Notable Passive /1122
+1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
10% reduced maximum Mana
1% increased Damage per 15 Strength
2% increased Damage per 5 of your lowest Attribute
10% chance to Daze on Hit
30% increased Defences while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
5% increased Attack Speed with Daggers
15% increased Critical Hit Chance with Daggers
Critical Hits with Daggers have a 25% chance to Poison the Enemy
25% increased Trap Damage
25% increased Trap Damage
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
+24% Surpassing chance to fire an additional Arrow
75% increased Melee Damage with Spears while Surrounded
40% increased Projectile Damage with Spears while there are no Enemies within 3m
25% increased Damage with Spears
25% increased Accuracy Rating with Spears
25% increased Damage with Spears
10% increased Attack Speed with Spears
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
25% increased Damage with Swords
25% increased Damage with Swords
25% increased Damage with Swords
1% increased Damage per 1% Chance to Block
12% increased Block chance
10 Life gained when you Block
+2% to maximum Block chance
12% increased Block chance
5 Mana gained when you Block
100% chance to Daze Enemies whose Hits you Block with a raised Shield
Apply Debilitate to Enemies 3 Metres in front of you while your Shield is raised
Grenades have 15% chance to activate a second time
Bolts fired by Crossbow Attacks have 30% chance to not
expend Ammunition if you've Reloaded Recently
25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
30% chance when you Reload a Crossbow to be immediate
15% increased Bolt Speed
20% increased Damage with Crossbows
50% chance to gain Onslaught on Killing Blow with Axes
+10 to Maximum Rage while wielding an Axe
20% more Damage against Heavy Stunned Enemies with Maces
10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage
15% increased Damage with Flails
6% increased Attack Speed with Flails
25% increased Damage with Flails
25% increased Damage with Flails
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
25% increased Spell Damage while on Full Energy Shield
75% increased Energy Shield from Equipped Focus
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
25% increased Damage with One Handed Weapons
Attacks have 10% chance to Maim on Hit
25% increased Damage with One Handed Weapons
Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
12% increased Area of Effect for Attacks
+10 to Strength
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
150% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
30% increased Armour
5% of Physical Damage prevented Recouped as Life
80% increased Armour from Equipped Body Armour
Defend with 150% of Armour against Hits from Enemies that are further than 6m away
30% reduced Effect of Chill on you
30% increased Freeze Threshold
+30% of Armour also applies to Cold Damage
+30% of Armour also applies to Lightning Damage
30% reduced effect of Shock on you
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
100% increased Evasion Rating if you have been Hit Recently
30% reduced Evasion Rating if you haven't been Hit Recently
30% reduced Evasion Rating if you have been Hit Recently
100% increased Evasion Rating if you haven't been Hit Recently
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
5% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
30% increased Evasion Rating
100% increased Evasion Rating from Equipped Body Armour
60% increased Evasion Rating if you have Hit an Enemy Recently
5% reduced Movement Speed Penalty from using Skills while moving
25% increased Evasion Rating
40% increased Evasion Rating if you've Dodge Rolled Recently
3% reduced Movement Speed Penalty from using Skills while moving
30% increased maximum Energy Shield
4% increased maximum Mana
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
40% increased maximum Energy Shield
10% reduced maximum Mana
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
120% increased Armour and Evasion Rating when on Low Life
50% increased Evasion Rating if you have been Hit Recently
50% increased Armour if you haven't been Hit Recently
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
20% increased Armour and Evasion Rating
20% increased Stun Threshold
Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
+1 to Maximum Energy Shield per 12 Item Evasion Rating on Equipped Body Armour
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
30% increased Evasion Rating while you have Energy Shield
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
24% increased Evasion Rating
24% increased maximum Energy Shield
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
Increases and Reductions to Armour also apply to Energy Shield
Recharge Rate at 40% of their value
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
+3 to Armour per 1 Item Energy Shield on Equipped Boots
10% reduced Slowing Potency of Debuffs on You
20% reduced Slowing Potency of Debuffs on You
6% reduced Movement Speed Penalty from using Skills while moving
25% reduced Freeze Duration on you
60% increased Freeze Threshold
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
20% increased Mana Regeneration Rate
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You
Recover 20 Life when you Block
+2% to maximum Block chance
80% less Knockback Distance for Blocked Hits
25% increased Chance to Block if you've Blocked with a raised Shield Recently
50% increased Defences from Equipped Shield
12% increased Block chance
Your Heavy Stun buildup empties 50% faster
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
2% increased Attack Damage per 75 Item Armour and Evasion Rating on Equipped Shield
50% increased Defences from Equipped Shield
12% increased Block chance
40% increased Block Recovery
12% increased Attack Speed if you've successfully Parried Recently
6% increased Movement Speed if you've successfully Parried Recently
12% increased Block chance
20% increased Parried Debuff Duration
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
20% increased Parry Hit Area of Effect
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
3% increased maximum Life
10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
Gain 5% of Damage as Extra Fire Damage
5% of Physical Damage taken as Fire Damage
Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%
Ignites you cause are reflected back to you
40% reduced Magnitude of Ignite on you
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
Enemies you Electrocute have 20% increased Damage taken
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies
Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 0.5% of maximum Life per second
Regenerate 1.5% of maximum Life per second while on Low Life
40% increased Life Recovery from Flasks used when on Low Life
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
Regenerate 0.5% of maximum Life per second
40% increased Life Regeneration Rate while stationary
40% increased Flask Life Recovery rate
Regenerate 0.75% of maximum Life per second
15% increased Life Recovery rate
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
20% increased amount of Life Leeched
40% increased Armour and Evasion Rating while Leeching
Leech Life 25% faster
20% increased amount of Life Leeched
3% reduced maximum Life
30% increased amount of Life Leeched
40% increased Physical Damage
Leech Life 20% slower
35% increased amount of Life Leeched
8% of Damage taken Recouped as Life
Regenerate 0.5% of maximum Life per second if you have been Hit Recently
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Regenerate 1% of maximum Life per second
Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
Enemies in your Presence have 75% reduced Life Regeneration rate
Recover 2% of maximum Life on Kill
Recover 3% of maximum Life on Kill
Gain 20 Life per enemy killed
2% chance to Recover all Life when you Kill an Enemy
Life Flasks gain 0.15 charges per Second
20% increased Life Recovery from Flasks
Life Flasks gain 0.1 charges per Second
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
Life Flasks gain 0.1 charges per Second
+10 to Strength
30% increased Life Regeneration rate during Effect of any Life Flask
20% increased Life Recovery from Flasks
Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect
50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
20% increased Flask Effect Duration
20% chance for Flasks you use to not consume Charges
10% chance for Flasks you use to not consume Charges
20% increased Life and Mana Recovery from Flasks
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
36% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Druid: 10% increased Critical Hit Chance while Shapeshifted
Druid: 8% increased Skill Speed while Shapeshifted
50% increased Critical Hit Chance against Enemies that are on Full Life
35% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
10% increased Critical Hit Chance
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
10% reduced maximum Mana
+10 to Strength
30% increased Critical Hit Chance
45% increased Critical Damage Bonus
10% increased Mana Cost of Skills
+10 to Strength
40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
16% increased Attack Speed during any Flask Effect
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
Allies in your Presence have 6% increased Attack Speed
6% increased Attack Speed
10% increased Attack Speed
15% chance to Blind Enemies on Hit with Attacks
8% increased Attack Speed
15% increased Cost Efficiency
5% increased Skill Speed
15% increased Mana Regeneration Rate
Blind Enemies when they Stun you
20% increased Blind Effect
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
6% increased Attack Speed
30% increased Evasion Rating if you have Hit an Enemy Recently
10% reduced Cast Speed when on Full Life
20% increased Cast Speed when on Low Life
15% reduced Spell Damage
6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
16% increased Cast Speed
15% increased Mana Cost of Skills
15% increased Evasion Rating
8% increased Cast Speed
6% increased Cast Speed
16% increased Cast Speed if you've dealt a Critical Hit Recently
5% increased Cast Speed
15% increased Mana Regeneration Rate
5% increased Cast Speed
10% increased Cast Speed when on Full Life
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
40% increased Stun Buildup against enemies within 2 metres
20% increased Melee Damage against Heavy Stunned enemies
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
Inherent loss of Rage is 25% slower
+4 to Maximum Rage
Inherent loss of Rage is 20% slower
Every Rage also grants 1% increased Armour
Gain 5 Rage when Hit by an Enemy
4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed
Every Rage also grants 2% increased Spell Damage
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
30% increased Pin Buildup
Bleeding you inflict on Pinned Enemies is Aggravated
Mastery: Breach
Enemies you apply Incision to take 2% increased Physical Damage per Incision
20% increased Ignite Magnitude
20% increased Ignite Duration on Enemies
Ignites you inflict deal Damage 15% faster
40% increased Freeze Buildup
20% increased Freeze Duration on Enemies
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
20% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
15% increased Magnitude of Chill you inflict
25% increased Freeze Buildup
25% reduced Freeze Duration on you
25% increased Freeze Threshold
8% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40%
60% chance for Lightning Skills to Chain an additional time
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
40% increased chance to Shock
5% increased Attack and Cast Speed with Lightning Skills
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage
+20 to maximum Mana
50% increased Shock Duration
15% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
10% increased Skill Effect Duration
40% increased Poison Duration
60% increased Effect of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
40% increased Duration of Poisons you inflict against Slowed Enemies
10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 to Maximum Frenzy Charges
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
+1 to Maximum Endurance Charges
Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
10% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
Recover 5% of maximum Mana when you consume a Power Charge
25% chance when you gain a Power Charge to gain an additional Power Charge
25% chance when you gain an Endurance Charge to gain an additional Endurance Charge
40% increased Damage with Warcries
Warcry Skills have 25% increased Area of Effect
25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently
25% increased Warcry Speed
Warcry Skills have 25% increased Area of Effect
25% increased Warcry Speed
25% increased Warcry Cooldown Recovery Rate
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
Recover 2% of maximum Life and Mana when you use a Warcry
24% increased Warcry Speed
18% increased Warcry Cooldown Recovery Rate
Warcries have a minimum of 10 Power
Empowered Attacks deal 20% increased Damage
Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
25% increased Warcry Speed
20% increased Damage for each different Warcry you've used Recently
40% faster Curse Activation
Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
20% increased Area of Effect of Curses
10% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
30% increased Curse Duration
Targets Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
20% increased duration of Ailments you inflict against Cursed Enemies
25% increased Damage while you have a Totem
Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
20% increased Totem Damage
6% increased Attack and Cast Speed if you've summoned a Totem Recently
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Melee Attack Skills have +1 to maximum number of Summoned Totems
20% increased Totem Placement range
Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
30% increased Totem Life
30% increased Totem Duration
25% increased Totem Placement speed
50% increased Totem Placement range
30% increased Totem Placement speed
8% increased Attack and Cast Speed if you've summoned a Totem Recently
12% increased Attack and Cast Speed if you've summoned a Totem Recently
Regenerate 1% of maximum Life per second while you have a Totem
Totems Regenerate 3% of maximum Life per second
Minions deal 15% increased Damage
Minions have 20% increased Critical Hit Chance
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
Minions have 25% increased maximum Life
Minions have 25% increased Evasion Rating
3% increased Movement Speed
Minions have 20% increased Movement Speed
Minions have 8% increased Attack and Cast Speed
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Spells Gain 5% of Damage as extra Chaos Damage
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
3% increased Movement Speed
15% increased Attack Damage
Minions have 10% increased Movement Speed
Minions Revive 15% faster
Recover 2% of maximum Life when one of your Minions is Revived
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
Minions have 20% additional Physical Damage Reduction
Minions have +23% to Chaos Resistance
Attacks Gain 5% of Damage as extra Chaos Damage
4% of Maximum Life Converted to Energy Shield
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
6% of Damage taken Recouped as Life
Minions Recoup 15% of Damage taken as Life
20% increased Minion Duration
Temporary Minion Skills have +2 to Limit of Minions summoned
Skills Supported by Unleash have 25% increased Seal gain frequency
25% increased Damage with Hits against Hindered Enemies
15% chance to Hinder Enemies on Hit with Spells
20% increased Spell Damage
15% increased Skill Effect Duration
30% increased Spell Damage
5% reduced Cast Speed
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
Minions deal 30% increased Damage if you've Hit Recently
40% increased Spell Damage if one of your Minions has died Recently
+30 to Accuracy Rating
8% increased Melee Attack Speed
20% increased Attack Damage
12% increased Immobilisation buildup
16% increased Accuracy Rating with One Handed Melee Weapons
16% increased Accuracy Rating with Two Handed Melee Weapons
+2 to Melee Strike Range
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
25% increased Melee Damage
+2 to Melee Strike Range
30% increased Melee Damage when on Full Life
16% increased Attack Speed if you haven't Attacked Recently
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
Ancestrally Boosted Attacks deal 30% increased Damage
On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted
25% increased Attack Damage
Attacks have 25% chance to Maim on Hit
16% increased Attack Damage
16% increased Skill Effect Duration
Buffs on you expire 10% slower
24% increased Attack Damage
10% chance to Blind Enemies on Hit with Attacks
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while on Low Life
25% increased Attack Damage while Surrounded
40% increased Attack Damage while on Full Life
60% increased Attack Damage while on Low Life
Allies in your Presence have +100 to Accuracy Rating
35% increased Attack Damage while you have an Ally in your Presence
