Notable Passive /901
+25 to Strength
10% reduced maximum Mana
1% increased Damage per 15 Strength
+25 to Dexterity
+25 to Intelligence
10% increased Attributes
2% increased Damage per 5 of your lowest Attribute
30% increased Defences while wielding a Staff
30% increased Stun Buildup with Quarterstaves
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
8% increased Attack Speed with Quarterstaves
Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
25% increased Accuracy Rating with Quarterstaves
25% increased Critical Damage Bonus with Quarterstaves
+25 to Dexterity
5% increased Attack Speed with Daggers
15% increased Critical Hit Chance with Daggers
Critical Hits with Daggers have a 25% chance to Poison the Enemy
25% increased Critical Damage Bonus with Daggers
25% increased Critical Hit Chance with Traps
25% increased Trap Damage
25% increased Trap Damage
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance
Arrows Pierce an additional Target
25% increased Damage with Spears
8% increased Attack Speed with Spears
25% increased Damage with Spears
25% increased Damage with Spears
30% increased Block chance
You take 10% of damage from Blocked Hits
Attack Skills deal 25% increased Damage while holding a Shield
75% increased Evasion from Equipped Shield
25% increased Damage with Swords
25% increased Damage with Swords
50% reduced Enemy Chance to Block Sword Attacks
1% increased Damage per 1% Chance to Block
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
30% increased Block chance
25% reduced Global Defences
100% increased Defences from Equipped Shield
1% increased Damage per 1% Chance to Block
12% increased Block chance
6 Life gained when you Block
12% increased Block chance
2 Mana gained when you Block
15% reduced Attack Speed with Crossbows
80% increased Critical Damage Bonus with Crossbows
Grenades have 15% chance to activate a second time
40% increased Crossbow Reload Speed
15% chance for Crossbow Attacks to not consume a bolt
25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
50% chance to gain Onslaught on Killing Blow with Axes
+10 to Maximum Rage while wielding an Axe
20% more Damage against Heavy Stunned Enemies with Maces
10% chance to Aftershock for Slam Skills you use with Maces
10% chance to Aftershock for Strike Skills you use with Maces
15% increased Damage with Flails
6% increased Attack Speed with Flails
30% increased Critical Hit Chance with Flails
20% increased Critical Damage Bonus with Flails
25% increased Damage with Flails
25% increased Damage with Flails
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
25% increased Spell Damage while on Full Energy Shield
75% increased Energy Shield from Equipped Focus
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
40% increased Critical Damage Bonus with One Handed Melee Weapons
25% increased Damage with One Handed Weapons
Attacks have 10% chance to Maim on Hit
25% increased Damage with One Handed Weapons
20% increased Chance to inflict Ailments with One-Handed Attacks
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
Hits that Heavy Stun Enemies have Culling Strike
15% increased Area of Effect for Attacks
+10 to Strength
15% increased Accuracy Rating
+10 to Dexterity
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
6% increased Attack Speed while Dual Wielding
15% increased Attack Critical Hit Chance while Dual Wielding
25% increased Armour
50% of Base Armour from Equipment also added to Stun Threshold
25% of Armour also applies to Fire Damage taken from Hits
30% increased Armour
Defend with 120% of Armour against Projectile Attacks
Defend with 200% of Armour against Critical Hits
+15 to Strength
100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
15% of Physical Damage prevented Recouped as Life
80% increased Armour from Equipped Body Armour
Defend with 150% of Armour against Attacks from further than 6m
Gain 8% of Evasion Rating as extra Armour
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
100% increased Evasion Rating if you have been Hit Recently
30% reduced Evasion Rating if you haven't been Hit Recently
30% reduced Evasion Rating if you have been Hit Recently
100% increased Evasion Rating if you haven't been Hit Recently
30% increased Evasion Rating
30% increased Evasion Rating if you've Dodge Rolled Recently
3% increased Movement Speed
30% increased Evasion Rating
30% increased Evasion Rating
8% increased Dexterity
100% increased Evasion Rating from Equipped Body Armour
8% more chance to Evade Melee Attacks
+1 to Evasion Rating per 1 Armour on Equipped Gloves
25% increased Evasion Rating
25% increased Evasion Rating if you've Dodge Rolled Recently
30% increased maximum Energy Shield
4% increased maximum Mana
60% increased maximum Energy Shield
20% slower start of Energy Shield Recharge
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
40% increased maximum Energy Shield
10% reduced maximum Mana
25% increased maximum Energy Shield
+1% to all Maximum Elemental Resistances
28% increased maximum Energy Shield
Gain 12% of maximum Energy Shield as additional Stun Threshold
40% increased maximum Energy Shield
10% reduced maximum Life
20% increased Light Radius
70% increased Energy Shield from Equipped Helmet
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
80% increased Armour and Evasion Rating when on Low Life
40% increased Evasion Rating if you have been Hit Recently
40% increased Armour if you haven't been Hit Recently
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
20% increased Armour and Evasion Rating
20% increased Stun Threshold
+1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
30% increased Evasion Rating if you have been Hit Recently
60% faster start of Energy Shield Recharge if you've been Stunned Recently
50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
30% increased Evasion Rating while you have Energy Shield
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
+2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
24% increased Evasion Rating
24% increased maximum Energy Shield
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
Increases and Reductions to Armour also apply to Energy Shield
Recharge Rate at 40% of their value
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance
+1% to all Maximum Elemental Resistances
+5% to all Elemental Resistances
3% increased Movement Speed
20% reduced Slowing Potency of Debuffs on You
+4 to Ailment Threshold per Dexterity
25% reduced Ignite Duration on you
40% increased Elemental Ailment Threshold
25% reduced Freeze Duration on you
60% increased Freeze Threshold
25% reduced Shock duration on you
40% increased Elemental Ailment Threshold
40% increased Elemental Ailment Threshold
10% reduced Duration of Ailments on You
30% faster start of Energy Shield Recharge
30% increased Stun Threshold while on Full Life
20% faster start of Energy Shield Recharge
30% faster start of Energy Shield Recharge when not on Full Life
