Notable Passive /974
+1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed
least 5 Red, Green and Blue Support Gems Socketed
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green
10% reduced maximum Mana
1% increased Damage per 15 Strength
2% increased Damage per 5 of your lowest Attribute
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
+25 to Dexterity
25% increased Critical Hit Chance with Traps
25% increased Trap Damage
25% increased Trap Damage
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
60% increased Critical Hit Chance after 7 metres
40% increased Projectile Damage with Spears while there are no Enemies within 3m
25% increased Damage with Spears
25% increased Damage with Spears
30% increased Block chance
30% increased Parry Range
25% increased Damage with Swords
25% increased Damage with Swords
25% increased Damage with Swords
Apply Debilitate to Enemies 3 Metres in front of you while actively Blocking
Grenades have 15% chance to activate a second time
30% chance when you Reload a Crossbow to be immediate
10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing
the same damage to enemies within 1.8 metres
the same damage to enemies within 1.8 metres
25% increased Damage with Flails
25% increased Damage with Flails
30% increased Damage per Curse on you
25% increased Damage with One Handed Weapons
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
25% increased Armour
30% increased Armour
+15 to Strength
25% of Physical Damage prevented Recouped as Life
80% increased Armour from Equipped Body Armour
30% reduced Effect of Chill on you
30% increased Freeze Threshold
25% increased Armour
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
20% increased Evasion Rating
10% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
30% increased Evasion Rating
20% increased Evasion Rating
8% increased Dexterity
100% increased Evasion Rating from Equipped Body Armour
25% increased Evasion Rating
30% increased maximum Energy Shield
4% increased maximum Mana
60% increased maximum Energy Shield
40% increased maximum Energy Shield
10% reduced maximum Mana
25% increased maximum Energy Shield
28% increased maximum Energy Shield
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
20% increased Light Radius
70% increased Energy Shield from Equipped Helmet
Liquid Emotions: Ire, Ire, Ire
20% increased Evasion Rating
20% increased maximum Energy Shield
3% increased Movement Speed while you have Energy Shield
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
12% reduced Movement Speed Penalty from using Skills while moving
25% reduced Ignite Duration on you
40% increased Elemental Ailment Threshold
25% reduced Freeze Duration on you
60% increased Freeze Threshold
25% reduced Shock duration on you
40% increased Elemental Ailment Threshold
40% increased Elemental Ailment Threshold
10% reduced Duration of Ailments on You
30% increased Stun Threshold while on Full Life
30% faster start of Energy Shield Recharge when not on Full Life
25% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
25% increased Energy Shield Recharge Rate
Gain 20 Energy Shield when you Block
40% increased Energy Shield Recharge Rate
+10 to Intelligence
30% increased Energy Shield Recharge Rate
20% increased Mana Regeneration Rate
25% increased Energy Shield Recharge Rate
Mana Flasks gain 0.1 charges per Second
10% increased Block chance
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
12% increased Block chance
20% increased Parried Debuff Duration
20% increased Evasion Rating
20% increased Deflection Rating
30% increased Energy Shield Recharge Rate
5% increased Deflection Rating
10% increased Global Defences
25% increased Stun Threshold
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
30% increased Stun Threshold
30% increased Elemental Ailment Threshold
3% increased maximum Life
+5 to all Attributes
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
30% increased Stun Recovery
Ignites you cause are reflected back to you
+1% to Maximum Cold Resistance
+10% to Cold Resistance
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
Enemies you Electrocute have 20% increased Damage taken
40% increased Electrocute Buildup
Regenerate 0.5% of maximum Life per second
Regenerate 1.5% of maximum Life per second while on Low Life
Regenerate 1.5% of maximum Life per second while stationary
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