10% increased Attack Damage
30% increased Accuracy Rating while moving
25% increased Attack Damage
5% chance to Daze on Hit
6% increased Attack Speed during any Flask Effect
25% increased Damage during any Flask Effect
Mastery: Ultimatum
+4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
3% increased Movement Speed
15% increased Projectile Speed
15% increased Projectile Damage
15% increased Accuracy Rating
20% increased Projectile Damage
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
Projectiles have 15% chance to Chain an additional time from terrain
Projectiles have 75% chance for an additional Projectile when Forking
15% increased Projectile Speed
12% increased Area of Effect for Attacks
10% reduced Projectile Speed
20% increased Projectile Damage
50% chance for Projectiles to Pierce Enemies within 3m distance of you
30% chance to Pierce an Enemy
Projectiles have 10% chance to Chain an additional time from terrain
10% increased Ignite Duration on Enemies
25% increased Damage with Hits against Ignited Enemies
25% increased Fire Damage
15% increased Ignite Duration on Enemies
30% increased Damage with Hits against Ignited Enemies
40% increased Flammability Magnitude
20% increased Freeze Buildup
20% increased chance to Shock
Witch: 20% increased Critical Hit Chance for Spells
Witch: 20% increased Physical Damage
Mastery: Bestiary
30% increased Elemental Damage if you've Ignited an Enemy Recently
35% increased Damage with Hits against Burning Enemies
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
60% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
80% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
16% increased Fire Damage
30% increased Flammability Magnitude
16% increased Attack Damage
Every Rage also grants 1% increased Fire Damage
4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%
Ignites you inflict deal Damage 18% faster
100% increased Flammability Magnitude
8% reduced Skill Effect Duration
25% increased Cold Damage
15% increased Chill Duration on Enemies
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
Witch: Minions have 4% increased Attack and Cast Speed
8% increased Cast Speed with Cold Skills
16% increased Skill Effect Duration
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
30% increased Elemental Damage if you've Chilled an Enemy Recently
Gain 5% of Damage as Extra Cold Damage
20% increased Freeze Buildup
20% reduced Freeze Duration on Enemies
Enemies Frozen by you take 20% increased Cold Damage
20% increased Freeze Buildup
Enemies Frozen by you have -8% to Cold Resistance
25% increased Lightning Damage
15% increased Shock Duration
30% increased Damage with Hits against Shocked Enemies
25% increased Shock Duration
25% increased Magnitude of Shock you inflict
Gain 4% of Damage as Extra Cold Damage
Gain 4% of Damage as Extra Lightning Damage
+10 to Dexterity
20% increased Elemental Infusion duration
Remnants can be collected from 30% further away
Witch: 20% increased Chaos Damage
Witch: 18% increased Skill Effect Duration
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies
Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
25% chance on Consuming a Shock on an Enemy to reapply it
14% increased Lightning Damage
8% increased Attack and Cast Speed with Lightning Skills
Gain 5% of Damage as Extra Lightning Damage
30% increased chance to Shock
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Gain Elemental Archon after spending 100% of your Maximum Mana
Gain 11% of Damage as Extra Chaos Damage
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
23% reduced Light Radius
53% increased Chaos Damage
Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance
23% increased Chaos Damage
15% increased Skill Effect Duration
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
30% increased Stun Buildup
10% chance to Daze on Hit
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
20% increased Critical Damage Bonus
20% increased Knockback Distance
20% increased Physical Damage
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
10% of Physical Damage taken Recouped as Life
20% increased Physical Damage
Debuffs you inflict have 5% increased Slow Magnitude
25% increased Physical Damage
Enemies you inflict Bleeding on cannot Regenerate Life
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
20% increased Damage for each type of Elemental Ailment on Enemy
40% increased Elemental Damage if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
20% increased Damage for each type of Elemental Ailment on Enemy
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
+30 to maximum Mana
14% increased Mana Regeneration Rate
+20 to maximum Mana
20% increased Mana Regeneration Rate
8% of Damage is taken from Mana before Life
18% increased Mana Regeneration Rate
25% increased Mana Cost Efficiency while on Low Mana
3% increased Spell Damage per 100 maximum Mana
8% increased maximum Mana
10% increased Mana Cost of Skills
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
35% increased Mana Regeneration Rate while stationary
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
12% increased Cast Speed while on Full Mana
15% increased Mana Recovery rate
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
25% increased Mana Regeneration Rate
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
5% reduced Movement Speed Penalty from using Skills while moving
12% increased Area of Effect while you have Arcane Surge
30% increased Spell Damage while you have Arcane Surge
15% increased Mana Regeneration Rate
Recover 2% of maximum Mana on Kill
15% increased Mana Regeneration Rate
20% increased Mana Cost Efficiency
15% increased Cost Efficiency of Attacks
18% of Skill Mana Costs Converted to Life Costs
30% increased amount of Mana Leeched
Unaffected by Chill while Leeching Mana
Recover 2% of maximum Mana on Kill
25% increased amount of Mana Leeched
50% increased amount of Mana Leeched
25% increased chance to inflict Ailments against Rare or Unique Enemies
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
25% increased Mana Recovery from Flasks
10% increased Mana Recovery Rate during Effect of any Mana Flask
30% increased Mana Recovery from Flasks
8% increased Attack and Cast Speed during Effect of any Mana Flask
Mana Flasks gain 0.1 charges per Second
10% reduced Flask Charges used from Mana Flasks
Remove a Curse when you use a Mana Flask
Recover 2% of maximum Life when you use a Mana Flask
Mana Flasks gain 0.1 charges per Second
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
+30 to Accuracy Rating
10% increased Accuracy Rating
Huntress: 30% increased Parry Damage
Huntress: 30% increased Evasion Rating while Parrying
4% increased Attack Speed
1% increased Attack Speed per 400 Accuracy Rating, up to 20%
30% increased Critical Hit Chance for Attacks
30% increased penalty to Accuracy Rating at range
30% reduced penalty to Accuracy Rating at range
5% increased Attack Speed
30% increased Accuracy Rating against Rare or Unique Enemies
8% increased Projectile Speed
6% increased Attack Speed
12% increased Accuracy Rating
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
20% increased Elemental Damage with Attacks
15% increased Accuracy Rating
+10 to Dexterity
40% increased Cold Damage while affected by Herald of Ice
40% increased Fire Damage while affected by Herald of Ash
40% increased Lightning Damage while affected by Herald of Thunder
30% reduced Damage
+8% to Critical Hit Chance of Herald Skills
Herald Skills have 25% increased Area of Effect
Herald Skills deal 30% increased Damage
40% increased Chaos Damage while affected by Herald of Plague
40% increased Physical Damage while affected by Herald of Blood
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
Aura Skills have 12% increased Magnitudes
Druid: 10% increased Critical Damage Bonus
Druid: 10% increased Damage
Druid: 10% increased Area Damage
30% increased Presence Area of Effect
4% increased Spirit
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
Aura Skills have 14% increased Magnitudes
Your Aura Buffs do not affect Allies
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
25% chance for Trigger skills to refund half of Energy Spent
10% increased Mana Cost Efficiency
Triggered Spells deal 40% increased Spell Damage
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
Invocated Spells have 40% chance to consume half as much Energy
20% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
25% increased Skill Effect Duration
25% increased Skill Effect Duration
16% reduced Skill Effect Duration
16% increased Skill Effect Duration
16% increased Stun Threshold