25% increased Energy Shield Recharge Rate
25% faster start of Energy Shield Recharge
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
25% increased Energy Shield Recharge Rate
Gain 20 Energy Shield when you Block
40% increased Energy Shield Recharge Rate
+10 to Intelligence
30% increased Energy Shield Recharge Rate
20% increased Mana Regeneration Rate
25% increased Energy Shield Recharge Rate
25% faster start of Energy Shield Recharge
15% reduced Energy Shield Recharge Rate
40% faster start of Energy Shield Recharge
25% increased Energy Shield Recharge Rate
Mana Flasks gain 0.1 charges per Second
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You
Recover 20 Life when you Block
80% less Knockback Distance for Blocked Hits
50% increased Defences from Equipped Shield
25% increased Chance to Block if you've Blocked with Active Block Recently
12% increased Block chance
Stagger empties 50% faster while your Shield is lowered
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
50% increased Defences from Equipped Shield
1% increased Attack Damage per 75 Armour or Evasion Rating on Shield
12% increased Block chance
40% increased Block Recovery
12% increased Block chance
10 Mana gained when you Block
12% increased Block chance
40% increased Defences from Equipped Shield
10% increased Global Defences
25% increased Stun Threshold
40% increased Stun Recovery
Regenerate 5% of Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
30% increased Stun Threshold
30% increased Elemental Ailment Threshold
+3 to Stun Threshold per Strength
3% increased maximum Life
30% increased Stun Threshold
+5 to all Attributes
Gain 20% of maximum Energy Shield as additional Stun Threshold
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain 20% of maximum Energy Shield as additional Stun Threshold
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
Gain 20% of maximum Energy Shield as additional Stun Threshold
3% increased maximum Life, Mana and Energy Shield
Gain 20% of maximum Energy Shield as additional Stun Threshold
60% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
80% increased Stun Recovery
+15% to Fire Resistance
25% reduced effect of Ignite on you
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
Gain 100% of Maximum Energy Shield as additional Freeze Threshold
Enemies you Electrocute have 20% increased Damage taken
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies
Regenerate 0.5% of Life per second
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 1.5% of Life per second while on Low Life
40% increased Life Recovery from Flasks used when on Low Life
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
5% reduced Movement Speed
Regenerate 1% of Life per second while stationary
40% increased Flask Life Recovery rate
Regenerate 0.75% of Life per second
15% increased Life Recovery rate
Regenerate 1% of Life per second while affected by any Damaging Ailment
Regenerate 1% of Life per second while stationary
20% increased amount of Life Leeched
40% increased Armour and Evasion Rating while Leeching
20% of Leech is Instant
20% increased amount of Life Leeched
Leech Life 25% faster
5% reduced maximum Life
30% increased amount of Life Leeched
40% increased Physical Damage
35% increased amount of Life Leeched
Leech Life 20% slower
Life Leech effects are not removed when Unreserved Life is Filled
15% of Elemental Damage taken Recouped as Life
15% of Physical Damage taken Recouped as Life
6% of Damage taken Recouped as Life
Regenerate 0.4% of Life per second if you have been Hit Recently
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
3% of Damage Taken Recouped as Life, Mana and Energy Shield
10% increased Energy Shield Recharge Rate
Recover 2% of Life on Kill
+10 to Intelligence
Recover 3% of Life on Kill
Gain 20 Life per Enemy Killed
2% chance to Recover all Life when you Kill an Enemy
Life Flasks gain 0.15 charges per Second
20% increased Life Recovery from Flasks
Life Flasks gain 0.1 charges per Second
Regenerate 1% of Life per Second if you've used a Life Flask in the past 10 seconds
Life Flasks gain 0.1 charges per Second
+10 to Strength
30% increased Life Regeneration rate during Effect of any Life Flask
30% increased Flask Effect Duration
20% increased Life Recovery from Flasks
Recover 5% of Life when you use a Life Flask while on Low Life
Flasks applied to you have 25% increased Effect
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
25% increased Flask Effect Duration
25% increased Flask Charges gained
20% chance for Flasks you use to not consume Charges
10% chance for Flasks you use to not consume Charges
20% increased Life and Mana Recovery from Flasks
15% increased Flask Effect Duration
15% increased Flask Charges gained
36% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
100% increased Critical Hit Chance against Enemies on Full Life
40% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
+10 to Dexterity
20% increased Critical Hit Chance
30% increased Critical Damage Bonus
+10 to Intelligence
25% increased Critical Hit Chance
25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently
20% increased Critical Hit Chance
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
50% increased Critical Damage Bonus during any Flask Effect
30% increased Damage if you've dealt a Critical Hit in the past 8 seconds
12% increased Critical Hit Chance
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
+10 to Intelligence
25% increased Critical Hit Chance
35% increased Critical Damage Bonus
+10 to Strength
Attacks have +1% to Critical Hit Chance
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% increased Stun Buildup with Critical Hits
10% reduced maximum Mana
+10 to Strength
35% increased Critical Hit Chance
45% increased Critical Damage Bonus
10% increased Mana Cost of Skills
+10 to Strength
25% increased Critical Hit Chance for Attacks
30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
20% reduced Critical Damage Bonus
50% increased Critical Hit Chance
60% increased Critical Damage Bonus
20% reduced Critical Hit Chance
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
12% increased Attack Speed during any Flask Effect
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
Allies in your Presence have 6% increased Attack Speed
6% increased Attack Speed
1% increased Attack Speed per 15 Dexterity
10% increased Attack Speed
15% chance to Blind Enemies on Hit with Attacks
8% increased Attack Speed
10% reduced Cost of Skills
5% increased Skill Speed
15% increased Mana Regeneration Rate
20% increased Blind Effect
Blind Enemies when they Stun you
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
20% increased Cast Speed when on Low Life
10% reduced Cast Speed when on Full Life
15% reduced Spell Damage
6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
16% increased Cast Speed
15% increased Mana Cost of Skills
10% increased Cast Speed
+7% to Chaos Resistance
15% increased Evasion Rating