20% increased amount of Life Leeched
Life Leech effects are not removed when Unreserved Life is Filled
+20 to maximum Life
8% of Damage taken Recouped as Life
Regenerate 1% of maximum Life per second
Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
Enemies in your Presence have 75% reduced Life Regeneration rate
Recover 3% of maximum Life on Kill
Gain 20 Life per Enemy Killed
2% chance to Recover all Life when you Kill an Enemy
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
20% increased Life Recovery from Flasks
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
36% increased Damage if you've dealt a Critical Hit in the past 8 seconds
20% increased Critical Damage Bonus
100% increased Critical Hit Chance against Enemies that are on Full Life
25% increased Critical Damage Bonus
+10 to Intelligence
15% increased Critical Hit Chance
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
60% increased Critical Damage Bonus
25% reduced Global Defences
30% increased Damage if you've dealt a Critical Hit in the past 8 seconds
12% increased Critical Hit Chance
+25% to Critical Damage Bonus against Stunned Enemies
+10 to Intelligence
15% increased Critical Hit Chance
25% increased Critical Damage Bonus
+10 to Strength
20% reduced Critical Damage Bonus
50% increased Critical Hit Chance
60% increased Critical Damage Bonus
20% reduced Critical Hit Chance
6% increased Attack Speed
10% increased Attack Speed
8% increased Attack Speed
15% increased Cost Efficiency
20% increased Blind Effect
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
6% increased Attack Speed
20% increased Cast Speed when on Low Life
10% reduced Cast Speed when on Full Life
15% reduced Spell Damage
16% increased Cast Speed
15% increased Mana Cost of Skills
10% increased Cast Speed
+13% to Chaos Resistance
15% increased Evasion Rating
8% increased Cast Speed
6% increased Cast Speed
10% reduced Critical Hit Chance
5% increased Cast Speed
10% increased Cast Speed when on Full Life
30% increased Stun Buildup
30% increased Stun Buildup
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
30% increased Pin Buildup
Mastery: Breach
20% increased Chill Duration on Enemies
15% increased Freeze Buildup
40% increased chance to Shock
+10% to Lightning Resistance
Recover 2% of maximum Life on Killing a Poisoned Enemy
10% increased Skill Effect Duration
40% increased Poison Duration
60% increased Effect of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
+1 to Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1 to Maximum Power Charges
Empowered Attacks deal 30% increased Damage
25% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed
Warcries Debilitate Enemies
Warcry Skills have 25% increased Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
Empowered Attacks deal 20% increased Damage
25% increased Warcry Speed
40% faster Curse Activation
40% increased Area of Effect of Curses
25% reduced Curse Duration
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
40% increased Curse Duration
20% increased Totem Damage
20% increased Totem Placement range
30% increased Totem Placement speed
Minions have 25% increased maximum Life
Minions have 20% increased Movement Speed
Minions have 20% increased Area of Effect
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
20% increased Minion Duration
Your Minions are Gigantic
Skills Supported by Unleash have 25% increased Seal gain frequency
20% increased Spell Damage
20% increased Skill Effect Duration
30% increased Spell Damage
5% reduced Cast Speed
+10 to Dexterity
20% increased Melee Damage
+2 to Melee Strike Range
melee critical strike chance +% when on full life [20]
30% increased Melee Damage when on Full Life
30% increased Stun Buildup
On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted
25% increased Attack Damage
24% increased Attack Damage
40% increased Attack Damage while on Full Life
25% increased Attack Damage
25% increased Damage during any Flask Effect
Mastery: Ultimatum
15% increased Accuracy Rating
20% increased Projectile Damage
5% reduced Attack Speed
40% increased Projectile Damage
Projectiles have 75% chance for an additional Projectile when Forking
15% increased Projectile Speed
12% increased Area of Effect for Attacks
10% reduced Projectile Speed
20% increased Projectile Damage
30% chance to Pierce an Enemy
25% increased Fire Damage
15% increased Ignite Duration on Enemies
15% increased Fire Damage
Mastery: Bestiary