Gain 1 Rage on Melee Hit
Every 10 Rage also grants 12% increased Physical Damage
When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds
30% increased Attack Damage if you have Shapeshifted to an Animal form Recently
40% increased Stun buildup if you have Shapeshifted to an Animal form Recently
40% increased chance to inflict Elemental Ailments if you have Shapeshifted to an Animal form Recently
30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
50% increased Damage against Immobilised Enemies while Shapeshifted
25% increased Stun buildup while Shapeshifted
15% increased amount of Life Leeched while Shapeshifted
15% increased Life Regeneration rate while Shapeshifted
Gain 8% of Damage as Extra Cold Damage while Shapeshifted
Gain Arcane Surge when you Shapeshift to Human form after
being Shapeshifted for at least 8 seconds
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
25% increased Life Regeneration rate
25% of Spell Mana Cost Converted to Life Cost
15% increased Life Cost of Skills
40% increased Spell Damage with Spells that cost Life
40% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
10% of Damage is taken from Mana before Life
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while your Companion is in your Presence
Leeching Life from your Hits causes your Companion to also Leech the same amount of Life
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Debuffs you inflict have 10% increased Slow Magnitude
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
20% reduced Slowing Potency of Debuffs on You
Buffs on you expire 10% slower
20% increased Elemental Damage with Attacks
5% of Physical Damage from Hits taken as Damage of a Random Element
40% increased Elemental Damage with Attack Skills during any Flask Effect
50% increased Flammability Magnitude
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
25% increased Blind duration
25% increased Damage with Hits against Blinded Enemies
Enemies Blinded by you have 50% reduced Critical Hit Chance
30% increased Critical Hit Chance against Blinded Enemies
3% increased Movement Speed
10% increased Skill Speed
4% increased Movement Speed if you've Killed Recently
8% increased Attack Speed if you've killed Recently
15% increased Area of Effect if you've Killed Recently
8% increased Area of Effect for Attacks
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
15% increased Attack Area Damage
12% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
15% increased Area of Effect for Attacks
25% increased Armour Break Duration
25% increased Attack Area Damage
Break 25% increased Armour
12% increased Area of Effect for Attacks
Skills which create Fissures have a 20% chance to create an additional Fissure
Detonator skills have 40% increased Area of Effect
Detonator skills have 80% reduced damage
20% reduced Accuracy Rating
18% increased Area of Effect for Attacks
18% increased Area of Effect for Attacks
15% increased Attack Area Damage
10% increased Area of Effect for Attacks
5% chance to Daze on Hit
10% increased Skill Effect Duration
10% increased Area of Effect for Attacks
Combo count loss occurs 20% slower
10% reduced Spell Area Damage
Spell Skills have 25% increased Area of Effect
Area Skills have 20% chance to Knock Enemies Back on Hit
20% increased Spell Area Damage
Final Repeat of Spells has 30% increased Area of Effect
Spell Skills have 15% increased Area of Effect
35% increased Spell Area Damage
Spell Skills have 10% reduced Area of Effect
15% increased Spell Damage
10% reduced Projectile Speed for Spell Skills
20% increased Spell Damage
15% increased Projectile Speed for Spell Skills
10% increased Area Damage
12% increased Area of Effect if you have Stunned an Enemy Recently
10% increased Area of Effect
12% increased Immobilisation buildup
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
Recover 1% of maximum Mana on Kill
Recover 1% of maximum Life on Kill
25% increased Culling Strike Threshold
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
10% chance to Daze on Hit
25% increased Daze Duration
10% chance to Daze on Hit
30% increased Damage against Dazed Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
10% chance to Daze on Hit
25% increased Critical Hit Chance against Dazed Enemies
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
Regenerate 2.5% of maximum Life per second while Surrounded
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
50% increased Surrounded Area of Effect
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded
30% reduced Accuracy Rating while Surrounded
100% increased Attack Damage while Surrounded
Banner Buffs linger on you for 2 seconds after you leave the Area
Banner Skills have 30% increased Area of Effect
Banner Skills have 30% increased Duration
When a Banner expires, recover 15% of the Glory required for that Banner
20% increased Damage
Minions deal 20% increased Damage
Minions have 25% increased maximum Life
10% increased Block chance
Slam Skills you use yourself have 30% increased Aftershock Area of Effect
3% increased maximum Life
8% increased Area of Effect for Attacks
5% chance for Slam Skills you use yourself to cause an additional Aftershock
Enemies you Mark have 10% reduced Accuracy Rating
Enemies you Mark take 10% increased Damage
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
Offerings have 30% increased Maximum Life
Recover 3% of maximum Life when you create an Offering
15% chance to not destroy Corpses when Consuming Corpses
50% increased Minion Damage while you have at least two different active Offerings
Offerings cannot be damaged if they have been created Recently
33% increased Damage with Hits against Enemies affected by Ailments
Huntress: +30 to Accuracy Rating
Huntress: 10% increased Accuracy Rating
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Huntress: 30% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
15% increased Projectile Damage
Projectiles have 10% chance to Chain an additional time from terrain
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
25% chance to inflict Daze with Hits against Enemies further than 6m
20% increased Projectile Damage
20% increased chance to inflict Ailments with Projectiles
15% increased Projectile Speed
20% increased Physical Damage
20% increased chance to inflict Ailments
20% increased Physical Damage
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Armour
Regenerate 0.5% of maximum Life per second
+10 to Strength
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
20% increased Spell Damage
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
30% increased maximum Energy Shield
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: Gain 5% of Damage as Extra Damage of a random Element
Druid: +5 to Strength and Intelligence
15% increased Armour
+15% of Armour also applies to Elemental Damage
Druid: 15% increased Armour
Druid: +15% of Armour also applies to Elemental Damage
Druid: +5 to Strength and Intelligence
8% increased Attack and Cast Speed
4% increased Movement Speed
15% increased Mana Regeneration Rate
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance for Spells
15% increased Spell Damage if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds
12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds
30% increased Attack Damage if you've Cast a Spell Recently
10% increased Cast Speed if you've Attacked Recently
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
15% increased Duration of Ailments against Enemies with Exposure
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
20% increased chance to inflict Ailments against Enemies with Exposure
20% increased Attack Damage
Skills deal 8% increased Damage per Combo consumed, up to 40%
6% increased Attack Speed
20% Chance to build an additional Combo on Hit
Gain 5% of Damage as Extra Chaos Damage
50% reduced effect of Withered on you
Mastery: Ritual
25% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
8% of Damage is taken from Mana before Life
15% increased Attack Speed while not on Low Mana
20% increased Light Radius
Cannot be Blinded
12% chance to Blind Enemies on Hit
3% increased maximum Life
10% increased Life Recovery rate
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Every Rage also grants you 1% increased Minion Attack Speed
Every Rage also grants you 1% increased Minion Damage
35% increased Stun Buildup
35% increased Freeze Buildup
15% increased effect of Fully Broken Armour
Fully Broken Armour you inflict also increases Fire Damage Taken from Hits
Break 60% increased Armour
10% chance to Defend with 200% of Armour
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