8% increased Cast Speed
6% increased Cast Speed
16% increased Cast Speed if you've dealt a Critical Hit Recently
10% reduced Critical Hit Chance
5% increased Cast Speed
15% increased Mana Regeneration Rate
+10 to Intelligence
30% increased Stun Buildup
+15 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
Break 50% of Armour on Heavy Stunning an Enemy
Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
+8 to Maximum Rage
Inherent loss of Rage is 25% slower
+4 to Maximum Rage
Inherent Rage Loss starts 1 second later
Gain 5 Rage when Hit by an Enemy
Every Rage also grants 1% increased Armour
3% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
30% increased Critical Hit Chance against Bleeding Enemies
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
10% chance to Aggravate Bleeding on targets you Hit with Attacks
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
25% increased Magnitude of Ignite you inflict
+10 to Strength
20% increased Ignite Duration on Enemies
20% increased Magnitude of Ignite you inflict
40% increased chance to Ignite
Enemies Ignited by you have -5% to Fire Resistance
Ignites you inflict deal Damage 15% faster
40% increased Freeze Buildup
20% increased Freeze Duration on Enemies
25% increased Freeze Buildup
15% increased Chill Duration on Enemies
15% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
15% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
60% chance for Lightning Skills to Chain an additional time
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
40% increased chance to Shock
5% increased Attack and Cast Speed with Lightning Skills
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage
+20 to maximum Mana
50% increased Shock Duration
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of Life on Killing a Poisoned Enemy
10% increased Skill Effect Duration
50% increased Poison Duration
60% increased Effect of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
+1 to Maximum Frenzy Charges
+2 to Maximum Frenzy Charges
+2 to Maximum Endurance Charges
Recover 3% of Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
5% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+1 to Maximum Endurance Charges
5% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+1 to Maximum Power Charges
+2 to Maximum Power Charges
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
40% increased Damage with Warcries
Warcry Skills have 25% increased Area of Effect
Warcries Empower an additional Attack
20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
Empowered Attacks deal 30% increased Damage
Empowered Attacks have 50% increased Stun Buildup
100% increased Stun Threshold during Empowered Attacks
25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently
30% increased Warcry Speed
Warcry Skills have 30% increased Area of Effect
25% increased Warcry Speed
25% increased Warcry Cooldown Recovery Rate
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
Recover 2% of Life and Mana when you use a Warcry
24% increased Warcry Speed
18% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed
20% increased Damage for each different Warcry you've used Recently
40% faster Curse Activation
Your Curses have 20% increased Effect if 50% of Curse Duration expired
40% increased Area of Effect of Curses
8% increased Effect of your Curses
Enemies you Curse are Hindered, with 15% reduced Movement Speed
25% reduced Curse Duration
18% increased Effect of your Curses
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
40% increased Curse Duration
10% increased Effect of your Curses
25% increased Damage while you have a Totem
Totems have 2% increased Cast Speed per Summoned Totem
Totems have 2% increased Attack Speed per Summoned Totem
20% increased Totem Damage
6% increased Attack and Cast Speed if you've summoned a Totem Recently
Attack Skills have +1 to maximum number of Summoned Totems
Skills that would Summon a Totem have 20% chance to Summon two Totems instead
Attack Skills have +1 to maximum number of Summoned Totems
20% increased Totem Placement range
Totems have 4% increased Attack Speed per Summoned Totem
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
30% increased Totem Life
30% increased Totem Duration
25% increased Totem Placement speed
50% increased Totem Placement range
30% increased Totem Placement speed
8% increased Attack and Cast Speed if you've summoned a Totem Recently
12% increased Attack and Cast Speed if you've summoned a Totem Recently
Regenerate 1% of Life per second while you have a Totem
Totems Regenerate 3% of Life per second
Minions deal 15% increased Damage
Minions have 20% increased Critical Hit Chance
Minions have 12% reduced Reservation
Minions have +150 to Accuracy Rating
25% increased Minion Accuracy Rating
Minions have 25% increased Evasion Rating
Your Dexterity is added to your Minions
Minions have 20% increased Movement Speed
Minions have 8% increased Attack and Cast Speed
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Minions have 40% increased Critical Damage Bonus
Minions have 40% increased Critical Hit Chance
Minions Revive 25% faster
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions Revive 15% faster
You gain 2% Life when one of your Minions is Revived
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
Minions have 20% additional Physical Damage Reduction
Minions have +23% to Chaos Resistance
Minions have +20% to all Elemental Resistances
Minions have +5% to all Maximum Elemental Resistances
Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield
Minions have 20% increased maximum Life
Minions Regenerate 3% of Life per second
Minions have +13% to Chaos Resistance
Minions Recoup 10% of Damage taken as Life
Minions have +22% to all Elemental Resistances
Minions have +3% to all Maximum Elemental Resistances
Minions have +13% to Chaos Resistance
Minions gain 8% of Physical Damage as Chaos Damage
Skills Supported by Unleash have 25% increased Seal gain frequency
20% increased Spell Damage
20% increased Skill Effect Duration
30% increased Spell Damage
5% reduced Cast Speed
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
+30 to Accuracy Rating
8% increased Melee Attack Speed
10% increased Critical Hit Chance for Attacks
30% increased Attack Damage against Rare or Unique Enemies
20% increased Melee Damage
25% increased Melee Damage against Immobilised Enemies
40% increased Melee Damage with Hits at Close Range
8% increased Melee Attack Speed
+10 to Dexterity
10% increased Accuracy Rating with One Handed Melee Weapons
10% increased Accuracy Rating with Two Handed Melee Weapons
+2 to Melee Strike Range
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
25% increased Melee Damage
+2 to Melee Strike Range
20% increased Melee Critical Hit Chance
melee critical strike chance +% when on full life [20]
30% increased Melee Damage when on Full Life
16% increased Attack Speed if you haven't Attacked Recently
30% increased Stun Buildup