15% increased Area of Effect
+20% to Fire Resistance
Immune to Ignite while affected by Flame Archon
Gain Ice Archon when your Energy Shield Recharge begins
+10% to Cold Resistance
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
8% increased Cast Speed with Cold Skills
16% increased Skill Effect Duration
20% increased Freeze Buildup
30% increased Damage with Hits against Shocked Enemies
25% increased Shock Duration
20% increased Elemental Infusion duration
Remnants can be collected from 15% further away
Witch: 20% increased Chaos Damage
Witch: 18% increased Skill Effect Duration
30% increased chance to Shock
14% increased Lightning Damage
Gain Lightning Archon after spending 100% of your Maximum Mana
Immune to Shock while affected by Lightning Archon
+1% to Maximum Lightning Resistance
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
-7% to Chaos Resistance
23% reduced Light Radius
53% increased Chaos Damage
29% increased Chaos Damage
23% increased Chaos Damage
15% increased Skill Effect Duration
30% increased Stun Buildup
20% increased Physical Damage
15% increased Critical Spell Damage Bonus
25% increased Physical Damage
5% increased Skill Speed
25% increased Physical Damage
15% increased effect of Fully Broken Armour
20% increased Physical Damage
Enemies you inflict Bleeding on cannot Regenerate Life
Immune to Corrupted Blood
40% reduced Duration of Bleeding on You
20% increased Damage for each type of Elemental Ailment on Enemy
20% increased Critical Hit Chance
10% increased Duration of Elemental Ailments on Enemies
30% increased Elemental Damage
20% increased Damage for each type of Elemental Ailment on Enemy
8% increased Area of Effect for Attacks
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
8% of Damage is taken from Mana before Life
+15 to Intelligence
18% increased Mana Regeneration Rate
3% increased Spell Damage per 100 maximum Mana
8% increased maximum Mana
10% increased Mana Cost of Skills
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
40% increased Mana Regeneration Rate while stationary
20% reduced Mana Regeneration Rate while moving
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate
25% increased Mana Regeneration Rate
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
15% increased Mana Regeneration Rate
Recover 2% of maximum Mana on Kill
15% increased Mana Regeneration Rate
20% increased Mana Cost Efficiency
18% of Skill Mana Costs Converted to Life Costs
30% increased amount of Mana Leeched
50% increased amount of Mana Leeched
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
30% increased Mana Recovery from Flasks
Mana Flasks gain 0.1 charges per Second
+10 to Intelligence
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
+10 to Dexterity
15% increased Accuracy Rating
20% increased Accuracy Rating
5% increased Attack Speed
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
10% increased Attack Damage
30% reduced Damage
30% increased Presence Area of Effect
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
10% increased Mana Cost Efficiency
20% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
16% reduced Skill Effect Duration
10% increased Cooldown Recovery Rate
Link Skills have 20% increased Skill Effect Duration
25% increased Life Regeneration rate
15% increased Life Cost of Skills
50% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
Companions have 20% increased maximum Life
16% reduced Skill Effect Duration
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Buffs on you expire 10% slower
40% increased Stun Threshold
25% increased Blind duration
Enemies Blinded by you have 50% reduced Critical Hit Chance
50% increased Critical Hit Chance against Blinded Enemies
3% increased Movement Speed
10% increased Skill Speed
4% increased Movement Speed if you've Killed Recently
12% increased Area of Effect for Attacks
15% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate
25% increased Armour Break Duration
25% increased Attack Area Damage
Strikes deal Splash damage to targets within 1.5 metres
20% increased Spell Area Damage
Final Repeat of Spells has 30% increased Area of Effect
15% increased Spell Damage
20% increased Spell Damage
Recover 1% of maximum Life on Kill
Recover 1% of maximum Mana on Kill
25% increased Culling Strike Threshold
5% reduced Attack Speed
20% increased Duration of Damaging Ailments on Enemies
25% increased Daze Duration
