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Rune Item /64
Rune
Runes are Augments of Kalguuran origin and make.
FireRune
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 7 to 11 Fire Damage
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRune
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 10 Cold Damage
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Armour: +14% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRune
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 1 to 20 Lightning Damage
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Armour: +14% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRune
Iron Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: 16% increased Physical Damage
Wand or Staff: 25% increased Spell Damage
Armour: 16% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRune
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 4% of Physical Damage as Life
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRune
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 3% of Physical Damage as Mana
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRune
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRune
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRune
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +75 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRune
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: +90 to Accuracy Rating
Wand or Staff: 20% increased Critical Hit Chance for Spells
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier1
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapon: Adds 4 to 6 Fire Damage
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier1
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 5 Cold Damage
Wand or Staff: Gain 6% of Damage as Extra Cold Damage
Armour: +10% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier1
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapon: Adds 1 to 10 Lightning Damage
Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
Armour: +10% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier1
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapon: 14% increased Physical Damage
Wand or Staff: 20% increased Spell Damage
Armour: 14% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier1
Lesser Body Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 3% of Physical Damage as Life
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier1
Lesser Mind Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 2% of Physical Damage as Mana
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier1
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier1
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier1
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +50 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier1
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapon: +60 to Accuracy Rating
Wand or Staff: 16% increased Critical Hit Chance for Spells
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier2
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 13 to 16 Fire Damage
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Armour: +18% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier2
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 15 Cold Damage
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Armour: +18% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier2
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 1 to 30 Lightning Damage
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Armour: +18% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier2
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier2
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 5% of Physical Damage as Life
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier2
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 4% of Physical Damage as Mana
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier2
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier2
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier2
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 40% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +100 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier2
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: +120 to Accuracy Rating
Wand or Staff: 24% increased Critical Hit Chance for Spells
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneFire
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Armour: +22% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneCold
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Armour: +22% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLightning
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Armour: +22% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneEnhance
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLife
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneMana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLifeRecovery
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneManaRecovery
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStun
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour: +125 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneAccuracy
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier1
Lesser Robust Rune
Stack Size: 1 / 10
All Equipment: +6 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRune
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier3
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStrength
Perfect Robust Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier1
Lesser Adept Rune
Stack Size: 1 / 10
All Equipment: +6 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRune
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier3
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneDexterity
Perfect Adept Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
IntRuneTier1
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
IntRune
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
IntRuneTier3
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneIntelligence
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
PhyDmgRuneTier1
Lesser Tempered Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
PhyDmgRune
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
PhyDmgRuneTier3
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
UpgradeRune
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
AddedWardLesser
Lesser Ward Rune
Stack Size: 1 / 10
Armour: +15 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardNormal
Ward Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +20 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardGreater
Greater Ward Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +25 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardPerfect
Perfect Ward Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +30 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
WardRegenerationLesser
Lesser Charging Rune
Stack Size: 1 / 10
Armour: 8% increased Runic Ward Regeneration Rate
Armour: Regenerate 10 Runic Ward per second
WardRegenerationNormal
Charging Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Runic Ward Regeneration Rate
Armour: Regenerate 15 Runic Ward per second
WardRegenerationGreater
Greater Charging Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Runic Ward Regeneration Rate
Armour: Regenerate 20 Runic Ward per second
WardRegenerationPerfect
Perfect Charging Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Runic Ward Regeneration Rate
Armour: Regenerate 25 Runic Ward per second
Rune Ref /8
Rune
Runes are Augments of Kalguuran origin and make.
RunicDiviner
Requires: Level 65, 114 Int
Grants Skill: Level 15 The Stars Answer
Only Runes can be Socketed in this item
200% increased effect of Socketed Runes
Has 5 Augment Sockets (Hidden)
UpgradeRune
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
GameWarpRuneUnique
Aldur's Legacy
Stack Size: 1 / 10
All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
GameWarpRuneUniqueFragment
Legacy of Runeseeker's Call
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: 75% increased effect of Socketed Runes
Wands: +100 to maximum Mana
Ascendancy: Shaman
Character: Druid
Gain the benefits of Bonded modifiers on Runes and Idols
Ascendancy: Martial Artist
Character: Monk
Can tattoo Runes onto your body, gaining
additional Rune-only sockets:
• 1 Helmet socket
• 2 Body Armour sockets
• 1 Gloves socket
• 1 Boots socket
Bonded Modifiers
Some modifiers on Runes and Idols are available only to players who have allocated the Shaman's Wisdom of the Maji Ascendancy Notable.