15% increased Area of Effect if you have Stunned an Enemy Recently
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
25% increased Attack Damage
Attacks have 25% chance to Maim on Hit
16% increased Attack Damage
16% increased Skill Effect Duration
Buffs on you expire 10% slower
24% increased Attack Damage
10% chance to Blind Enemies on Hit with Attacks
30% increased Attack Damage when on Full Life
50% increased Attack Damage when on Low Life
Allies in your Presence have +100 to Accuracy Rating
35% increased Attack Damage while you have an Ally in your Presence
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
3% increased Movement Speed
15% increased Projectile Speed
15% increased Projectile Damage
16% increased Projectile Damage
40% increased Accuracy Rating at Close Range
8% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
Projectiles have 15% chance to Chain an additional time from terrain
50% chance to Pierce an Enemy
Projectiles have 75% chance for an additional Projectile when Forking
15% increased Projectile Speed
15% increased Area of Effect for Attacks
15% reduced Projectile Speed
20% increased Projectile Damage
25% chance for Projectiles to Pierce Enemies within 3m distance of you
30% chance to Pierce an Enemy
Projectiles have 10% chance to Chain an additional time from terrain
25% increased chance to inflict Ailments with Projectiles
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
25% increased Fire Damage
15% increased Ignite Duration on Enemies
30% increased Damage with Hits against Ignited Enemies
18% increased Fire Damage
30% increased chance to Ignite
Witch: 15% increased Critical Hit Chance for Spells
Witch: 18% increased Physical Damage
15% increased Fire Damage
Damage Penetrates 10% Fire Resistance
10% increased Magnitude of Ignite you inflict
Mastery: Bestiary
30% increased Elemental Damage if you've Ignited an Enemy Recently
35% increased Damage with Hits against Burning Enemies
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
Gain 8% of Damage as Extra Fire Damage
+20% to Fire Resistance
Gain 12% of Physical Damage as Extra Fire Damage
30% increased chance to Ignite
30% increased Damage with Hits against Burning Enemies
40% increased chance to Ignite
40% increased Damage with Hits against Ignited Enemies
25% increased Cold Damage
15% increased Chill Duration on Enemies
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Hits ignore Elemental Resistances of Frozen Enemies
18% increased Cold Damage
30% increased Freeze Buildup
Witch: Minions deal 15% increased Damage
Witch: Minions have 3% increased Attack and Cast Speed
8% increased Cast Speed with Cold Skills
16% increased Skill Effect Duration
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
30% increased Elemental Damage if you've Chilled an Enemy Recently
+1 to Level of all Cold Skills
Gain 5% of Damage as Extra Cold Damage
20% increased Freeze Buildup
2% increased Lightning Damage per 10 Intelligence
25% increased Lightning Damage
15% increased Shock Duration
30% increased Damage with Hits against Shocked Enemies
25% increased Shock Duration
25% increased Magnitude of Shock you inflict
15% more Maximum Lightning Damage
18% increased Lightning Damage
30% increased chance to Shock
Witch: 18% increased Chaos Damage
Witch: 15% increased Skill Effect Duration
30% increased chance to Shock
Damage Penetrates 15% Lightning Resistance
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies
Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
25% chance on Consuming a Shock on an Enemy to reapply it
14% increased Lightning Damage
8% increased Attack and Cast Speed with Lightning Skills
30% increased Elemental Damage if you've Shocked an Enemy Recently
Gain 5% of Damage as Extra Lightning Damage
30% increased chance to Shock
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Gain 11% of Damage as Extra Chaos Damage
+1 to Level of all Chaos Skills
3% increased Movement Speed
29% increased Chaos Damage
-13% to Chaos Resistance
23% reduced Light Radius
7% increased Attributes
53% increased Chaos Damage
Lose 3% of Life and Energy Shield when you use a Chaos Skill
29% increased Chaos Damage
10% increased Global Defences
Break 30% increased Armour on enemies affected by Ailments
+10 to Strength
25% increased Physical Damage
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance
23% increased Chaos Damage
15% increased Skill Effect Duration
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Effect of Withered
30% increased Stun Buildup
30% increased Daze Buildup
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
10% chance to inflict Bleeding on Hit
20% increased Physical Damage
20% increased Critical Damage Bonus
20% increased Knockback Distance
20% increased Physical Damage
Gain 6% of Physical Damage as extra Chaos Damage
15% increased Critical Hit Chance for Spells
15% increased Critical Spell Damage Bonus
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
20% increased Critical Damage Bonus
+10 to Strength
20% increased Physical Damage
5% increased Attack and Cast Speed
25% increased Physical Damage
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
15% increased Damage for each type of Elemental Ailment on Enemy
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
30% increased Cold Exposure Effect
30% increased Fire Exposure Effect
30% increased Lightning Exposure Effect
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
+5% to all Elemental Resistances
30% increased Elemental Damage
15% increased Damage for each type of Elemental Ailment on Enemy
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
+30 to maximum Mana
14% increased Mana Regeneration Rate
+20 to maximum Mana
5% increased maximum Mana
8% of Damage is taken from Mana before Life
+15 to Intelligence
18% increased Mana Regeneration Rate
15% reduced Mana Cost while not on Low Mana
3% increased Spell Damage per 100 maximum Mana
12% increased maximum Mana
10% increased Mana Cost of Skills
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
15% increased Energy Shield Recovery rate
40% increased Mana Regeneration Rate while stationary
20% reduced Mana Regeneration Rate while moving
20% increased Mana Regeneration Rate
8% reduced Mana Cost of Skills
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
15% increased Mana Recovery rate
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
25% increased Mana Regeneration Rate
40% increased effect of Arcane Surge on you
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
10% reduced Mana Cost of Attacks
18% of Skill Mana Costs Converted to Life Costs
30% increased amount of Mana Leeched
Unaffected by Chill while Leeching Mana
Recover 2% of Mana on Kill
25% increased amount of Mana Leeched
50% increased amount of Mana Leeched
25% increased chance to inflict Ailments against Rare or Unique Enemies
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
25% increased Mana Recovery from Flasks
