Item mods /36
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 5 | Prefix | Adds (1–2) to 3 Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Burnished | 13 | Prefix | Adds (2–3) to (4–6) Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Polished | 19 | Prefix | Adds (2–4) to (5–8) Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Honed | 28 | Prefix | Adds (4–6) to (8–11) Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Gleaming | 35 | Prefix | Adds (5–7) to (9–13) Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Annealed | 44 | Prefix | Adds (6–10) to (12–17) Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Razor-sharp | 52 | Prefix | Adds (7–11) to (14–20) Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Tempered | 64 | Prefix | Adds (10–15) to (18–26) Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Flaring | 76 | Prefix | Adds (12–19) to (22–32) Physical Damage to Attacks damage physical attack | ring 1 gloves 1 quiver 1 default 0 |
Heated | 1 | Prefix | Adds (1–2) to 3 Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Smouldering | 12 | Prefix | Adds (3–5) to (6–9) Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Smoking | 20 | Prefix | Adds (5–8) to (9–13) Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Burning | 28 | Prefix | Adds (7–11) to (12–17) Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Flaming | 35 | Prefix | Adds (8–13) to (14–20) Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Scorching | 44 | Prefix | Adds (11–16) to (17–26) Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Incinerating | 52 | Prefix | Adds (13–19) to (20–30) Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Blasting | 64 | Prefix | Adds (16–24) to (25–38) Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Cremating | 76 | Prefix | Adds (19–29) to (30–45) Fire damage to Attacks damage elemental fire attack | ring 1 gloves 1 quiver 1 default 0 |
Frosted | 1 | Prefix | Adds 1 to (2–3) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Chilled | 13 | Prefix | Adds (3–4) to (5–8) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Icy | 21 | Prefix | Adds (4–6) to (7–11) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Frigid | 29 | Prefix | Adds (6–9) to (10–14) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Freezing | 36 | Prefix | Adds (7–10) to (11–17) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Frozen | 45 | Prefix | Adds (9–13) to (14–21) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Glaciated | 53 | Prefix | Adds (10–15) to (16–24) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Polar | 65 | Prefix | Adds (13–20) to (21–31) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Entombing | 77 | Prefix | Adds (16–24) to (25–37) Cold damage to Attacks damage elemental cold attack | ring 1 gloves 1 quiver 1 default 0 |
Humming | 1 | Prefix | Adds 1 to (4–6) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Buzzing | 13 | Prefix | Adds 1 to (10–15) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Snapping | 22 | Prefix | Adds 1 to (15–22) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Crackling | 28 | Prefix | Adds 1 to (18–27) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Sparking | 35 | Prefix | Adds 1 to (21–32) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Arcing | 44 | Prefix | Adds (1–2) to (27–40) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Shocking | 52 | Prefix | Adds (1–2) to (31–47) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Discharging | 64 | Prefix | Adds (1–3) to (40–59) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Electrocuting | 76 | Prefix | Adds (1–4) to (48–71) Lightning damage to Attacks damage elemental lightning attack | ring 1 gloves 1 quiver 1 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Adds 4 to 5 Physical Damage to Attacks damage physical attack |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | Adds 1 to 2 Lightning damage to Attacks Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius local jewel effect base radius [1500] damage elemental lightning attack |
Item /3
Broadhead Quiver
Adds 1 to 3 Physical Damage to Attacks
Fire Quiver
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Unique /14
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Giant's Blood
10% increased Movement Speed
(30–60)% increased Armour and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
+(15–25) to Evasion Rating
Adds (3–5) to (8–10) Physical Damage to Attacks
(10–15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
(30–50)% increased Evasion Rating
Adds (3–5) to (6–8) Cold damage to Attacks
+(20–30)% to Cold Resistance
(40–50)% increased Freeze Buildup
(20–30)% increased Magnitude of Chill you inflict
50% increased Armour and Evasion
Adds (2–3) to (5–6) Physical Damage to Attacks
+(30–50) to maximum Life
(4–8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
Adds 1 to 3 Physical Damage to Attacks
Adds (3–4) to (5–8) Cold damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3–5) to (6–9) Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Adds 1 to 4 Physical Damage to Attacks
(3–6) Life Regeneration per second
Adds (4–6) to (8–10) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
+(15–25) to Dexterity
+(15–25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Can Evade all Hits if you have not been Hit Recently
(50–70)% increased Evasion and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
(20–30)% reduced Enemy Stun Threshold
Adds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.