Rune /221
Rune
FireRuneTier1
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapon: Adds 4 to 6 Fire Damage
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
FireRune
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 7 to 11 Fire Damage
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier2
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 13 to 16 Fire Damage
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Armour: +18% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneFire
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Armour: +22% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier1
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 5 Cold Damage
Wand or Staff: Gain 6% of Damage as Extra Cold Damage
Armour: +10% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRune
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 10 Cold Damage
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Armour: +14% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier2
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 15 Cold Damage
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Armour: +18% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneCold
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Armour: +22% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier1
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapon: Adds 1 to 10 Lightning Damage
Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
Armour: +10% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRune
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 1 to 20 Lightning Damage
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Armour: +14% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier2
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 1 to 30 Lightning Damage
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Armour: +18% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLightning
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Armour: +22% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier1
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapon: 14% increased Physical Damage
Wand or Staff: 20% increased Spell Damage
Armour: 14% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRune
Iron Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: 16% increased Physical Damage
Wand or Staff: 25% increased Spell Damage
Armour: 16% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier2
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneEnhance
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier1
Lesser Body Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 3% of Physical Damage as Life
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRune
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 4% of Physical Damage as Life
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier2
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 5% of Physical Damage as Life
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLife
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier1
Lesser Mind Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 2% of Physical Damage as Mana
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRune
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 3% of Physical Damage as Mana
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier2
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 4% of Physical Damage as Mana
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneMana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier1
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRune
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier2
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLifeRecovery
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier1
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRune
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier2
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneManaRecovery
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier1
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +50 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
StunRune
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +75 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier2
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 40% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +100 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStun
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour: +125 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier1
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapon: +60 to Accuracy Rating
Wand or Staff: 16% increased Critical Hit Chance for Spells
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRune
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: +90 to Accuracy Rating
Wand or Staff: 20% increased Critical Hit Chance for Spells
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier2
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: +120 to Accuracy Rating
Wand or Staff: 24% increased Critical Hit Chance for Spells
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneAccuracy
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneSpecial1
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions deal 20% increased Damage
Armour: Minions have +10% to all Elemental Resistances
LightningRuneSpecial2
