Quivers Unique /8
Adds 1 to 3 Physical Damage to Attacks
Adds (3—4) to (5—8) Cold damage to Attacks
(5—10)% increased Attack Speed
+(5—10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5—10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3—5) to (6—9) Fire damage to Attacks
+(30—50) to maximum Mana
50% increased Flammability Magnitude
Attacks Gain (5—10)% of Damage as Extra Fire Damage
Gain (2—3) Life per Enemy Hit with Attacks
(5—10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15—25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5—10)% of Flask's Life Recovery amount
(25—40)% increased Stun Buildup
Adds (7—11) to (14—20) Physical Damage to Attacks
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
Grants Skill: Level 10 Bursting Fen Toad
(20—30)% chance to Poison on Hit with Attacks
Adds (6—10) to (13—17) Physical Damage to Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
(7—10)% increased Attack Speed
Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow
100% chance to Pierce an Enemy
+(60—90) to maximum Life
(8—12)% increased Attack Speed
Gain Deflection Rating equal to (24—32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2—4) times
Projectiles have (42—64)% increased Critical Hit chance for each time they have Pierced
Projectiles deal (42—64)% increased Damage with Hits for each time they have Pierced
(20—30)% increased Critical Hit Chance for Attacks
(10—15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10—20)% of Physical Damage as extra Chaos Damage
Quivers Item /11
Quivers
Quivers are off hand items that are only usable while you have a Bow equipped. Quivers provide a variety of bonuses to Bow Attacks.
Broadhead Quiver
Adds 1 to 3 Physical Damage to Attacks
Fire Quiver
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Sacral Quiver
Requires: Level 16
Gain (2—3) Life per Enemy Hit with Attacks
Two-Point Quiver
Requires: Level 24
(20—30)% increased Accuracy Rating
Blunt Quiver
Requires: Level 33
(25—40)% increased Stun Buildup
Toxic Quiver
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Serrated Quiver
Requires: Level 44
Attacks have (20—30)% chance to cause Bleeding
Primed Quiver
Requires: Level 51
(7—10)% increased Attack Speed
Penetrating Quiver
Requires: Level 55
100% chance to Pierce an Enemy
Volant Quiver
Requires: Level 61
(20—30)% increased Arrow Speed
Visceral Quiver
Requires: Level 65
(20—30)% increased Critical Hit Chance for Attacks
Weightings information cannot be obtained from game file.
Ulaman
Amanamu
Kurgal
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Defences
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Enchantment /9
111Mana+# to maximum Mana
111Attack+# to Accuracy Rating
111Damage#% increased Damage
111Speed#% increased Skill Speed
111Damage Critical#% increased Critical Damage Bonus
111LifeGain # Life per enemy killed
111ManaGain # Mana per enemy killed
111#% chance to Pierce an Enemy
111Projectiles have #% chance to Chain an additional time from terrain
91Total
Quiver Ref /9
Quivers
Quivers are off hand items that are only usable while you have a Bow equipped. Quivers provide a variety of bonuses to Bow Attacks.
(150—250)% increased bonuses gained from Equipped Quiver
Greater Essence of Battle
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237—346) to Accuracy Rating
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64—97) to (97—145) Physical Thorns damage
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Shield: (20—24)% increased Block chance
Quiver: (43—50)% increased Damage with Bow Skills
Focus: (41—45)% increased Energy Shield Recharge Rate
Gnawed Jawbone
Stack Size: 1 / 20
Desecrates a Rare Weapon or Quiver
Preserved Jawbone
Stack Size: 1 / 20
Desecrates a Rare Weapon or Quiver
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
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