Notable Passive /1192
+1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed
least 5 Red, Green and Blue Support Gems Socketed
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
10% reduced maximum Mana
1% increased Damage per 15 Strength
2% increased Damage per 5 of your lowest Attribute
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
+25 to Dexterity
25% increased Critical Hit Chance with Traps
25% increased Trap Damage
25% increased Trap Damage
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
40% increased Critical Hit Chance after 7 metres
+24% Surpassing chance to fire an additional Arrow
40% increased Projectile Damage with Spears while there are no Enemies within 3m
25% increased Damage with Spears
25% increased Damage with Spears
30% increased Parry Range
25% increased Damage with Swords
25% increased Damage with Swords
25% increased Damage with Swords
20% reduced maximum Energy Shield
30% increased Block chance
Grenades have 15% chance to activate a second time
30% chance when you Reload a Crossbow to be immediate
15% increased Bolt Speed
20% increased Damage with Crossbows
25% increased Damage with Flails
25% increased Damage with Flails
30% increased Damage per Curse on you
25% increased Damage with One Handed Weapons
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
25% increased Armour
10% increased Armour
15% increased Armour
50% reduced Armour Break taken
30% increased Armour
+15 to Strength
80% increased Armour from Equipped Body Armour
10% increased Armour
25% increased Armour
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
20% increased Evasion Rating
5% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
30% increased Evasion Rating
20% increased Evasion Rating
8% increased Dexterity
100% increased Evasion Rating from Equipped Body Armour
5% reduced Movement Speed Penalty from using Skills while moving
25% increased Evasion Rating
3% reduced Movement Speed Penalty from using Skills while moving
50% increased maximum Energy Shield
40% increased maximum Energy Shield
10% reduced maximum Mana
25% increased maximum Energy Shield
28% increased maximum Energy Shield
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
20% increased Light Radius
70% increased Energy Shield from Equipped Helmet
Liquid Emotions: Ire, Ire, Ire
+5% to Cold Resistance
+5% to Lightning Resistance
3% increased Movement Speed
+8% to Cold Resistance
4% increased Attack Speed
+8% to Lightning Resistance
+8% to Fire Resistance
20% increased Stun Threshold
+8% to Chaos Resistance
15% increased Block chance
Banner Skills have 15% increased Aura Magnitudes
25% reduced Armour Break taken
20% increased Evasion Rating
20% increased maximum Energy Shield
3% increased Movement Speed while you have Energy Shield
+5% to Fire Resistance
+5% to Chaos Resistance
20% increased Evasion Rating
20% increased maximum Energy Shield
+5% to Cold Resistance
+5% to Lightning Resistance
35% reduced Effect of Non-Damaging Ailments on you
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
25% reduced Armour Break taken
You cannot be Electrocuted
Immune to Bleeding while Shapeshifted
Immune to Maim while Shapeshifted
Immune to Exposure
Unaffected by Elemental Weakness
Archon recovery period expires 10% faster
6% reduced Movement Speed Penalty from using Skills while moving
25% reduced Ignite Duration on you
40% increased Elemental Ailment Threshold
25% reduced Freeze Duration on you
60% increased Freeze Threshold
25% reduced Shock duration on you
40% increased Elemental Ailment Threshold
40% increased Elemental Ailment Threshold
10% reduced Duration of Ailments on You
30% increased Stun Threshold while on Full Life
10% increased Mana Cost Efficiency
12% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
20% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate while stationary
Mana Flasks gain 0.1 charges per Second
10% increased Block chance
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
12% increased Block chance
20% increased Parried Debuff Duration
Cannot be Critically Hit while Parrying
20% increased Evasion Rating
20% increased Deflection Rating
20% faster start of Energy Shield Recharge when not on Full Life
25% increased Stun Threshold
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
30% increased Stun Threshold
30% increased Elemental Ailment Threshold
3% increased maximum Life
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Ignites you cause are reflected back to you
+1% to Maximum Cold Resistance
+10% to Cold Resistance
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