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapon: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Armour: 15% increased Thorns damage
LightningRuneSpecial3
Greater Rune of Alacrity
Stack Size: 1 / 10
Armour: Debuffs on you expire 8% faster
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Armour: 15% increased Elemental Ailment Threshold
LightningRuneSpecial4
Greater Rune of Nobility
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Armour: 10% reduced effect of Shock on you
Martial Weapon: 20% increased Exposure Effect
Armour: 10% reduced Shock duration on you
StrengthRuneTier1
Lesser Robust Rune
Stack Size: 1 / 10
All Equipment: +6 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRune
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier3
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStrength
Perfect Robust Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier1
Lesser Adept Rune
Stack Size: 1 / 10
All Equipment: +6 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRune
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier3
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneDexterity
Perfect Adept Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
IntRuneTier1
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
IntRune
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
IntRuneTier3
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneIntelligence
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
PhyDmgRuneTier1
Lesser Tempered Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
PhyDmgRune
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
PhyDmgRuneTier3
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
NewRune1
Hedgewitch Assandra's Rune of Wisdom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: +1 to Level of all Spell Skills
Wand or Staff: Archon recovery period expires 30% faster
NewRune2
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
NewRune3
Fenumus' Rune of Agony
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Martial Weapon: Gain 8% of Damage as Extra Physical Damage
Wand or Staff: Gain 8% of Damage as Extra Physical Damage
NewRune4
Farrul's Rune of Grace
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 8% increased Deflection Rating while moving
Boots: Prevent +3% of Damage from Deflected Hits
NewRune5
Farrul's Rune of the Chase
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 5% increased Movement Speed
NewRune6
Craiceann's Rune of Warding
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 50% reduced effect of Curses on you
NewRune7
Saqawal's Rune of Memory
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 2% increased Experience gain
NewRune8
Saqawal's Rune of Erosion
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 25% increased Exposure Effect
Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflict
NewRune9
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Martial Weapon: +1 to Level of all Attack Skills
NewRune10
Craiceann's Rune of Recovery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
NewRune11
Courtesan Mannan's Rune of Cruelty
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Gloves: 15% increased Duration of Damaging Ailments on Enemies
NewRune12
Thane Grannell's Rune of Mastery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
Gloves: 15% increased Duration of Elemental Ailments on Enemies
NewRune13
Fenumus' Rune of Spinning
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 8% increased Cast Speed
Gloves: 20% increased Mana Cost Efficiency while on Low Mana
NewRune14
Countess Seske's Rune of Archery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Bows: Bow Attacks fire 1 additional Arrows
Bows: 20% increased Projectile Speed
NewRune15
Thane Girt's Rune of Wildness
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
Wand or Staff: Every Rage also grants 1% increased Spell Damage
NewRune16
Fenumus' Rune of Draining
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 20% increased Withered Magnitude
NewRune17
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
NewRune18
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
NewRune19
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
NewRune20
The Greatwolf's Rune of Claws
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: Adds 5 to 12 Physical Damage to Attacks
Gloves: Fissure Skills have +2 to Limit
NewRune21
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 15% of Damage is taken from Mana before Life
Body Armours: 8% of Maximum Life Converted to Energy Shield
ExpeditionReligionAncientAugment
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmets: +20 to Spirit
Boots: 20% increased Effect of Consecrated Ground you create
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
ExpeditionValorAncientAugment
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Helmets: 40% increased Endurance Charge Duration
Gloves: Regenerate 0.5% of maximum Life per second
Boots: 20% increased Guard gained
ExpeditionWarAncientAugment
Emergent Instinct
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
UpgradeRune
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
AddedWardLesser
Lesser Ward Rune
Stack Size: 1 / 10
Armour: +15 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardNormal
Ward Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +20 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardGreater
