Skill Gem /4
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Skill Gem Quality /1
Deals +(0–4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Support Gem /2
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Monsters mods /11
NameLevelPre/SufDescriptionWeight
1Uniquemonster explodes on death text [2]
1Uniquemonster explodes on its target text [1]
1Uniquemonster explodes on its target text [2]
1Uniquebase monster will be deleted on death [0]
explode on death % main hand damage to deal as fire [260]
Damage Elemental Fire
Volatile Stormblood1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as lightning [300,360]
Damage Elemental Lightning
Volatile Iceblood1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
Venomous50Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [8]
Damage Chaos
Volatile Flameblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as fire [300,360]
Damage Elemental Fire
Volatile Stormblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as lightning [300,360]
Damage Elemental Lightning
Volatile Iceblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [20]
Damage Chaos
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
Unstable1StrongboxPrefixExplodes
chest play warning sound [1]
1AbyssPrefix(80–120)% increased Chaos Damage
Enemies you Kill have a (5–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Damage Chaos
Item /3
Ruination Maul
Physical Damage: 113-138
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 163 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Disintegrating Maul
Physical Damage: 93-114
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 109 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Unique /1
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
Passive /4
Empowered Attacks deal 20% increased Damage
Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Ascendancy: Lich
Character: Witch
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.