Enemies you Electrocute have 20% increased Damage taken
40% increased Electrocute Buildup
Regenerate 0.5% of maximum Life per second
Regenerate 1.5% of maximum Life per second while on Low Life
Regenerate 0.5% of maximum Life per second
40% increased Life Regeneration Rate while stationary
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
15% increased amount of Life Leeched
40% increased Damage while Leeching Life
+20 to maximum Life
8% of Damage taken Recouped as Life
Regenerate 1% of maximum Life per second
Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
Enemies in your Presence have 75% reduced Life Regeneration rate
Recover 3% of maximum Life on Kill
Gain 20 Life per enemy killed
2% chance to Recover all Life when you Kill an Enemy
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
20% increased Life Recovery from Flasks
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
50% increased Critical Hit Chance against Enemies that are on Full Life
25% increased Critical Damage Bonus
+10 to Intelligence
15% increased Critical Hit Chance
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus
60% increased Critical Damage Bonus
15% increased Damage if you've dealt a Critical Hit in the past 8 seconds
15% increased Critical Hit Chance
+25% to Critical Damage Bonus against Stunned Enemies
+10 to Intelligence
20% increased Critical Hit Chance
25% increased Critical Damage Bonus
+10 to Strength
20% reduced Critical Damage Bonus
50% increased Critical Hit Chance
60% increased Critical Damage Bonus
20% reduced Critical Hit Chance
25% increased Critical Hit Chance
6% increased Attack Speed
10% increased Attack Speed
8% increased Attack Speed
15% increased Cost Efficiency
20% increased Blind Effect
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
6% increased Attack Speed
20% increased Cast Speed when on Low Life
10% reduced Cast Speed when on Full Life
4% increased Cast Speed for each different Spell you've Cast in the last eight seconds
16% increased Cast Speed
15% increased Mana Cost of Skills
10% increased Cast Speed
+13% to Chaos Resistance
15% increased Evasion Rating
8% increased Cast Speed
6% increased Cast Speed
10% reduced Critical Hit Chance
5% increased Cast Speed
10% increased Cast Speed when on Full Life
30% increased Stun Buildup
30% increased Stun Buildup
40% increased Stun Buildup against enemies within 2 metres
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
30% increased Pin Buildup
Mastery: Breach
20% increased Chill Duration on Enemies
20% increased Freeze Buildup
8% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40%
40% increased chance to Shock
+10% to Lightning Resistance
Recover 2% of maximum Life on Killing a Poisoned Enemy
10% increased Skill Effect Duration
40% increased Poison Duration
Targets can be affected by +1 of your Poisons at the same time
+1 to Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1 to Maximum Power Charges
Recover 5% of maximum Mana when you consume a Power Charge
Gain a Power Charge when you consume an Elemental Infusion
Empowered Attacks deal 30% increased Damage
25% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed
Warcries Debilitate Enemies
Warcry Skills have 25% increased Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
Empowered Attacks deal 20% increased Damage
25% increased Warcry Speed
40% faster Curse Activation
20% increased Area of Effect of Curses
25% reduced Curse Duration
30% increased Curse Duration
Targets Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
40% increased Curse Duration
20% increased Totem Damage
20% increased Totem Placement range
30% increased Totem Placement speed
Minions deal 15% increased Damage
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
Minions have 25% increased maximum Life
3% increased Movement Speed
Minions have 20% increased Movement Speed
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
6% of Damage taken Recouped as Life
20% increased Minion Duration
Your Minions are Gigantic
20% increased Spell Damage
15% increased Skill Effect Duration
30% increased Spell Damage
5% reduced Cast Speed
+10 to Dexterity
20% increased Attack Damage
12% increased Immobilisation buildup
+10 to Dexterity
25% increased Melee Damage
30% increased Melee Damage when on Full Life
30% increased Stun Buildup
The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
25% increased Attack Damage
24% increased Attack Damage
40% increased Attack Damage while on Full Life
25% increased Attack Damage
25% increased Damage during any Flask Effect
Mastery: Ultimatum