Regenerate 2.5% of maximum Life per second while Surrounded
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
30% increased Area of Effect of Aftershocks you create yourself
3% increased maximum Life
8% increased Area of Effect for Attacks
Enemies you Mark take 10% increased Damage
Enemies you Mark cannot deal Critical Hits
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
15% increased Projectile Damage
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
20% increased Spell Damage
+10 to Intelligence
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
Hits against you have 20% reduced Critical Damage Bonus
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: 10% increased Skill Effect Duration
10% increased Mana Regeneration Rate
Regenerate 0.5% of maximum Life per second
4% increased Movement Speed
15% increased Mana Regeneration Rate
10% increased Cast Speed if you've Attacked Recently
20% increased Knockback Distance
+10 to Strength
15% increased Duration of Damaging Ailments on Enemies
+10 to Intelligence
+10 to Intelligence
+10 to Dexterity
+10 to Dexterity
5% increased Skill Speed
30% increased Electrocute Buildup
6% increased Attack Speed
+10% to Chaos Resistance
Mastery: Ritual
8% of Damage is taken from Mana before Life
15% increased Attack Speed while not on Low Mana
20% increased Light Radius
Cannot be Blinded
3% increased maximum Life
10% increased Life Recovery rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
40% increased Jagged Ground Duration
Enemies in Jagged Ground you create take 10% increased Damage
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
12% increased Cooldown Recovery Rate
Damaging Ailments Cannot Be inflicted on you while you already have one
Damaging Ailments deal damage 12% faster
15% increased Duration of Damaging Ailments on Enemies
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
Grenade Skills Fire an additional Projectile
20% increased Pin duration
Pinned Enemies cannot deal Critical Hits
30% increased Pin Buildup
Charms applied to you have 25% increased Effect
Increases and Reductions to Companion Damage also apply to you
Life Recovery from your Flasks also applies to your Companions
20% increased Culling Strike Threshold
can see monster categories [1]
Hazards have 15% chance to rearm after they are triggered
+1 to maximum number of Elemental Infusions
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
Recover 1% of maximum Life per Glory consumed
Skills have a 15% chance to not consume Glory
30% increased Presence Area of Effect
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
20% increased Life Regeneration rate
30% increased damage against Undead Enemies
can see monster categories [1]
Ignore all Movement Penalties from Armour
15% increased Area of Effect while you have a Totem
Archon Buffs also grant 10% increased Movement Speed
15% chance for Remnants you create to grant their effects twice
Recover 3% of Maximum Life when you collect a Remnant
Recover 3% of Maximum Mana when you collect a Remnant
40% reduced Effect of Chill on you
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
+10 to Strength
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Gain Accuracy Rating equal to your Intelligence
+10 to Intelligence
15% increased Presence Area of Effect
+10 to Intelligence
Ascendancy: Warbringer
Character: Warrior

Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior

+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Warbringer
Character: Warrior
Ascendancy: Warbringer
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 3% of maximum Life per second
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +100% of Armour also applies to Chaos Damage
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Infernalist
Character: Witch

number of infernal familiars allowed [1]
Ascendancy: Infernalist
Character: Witch
Ascendancy: Blood Mage
Character: Witch

Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of the Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Stormweaver
Character: Sorceress

Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
Ascendancy: Stormweaver
Character: Sorceress
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Ascendancy: Stormweaver
Character: Sorceress
Ascendancy: Stormweaver
Character: Sorceress
Remnants you create reappear once, 3 seconds after being collected
Ascendancy: Stormweaver
Character: Sorceress