Greater Ward Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +25 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardPerfect
Perfect Ward Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +30 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
WardRegenerationLesser
Lesser Charging Rune
Stack Size: 1 / 10
Armour: 8% increased Runic Ward Regeneration Rate
Armour: Regenerate 10 Runic Ward per second
WardRegenerationNormal
Charging Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Runic Ward Regeneration Rate
Armour: Regenerate 15 Runic Ward per second
WardRegenerationGreater
Greater Charging Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Runic Ward Regeneration Rate
Armour: Regenerate 20 Runic Ward per second
WardRegenerationPerfect
Perfect Charging Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Runic Ward Regeneration Rate
Armour: Regenerate 25 Runic Ward per second
RunicWard1
Warding Rune of Reinforcement
Stack Size: 1 / 10
Requires: Level 15
Armour: 20% increased Runic Ward
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward
RunicWard2
Warding Rune of Protection
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Armour: 8% increased Guard gained
RunicWard3
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Break 10% increased Armour
RunicWard4
Warding Rune of Desperation
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
Wand or Staff: 12% increased Elemental Damage
RunicWard8
Warding Rune of Symbiosis
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Boots: Regenerate 1% of maximum Energy Shield per second
RunicWard9
Warding Rune of Courage
Stack Size: 1 / 10
Requires: Level 15
Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward
Helmets: 20% increased Armour and Evasion Rating when on Low Life
RunicWard10
Warding Rune of Stability
Stack Size: 1 / 10
Requires: Level 30
Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward
Shields and Bucklers: 15% increased Stun buildup while Shapeshifted
RunicWard13
Warding Rune of Glancing
Stack Size: 1 / 10
Requires: Level 30
Body Armours: Prevent +1% of Damage from Deflected Hits
RunicWard14
Warding Rune of Heart
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward
Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
RunicWard15
Warding Rune of Nourishment
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Armour: 15% increased Life Recovery from Flasks
RunicWard16
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
RunicWard18
Warding Rune of Armature
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Martial Weapon: 5% increased Attack Speed while missing Runic Ward
RunicWard19
Warding Rune of Obsession
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Wands: All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubled
Wands: 12% increased maximum Runic Ward
RunicWard20
Warding Rune of Equinox
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
Caster Weapon: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
RunicWard21
Warding Rune of Salvaging
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
Sceptres: Recover 3% of maximum Life when one of your Minions is Revived
RunicWard23
Warding Rune of Bodyguards
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Sceptres: Minions in your Presence have Onslaught while you are on Low Runic Ward
Sceptres: Damage of Enemies Hitting you is Unlucky if
your Runic Ward has been damaged Recently
RunicWard24
Warding Rune of Hollowing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum Life
ElementalConversionRuneFire
Passion of Aldur
Stack Size: 1 / 10
Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Weapon: 25% increased Fire Damage
ElementalConversionRuneCold
Breath of Aldur
Stack Size: 1 / 10
Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Weapon: 25% increased Cold Damage
ElementalConversionRuneLightning
Ire of Aldur
Stack Size: 1 / 10
Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Weapon: 25% increased Lightning Damage
ElementalConversionRuneChaos
Betrayal of Aldur
Stack Size: 1 / 10
Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Weapon: 25% increased Chaos Damage
EndgameRune1
Ancient Rune of Splinters
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Bows: +50% Surpassing chance to fire an additional Arrow
Bows: 30% increased Projectile Speed
EndgameRune2
Ancient Rune of Dueling
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Bucklers: 15% increased Block chance
EndgameRune3
Ancient Rune of the Titan
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional Aftershock
Two Hand Maces: 15% increased Area of Effect for Attacks
EndgameRune4
Ancient Rune of Shattering
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
One Hand Maces: 40% increased effect of Fully Broken Armour
One Hand Maces: Break 50% increased Armour
EndgameRune5
Ancient Rune of Prowess
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Spears: 30% chance when you gain a Charge to gain an additional Charge
EndgameRune6
Ancient Rune of Control
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Quarterstaves: 50% increased Immobilisation buildup
Quarterstaves: 30% increased Damage against Immobilised Enemies
EndgameRune7
Ancient Rune of Discovery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Staves: 30% chance to create an additional Remnant
Staves: +1 to maximum number of Elemental Infusions
EndgameRune8
Ancient Rune of Decay
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Wands: 25% increased Withered Magnitude