15% increased Accuracy Rating
20% increased Projectile Damage
5% reduced Attack Speed
40% increased Projectile Damage
Projectiles have 75% chance for an additional Projectile when Forking
15% increased Projectile Speed
12% increased Area of Effect for Attacks
10% reduced Projectile Speed
20% increased Projectile Damage
30% chance to Pierce an Enemy
10% increased Ignite Duration on Enemies
25% increased Fire Damage
15% increased Ignite Duration on Enemies
15% increased Fire Damage
Mastery: Bestiary
15% increased Area of Effect
+20% to Fire Resistance
Ignites you inflict deal Damage 10% faster
20% increased Fire Damage
20% increased Fire Damage
Gain Elemental Archon when your Energy Shield Recharge begins
+10% to Cold Resistance
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
8% increased Cast Speed with Cold Skills
16% increased Skill Effect Duration
20% increased Freeze Buildup
20% reduced Freeze Duration on Enemies
20% increased Cold Damage
Unaffected by Chilled Ground
30% increased Damage with Hits against Shocked Enemies
25% increased Shock Duration
+10 to Dexterity
30% increased Elemental Infusion duration
Remnants can be collected from 30% further away
Witch: 20% increased Chaos Damage
Witch: 18% increased Skill Effect Duration
30% increased chance to Shock
14% increased Lightning Damage
Gain Elemental Archon after spending 100% of your Maximum Mana
+1% to Maximum Lightning Resistance
20% increased Lightning Damage
Unaffected by Shocked Ground
20% increased Lightning Damage
15% increased Mana Cost Efficiency
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
-7% to Chaos Resistance
23% reduced Light Radius
53% increased Chaos Damage
29% increased Chaos Damage
29% increased Chaos Damage
23% increased Chaos Damage
15% increased Skill Effect Duration
20% increased Critical Damage Bonus
30% increased Stun Buildup
20% increased Physical Damage
15% increased Critical Spell Damage Bonus
25% increased Physical Damage
5% increased Skill Speed
25% increased Physical Damage
15% increased effect of Fully Broken Armour
20% increased Physical Damage
25% increased Physical Damage
Enemies you inflict Bleeding on cannot Regenerate Life
Immune to Corrupted Blood
40% reduced Duration of Bleeding on You
20% increased Damage for each type of Elemental Ailment on Enemy
Damage Penetrates 8% of Enemy Elemental Resistances
5% increased Attack and Cast Speed with Elemental Skills
10% increased Duration of Elemental Ailments on Enemies
30% increased Elemental Damage
20% increased Damage for each type of Elemental Ailment on Enemy
8% increased Area of Effect for Attacks
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
8% of Damage is taken from Mana before Life
+15 to Intelligence
18% increased Mana Regeneration Rate
3% increased Spell Damage per 100 maximum Mana
8% increased maximum Mana
10% increased Mana Cost of Skills
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
35% increased Mana Regeneration Rate while stationary
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
12% increased Cast Speed while on Full Mana
20% increased Mana Regeneration Rate
25% increased Mana Regeneration Rate
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
5% reduced Movement Speed Penalty from using Skills while moving
12% increased Area of Effect while you have Arcane Surge
30% increased Spell Damage while you have Arcane Surge
15% increased Mana Regeneration Rate
Recover 2% of maximum Mana on Kill
15% increased Mana Regeneration Rate
20% increased Mana Cost Efficiency
18% of Skill Mana Costs Converted to Life Costs
30% increased amount of Mana Leeched
50% increased amount of Mana Leeched
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
30% increased Mana Recovery from Flasks
Mana Flasks gain 0.1 charges per Second
+10 to Intelligence
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
+10 to Dexterity
15% increased Accuracy Rating
4% increased Attack Speed
30% increased penalty to Accuracy Rating at range
5% increased Attack Speed
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
10% increased Attack Damage
30% reduced Damage
30% increased Presence Area of Effect
Druid: 10% increased Critical Damage Bonus
Druid: 10% increased Damage
Druid: 10% increased Area Damage
40% increased Presence Area of Effect
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
10% increased Mana Cost Efficiency
20% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
16% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds
15% increased Life Regeneration rate while Shapeshifted
25% increased Life Regeneration rate