Enemies in Jagged Ground you create take 10% increased Damage
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
8% increased Area of Effect
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
15% increased chance to inflict Ailments
Hits Break 30% increased Armour on targets with Ailments
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
20% increased chance to inflict Ailments
15% increased Duration of Damaging Ailments on Enemies
20% increased Elemental Damage
15% increased chance to inflict Ailments
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
40% increased Cooldown Recovery Rate for Grenade Skills
80% reduced Grenade Damage
Gain 4% of Damage as Extra Fire Damage for
every different Grenade fired in the past 8 seconds
35% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
40% increased Attack Damage against Maimed Enemies
Enemies are Maimed for 4 seconds after becoming Unpinned
40% increased Charm Effect Duration
40% increased Charm Charges gained
20% chance for Charms you use to not consume Charges
Recover 5% of maximum Mana when a Charm is used
30% increased Damage while you have an active Charm
6% increased Movement Speed while you have an active Charm
Charms applied to you have 25% increased Effect
Increases and Reductions to Companion Damage also apply to you
Life Recovery from your Flasks also applies to your Companions
5% of Damage from Hits is taken from your Damageable Companion's Life before you
20% increased Defences while your Companion is in your Presence
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
Culling Strike against Beasts while your Companion is in your Presence
20% increased Culling Strike Threshold
can see monster categories [1]
Companions deal 60% increased damage against Immobilised enemies
5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%
Minions have 15% increased maximum Life
5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40%
Enemies affected by your Hazards Recently have 25% reduced Armour
Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
10% increased Damage for each Hazard triggered Recently, up to 50%
Hazards have 15% chance to rearm after they are triggered
30% increased Hazard Duration
40% increased Hazard Damage
50% increased Hazard Area of Effect
20% reduced Hazard Damage
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Recover 1% of maximum Life per Glory consumed
Skills have a 15% chance to not consume Glory
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
+8 maximum Rage for each time you've used a Skill that Requires Glory in the past 6 seconds
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
3% increased Movement Speed
Immune to Hinder
Immune to Maim
20% reduced Accuracy Rating while moving
50% increased Attack Damage while moving
5% reduced Movement Speed Penalty from using Skills while moving
5% reduced Movement Speed Penalty from using Skills while moving
Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
Enemies are Intimidated for 4 seconds when you Immobilise them
Attack Skills have +1 to maximum number of Summoned Ballista Totems
15% increased Area of Effect while you have a Totem
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
10% increased Attack Damage per Summoned Totem in your Presence
Attacks used by Ballistas have 10% increased Attack Speed
50% increased Ballista Immobilisation buildup
Archon recovery period expires 25% faster
Archon Buffs also grant 10% increased Movement Speed
Archon Buffs also grant +20% to all Elemental Resistances
20% faster start of Energy Shield Recharge while affected by an Archon Buff
40% increased Energy Shield Recharge Rate while affected by an Archon Buff
15% chance for Remnants you create to grant their effects twice
Recover 3% of Maximum Life when you collect a Remnant
Recover 3% of Maximum Mana when you collect a Remnant
10% chance to create an additional Remnant
Remnants can be collected from 50% further away
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
20% chance for Damage of Enemies Hitting you to be Unlucky
20% chance for Damage with Hits to be Lucky
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
3% increased Evasion Rating per 10 Intelligence
Gain Accuracy Rating equal to your Intelligence
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
40% reduced Poison Duration on you
Life Flasks gain 0.1 charges per Second
12% increased Movement Speed while Sprinting
Channelling Skills deal 25% increased Damage
50% increased Stun Threshold while Channelling
Channelling Skills deal 20% increased Damage
Remove a Curse after Channelling for 2 seconds
40% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed
Attacks used by Totems have 6% increased Attack Speed
20% increased Area of Effect for Skills used by Totems
Adds 1 to 37 Lightning damage to Attacks
30% increased Fire Damage
30% increased Cold Damage
30% increased Lightning Damage
30% increased Chaos Damage
30% increased Physical Damage
20% increased Physical Damage with Bows
Gain Physical Thorns damage equal to 8% of maximum Life while Shapeshifted
4% increased Movement Speed
35% increased Physical Damage
30% increased Skill Effect Duration
50% increased Damage if you've Triggered a Skill Recently
Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds
30% chance to Poison on Hit against Enemies that are not Poisoned
80% increased Effect of Poison you inflict on targets that are not Poisoned
3% increased Movement Speed
20% increased Bleeding Duration
40% chance for Attack Hits to apply Incision
5% reduced maximum Life
Minions Recoup 30% of Damage taken as Life
Minions Gain 20% of Elemental Damage as Extra Chaos Damage
Allies in your Presence Regenerate 2% of your Maximum Life per second
30% increased Life Cost of Skills
40% increased Mana Regeneration Rate while on Full Life
30% increased Armour while stationary
30% increased Life Regeneration Rate while stationary
50% increased Armour while Bleeding
50% reduced Magnitude of Bleeding on You
Gain 18% of Physical Damage as Extra Lightning Damage
30% increased Mana Regeneration Rate while Shocked
+500 to Armour while Frozen
21% increased Stun Threshold
30% increased Life Regeneration rate while Ignited
53% increased Life Cost of Skills
Gain 21% of Damage as Extra Chaos Damage
7% chance to Avoid Death from Hits
Minions have 15% reduced Cast Speed
Minions have 15% reduced Attack Speed
Minions deal 100% increased Damage with Command Skills
20% reduced Spirit Reservation Efficiency of Skills
40% increased Reservation Efficiency of Minion Skills
5% of Damage from Hits is taken from your Damageable Companion's Life before you
Companions have 20% increased maximum Life
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Temporary Minion Skills have +2 to Limit of Minions summoned
2% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+1 to Maximum Power Charges
2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+1 to Maximum Endurance Charges
2% increased Spell Damage per 10 Strength
Spells Gain 12% of Damage as extra Chaos Damage
Archon recovery period expires 30% slower
Archon Buffs also grant +50% Critical Damage Bonus
Archon Buffs also grant +30% Critical Hit Chance
60% increased Stun Threshold while Channelling
30% of Damage taken Recouped as Life while Channelling
15% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock
Shapeshift Skills have 30% increased Skill Effect Duration
40% increased Mana Regeneration Rate while Shapeshifted
Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted
30% increased Damage
Minions deal 30% increased Damage
+15 to Maximum Rage
200% faster start of inherent Rage loss
Ascendancy: Titan
Character: Warrior
25% chance for Slam Skills you use yourself to cause an additional Aftershock
Ascendancy: Titan
Character: Warrior
Every second Slam Skill you use yourself is Ancestrally Boosted
Ascendancy: Titan
Character: Warrior
Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area
Ascendancy: Titan
Character: Warrior
25% more Damage against Heavy Stunned Enemies
Ascendancy: Titan
Character: Warrior
50% increased effect of Small Passive Skills
Ascendancy: Titan
Character: Warrior
Carry a Chest which adds 20 Inventory Slots
Ascendancy: Titan
Character: Warrior
15% more Maximum Life
Ascendancy: Titan
Character: Warrior
50% more Armour from Equipped Body Armour
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Encase in Jade
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Warbringer
Character: Warrior
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Warbringer
Character: Warrior
Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Warbringer
Character: Warrior