Wands: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
EndgameRune9
Ancient Rune of Witchcraft
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Foci: 40% increased Area of Effect of Curses
Foci: 15% faster Curse Activation
EndgameRune10
Ancient Rune of the Horde
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Sceptres: Minions have 8% increased Attack and Cast Speed
Sceptres: Minions have 10% increased Movement Speed
EndgameRune11
Ancient Rune of Animosity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Talismans: 40% increased Stun Buildup
EndgameRune12
Ancient Rune of Detonation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Crossbows: Grenades have 10% chance to activate a second time
Crossbows: 40% increased Crossbow Reload Speed
EndgameRune13
Ancient Rune of Retaliation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Shields: 8% increased Attack Speed if you have Blocked Recently
Shields: +3% to maximum Block chance
EarlyMythicRune1
Rune of Vitality
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Weapon: +80 to maximum Life
Shields and Bucklers: Recover 15 Life when you Block
Weapon: 15% increased amount of Life Leeched
Shields and Bucklers: 5% increased maximum Life
EarlyMythicRune2
Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Boots: 8% increased Movement Speed while Sprinting
Sceptres: Companions deal 30% increased Damage
Boots: 50% increased Stun Recovery
Sceptres: 8% increased Mana Recovery rate while your Companion is in your Presence
EarlyMythicRune3
Rune of Acrobatics
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Weapon: Flasks gain 0.2 charges per Second
Boots: +0.3 metres to Dodge Roll distance
Weapon: Charms gain 0.25 charges per Second
Boots: 30% increased Armour if you haven't Dodge Rolled Recently
EarlyMythicRune4
Rune of Culmination
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: 20% increased Bleeding Duration
EarlyMythicRune5
Rune of Renown
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% increased Glory generation
Caster Weapon: Archon recovery period expires 30% faster
Gloves: Banner Skills have 20% increased Aura Magnitudes
Caster Weapon: 30% increased Archon Buff duration
EarlyMythicRune6
Rune of Accumulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: +30 to maximum Life, +30 to maximum Mana
Crossbow, Bow or Spear: 30% increased Freeze Buildup
EarlyMythicRune7
Rune of Foundations
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
Body Armours: +20 to maximum Life, +20 to maximum Mana
EarlyMythicRune8
Rune of the Prism
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: 20% of Damage is taken from Mana before Life
EarlyMythicRune9
Rune of the Blossom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: +50 to Spirit, -1 to Spirit per 2 Levels
Body Armours: 5% increased Spirit Reservation Efficiency of Skills
EarlyMythicRune10
Rune of Consistency
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Helmets: 200% increased Critical Hit Chance, You have no Critical Damage Bonus
Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Helmets: Hits against you have 25% reduced Critical Damage Bonus
Caster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
EarlyMythicRune11
Rune of Reach
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Helmets: Remnants you create have 15% increased effect
Wand or Staff: Remnants can be collected from 50% further away, Remnants you create have 25% reduced effect
Helmets: Recover 3% of Maximum Mana when you collect a Remnant
Wand or Staff: 20% increased Exposure Effect
EarlyMythicRune12
Rune of Vital Flame
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs
One Hand Mace, Two Hand Mace or Talisman: 30% increased Ignite Magnitude
EarlyMythicRune13
Rune of Confrontation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum Rage
Quarterstaff or Spear: rage effect +% [10]
EarlyMythicRune14
[DNT-Unused] Rune of Wild Ferocity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune15
[DNT-Unused] Rune of Partnership
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune16
[DNT-Unused] Rune of Reverberation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune17
[DNT-Unused] Rune of Vital Flame
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune18
[DNT-Unused] Rune of Confrontation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune19
[DNT-Unused] Rune of Chance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune12
[DNT-Unused] Rune of Confidence
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune16
[DNT-Unused] Rune of Duplication
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
GameWarpRune2
Serle's Triumph
Stack Size: 1 / 10
Limited to: 1
All Equipment: +1 Suffix Modifier allowed, local maximum mods allowed + [1]
GameWarpRune3
Cadigan's Epiphany
Stack Size: 1 / 10
Limited to: 1
Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
GameWarpRune1
Astrid's Creativity
Stack Size: 1 / 10
Limited to: 1
All Equipment: Can have 1 additional Crafted Modifiers
GameWarpRuneTime
Uhtred's Sidereus
Stack Size: 1 / 10
Limited to: 1
Boots: Can roll Chronomancy modifiers
GameWarpRuneDex
Kolr's Hunt
Stack Size: 1 / 10
Limited to: 1
Gloves: Can roll Marksman modifiers
Gloves: 20% increased Projectile Damage
GameWarpRunePhysical
Vorana's Carnage
Stack Size: 1 / 10
Limited to: 1
Helmets: Can roll Berserking modifiers
Helmets: Gain 2 Rage on Melee Hit
GameWarpRuneFire
