StunThreshold Ref /86
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 21, 32 Str
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
Requires: Level 6, 11 Str
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Permanently Intimidate enemies on Block
Requires: Level 25
(20—30)% increased Mana Regeneration Rate
+(30—50) to maximum Life
+(30—50) to maximum Mana
(100—200)% increased Critical Hit Chance
+(60—100) to Stun Threshold
You have no Critical Damage Bonus
Requires: Level 1
+(60—100) to maximum Life
+(60—100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 1
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 11, 17 Dex
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 51, 73 Str
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Requires: Level 1
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Requires: Level 65, 91 Str
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Requires: Level 33, 48 Str
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Requires: Level 75, 107 Str
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
Requires: Level 58, 92 Str
(500—600)% increased Armour
(-5—-1)% to all Maximum Elemental Resistances
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Runemastered Heavy Belt
Runemastered Heavy Belt
Requires: Level 65
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
(20—40)% increased Runic Ward Regeneration Rate
Runemastered Heavy Belt
Runemastered Heavy Belt
Requires: Level 65
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
Flasks gain (0.5—1) charges per Second
Runeforged Utzaal Cuirass
Armour: 421
Base Movement Speed: -0.05
Runic Ward: 107
Requires: Level 75, 121 Str
(30—40)% increased Stun Threshold
Sturdy Leg
has incursion limb [1]
(15—25)% increased Stun Threshold
Warding Rune of Stability
Stack Size: 1 / 10
Requires: Level 30
Legacy of Wings of Caelyn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Dionadair
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Double Stun Threshold while Shield is Raised
Shields: 15% increased Stun Threshold
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
25% increased Armour
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
+8% to Fire Resistance
20% increased Stun Threshold
30% increased Stun Threshold while on Full Life
25% increased Stun Threshold
30% increased Stun Threshold
30% increased Elemental Ailment Threshold
3% increased maximum Life
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
3% increased maximum Life, Mana and Energy Shield
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
40% increased Stun Threshold
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Channelling Skills deal 25% increased Damage
30% increased Mana Regeneration Rate while Shocked
+500 to Armour while Frozen
21% increased Stun Threshold
21% increased Elemental Ailment Threshold
30% increased Life Regeneration rate while Ignited
Requires The Unseen Path
30% of Damage taken Recouped as Life while Channelling
Requires The Unseen Path
Spirit Of The Bear
Players possessed by the Spirit Of The Bear have 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup and 20% reduced damage taken.
Players will also periodically summon a spiritual Bear that uses slam attacks.
Players will also periodically summon a spiritual Bear that uses slam attacks.
Runefather's Boast
You can have up to 10,000 Runefather's Boast Buffs.
Each Runefather's Boast grants +1 to Armour, +1 to Evasion Rating, and +1 to Stun Threshold.
Runefather's Boast does not have a duration, but is lost when you die or change area.
Each Runefather's Boast grants +1 to Armour, +1 to Evasion Rating, and +1 to Stun Threshold.
Runefather's Boast does not have a duration, but is lost when you die or change area.
Wyvern Form
Shapeshift into a Wyvern to bombard your enemies with Fire and Lightning, then close in for the kill.
While in Wyvern form, you gain:
• 50% increased Stun Threshold
• 50% increased Elemental Ailment Threshold
• 50% faster start of Energy Shield Recharge
While in Wyvern form, you gain:
• 50% increased Stun Threshold
• 50% increased Elemental Ailment Threshold
• 50% faster start of Energy Shield Recharge
Mountain's Teachings
While you have any amount of Mountain's Teachings:
• Attacks you use yourself and Attacks granted by this Ascendancy Class deal 15% more damage
• Enemy Hits you take that would deal damage less than or equal to 30% of your maximum Life (after mitigation such as Armour and Resistances, but before other modifiers to damage taken) deal 40% less damage
• You have 50% more Stun Threshold
All Mountain's Teachings are lost if you go 20 seconds without gaining any.
• Attacks you use yourself and Attacks granted by this Ascendancy Class deal 15% more damage
• Enemy Hits you take that would deal damage less than or equal to 30% of your maximum Life (after mitigation such as Armour and Resistances, but before other modifiers to damage taken) deal 40% less damage
• You have 50% more Stun Threshold
All Mountain's Teachings are lost if you go 20 seconds without gaining any.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
















