10% increased Mana Recovery Rate during Effect of any Mana Flask
30% increased Mana Recovery from Flasks
8% increased Attack and Cast Speed during Effect of any Mana Flask
Mana Flasks gain 0.1 charges per Second
+10 to Intelligence
10% reduced Flask Charges used from Mana Flasks
Remove a Curse when you use a Mana Flask
Recover 2% of Life when you use a Mana Flask
Mana Flasks gain 0.1 charges per Second
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
30% increased Accuracy Rating at Close Range
+10 to Dexterity
+30 to Accuracy Rating
10% increased Accuracy Rating
15% increased Critical Hit Chance for Attacks
15% increased Accuracy Rating
1% increased Attack Speed per 250 Accuracy Rating
60% increased Accuracy Rating at Close Range
30% reduced penalty to Accuracy Rating at range
5% increased Attack Speed
30% increased Accuracy Rating against Rare or Unique Enemies
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
50% increased Cold Damage while affected by Herald of Ice
50% increased Fire Damage while affected by Herald of Ash
50% increased Lightning Damage while affected by Herald of Thunder
15% reduced Reservation of Herald Skills
40% reduced Damage
+6% to Critical Hit Chance of Herald Skills
Herald Skills have 30% increased Area of Effect
Herald Skills deal 30% increased Damage
20% increased Effect of Auras from your Skills
25% chance for Trigger skills to refund half of Energy Spent
Recover 3% of Mana when you Invoke a Spell
Triggered Spells deal 45% increased Spell Damage
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
20% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
25% increased Skill Effect Duration
25% increased Skill Effect Duration
16% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
Link Skills Link to 1 additional random target
Link Skills have 20% increased Buff Effect
Link Skills have 20% increased Skill Effect Duration
Link Skills can target Damageable Minions
25% increased Attack Damage
25% increased Attack Damage
25% increased Attack Damage
25% increased Attack Damage
25% increased Attack Damage
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
Damage with Hits is Lucky against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
10% of Damage is taken from Mana before Life
Minions deal 25% increased Damage
Minions deal 25% increased Damage
Minions have 25% increased maximum Life
24% reduced Slowing Potency of Debuffs on You
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Debuffs you inflict have 10% increased Slow Magnitude
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
50% increased Weapon Swap Speed
20% increased Elemental Damage with Attacks
5% of Physical Damage from Hits taken as Damage of a Random Element
40% increased Elemental Damage with Attack Skills during any Flask Effect
Attack Damage Penetrates 15% of Enemy Elemental Resistances
25% increased chance to Ignite
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
50% increased Blind Effect
3% increased Movement Speed
10% increased Skill Speed
4% increased Movement Speed if you've Killed Recently
8% increased Attack Speed if you've Killed Recently
20% increased Area of Effect if you've Killed Recently
10% increased Area of Effect for Attacks
15% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Area of Effect for Attacks
15% increased Area of Effect for Attacks
15% increased Attack Area Damage
20% increased Stun Buildup
25% increased Attack Area Damage
20% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate
25% increased Armour Break Duration
25% increased Attack Area Damage
Break 25% increased Armour
16% increased Area of Effect for Attacks
Spell Skills have 30% increased Area of Effect
10% reduced Spell Area Damage
Area Skills have 20% chance to Knock Enemies Back on Hit
20% increased Spell Area Damage
Final Repeat of Spells has 40% increased Area of Effect
Spell Skills have 20% increased Area of Effect
Spell Skills have 10% reduced Area of Effect
35% increased Spell Area Damage
20% reduced Projectile Speed for Spell Skills
20% increased Projectile Speed for Spell Skills
12% chance for Spell Skills to fire 2 additional Projectiles
10% increased Area of Effect
10% increased Area Damage
25% increased Culling Strike Threshold
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
25% increased Daze Buildup
25% increased Daze Duration
25% increased Critical Hit Chance against Dazed Enemies
25% increased Damage against Dazed Enemies
25% increased Daze Buildup
12% increased Attack Speed if you've been Hit Recently
75% increased Thorns damage if you've Blocked Recently
Gain Physical Thorns damage equal to 2% of Armour from equipped Body Armour
40% increased Thorns damage
+5% to Thorns Critical Hit Chance
Regenerate 2.5% of Life per second while Surrounded
20% increased Attack Speed while Surrounded
Minions have +20% to all Elemental Resistances
Minions deal 25% increased Damage
Minions have 25% increased maximum Life
40% increased Aftershock Area of Effect
15% increased Effect of your Mark Skills
Culling Strike against Enemies you Mark
Mark Skills have 60% increased Skill Effect Duration
Enemies you Mark have 15% reduced Accuracy Rating
Enemies you Mark take 10% increased Damage
30% reduced Mana Cost of Mark Skills
4% increased Movement Speed if you've cast a Mark Spell Recently
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
Offerings have 30% increased Maximum Life
Recover 3% of Life when you create an Offering
15% chance to not destroy Corpses when Consuming Corpses
40% increased Minion Damage while you have at least two different active Offerings
33% increased Damage with Hits against Enemies affected by Elemental Ailments
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
15% chance to Pierce an Enemy
15% increased Projectile Damage
15% increased Projectile Damage
Projectiles have 10% chance to Chain an additional time from terrain
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Armour
Regenerate 0.5% of Life per second
+10 to Strength
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
20% increased Spell Damage
+10 to Intelligence
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
30% increased maximum Energy Shield
+10 to Intelligence
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+5 to Strength and Dexterity
10% increased Damage
10% increased Critical Hit Chance
+5 to Strength and Intelligence
10% increased Mana Regeneration Rate
Regenerate 0.5% of Life per second
+5 to Strength and Intelligence
8% increased Attack and Cast Speed
+5 to Dexterity and Intelligence
4% increased Movement Speed
15% increased Mana Regeneration Rate
+5 to Dexterity and Intelligence
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance for Spells
15% increased Spell Damage if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
30% increased Attack Damage if you've Cast a Spell Recently
10% increased Cast Speed if you've Attacked Recently
20% increased Stun Buildup
20% increased Knockback Distance
