Annihilation
Level: (1—40)
Cast Time: Instant
Critical Hit Chance: 9.00%
annihilation
Impact radius is 1.7 metres
100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags
is area damage [1]
triggered by hayhoxis binding % [100]
Level Effect /40
| Level | Requires Level | Base Damage | Deals 25 to 37 Physical Damage |
|---|---|---|---|
| 1 | 0 | 100%, 100%, 100% | 25, 37 |
| 2 | 3 | 100%, 100%, 100% | 34, 50 |
| 3 | 6 | 100%, 100%, 100% | 46, 69 |
| 4 | 10 | 100%, 100%, 100% | 60, 90 |
| 5 | 14 | 100%, 100%, 100% | 76, 114 |
| 6 | 18 | 100%, 100%, 100% | 94, 141 |
| 7 | 22 | 100%, 100%, 100% | 115, 172 |
| 8 | 26 | 100%, 100%, 100% | 138, 207 |
| 9 | 31 | 100%, 100%, 100% | 165, 247 |
| 10 | 36 | 100%, 100%, 100% | 195, 292 |
| 11 | 41 | 100%, 100%, 100% | 229, 343 |
| 12 | 46 | 100%, 100%, 100% | 268, 401 |
| 13 | 52 | 100%, 100%, 100% | 312, 468 |
| 14 | 58 | 100%, 100%, 100% | 362, 543 |
| 15 | 64 | 100%, 100%, 100% | 419, 628 |
| 16 | 66 | 100%, 100%, 100% | 484, 726 |
| 17 | 72 | 100%, 100%, 100% | 558, 837 |
| 18 | 78 | 100%, 100%, 100% | 643, 964 |
| 19 | 84 | 100%, 100%, 100% | 739, 1109 |
| 20 | 90 | 100%, 100%, 100% | 850, 1275 |
| 21 | 100%, 100%, 100% | 977, 1465 | |
| 22 | 100%, 100%, 100% | 1122, 1683 | |
| 23 | 100%, 100%, 100% | 1288, 1933 | |
| 24 | 100%, 100%, 100% | 1480, 2220 | |
| 25 | 100%, 100%, 100% | 1700, 2550 | |
| 26 | 100%, 100%, 100% | 1953, 2930 | |
| 27 | 100%, 100%, 100% | 2245, 3368 | |
| 28 | 100%, 100%, 100% | 2582, 3873 | |
| 29 | 100%, 100%, 100% | 2972, 4458 | |
| 30 | 100%, 100%, 100% | 3423, 5134 | |
| 31 | 100%, 100%, 100% | 3945, 5918 | |
| 32 | 100%, 100%, 100% | 4551, 6827 | |
| 33 | 100%, 100%, 100% | 5256, 7884 | |
| 34 | 100%, 100%, 100% | 6075, 9112 | |
| 35 | 100%, 100%, 100% | 7029, 10544 | |
| 36 | 100%, 100%, 100% | 8143, 12214 | |
| 37 | 100%, 100%, 100% | 9444, 14166 | |
| 38 | 100%, 100%, 100% | 10966, 16448 | |
| 39 | 100%, 100%, 100% | 12749, 19123 | |
| 40 | 100%, 100%, 100% | 14841, 22261 |
Attribute /4
Annihilation
| Name | Show Full Descriptions |
|---|---|
| BaseType | Annihilation |
| TargetTypes | Ground |
| Type | Spell, Area, Instant, Triggerable, Triggered, SkillGrantedBySupport, InbuiltTrigger, Damage, Physical, Chaos, Fire, Lightning, Cold |
| ActiveSkillsCode | annihilation |
Supported By /125
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Chaos Mastery
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.