You take 20% of damage from Blocked Hits
Maximum Block chance is 75%
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Temper Weapon
Ascendancy: Smith of Kitava
Character: Warrior
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value
Ascendancy: Smith of Kitava
Character: Warrior
Can only use a Normal Body Armour
+200 to Armour for each Connected Notable Passive Skill Allocated
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +75% to Fire Resistance
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 60% increased Glory generation
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 100% increased Thorns damage
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 20% increased Strength
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 15% increased maximum Life
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 30% increased Spirit
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 3% of maximum Life per second
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +50% of Armour also applies to Elemental Damage
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +100% of Armour also applies to Chaos Damage
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Unaffected by Damaging Ailments
base physical damage reduction rating no display [200]
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
Ascendancy: Infernalist
Character: Witch
Grants Skill: Demon Form
max demon form stacks [10]
Ascendancy: Infernalist
Character: Witch
Demonflame has no maximum
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Ascendancy: Infernalist
Character: Witch
Grants Skill: Summon Infernal Hound
number of infernal familiars allowed [1]
Ascendancy: Infernalist
Character: Witch
Gain Elemental Archon when you cast a Spell while on High Infernal Flame
Elemental Archon does not expire while on High Infernal Flame
Lose Elemental Archon on reaching maximum Infernal Flame
Ascendancy: Blood Mage
Character: Witch
1% increased Critical Damage Bonus per 50 current Life
Ascendancy: Blood Mage
Character: Witch
Base Critical Hit Chance for Spells is 15%
Ascendancy: Blood Mage
Character: Witch
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Targets Cursed by you have 100% reduced Life Regeneration Rate
Targets Cursed by you have at least 15% of Life Reserved
Ascendancy: Blood Mage
Character: Witch
10% of Spell Damage Leeched as Life
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of the Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Ascendancy: Lich
Character: Witch
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 5% of maximum Mana per Second
Ascendancy: Lich
Character: Witch
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Lich
Character: Witch
Your Life cannot change while you have Energy Shield
Ascendancy: Lich
Character: Witch
Spells consume a Power Charge if able to deal 40% more Damage
Ascendancy: Lich
Character: Witch
Spells deal 30% more Damage when Sacrificing Energy Shield
Sacrifice 5% of maximum Energy Shield when you Cast a Spell
Ascendancy: Lich
Character: Witch
Curses you inflict have infinite Duration
You can apply an additional Curse
Ascendancy: Stormweaver
Character: Sorceress
You have Arcane Surge
Ascendancy: Stormweaver
Character: Sorceress
20% of Damage is taken from Mana before Life
20% increased Effect of Arcane Surge on you per ten percent missing Mana
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Stormweaver
Character: Sorceress
+2 to Limit for Elemental Skills
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
25% less Magnitude of Shock you inflict
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Stormweaver
Character: Sorceress
Remnants can be collected from 50% further away
Remnants you create reappear once, 3 seconds after being collected
Ascendancy: Stormweaver
Character: Sorceress
When collecting an Elemental Infusion, gain another different Elemental Infusion
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Temporal Rift
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Freeze
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Inevitable Agony
Ascendancy: Chronomancer
Character: Sorceress
Recoup Effects instead occur over 4 seconds
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Snap
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Character: Sorceress
60% of your current Energy Shield is added to your Armour for
determining your Physical Damage Reduction from Armour
Character: Sorceress
100% of Elemental Damage is taken from Mana before Life
Character: Sorceress
You can equip a Focus while wielding a Staff
50% reduced bonuses gained from Equipped Focus
Character: Sorceress
Non-Unique Time-Lost Jewels have 40% increased radius
Character: Sorceress
[DNT] Fire Djinn will use Flame Slice on Enemies you target with Damaging Skills
Character: Sorceress
Grants Skill: Navira's Well
Character: Sorceress
Grants Skill: Ruzhan's Trap
Character: Sorceress
Grants Skill: Ruzhan's Fury
Ascendancy: Tactician
Character: Mercenary
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Tactician
Character: Mercenary
Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
Ascendancy: Tactician
Character: Mercenary
40% more Immobilisation buildup
Ascendancy: Tactician
Character: Mercenary
Projectile Damage builds Pin
Pinned enemies cannot perform actions
Ascendancy: Tactician
Character: Mercenary
Gain Deflection Rating equal to 20% of Armour
Ascendancy: Tactician
Character: Mercenary
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Ascendancy: Tactician
Character: Mercenary
+1 to maximum number of Summoned Totems
Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
is focused totem [1]
Ascendancy: Tactician
Character: Mercenary
Grants Skill: Supporting Fire
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 40% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary
Grants Skill: Sorcery Ward
35% less Armour and Evasion Rating
Ascendancy: Witchhunter
Character: Mercenary
Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Witchhunter
Character: Mercenary
100 Passive Skill Points become Weapon Set Skill Points
Character: Mercenary
+10% to Quality of all Skills
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Character: Mercenary
gain random charge every X ms from total socketed gem attribute requirements [5000]
Character: Mercenary
Inherent bonuses gained from Attributes are doubled
20% less Attributes
Character: Mercenary
Attribute Requirements of Gems can be satisified by your highest Attribute
Character: Mercenary
Skills deal 20% increased Damage per Connected Red Support Gem
Skills have 6% increased Skill Speed per Connected Green Support Gem
Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
Ascendancy: Oracle
Character: Druid
Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
Ascendancy: Oracle
Character: Druid
Ascendancy: Oracle
Character: Druid
Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
15% less maximum Life
15% less maximum Mana
Ascendancy: Oracle
Character: Druid
Ascendancy: Oracle
Character: Druid
Grants Skill: Align Fate
Ascendancy: Oracle
Character: Druid
+1 to maximum number of Summoned Totems
Totems die 6 seconds after their Life is reduced to 0
Ascendancy: Oracle
Character: Druid
Enemy Critical Hit Chance against you is Unlucky
Damage of Enemies Hitting you is Unlucky
Ascendancy: Shaman
Character: Druid
Enemies in your Presence have Exposure
Gain 10% of Damage as Extra Damage of a random Element
Ascendancy: Shaman
Character: Druid
Grants Skill: Apocalypse
Ascendancy: Shaman
Character: Druid
Every 2 Rage also grants 1% more Spell damage
Ascendancy: Shaman
Character: Druid
10% less Elemental Damage taken
Adapt to the highest Elemental Damage Type of each Hit you take
Each Adaptation grants 10% less Damage taken of that Adaptation's type
base max adaptations [3]
Ascendancy: Shaman
Character: Druid
5% of Physical Damage taken as Lightning Damage
5% of Physical Damage taken as Cold Damage
5% of Physical Damage taken as Fire Damage
Adaptations have a duration of 5 seconds
Double Adaptation Effect
Ascendancy: Shaman
Character: Druid
No Inherent loss of Rage
Regenerate 6% of your maximum Rage per second
Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
Skills have +5 to Rage cost
+7 to Maximum Rage
Ascendancy: Shaman
Character: Druid
+40 to Spirit for each of your empty Charm slots
Ascendancy: Shaman
Character: Druid
Gain the benefits of Bonded modifiers on Runes and Idols
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Invoker
Character: Monk
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Ascendancy: Invoker
Character: Monk
Grants Skill: Unbound Avatar
gain unbound ailment stacks [1]