+10 to Strength
20% increased Knockback Distance
20% chance toKnock Enemies Back with Hits at Close Range
Damage Penetrates 15% Fire Resistance
Fire Exposure you inflict lowers Total Fire Resistance by an extra 5%
Damage Penetrates 15% Fire Resistance
+10 to Strength
Damage Penetrates 18% Fire Resistance
25% increased Fire Exposure Effect
Damage Penetrates 15% Fire Resistance
15% increased Duration of Damaging Ailments on Enemies
Hits that Heavy Stun inflict Fire Exposure
60% reduced Ice Crystal Life
200% increased Ice Crystal Life
Damage Penetrates 15% Cold Resistance
Damage Penetrates 8% Lightning Resistance
Damage Penetrates 15% Cold Resistance
Cold Exposure you inflict lowers Total Cold Resistance by an extra 5%
Damage Penetrates 15% Cold Resistance
+10 to Intelligence
Damage Penetrates 15% Cold Resistance
+10 to Intelligence
Damage Penetrates 18% Cold Resistance
25% increased Cold Exposure Effect
Damage Penetrates 10% Lightning Resistance if on Low Mana
Damage Penetrates 15% Lightning Resistance
Damage Penetrates 18% Lightning Resistance
30% increased Critical Hit Chance against enemies with Lightning Exposure
Damage Penetrates 8% Cold Resistance
Damage Penetrates 15% Lightning Resistance
Damage Penetrates 15% Lightning Resistance
+10 to Dexterity
Damage Penetrates 15% Lightning Resistance
+10 to Dexterity
Damage Penetrates 18% Lightning Resistance
25% increased Lightning Exposure Effect
Lightning Damage with Non-Critical Hits is Lucky
25% increased Evasion if you have Hit an Enemy Recently
50% increased maximum Dash Distance with Unarmed Attack Skills
20% increased Area of Effect while Unarmed
25% reduced Damage with Unarmed Attacks
20% increased Unarmed Attack Speed
35% increased Stun Buildup
35% increased Freeze Buildup
Break 60% increased Armour
10% chance to Defend with 200% of Armour
60% increased Damage against Enemies with Fully Broken Armour
100% increased Armour Break Duration
Break 40% increased Armour
25% increased Physical Damage
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
Enemies in Jagged Ground you create take 10% increased Damage
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
12% increased Cooldown Recovery Rate
10% increased Area of Effect
10% increased Cooldown Recovery Rate
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
15% increased chance to inflict Ailments
Break 30% increased Armour on enemies affected by Ailments
Damaging Ailments deal damage 12% faster
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
30% increased bonuses gained from Equipped Quiver
Grenade Skills have +1 Cooldown Use
50% increased Grenade fuse duration
Grenade Skills Fire an additional Projectile
25% reduced Grenade fuse duration
Enemies are Maimed for 4 seconds after becoming Unpinned
40% increased Pin Buildup
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
25% increased Charm Effect Duration
25% increased Charm Charges gained
Charms gain 0.15 charges per Second
20% chance for Charms you use to not consume Charges
Recover 5% of Mana when a Charm is used
30% increased Damage while you have an active Charm
6% increased Movement Speed while you have an active Charm
Charms applied to you have 25% increased Effect
25% chance when a Charm is used to use another Charm without consuming Charges
Ascendancy: Titan
Character: Warrior
20% chance for Slam Skills you use yourself to cause Aftershocks
Ascendancy: Titan
Character: Warrior
Every second Slam Skill you use yourself is Ancestrally Boosted
Ascendancy: Titan
Character: Warrior
40% more Damage against Heavy Stunned Enemies
Ascendancy: Titan
Character: Warrior
Your Hits are Crushing Blows
Ascendancy: Titan
Character: Warrior
50% increased effect of Small Passive Skills
Ascendancy: Titan
Character: Warrior
Carry a Chest which adds 20 Inventory Slots
Ascendancy: Titan
Character: Warrior
15% more Maximum Life
Ascendancy: Titan
Character: Warrior
50% more Armour from Equipped Body Armour
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Ascendancy: Warbringer
Character: Warrior
You can Break Enemy Armour to below 0
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Encase in Jade
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Corpses in your Presence Explode when you Warcry,
dealing 25% of their Life as Physical Damage
Ascendancy: Warbringer
Character: Warrior
Ignore Warcry Cooldowns
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Warbringer
Character: Warrior
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Warbringer
Character: Warrior
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Warbringer
Character: Warrior
35% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Ascendancy: Infernalist
Character: Witch
Grants Skill: Demon Form
Ascendancy: Infernalist
Character: Witch
Maximum 10 Demonflame
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
10% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
While not on Low Infernal Flame, all Damage from you and
Allies in your Presence contributes to Ignite Chance and Magnitude
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
Ascendancy: Infernalist
Character: Witch
Grants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound's Life before you
number of infernal familiars allowed [1]
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 20% of Damage as Fire Damage
Ascendancy: Blood Mage
Character: Witch
1% increased Critical Damage Bonus per 40 Life
Ascendancy: Blood Mage
Character: Witch
Base Critical Hit Chance for Spells is 15%
Ascendancy: Blood Mage
Character: Witch
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Ascendancy: Blood Mage
Character: Witch
Your Curses have infinite Duration
Ascendancy: Blood Mage
Character: Witch
10% of Spell Damage Leeched as Life
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Gain Energy Shield from equipped Body Armour as extra maximum Life
Ascendancy: Stormweaver
Character: Sorceress
You have Arcane Surge
Ascendancy: Stormweaver
Character: Sorceress
1% increased Effect of Arcane Surge on you per 15 maximum Mana
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Stormweaver
Character: Sorceress
Elemental Storm has 150% more Cooldown Recovery Rate
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
50% less Shock Duration
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Shock Chance
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Chill Magnitude
Ascendancy: Stormweaver
Character: Sorceress
Exposure you inflict lowers the affected Resistance by an additional 20%
Ascendancy: Stormweaver
Character: Sorceress
40% of Elemental Damage taken Recouped as Energy Shield
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Temporal Rift
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Freeze
Ascendancy: Chronomancer
Character: Sorceress
30% of Damage taken Recouped as Life
Ascendancy: Chronomancer
Character: Sorceress
Recoup Effects instead occur over 4 seconds
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Snap