15% increased Life Cost of Skills
40% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
10% of Damage is taken from Mana before Life
+15 to Intelligence
Companions have 20% increased maximum Life
16% reduced Skill Effect Duration
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Buffs on you expire 10% slower
40% increased Stun Threshold
25% increased Blind duration
Enemies Blinded by you have 50% reduced Critical Hit Chance
30% increased Critical Hit Chance against Blinded Enemies
3% increased Movement Speed
10% increased Skill Speed
4% increased Movement Speed if you've Killed Recently
12% increased Area of Effect for Attacks
15% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate
25% increased Armour Break Duration
25% increased Attack Area Damage
Skills which create Fissures have a 20% chance to create an additional Fissure
18% increased Area of Effect for Attacks
20% reduced Critical Hit Chance
20% increased Spell Area Damage
15% increased Spell Damage
20% increased Spell Damage
10% increased Area Damage
Recover 1% of maximum Life on Kill
Recover 1% of maximum Mana on Kill
25% increased Culling Strike Threshold
5% reduced Attack Speed
20% increased Duration of Damaging Ailments on Enemies
25% increased Daze Duration
Regenerate 2.5% of maximum Life per second while Surrounded
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
20% increased Elemental Ailment Threshold
20% increased Damage
Minions deal 20% increased Damage
3% increased maximum Life
8% increased Area of Effect for Attacks
Enemies you Mark take 10% increased Damage
Enemies you Mark cannot deal Critical Hits
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
15% increased Projectile Damage
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
20% increased Projectile Damage
15% increased Projectile Speed
20% increased Physical Damage
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
20% increased Spell Damage
+10 to Intelligence
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
4% increased Movement Speed
15% increased Mana Regeneration Rate
15% increased Critical Spell Damage Bonus
10% increased Cast Speed if you've Attacked Recently
20% increased Knockback Distance
+10 to Strength
15% increased Duration of Damaging Ailments on Enemies
+10 to Intelligence
+10 to Intelligence
+10 to Dexterity
+10 to Dexterity
5% increased Skill Speed
30% increased Electrocute Buildup
6% increased Attack Speed
20% faster start of Energy Shield Recharge when not on Full Life
+10% to Chaos Resistance
Mastery: Ritual
8% of Damage is taken from Mana before Life
15% increased Attack Speed while not on Low Mana
20% increased Light Radius
Cannot be Blinded
3% increased maximum Life
10% increased Life Recovery rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
40% increased Jagged Ground Duration
Enemies in Jagged Ground you create take 10% increased Damage
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
12% increased Cooldown Recovery Rate
Damaging Ailments Cannot Be inflicted on you while you already have one
Damaging Ailments deal damage 12% faster
15% increased Duration of Damaging Ailments on Enemies
20% increased chance to inflict Ailments
15% increased Duration of Damaging Ailments on Enemies
20% increased Elemental Damage
15% increased chance to inflict Ailments
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
Grenade Skills Fire an additional Projectile
20% increased Pin duration
Pinned Enemies cannot deal Critical Hits
30% increased Pin Buildup
Charms applied to you have 25% increased Effect
Increases and Reductions to Companion Damage also apply to you
Life Recovery from your Flasks also applies to your Companions
20% increased Culling Strike Threshold
can see monster categories [1]
Minions have 15% increased maximum Life
16% increased Skill Effect Duration
6% increased Attack Speed
Companions have 20% increased Movement Speed
5% reduced Movement Speed Penalty from using Skills while moving
12% increased Area of Effect
Companions have 30% increased Area of Effect
Hazards have 15% chance to rearm after they are triggered
+1 to maximum number of Elemental Infusions
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
Recover 1% of maximum Life per Glory consumed
Skills have a 15% chance to not consume Glory
30% increased Presence Area of Effect
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
20% increased Life Regeneration rate
30% increased damage against Undead Enemies
can see monster categories [1]
Ignore all Movement Penalties from Armour
5% reduced Movement Speed Penalty from using Skills while moving