Thrud's Might
Stack Size: 1 / 10
Limited to: 1
Weapon: Can roll Destruction modifiers
Weapon: +5% to all Elemental Resistances
GameWarpRuneCold
Medved's Tending
Stack Size: 1 / 10
Limited to: 1
Body Armours: Can roll Soul modifiers
Body Armours: 3% increased maximum Life, 3% increased maximum Mana
GameWarpRuneChaos
Katla's Gloom
Stack Size: 1 / 10
Limited to: 1
Gloves: Can roll Decay modifiers
Gloves: 25% reduced Effect of Non-Damaging Ailments on you
GameWarpRuneUnique
Aldur's Legacy
Stack Size: 1 / 10
All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
GameWarpRuneUniqueFragment
Legacy of Bramblejack
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 250% of Melee Physical Damage taken reflected to Attacker
Body Armours: Regenerate 3% of maximum Life per second while Surrounded
GameWarpRuneUniqueFragment
Legacy of Blackbraid
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: +50% of Armour also applies to Elemental Damage
GameWarpRuneUniqueFragment
Legacy of Edyrns Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
Body Armours: 35% increased Thorns damage
GameWarpRuneUniqueFragment
Legacy of Kingsguard
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed
Body Armours: +30 to maximum Life
GameWarpRuneUniqueFragment
Legacy of Bristleboar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
Body Armours: +3 to Maximum Rage
GameWarpRuneUniqueFragment
Legacy of Foxshade
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
GameWarpRuneUniqueFragment
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
GameWarpRuneUniqueFragment
Legacy of Briskwrap
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 35% increased Flask Mana Recovery rate
GameWarpRuneUniqueFragment
Legacy of The Unleashed
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Body Armours: 20% increased Armour while Shapeshifted
GameWarpRuneUniqueFragment
Legacy of Horns of Bynden
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
Helmets: +3 to Maximum Rage
GameWarpRuneUniqueFragment
Legacy of Wings of Caelyn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold
Helmets: Every five Rage also grants you 1% increased Movement Speed
GameWarpRuneUniqueFragment
Legacy of Ezomyte Peak
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 15% increased Area of Effect, Unwavering Stance
Helmets: 50% reduced Slowing Potency of Debuffs on You
GameWarpRuneUniqueFragment
Legacy of Deidbell
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Helmets: Warcry Skills have 20% increased Area of Effect
GameWarpRuneUniqueFragment
Legacy of Elevore
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Charms gain 1 charge per Second, +1 Charm Slots
Helmets: Charms gain 0.5 charges per Second
GameWarpRuneUniqueFragment
Legacy of Starkonja's Head
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Helmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
GameWarpRuneUniqueFragment
Legacy of Greymake
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +50 to all Attributes
Helmets: +1 Maximum Life per Level
GameWarpRuneUniqueFragment
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Helmets: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
GameWarpRuneUniqueFragment
Legacy of The Smiling Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 20% increased Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of The Vile Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Helmets: 20% increased Presence Area of Effect
GameWarpRuneUniqueFragment
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
GameWarpRuneUniqueFragment
Legacy of Candlemaker
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: 40% increased Fire Damage, Flammability Magnitude is doubled
Gloves: 20% increased Ignite Duration on Enemies
GameWarpRuneUniqueFragment
Legacy of Deathblow
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: Gain 30 Life per enemy killed
GameWarpRuneUniqueFragment
Legacy of Legionstride
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: +10% to Block chance
Boots: 10% reduced Damage taken from Projectile Hits
GameWarpRuneUniqueFragment
Legacy of Trampletoe
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Boots: 15% increased Global Physical Damage
GameWarpRuneUniqueFragment
Legacy of Briarpatch
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: +15% to Thorns Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of Bushwhack
Limited to: 1 Aldur's Legacy
Requires: Level 65
GameWarpRuneUniqueFragment
Legacy of Wanderlust
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: Your speed is unaffected by Slows
Boots: 5% increased Movement Speed
GameWarpRuneUniqueFragment
Legacy of Obern's Bastion
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: 200% increased Stun Recovery
Boots: 40% reduced Chill Duration on you, 40% reduced Freeze Duration on you
GameWarpRuneUniqueFragment
Legacy of Dionadair
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Double Stun Threshold while Shield is Raised
Shields: 15% increased Stun Threshold
GameWarpRuneUniqueFragment
Legacy of Wulfsbane
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Intimidate Enemies on Block for 8 seconds
Shields: +25 to Strength
GameWarpRuneUniqueFragment
Legacy of Chernobog's Pillar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Gain 1% of damage as Fire damage per 2% Chance to Block
Shields: +30% to Chaos Resistance
GameWarpRuneUniqueFragment
Legacy of Alkem Eira