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Chronomancer
Character: Sorceress
Every 12 seconds, gain 50% more Cast Speed for 4 seconds
Ascendancy: Witchhunter
Character: Mercenary
Culling Strike
Ascendancy: Witchhunter
Character: Mercenary
Decimating Strike
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 30% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Ascendancy: Witchhunter
Character: Mercenary
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Witchhunter
Character: Mercenary
Character: Mercenary
+10% to Quality of all Skills
Character: Mercenary
+1 to Level of all Skills
Character: Mercenary
You can use two copies of the same Support Gem in different Skills
Character: Mercenary
30% less Cost of Skills
Skill Gems have 30% more Attribute Requirements
Character: Mercenary
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Character: Mercenary
Attribute Requirements of Gems can be satisified by your highest Attribute
Character: Mercenary
Grants 3 additional Skill Slots
Character: Mercenary
+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed
+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed
Ascendancy: Invoker
Character: Monk
Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Invoker
Character: Monk
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
40% less Evasion Rating
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Ascendancy: Invoker
Character: Monk
Grants Skill: Unbound Avatar
gain unbound ailment stacks [1]
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Ascendancy: Invoker
Character: Monk
Grants Skill: Meditate
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Ascendancy: Acolyte of Chayula
Character: Monk
Mana Leech is instant
Ascendancy: Acolyte of Chayula
Character: Monk
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Ascendancy: Acolyte of Chayula
Character: Monk
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Grants Skill: Into the Breach
Ascendancy: Acolyte of Chayula
Character: Monk
Effect and Duration of Flames of Chayula on You is Doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Removes all Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 10 seconds
+5 to Maximum Darkness per Level
Ascendancy: Acolyte of Chayula
Character: Monk
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Ascendancy: Acolyte of Chayula
Character: Monk
50% reduced Darkness Reservation Duration
Ascendancy: Deadeye
Character: Ranger
Skills fire an additional Projectile
Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Ascendancy: Deadeye
Character: Ranger
3% less Damage taken per Tailwind
Ascendancy: Deadeye
Character: Ranger
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Ascendancy: Deadeye
Character: Ranger
You can apply an additional Mark
Ascendancy: Deadeye
Character: Ranger
You have no Accuracy Penalty at Distance
Ascendancy: Pathfinder
Character: Ranger
30% less Movement Speed Penalty from using Skills while moving
Ascendancy: Pathfinder
Character: Ranger
Your speed is unaffected by Slows
Ascendancy: Pathfinder
Character: Ranger
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Ascendancy: Pathfinder
Character: Ranger
50% more Flask Charges gained
Ascendancy: Pathfinder
Character: Ranger
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
Ascendancy: Pathfinder
Character: Ranger
Timeless Jewel Notable /132
CategoryNameShow Full Descriptions
Ritual of Immolation
Notable
(25–35)% increased Fire DamageDamage Penetrates (2–4)% Fire Resistance
Revitalising Flames
Notable
(25–35)% increased Fire Damage
Flesh to Flames
Notable
(25–35)% increased Fire Damage10% of Physical Damage Converted to Fire Damage
Ritual of Stillness
Notable
(25–35)% increased Cold DamageDamage Penetrates (2–4)% Cold Resistance
Revitalising Frost
Notable
(25–35)% increased Cold Damage
Flesh to Frost
Notable
(25–35)% increased Cold Damage10% of Physical Damage Converted to Cold Damage
Ritual of Thunder
Notable
(25–35)% increased Lightning DamageDamage Penetrates (2–4)% Lightning Resistance
Revitalising Lightning
Notable
(25–35)% increased Lightning Damage
Flesh to Lightning
Notable
(25–35)% increased Lightning Damage10% of Physical Damage Converted to Lightning Damage
Ritual of Might
Notable
(2–4)% chance to deal Double Damage(25–35)% increased Physical Damage
Revitalising Winds
Notable
(25–35)% increased Physical Damage
Bloody Savagery
Notable
Bleeding you inflict deals Damage 10% faster(25–35)% increased Physical Damage
Ritual of Shadows
Notable
(25–35)% increased Chaos Damage25% chance to inflict Withered for 2 seconds on Hit
Revitalising Darkness
Notable
(25–35)% increased Chaos Damage
Thaumaturgical Aptitude
Notable
(25–35)% increased Spell Damage(35–50)% increased Critical Hit Chance for Spells
Hierarchy
Notable
Minions have (15–20)% increased maximum LifeMinions deal (25–35)% increased Damage
Exquisite Pain
Notable
(25–35)% increased Damage over Time(7–11)% increased Skill Effect Duration
Ritual of Flesh
Notable
(6–10)% increased maximum LifeRegenerate (0.7–1.2)% of Life per second
Flesh Worship
Notable
(6–10)% increased maximum Life
Ritual of Memory
Notable
(17–23)% increased maximum Mana(15–25)% increased Mana Regeneration Rate
Automaton Studies
Notable
(30–40)% increased Armour(3–4)% additional Physical Damage Reduction
Construct Studies
Notable
(30–40)% increased Evasion Rating(5–7)% chance to Blind Enemies on Hit
Energy Flow Studies
Notable
(8–12)% increased maximum Energy Shield(10–15)% increased Energy Shield Recharge Rate
Soul Worship
Notable
(8–12)% increased maximum Energy Shield
Blood-Quenched Bulwark
Notable
(6–10) Life gained when you Block+5% to Block chance
Thaumaturgical Protection
Notable
5% Chance to Block Spell Damage(20–30)% increased Defences from Equipped Shield
Jungle Paths
Notable
(8–10)% chance to Avoid Elemental Ailments(8–10)% chance to Avoid being Stunned
Temple Paths
Notable
+(8–10)% to all Elemental Resistances+6% chance to Suppress Spell Damage
Commanding Presence
Notable
20% increased Area of Effect of Aura Skills(7–10)% increased effect of Non-Curse Auras from your Skills
Ancient Hex
Notable
(4–6)% increased Effect of your CursesCurse Skills have 20% increased Skill Effect Duration
Cult of Fire
Notable
+1% to Maximum Fire Resistance+(20–30)% to Fire Resistance
Cult of Ice
Notable
+1% to Maximum Cold Resistance+(20–30)% to Cold Resistance
Cult of Lightning
Notable
+1% to Maximum Lightning Resistance+(20–30)% to Lightning Resistance
Cult of Chaos
Notable
+1% to Maximum Chaos Resistance+(13–19)% to Chaos Resistance
Might of the Vaal
Notable
Random 3–4 offense
Legacy of the Vaal
Notable
Random 3–4 defence
Heated Devotion
Notable
15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion
Calming Devotion
Notable
15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
Thundrous Devotion
Notable
15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion
Thoughts and Prayers
Notable
Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion
Zealot