30% increased Elemental Ailment Threshold
15% increased Area of Effect while you have a Totem
Archon Buffs also grant 10% increased Movement Speed
30% increased Archon Buff duration
15% chance for Remnants you create to grant their effects twice
Recover 3% of Maximum Life when you collect a Remnant
Recover 3% of Maximum Mana when you collect a Remnant
40% reduced Effect of Chill on you
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
20% increased Deflection Rating while moving
+10 to Strength
Gain Accuracy Rating equal to your Intelligence
+10 to Intelligence
15% increased Presence Area of Effect
+10 to Intelligence
+1 maximum stacks of Puppet Master
Channelling Skills deal 25% increased Damage
Channelling Skills deal 20% increased Damage
Remove a Curse after Channelling for 2 seconds
40% increased Totem Placement speed
Requires The Unseen Path
20% increased Area of Effect for Skills used by Totems
Requires The Unseen Path
20% increased Physical Damage with Bows
Requires The Unseen Path
Requires The Unseen Path
Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds
Requires The Unseen Path
Requires The Unseen Path
5% reduced maximum Life
Requires The Unseen Path
30% increased Life Cost of Skills
Requires The Unseen Path
30% increased Armour while stationary
30% increased Life Regeneration Rate while stationary
Requires The Unseen Path
15% increased Block chance
Requires The Unseen Path
50% increased Armour while Bleeding
Requires The Unseen Path
30% increased Mana Regeneration Rate while Shocked
+500 to Armour while Frozen
21% increased Stun Threshold
21% increased Elemental Ailment Threshold
30% increased Life Regeneration rate while Ignited
Requires The Unseen Path
53% increased Life Cost of Skills
Requires The Unseen Path
Requires The Unseen Path
Companions have 20% increased maximum Life
Requires The Unseen Path
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Requires The Unseen Path
2% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
your maximum number of Power Charges
+1 to Maximum Power Charges
Requires The Unseen Path
2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
Requires The Unseen Path
2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+1 to Maximum Endurance Charges
Requires The Unseen Path
Archon recovery period expires 30% slower
Requires The Unseen Path
30% of Damage taken Recouped as Life while Channelling
Requires The Unseen Path
Requires The Unseen Path
Requires The Unseen Path
10% increased Attack Speed
+5% to Quality of all Skills
+5 to all Attributes
Withered also causes enemies to deal 1% reduced Damage
Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
Grants Thaumaturgical Dynamism
gain random charge every X ms from total socketed gem attribute requirements [5000]
50% increased Armour while Bleeding
10% increased Movement Speed while Sprinting
base unaffected by bleeding [1]
Ascendancy: Titan
Character: Warrior
Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area
Ascendancy: Titan
Character: Warrior
Your Hits are Crushing Blows
25% more Damage against Heavy Stunned Enemies
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
You can Break Enemy Armour to below 0
Ascendancy: Warbringer
Character: Warrior
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Warbringer
Character: Warrior
Ascendancy: Warbringer
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Ascendancy: Smith of Kitava
Character: Warrior
Can only use a Normal Body Armour
+200 to Armour for each Connected Notable Passive Skill Allocated
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +75% to Fire Resistance
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 60% increased Glory generation
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 100% increased Thorns damage
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 20% increased Strength
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 15% increased maximum Life
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 30% increased Spirit
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 3% of maximum Life per second
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +100% of Armour also applies to Chaos Damage
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Unaffected by Damaging Ailments
base physical damage reduction rating no display [200]
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Infernalist
Character: Witch
number of infernal familiars allowed [1]
Ascendancy: Infernalist
Character: Witch
Elemental Archon does not expire while on High Infernal Flame
