Quivers Unique /8
Adds 1 to 3 Physical Damage to Attacks
Adds (3—4) to (5—8) Cold damage to Attacks
(5—10)% increased Attack Speed
+(5—10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5—10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3—5) to (6—9) Fire damage to Attacks
+(30—50) to maximum Mana
50% increased Flammability Magnitude
Attacks Gain (5—10)% of Damage as Extra Fire Damage
Gain (2—3) Life per Enemy Hit with Attacks
(5—10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15—25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5—10)% of Flask's Life Recovery amount
(25—40)% increased Stun Buildup
Adds (7—11) to (14—20) Physical Damage to Attacks
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
Grants Skill: Level 10 Bursting Fen Toad
(20—30)% chance to Poison on Hit with Attacks
Adds (6—10) to (13—17) Physical Damage to Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
(7—10)% increased Attack Speed
Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow
100% chance to Pierce an Enemy
+79 to maximum Life
11% increased Attack Speed
Gain Deflection Rating equal to 31% of Evasion Rating
Attack Projectiles Return if they Pierced at least 2 times
Projectiles deal 44% increased Damage with Hits for each time they have Pierced
Projectiles have 44% increased Critical Hit chance for each time they have Pierced
(20—30)% increased Critical Hit Chance for Attacks
(10—15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10—20)% of Physical Damage as extra Chaos Damage
Quivers Item /11
Quivers
Quivers are off hand items that are only usable while you have a Bow equipped. Quivers provide a variety of bonuses to Bow Attacks.
Broadhead Quiver
Adds 1 to 3 Physical Damage to Attacks
Fire Quiver
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Sacral Quiver
Requires: Level 16
Gain (2—3) Life per Enemy Hit with Attacks
Two-Point Quiver
Requires: Level 24
(20—30)% increased Accuracy Rating
Blunt Quiver
Requires: Level 33
(25—40)% increased Stun Buildup
Toxic Quiver
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Serrated Quiver
Requires: Level 44
Attacks have (20—30)% chance to cause Bleeding
Primed Quiver
Requires: Level 51
(7—10)% increased Attack Speed
Penetrating Quiver
Requires: Level 55
100% chance to Pierce an Enemy
Volant Quiver
Requires: Level 61
(20—30)% increased Arrow Speed
Visceral Quiver
Requires: Level 65
(20—30)% increased Critical Hit Chance for Attacks
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets. Desecrated Mods on different Item Class was queried from Trade.
Vaal Orb Corrupted Enchantment /9
111Mana+# to maximum Mana
111Attack+# to Accuracy Rating
111Damage#% increased Damage
111Speed#% increased Skill Speed
111Damage Critical#% increased Critical Damage Bonus
111LifeGain # Life per enemy killed
111ManaGain # Mana per enemy killed
111#% chance to Pierce an Enemy
111Projectiles have #% chance to Chain an additional time from terrain
91Total
Quiver Ref /9
Quivers
Quivers are off hand items that are only usable while you have a Bow equipped. Quivers provide a variety of bonuses to Bow Attacks.
(150—250)% increased bonuses gained from Equipped Quiver
Greater Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237—346) to Accuracy Rating
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64—97) to (97—145) Physical Thorns damage
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Shield: (20—24)% increased Block chance
Quiver: (43—50)% increased Damage with Bow Skills
Focus: (41—45)% increased Energy Shield Recharge Rate
Gnawed Jawbone
Stack Size: 1 / 20
Desecrates a Rare Weapon or Quiver
Preserved Jawbone
Stack Size: 1 / 20
Desecrates a Rare Weapon or Quiver
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
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