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Ascendancy: Invoker
Character: Monk
Grants Skill: Meditate
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Meta Skills have 50% increased Reservation Efficiency
Ascendancy: Acolyte of Chayula
Character: Monk
Take no Damage from Volatility
Gain 1 Volatility on inflicting an Elemental Ailment
Ascendancy: Acolyte of Chayula
Character: Monk
Ascendancy: Acolyte of Chayula
Character: Monk
Leech recovers based on Chaos Damage as well as Physical Damage
Ascendancy: Acolyte of Chayula
Character: Monk
Chaos Resistance is doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Grants Skill: Into the Breach
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level
Ascendancy: Acolyte of Chayula
Character: Monk
Grants Skill: Void Illusion
Ascendancy: Acolyte of Chayula
Character: Monk
1% increased maximum Darkness per 1% Chaos Resistance
Ascendancy: Deadeye
Character: Ranger
Skills fire an additional Projectile
Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Ascendancy: Deadeye
Character: Ranger
Grants Skill: Mirage Deadeye
Ascendancy: Deadeye
Character: Ranger
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Ascendancy: Deadeye
Character: Ranger
Grants Skill: Called Shots
Ascendancy: Deadeye
Character: Ranger
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Ascendancy: Pathfinder
Character: Ranger
Cannot be Heavy Stunned while Sprinting
50% less Movement Speed Penalty from using Skills while moving
Ascendancy: Pathfinder
Character: Ranger
Your speed is unaffected by Slows
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Ascendancy: Pathfinder
Character: Ranger
50% of Evasion Rating also grants Elemental Damage reduction
Ascendancy: Pathfinder
Character: Ranger
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Amazon
Character: Huntress
Attacks using your Weapons have Added Physical Damage equal
to 25% of the Accuracy Rating on the Weapon
Ascendancy: Amazon
Character: Huntress
50% more damage against enemies with an Open Weakness
Ascendancy: Amazon
Character: Huntress
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Ascendancy: Amazon
Character: Huntress
When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges
Gain 1 fewer Lightning Surge from Triggering Elemental Surge
Ascendancy: Amazon
Character: Huntress
Grants Skill: Elemental Surge
When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
Ascendancy: Amazon
Character: Huntress
Life Flasks also recover Mana
Mana Flasks also recover Life
Ascendancy: Amazon
Character: Huntress
Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
Evasion Rating from Equipped Body Armour is halved
Ascendancy: Amazon
Character: Huntress
Life Leech recovers based on your Elemental damage as well as Physical damage
Ascendancy: Ritualist
Character: Huntress
25% increased bonuses gained from Equipped Rings and Amulets
Ascendancy: Ritualist
Character: Huntress
+1 Ring Slot
Ascendancy: Ritualist
Character: Huntress
+1 Charm Slot
20% more Charm Charges gained
Ascendancy: Ritualist
Character: Huntress
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
Ascendancy: Ritualist
Character: Huntress
10% increased Life Recovery rate per 5% missing Unreserved Life
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Blood Boil
15% more Damage against Enemies affected by Blood Boils
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Ritual Sacrifice
Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random Monster Modifier
A maximum of one Modifer can be granted this way
Timeless Jewel Notable /161
CategoryNameShow Full Descriptions
Ritual of Immolation
Notable
(25—35)% increased Fire DamageDamage Penetrates (2—4)% Fire Resistance
Revitalising Flames
Notable
(25—35)% increased Fire Damage
Flesh to Flames
Notable
(25—35)% increased Fire Damage10% of Physical Damage Converted to Fire Damage
Ritual of Stillness
Notable
(25—35)% increased Cold DamageDamage Penetrates (2—4)% Cold Resistance
Revitalising Frost
Notable
(25—35)% increased Cold Damage
Flesh to Frost
Notable
(25—35)% increased Cold Damage10% of Physical Damage Converted to Cold Damage
Ritual of Thunder
Notable
(25—35)% increased Lightning DamageDamage Penetrates (2—4)% Lightning Resistance
Revitalising Lightning
Notable
(25—35)% increased Lightning Damage
Flesh to Lightning
Notable
(25—35)% increased Lightning Damage10% of Physical Damage Converted to Lightning Damage
Ritual of Might
Notable
(2—4)% chance to deal Double Damage(25—35)% increased Physical Damage
Revitalising Winds
Notable
(25—35)% increased Physical Damage
Bloody Savagery
Notable
Bleeding you inflict deals Damage 10% faster(25—35)% increased Physical Damage
Ritual of Shadows
Notable
(25—35)% increased Chaos Damage25% chance to inflict Withered for 2 seconds on Hit
Revitalising Darkness
Notable
(25—35)% increased Chaos Damage
Thaumaturgical Aptitude
Notable
(25—35)% increased Spell Damage(35—50)% increased Critical Hit Chance for Spells
Hierarchy
Notable
Minions have (15—20)% increased maximum LifeMinions deal (25—35)% increased Damage
Exquisite Pain
Notable
(25—35)% increased Damage over Time(7—11)% increased Skill Effect Duration
Ritual of Flesh
Notable
(6—10)% increased maximum LifeRegenerate (0.7—1.2)% of maximum Life per second
Flesh Worship
Notable
(6—10)% increased maximum Life
Ritual of Memory
Notable
(17—23)% increased maximum Mana(15—25)% increased Mana Regeneration Rate
Automaton Studies
Notable
(30—40)% increased Armour(3—4)% additional Physical Damage Reduction
Construct Studies
Notable
(30—40)% increased Evasion Rating(5—7)% chance to Blind Enemies on Hit
Energy Flow Studies
Notable
(8—12)% increased maximum Energy Shield(10—15)% increased Energy Shield Recharge Rate
Soul Worship
Notable
(8—12)% increased maximum Energy Shield
Blood-Quenched Bulwark
Notable
(6—10) Life gained when you Block+5% to Block chance
Thaumaturgical Protection
Notable
(20—30)% increased Defences from Equipped Shield
Jungle Paths
Notable
(8—10)% chance to Avoid Elemental Ailments(8—10)% chance to Avoid being Stunned
Temple Paths
Notable
+(8—10)% to all Elemental Resistances
Commanding Presence
Notable
20% increased Area of Effect of Aura Skills(7—10)% increased Magnitudes of Non-Curse Auras from your Skills
Ancient Hex
Notable
(4—6)% increased Curse MagnitudesCurse Skills have 20% increased Skill Effect Duration
Cult of Fire
Notable
+1% to Maximum Fire Resistance+(20—30)% to Fire Resistance
Cult of Ice
Notable
+1% to Maximum Cold Resistance+(20—30)% to Cold Resistance
Cult of Lightning
Notable
+1% to Maximum Lightning Resistance+(20—30)% to Lightning Resistance
Cult of Chaos
Notable
+1% to Maximum Chaos Resistance+(13—19)% to Chaos Resistance
Might of the Vaal
Notable
Random 3—4 offense
Legacy of the Vaal
Notable
Random 3—4 defence
Heated Devotion
Notable
15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion
Calming Devotion
Notable
15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
Thundrous Devotion
Notable
15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion
Thoughts and Prayers
Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Zealot
Notable
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Enduring Faith
Notable
+1 to Minimum Endurance Charges while you have at least 150 Devotion
Powerful Faith
Notable
+1 to Minimum Power Charges while you have at least 150 Devotion
Frenzied Faith
Notable
+1 to Minimum Frenzy Charges while you have at least 150 Devotion
Cloistered
Notable
Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
Martyr's Might
Notable
5% additional Physical Damage Reduction while you have at least 150 Devotion
Intolerance of Sin
Notable
+1% to all maximum Resistances if you have at least 150 Devotion
Smite the Wicked
Notable
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
Smite the Ignorant
Notable
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
Smite the Heretical
Notable
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
Flawless Execution
Notable
80% increased Critical Hit Chance
Brutal Execution
Notable
40% increased Critical Damage Bonus
Eternal Resilience
Notable
Gain 1 Endurance Charge every second if you've been Hit Recently
Eternal Fortitude
Notable
8% increased Armour per Endurance Charge
Eternal Dominance
Notable
10% increased Damage per Endurance Charge
Eternal Fervour
Notable
10% chance to gain a Frenzy Charge on Hit
Eternal Adaptiveness
Notable
8% increased Evasion Rating per Frenzy Charge
Eternal Bloodlust
Notable
10% increased Damage per Frenzy Charge
Eternal Subjugation
Notable
15% chance to gain a Power Charge on Critical Hit
Eternal Separation
Notable
4% increased Energy Shield per Power Charge
Eternal Exploitation