Lose Elemental Archon on reaching maximum Infernal Flame
Ascendancy: Blood Mage
Character: Witch
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Blood Mage
Character: Witch
Targets Cursed by you have 100% reduced Life Regeneration Rate
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Blood Mage
Character: Witch
Flasks do not recover Life
Gain 1 Life Flask Charge per 2% Life spent
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of bonuses gained from Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Stormweaver
Character: Sorceress
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
Ascendancy: Stormweaver
Character: Sorceress
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Ascendancy: Stormweaver
Character: Sorceress
Ascendancy: Stormweaver
Character: Sorceress
Remnants can be collected from 50% further away
Remnants you create reappear once, 3 seconds after being collected
Ascendancy: Stormweaver
Character: Sorceress
When collecting an Elemental Infusion, gain another different Elemental Infusion
Ascendancy: Chronomancer
Character: Sorceress
Ascendancy: Chronomancer
Character: Sorceress
Ascendancy: Disciple of Varashta
Character: Sorceress
60% of your current Energy Shield is added to your Armour for
determining your Physical Damage Reduction from Armour
determining your Physical Damage Reduction from Armour
Ascendancy: Disciple of Varashta
Character: Sorceress
100% of Elemental Damage is taken from Mana before Life
Ascendancy: Disciple of Varashta
Character: Sorceress
Ascendancy: Disciple of Varashta
Character: Sorceress
ascendancy enable fire djinn passive [1]
Ascendancy: Tactician
Character: Mercenary
Projectile Damage builds Pin
Pinned enemies cannot perform actions
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 40% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Gemling Legionnaire
Character: Mercenary
base maximum number of gemling barrier stacks [3]
Ascendancy: Gemling Legionnaire
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Ascendancy: Gemling Legionnaire
Character: Mercenary
Gem Quality grants Socketed Skills an additional effect
Ascendancy: Gemling Legionnaire
Character: Mercenary
20% less Attributes
Inherent bonuses gained from Attributes are doubled
Ascendancy: Gemling Legionnaire
Character: Mercenary
Attribute Requirements of Gems can be satisified by your highest Attribute
Ascendancy: Gemling Legionnaire
Character: Mercenary
Ascendancy: Gemling Legionnaire
Character: Mercenary
Ascendancy: Martial Artist
Character: Monk
Ascendancy: Martial Artist
Character: Monk
Ascendancy: Martial Artist
Character: Monk
100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30
Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
stone skin duration ms [20000]
stone skin grants attack damage +% final you use yourself [15]
stone skin grants damage reduction life threshold % [30]
stone skin grants damage taken +% final [-40]
stone skin grants stun threshold +% final [50]
Ascendancy: Martial Artist
Character: Monk
Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and
their Explicit Modifiers are transformed into more powerful related Modifiers
their Explicit Modifiers are transformed into more powerful related Modifiers
Ignore Attribute Requirements to equip Gloves
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk
Trigger Elemental Expression on Melee Critical Hit
Ascendancy: Acolyte of Chayula
Character: Monk
Ascendancy: Acolyte of Chayula
Character: Monk
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Ascendancy: Pathfinder
Character: Ranger
Cannot be Heavy Stunned while Sprinting
30% less Movement Speed Penalty from using Skills while moving
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
50% less Poison Duration
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Amazon
Character: Huntress
Reveal Weaknesses against Rare and Unique enemies
50% more damage against enemies with an Open Weakness
Ascendancy: Spirit Walker
Character: Huntress
Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3
Expend all Vivid Wisps to trigger Vivid Stampede when you Attack
Expend all Vivid Wisps to trigger Vivid Stampede when you Attack
Ascendancy: Spirit Walker
Character: Huntress
Gain a Vivid Wisp when Vivid Stampede ends
Stags deal 20% more damage per leap
Ascendancy: Spirit Walker
Character: Huntress
Ascendancy: Spirit Walker
Character: Huntress
Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3
Expend an Owl Feather when you Dodge to trigger Primal Bounty
Expend an Owl Feather when you Dodge to trigger Primal Bounty
max owl feathers [3]