Notable
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Enduring Faith
Notable
+1 to Minimum Endurance Charges while you have at least 150 Devotion
Powerful Faith
Notable
+1 to Minimum Power Charges while you have at least 150 Devotion
Frenzied Faith
Notable
+1 to Minimum Frenzy Charges while you have at least 150 Devotion
Cloistered
Notable
Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
Martyr's Might
Notable
5% additional Physical Damage Reduction while you have at least 150 Devotion
Intolerance of Sin
Notable
+1% to all maximum Resistances if you have at least 150 Devotion
Smite the Wicked
Notable
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
Smite the Ignorant
Notable
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
Smite the Heretical
Notable
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
Flawless Execution
Notable
80% increased Critical Hit Chance
Brutal Execution
Notable
40% increased Critical Damage Bonus
Eternal Resilience
Notable
Gain 1 Endurance Charge every second if you've been Hit Recently
Eternal Fortitude
Notable
8% increased Armour per Endurance Charge
Eternal Dominance
Notable
10% increased Damage per Endurance Charge
Eternal Fervour
Notable
10% chance to gain a Frenzy Charge on Hit
Eternal Adaptiveness
Notable
8% increased Evasion Rating per Frenzy Charge
Eternal Bloodlust
Notable
10% increased Damage per Frenzy Charge
Eternal Subjugation
Notable
15% chance to gain a Power Charge on Critical Hit
Eternal Separation
Notable
4% increased Energy Shield per Power Charge
Eternal Exploitation
Notable
10% increased Damage per Power Charge
Rites of Lunaris
Notable
30% increased Magnitude of Chill you inflict
Rites of Solaris
Notable
80% chance to Avoid being Chilled
Virtue Gem Surgery
Notable
30% increased Magnitude of Shock you inflict
Rural Life
Notable
80% chance to Avoid being Shocked
City Walls
Notable
+8% to Block chance
Sceptre Pinnacle
Notable
8% Chance to Block Spell Damage
Secret Tunnels
Notable
20% chance to Avoid Elemental Ailments
Purity Rebel
Notable
+12% chance to Suppress Spell Damage
Superiority
Notable
12% increased effect of Non-Curse Auras from your Skills
Slum Lord
Notable
Minions deal 80% increased Damage
Axiom Warden
Notable
Minions have 80% increased maximum Life
Gemling Inquisition
Notable
80% increased Spell Damage
Gemling Ambush
Notable
80% increased Critical Hit Chance for Spells
Night of a Thousand Ribbons
Notable
80% increased Fire Damage with Attack Skills
Bloody Flowers' Rebellion
Notable
80% increased Cold Damage with Attack Skills
Chitus' Heart
Notable
80% increased Lightning Damage with Attack Skills
Gemling Training
Notable
80% increased Physical Damage
Rigwald's Might
Notable
80% increased Melee Physical Damage
Geofri's End
Notable
Bleeding you inflict deals Damage 10% faster
Lioneye's Focus
Notable
80% increased Projectile Attack Damage
Voll's Coup
Notable
15% increased Attack Speed
Dialla's Wit
Notable
15% increased Cast Speed
Discerning Taste
Notable
40% increased Rarity of Items found
Gleaming Legion
Notable
80% increased Armour
Shadowy Streets
Notable
80% increased Evasion Rating
Crematorium Worker
Notable
+50% to Fire Resistance
Street Urchin
Notable
+50% to Cold Resistance
Baleful Augmentation
Notable
+50% to Lightning Resistance
With Eyes Open
Notable
+37% to Chaos Resistance
Robust Diet
Notable
10% increased maximum Life
Pooled Resources
Notable
30% increased maximum Mana
Laureate
Notable
50% increased Mana Regeneration Rate
War Games
Notable
25% increased Accuracy Rating
Freshly Brewed
Notable
20% increased Flask Effect Duration
Scorched Earth
Notable
40% increased Fire Damage+15 to Intelligence
War Tactics
Notable
20% increased Mana Regeneration Rate40% increased Physical Damage
Kalguuran Forged
Notable
+2% to Maximum Fire Resistance10% reduced Freeze Duration on you
Born of Middengard
Notable
40% increased Armour+10% to Cold Resistance
Force of Will
Notable
2% increased maximum Mana30% increased Stun Buildup
Runic Flows
Notable
10% increased Curse DurationRegenerate 1.5% of Life per second
Siege Mentality
Notable
10% faster start of Energy Shield RechargeBreak 40% increased Armour
Rune Knight
Notable
15% increased Critical Spell Damage Bonus40% increased Melee Damage
Fiery Leadership
Notable
40% increased chance to IgniteMinions have +15% to all Elemental Resistances
Druidic Alliance
Notable
+7% to Chaos Resistance40% increased Totem Damage
Steel and Sorcery
Notable
10% increased effect of Arcane Surge on you20% increased Magnitude of Bleeding you inflict
Triskelion's Light
Notable
10% increased Cold Exposure EffectEmpowered Attacks deal 50% increased Damage10% increased Fire Exposure Effect10% increased Lightning Exposure Effect
Stormtossed Voyager
Notable
+2% to Maximum Lightning Resistance10% reduced Ignite Duration on you
Wrest Control
Notable
40% increased Lightning Damage+15 to Strength
Firedancer
Notable
40% increased Evasion Rating+10% to Fire Resistance
Mercenary's Lot
Notable
10% increased Attack Speed15% increased Stun Threshold
Vorana's Fury
Notable
40% increased Projectile DamageGain 1 Rage on Melee Hit
Sensible Precautions
Notable
6% increased Block chance40% increased Life Recovery from Flasks
Aim for the Jugular
Notable
30% increased Accuracy Rating10% increased Magnitude of Bleeding you inflict
Survival Plan
Notable
2% increased maximum Life40% increased Mana Recovery from Flasks
War of Attrition
Notable
10% increased amount of Life Leeched20% increased Magnitude of Poison you inflict
Guerilla Warfare
Notable
40% increased chance to Shock15% increased Totem Life
One for the Road
Notable
30% increased Flask Effect Duration15% increased Warcry Cooldown Recovery Rate
Targeted Strike
Notable
8% increased Skill Effect Duration20% increased Effect of your Mark Skills
Steel Bastion
Notable
40% increased Elemental Damage20% increased Defences from Equipped Shield
Forceful Energies
Notable
10% increased Cast Speed10% chance to Pierce an Enemy
Winter Forest
Notable
40% increased Cold Damage+15 to Dexterity
Fight as One
Notable
8% increased Accuracy RatingMinions deal 40% increased Damage
Summer Meadows
Notable
15% increased Evasion RatingMinions have 30% increased maximum Life
Druidic Training
Notable
40% increased Spell Damage10% increased Flask and Charm Charges gained
Corrupted Vision
Notable
30% increased Critical Hit Chance for Spells5% chance to Blind Enemies on Hit
Runic Tattoos
Notable
30% increased Mana Regeneration Rate15% increased Elemental Ailment Threshold
Furs and Leather
Notable
+2% to Maximum Cold Resistance10% reduced Shock duration on you
Sudden Hail
Notable
8% increased Projectile Speed30% increased Freeze Buildup
Natural Energies
Notable
40% increased maximum Energy Shield+10% to Lightning Resistance
Oaken Form
Notable
10% increased Charm Effect Duration10% of Damage taken Recouped as Life
Spider's Lesson
Notable
37% increased Chaos DamageProjectiles have 6% chance to Chain an additional time from terrain