Notable
10% increased Damage per Power Charge
Rites of Lunaris
Notable
30% increased Magnitude of Chill you inflict
Rites of Solaris
Notable
80% chance to Avoid being Chilled
Virtue Gem Surgery
Notable
30% increased Magnitude of Shock you inflict
Rural Life
Notable
80% chance to Avoid being Shocked
City Walls
Notable
+8% to Block chance
Sceptre Pinnacle
Notable
Secret Tunnels
Notable
20% chance to Avoid Elemental Ailments
Purity Rebel
Notable
Superiority
Notable
12% increased Magnitudes of Non-Curse Auras from your Skills
Slum Lord
Notable
Minions deal 80% increased Damage
Axiom Warden
Notable
Minions have 80% increased maximum Life
Gemling Inquisition
Notable
80% increased Spell Damage
Gemling Ambush
Notable
80% increased Critical Hit Chance for Spells
Night of a Thousand Ribbons
Notable
80% increased Fire Damage with Attack Skills
Bloody Flowers' Rebellion
Notable
80% increased Cold Damage with Attack Skills
Chitus' Heart
Notable
80% increased Lightning Damage with Attack Skills
Gemling Training
Notable
80% increased Physical Damage
Rigwald's Might
Notable
80% increased Melee Physical Damage
Geofri's End
Notable
Bleeding you inflict deals Damage 10% faster
Lioneye's Focus
Notable
80% increased Projectile Attack Damage
Voll's Coup
Notable
15% increased Attack Speed
Dialla's Wit
Notable
15% increased Cast Speed
Discerning Taste
Notable
40% increased Rarity of Items found
Gleaming Legion
Notable
80% increased Armour
Shadowy Streets
Notable
80% increased Evasion Rating
Crematorium Worker
Notable
+50% to Fire Resistance
Street Urchin
Notable
+50% to Cold Resistance
Baleful Augmentation
Notable
+50% to Lightning Resistance
With Eyes Open
Notable
+37% to Chaos Resistance
Robust Diet
Notable
10% increased maximum Life
Pooled Resources
Notable
30% increased maximum Mana
Laureate
Notable
50% increased Mana Regeneration Rate
War Games
Notable
25% increased Accuracy Rating
Freshly Brewed
Notable
20% increased Flask Effect Duration
Scorched Earth
Notable
40% increased Fire Damage+15 to Intelligence
War Tactics
Notable
20% increased Mana Regeneration Rate40% increased Physical Damage
Kalguuran Forged
Notable
+2% to Maximum Fire Resistance10% reduced Freeze Duration on you
Born of Middengard
Notable
40% increased Armour+10% to Cold Resistance
Force of Will
Notable
2% increased maximum Mana30% increased Stun Buildup
Runic Flows
Notable
10% increased Curse DurationRegenerate 1.5% of maximum Life per second
Siege Mentality
Notable
10% faster start of Energy Shield RechargeBreak 40% increased Armour
Rune Knight
Notable
15% increased Critical Spell Damage Bonus40% increased Melee Damage
Fiery Leadership
Notable
40% increased Flammability MagnitudeMinions have +15% to all Elemental Resistances
Druidic Alliance
Notable
+7% to Chaos Resistance40% increased Totem Damage
Steel and Sorcery
Notable
10% increased effect of Arcane Surge on you20% increased Magnitude of Bleeding you inflict
Triskelion's Light
Notable
10% increased Cold Exposure EffectEmpowered Attacks deal 50% increased Damage10% increased Fire Exposure Effect10% increased Lightning Exposure Effect
Stormtossed Voyager
Notable
+2% to Maximum Lightning Resistance10% reduced Ignite Duration on you
Wrest Control
Notable
40% increased Lightning Damage+15 to Strength
Firedancer
Notable
40% increased Evasion Rating+10% to Fire Resistance
Mercenary's Lot
Notable
10% increased Attack Speed15% increased Stun Threshold
Vorana's Fury
Notable
40% increased Projectile DamageGain 1 Rage on Melee Hit
Sensible Precautions
Notable
6% increased Block chance40% increased Life Recovery from Flasks
Aim for the Jugular
Notable
30% increased Accuracy Rating10% increased Magnitude of Bleeding you inflict
Survival Plan
Notable
2% increased maximum Life40% increased Mana Recovery from Flasks
War of Attrition
Notable
10% increased amount of Life Leeched20% increased Magnitude of Poison you inflict
Guerilla Warfare
Notable
40% increased chance to Shock15% increased Totem Life
One for the Road
Notable
30% increased Flask Effect Duration15% increased Warcry Cooldown Recovery Rate
Targeted Strike
Notable
8% increased Skill Effect Duration20% increased Effect of your Mark Skills
Steel Bastion
Notable
40% increased Elemental Damage20% increased Defences from Equipped Shield
Forceful Energies
Notable
10% increased Cast Speed10% chance to Pierce an Enemy
Winter Forest
Notable
40% increased Cold Damage+15 to Dexterity
Fight as One
Notable
8% increased Accuracy RatingMinions deal 40% increased Damage
Summer Meadows
Notable
15% increased Evasion RatingMinions have 30% increased maximum Life
Druidic Training
Notable
40% increased Spell Damage10% increased Flask and Charm Charges gained
Corrupted Vision
Notable
30% increased Critical Hit Chance for Spells5% chance to Blind Enemies on Hit
Runic Tattoos
Notable
30% increased Mana Regeneration Rate15% increased Elemental Ailment Threshold
Furs and Leather
Notable
+2% to Maximum Cold Resistance10% reduced Shock duration on you
Sudden Hail
Notable
8% increased Projectile Speed30% increased Freeze Buildup
Natural Energies
Notable
40% increased maximum Energy Shield+10% to Lightning Resistance
Oaken Form
Notable
10% increased Charm Effect Duration10% of Damage taken Recouped as Life
Spider's Lesson
Notable
37% increased Chaos DamageProjectiles have 6% chance to Chain an additional time from terrain
Disciple of Darkness
Notable
20% increased Tribute
Creature of Death
Notable
1% of damage taken Recouped as Life per 10 TributeRecover 1% of maximum Life on Kill per 50 Tribute
Creature of Magic
Notable
1% of damage taken Recouped as Mana per 10 TributeRecover 1% of maximum Mana on Kill per 50 Tribute
Quickened Corpses
Notable
Minions have 3% increased Attack and Cast Speed per 50 TributeMinions deal 1% increased damage per 10 Tribute
Ambivalent Command
Notable
Minions have 4% increased Cooldown Recovery Rate per 10 TributeMinions lose 2% Life per 10 Tribute you have when following Commands
Boneshedder
Notable
Projectiles have 10% chance for an additional Projectile when Forking per 10 Tribute
Unfiltered Brutality
Notable
8% increased Attack Damage per 10 Tribute1% increased damage taken per 10 Tribute
Derogatory Gaze
Notable
3% reduced Accuracy Rating per 25 Tribute5% increased Attack Critical Hit Chance per 10 Tribute
Abyssal Conduit
Notable
2% increased Mana Cost Efficiency per 10 Tribute
Expedited Horrors
Notable
3% faster Curse Activation per 20 Tribute3% increased Curse Duration per 10 Tribute
Confined Exaltation
Notable
1% increased Spirit Reservation Efficiency of Skills per 20 Tribute2% reduced Presence Area of Effect per 10 Tribute
Arcane Ascension
Notable
1% of Maximum Life Converted to Energy Shield per 20 Tribute
Ravenous Mind
Notable
2% increased Mana Recovery rate per 10 Tribute
Gluttonous Presence
Notable
2% increased Life Recovery rate per 10 Tribute
Unrestrained Intellect
Notable
1% increased Cooldown Recovery Rate per 10 Tribute+2 to Intelligence per 25 Tribute
Cruel Strength
Notable
+2 to Strength per 25 Tribute2% increased Stun Buildup per 10 Tribute
Opportunistic Dexterity
Notable
+2 to Dexterity per 25 Tribute2% increased Parried Debuff Duration per 10 Tribute
Unreal Potential
Notable
1% chance when you gain a Charge to gain an additional Charge per 10 Tribute
I Have Darkvision
Notable
2% increased Accuracy Rating per 10 Tribute2% reduced Light Radius per 10 Tribute
Domineering Commands
Notable
Empowered Attacks deal 2% increased damage per 10 Tribute4% increased Warcry Speed per 25 Tribute
Worthy Tithes
Notable
Remnants have 2% increased effect per 10 Tribute
Fast Rot
Notable
2% increased Magnitude of Damaging Ailments you inflict per 10 Tribute1% reduced Duration of Damaging Ailments per 10 Tribute
Hollow Bones
Notable
Gain Deflection Rating equal to 2% of Evasion Rating per 25 Tribute2% increased Evasion Rating per 10 Tribute
Ancient Bastion
Notable
2% reduced Energy Shield Recharge Rate per 25 Tribute4% increased maximum Energy Shield per 10 Tribute
Deformed Steel
Notable
2% increased Armour per 10 Tribute5% increased Stun Threshold per 25 Tribute
Mystic Brew
Notable
3% increased Flask Effect Duration per 25 Tribute1% increased Life and Mana Recovery from Flasks per 10 Tribute
Resilient Wards
Notable
3% increased Charm Effect Duration per 25 TributeCharms applied to you have 1% increased Effect per 10 Tribute
Dreadful Fortitude
Notable
Your Heavy Stun buildup empties 1% faster per 10 Tribute5% increased Defences from Equipped Shield per 25 Tribute
Barbed Allegiance
Notable
+0.5% to Thorns Critical Hit Chance per 50 Tribute2% increased Thorns damage per 10 Tribute
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