Ascendancy: Spirit Walker
Character: Huntress
Dodging can expend up to 3 Owl Feathers, granting Primal Bounty 100% more
Empowerment effect per additional Feather expended
Empowerment effect per additional Feather expended
Gain Owl Feathers 50% faster
consume all owl feathers on dodge [1]
Ascendancy: Spirit Walker
Character: Huntress
Tame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summoned
Can have up to one Unique Tamed Beast summoned
Unique Tamed Beasts have 30% increased movement speed
Ascendancy: Spirit Walker
Character: Huntress
Ascendancy: Spirit Walker
Character: Huntress
Bear Spirit gains Embrace of the Wild
Vivid Stags leap towards enemies
ascendancy bear companion takes % damage before you [8]
ascendancy spirit walker sacred notable taken [1]
Ascendancy: Ritualist
Character: Huntress
15% more Damage against Enemies affected by Blood Boils
Ascendancy: Ritualist
Character: Huntress
head hunt without a corpse [1]
Timeless Jewel Notable /161
(25—35)% increased Fire Damage
(25—35)% increased Cold Damage
(25—35)% increased Lightning Damage
(25—35)% increased Lightning Damage
(25—35)% increased Physical Damage
(25—35)% increased Chaos Damage
(25—35)% increased Spell Damage
(6—10)% increased maximum Life
(8—12)% increased maximum Energy Shield
(10—15)% increased Energy Shield Recharge Rate
(8—12)% increased maximum Energy Shield
20% increased Area of Effect of Aura Skills
(7—10)% increased Magnitudes of Non-Curse Auras from your Skills
15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
+1 to Minimum Endurance Charges while you have at least 150 Devotion
+1 to Minimum Power Charges while you have at least 150 Devotion
+1 to Minimum Frenzy Charges while you have at least 150 Devotion
Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
5% additional Physical Damage Reduction while you have at least 150 Devotion
+1% to all maximum Resistances if you have at least 150 Devotion
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
80% increased Critical Hit Chance
40% increased Critical Damage Bonus
Gain 1 Endurance Charge every second if you've been Hit Recently
8% increased Armour per Endurance Charge
10% increased Damage per Endurance Charge
10% chance to gain a Frenzy Charge on Hit
8% increased Evasion Rating per Frenzy Charge
10% increased Damage per Frenzy Charge
4% increased Energy Shield per Power Charge
10% increased Damage per Power Charge
80% chance to Avoid being Chilled
80% chance to Avoid being Shocked
+8% to Block chance
20% chance to Avoid Elemental Ailments
12% increased Magnitudes of Non-Curse Auras from your Skills
Minions have 80% increased maximum Life
80% increased Spell Damage
80% increased Fire Damage with Attack Skills
80% increased Cold Damage with Attack Skills
80% increased Lightning Damage with Attack Skills
80% increased Physical Damage
80% increased Melee Physical Damage
Bleeding you inflict deals Damage 10% faster
80% increased Projectile Attack Damage
15% increased Attack Speed
15% increased Cast Speed
40% increased Rarity of Items found
80% increased Armour
80% increased Evasion Rating
+50% to Cold Resistance
+37% to Chaos Resistance
10% increased maximum Life
30% increased maximum Mana
50% increased Mana Regeneration Rate
20% increased Flask Effect Duration
10% increased Cold Exposure Effect
Empowered Attacks deal 50% increased Damage
10% increased Fire Exposure Effect
10% increased Lightning Exposure Effect
40% increased Elemental Damage
37% increased Chaos Damage
20% increased Tribute
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
Minions deal 1% increased damage per 10 Tribute
Projectiles have 10% chance for an additional Projectile when Forking per 10 Tribute
8% increased Attack Damage per 10 Tribute
1% increased damage taken per 10 Tribute
3% reduced Accuracy Rating per 25 Tribute
2% increased Mana Cost Efficiency per 10 Tribute
2% reduced Presence Area of Effect per 10 Tribute
2% increased Mana Recovery rate per 10 Tribute
2% increased Life Recovery rate per 10 Tribute
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute
Empowered Attacks deal 2% increased damage per 10 Tribute
4% increased Warcry Speed per 25 Tribute
Remnants you create have 2% increased effect per 10 Tribute
1% reduced Duration of Damaging Ailments per 10 Tribute
2% increased Evasion Rating per 10 Tribute
2% reduced Energy Shield Recharge Rate per 25 Tribute
4% increased maximum Energy Shield per 10 Tribute
Your Heavy Stun buildup empties 1% faster per 10 Tribute
2% increased Thorns damage per 10 Tribute
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