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: 30% of damage Blocked is Recouped as Mana
Shields: 20% of damage Blocked is Recouped as Mana
GameWarpRuneUniqueFragment
Legacy of Oaksworn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: 50% increased Life Regeneration rate
Shields: 50 Life Regeneration per second
GameWarpRuneUniqueFragment
Legacy of Dunkelhalt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bucklers: 50% increased Parry Damage
GameWarpRuneUniqueFragment
Legacy of Rondel de Ezo
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bucklers: Curse Enemies with Enfeeble on Block
Bucklers: 100% increased Block chance against Projectiles
GameWarpRuneUniqueFragment
Legacy of Brynhand's Mark
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Causes Double Stun Buildup
One Hand Maces: Adds 14 to 20 Physical Damage
GameWarpRuneUniqueFragment
Legacy of Trenchtimbre
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Increases and Reductions to Minion Attack Speed also affect you
One Hand Maces: +1 to Level of all Minion Skills
GameWarpRuneUniqueFragment
Legacy of Mjölner
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: +200 Intelligence Requirement, +3 to Level of all Lightning Skills
One Hand Maces: +1 to Level of all Lightning Skills
GameWarpRuneUniqueFragment
Legacy of Twisted Empyrean
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Two Hand Maces: 15% of Damage is taken from Mana before Life
GameWarpRuneUniqueFragment
Legacy of Hoghunt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: 25% increased Attack Damage against Maimed Enemies
GameWarpRuneUniqueFragment
Legacy of Hrimnor's Hymn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: 25% chance for Slam Skills you use yourself to cause an additional Aftershock
Two Hand Maces: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
GameWarpRuneUniqueFragment
Legacy of Brain Rattler
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: All damage with this Weapon causes Electrocution buildup
GameWarpRuneUniqueFragment
Legacy of Lifesprig
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: +2 to Level of all Spell Skills
Wands: Leeches 1% of maximum Life when you Cast a Spell
GameWarpRuneUniqueFragment
Legacy of Duality
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Quarterstaves: Gain Finality for 0.2 seconds per Combo expended when using Skills
GameWarpRuneUniqueFragment
Legacy of The Sentry
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Adds 23 to 34 Fire damage to Attacks, 100% increased Flammability Magnitude
GameWarpRuneUniqueFragment
Legacy of Adonia's Ego
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: +1 to Maximum Power Charges
Wands: +65 to maximum Mana
GameWarpRuneUniqueFragment
Legacy of Cursecarver
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: +3 to Level of all Curse Skills
Wands: 35% increased Mana Regeneration Rate
GameWarpRuneUniqueFragment
Legacy of Dusk Vigil
Limited to: 1 Aldur's Legacy
Requires: Level 65
Staves: Gain 30% of Physical Damage as Extra Fire Damage
Staves: Triggered Spells deal 20% increased Spell Damage
GameWarpRuneUniqueFragment
Legacy of The Blood Thorn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Adds 4 to 8 Physical Damage, Causes Bleeding on Hit
Quarterstaves: 10% increased Magnitude of Bleeding you inflict
GameWarpRuneUniqueFragment
Legacy of Quill Rain
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bows: 50% increased Attack Speed, 20% less Attack Damage
Bows: 70% increased Arrow Speed
GameWarpRuneUniqueFragment
Legacy of Ironbound
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Bows: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
GameWarpRuneUniqueFragment
Legacy of Amor Mandragora
Limited to: 1 Aldur's Legacy
Requires: Level 65
Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent
Talismans: Enemies in your Presence are Hindered
GameWarpRuneUniqueFragment
Legacy of Spiteful Floret
Limited to: 1 Aldur's Legacy
Requires: Level 65
Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as Life
Talismans: Attacks have 20% chance to cause Bleeding
GameWarpRuneUniqueFragment
Legacy of Svalinn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Chance to Block Damage is Lucky, You take 20% of damage from Blocked Hits
Shields: +50 to maximum Runic Ward
GameWarpRuneUniqueFragment
Legacy of Keeper of the Arc
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Alternating every 5 seconds:
Take 20% less Damage from Hits
Take 20% less Damage over time
Helmets: 25% increased Mana Regeneration Rate
GameWarpRuneUniqueFragment
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
One Hand Maces: 15% increased Attack Speed
GameWarpRuneUniqueFragment
Legacy of A Worthy Foe
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Off-hand Hits inflict Runefather's Challenge
Shields: +45% to Cold Resistance
GameWarpRuneUniqueFragment
Legacy of Serle's Grit
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Maximum Quality is 40%
One Hand Maces: Skills which Empower an Attack have 20% chance to not count that Attack
GameWarpRuneUniqueFragment
Legacy of Runeseeker's Call
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: 75% increased effect of Socketed Runes
Wands: +100 to maximum Mana
GameWarpRuneUniqueFragment
Legacy of Facebreaker
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: 1% increased Damage per 15 Strength
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