [2]
1Uniquemonster explodes on its target text [1]
1Uniquemonster explodes on its target text [2]
1Uniquebase monster will be deleted on death [0]
explode on death % main hand damage to deal as fire [260]
Damage Elemental Fire
Volatile Stormblood1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as lightning [300,360]
Damage Elemental Lightning
Volatile Iceblood1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
Venomous50Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [8]
Damage Chaos
rare 0
default 0
Volatile Flameblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as fire [300,360]
Damage Elemental Fire
Volatile Stormblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as lightning [300,360]
Damage Elemental Lightning
Volatile Iceblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [20]
Damage Chaos
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
1AbyssPrefix(100—160)% increased Chaos Damage
Enemies you kill have a (5—10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Damage Chaos
kulemak_abyss_special_prefix 1
default 0
Item /3
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 163 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 109 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Unique /1
(60—100)% increased Armour
+(10—20) to Strength
(20—30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20—30)% increased Area of Effect
Passive /4
Empowered Attacks deal 20% increased Damage
Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Ascendancy: Lich
Character: Witch
Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
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