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Ascendancy: Chronomancer
Character: Sorceress
Ascendancy: Tactician
Character: Mercenary
Projectile Damage builds Pin
Pinned enemies cannot perform actions
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 40% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Gemling Legionnaire
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Ascendancy: Gemling Legionnaire
Character: Mercenary
Grants Thaumaturgical Dynamism
gain random charge every X ms from total socketed gem attribute requirements [8000]
Ascendancy: Gemling Legionnaire
Character: Mercenary
20% less Attributes
Inherent bonuses gained from Attributes are doubled
Ascendancy: Gemling Legionnaire
Character: Mercenary
Attribute Requirements of Gems can be satisified by your highest Attribute
Ascendancy: Gemling Legionnaire
Character: Mercenary
Skills deal 20% increased Damage per [ConnectedGem|Connected] red Support Gem
Ascendancy: Gemling Legionnaire
Character: Mercenary
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk

Trigger Elemental Expression on Melee Critical Hit
Ascendancy: Acolyte of Chayula
Character: Monk
Ascendancy: Acolyte of Chayula
Character: Monk
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Darkness Reservation lasts for 5 seconds
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
+8 to Maximum Darkness per Level
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Ascendancy: Pathfinder
Character: Ranger
50% less Movement Speed Penalty from using Skills while moving
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Amazon
Character: Huntress
Reveal Weaknesses against Rare and Unique enemies
50% more damage against enemies with an Open Weakness
Ascendancy: Ritualist
Character: Huntress

Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random Monster Modifier
A maximum of one Modifer can be granted this way
A maximum of one Modifer can be granted this way
Timeless Jewel Notable /161
Category | Name | Show Full Descriptions |
---|---|---|
Ritual of Immolation Notable (25–35)% increased Fire DamageDamage Penetrates (2–4)% Fire Resistance | ||
Revitalising Flames Notable (25–35)% increased Fire Damage | ||
Flesh to Flames Notable (25–35)% increased Fire Damage10% of Physical Damage Converted to Fire Damage | ||
Ritual of Stillness Notable (25–35)% increased Cold DamageDamage Penetrates (2–4)% Cold Resistance | ||
Revitalising Frost Notable (25–35)% increased Cold Damage | ||
Flesh to Frost Notable (25–35)% increased Cold Damage10% of Physical Damage Converted to Cold Damage | ||
Ritual of Thunder Notable (25–35)% increased Lightning DamageDamage Penetrates (2–4)% Lightning Resistance | ||
Revitalising Lightning Notable (25–35)% increased Lightning Damage | ||
Flesh to Lightning Notable (25–35)% increased Lightning Damage10% of Physical Damage Converted to Lightning Damage | ||
Ritual of Might Notable (2–4)% chance to deal Double Damage(25–35)% increased Physical Damage | ||
Revitalising Winds Notable (25–35)% increased Physical Damage | ||
Bloody Savagery Notable Bleeding you inflict deals Damage 10% faster(25–35)% increased Physical Damage | ||
Ritual of Shadows Notable (25–35)% increased Chaos Damage25% chance to inflict Withered for 2 seconds on Hit | ||
Revitalising Darkness Notable (25–35)% increased Chaos Damage | ||
Thaumaturgical Aptitude Notable (25–35)% increased Spell Damage(35–50)% increased Critical Hit Chance for Spells | ||
Hierarchy Notable Minions have (15–20)% increased maximum LifeMinions deal (25–35)% increased Damage | ||
Exquisite Pain Notable (25–35)% increased Damage over Time(7–11)% increased Skill Effect Duration | ||
Ritual of Flesh Notable (6–10)% increased maximum LifeRegenerate (0.7–1.2)% of maximum Life per second | ||
Flesh Worship Notable (6–10)% increased maximum Life | ||
Ritual of Memory Notable (17–23)% increased maximum Mana(15–25)% increased Mana Regeneration Rate | ||
Automaton Studies Notable (30–40)% increased Armour(3–4)% additional Physical Damage Reduction | ||
Construct Studies Notable (30–40)% increased Evasion Rating(5–7)% chance to Blind Enemies on Hit | ||
Energy Flow Studies Notable (8–12)% increased maximum Energy Shield(10–15)% increased Energy Shield Recharge Rate | ||
Soul Worship Notable (8–12)% increased maximum Energy Shield | ||
Blood-Quenched Bulwark Notable (6–10) Life gained when you Block+5% to Block chance | ||
Thaumaturgical Protection Notable (20–30)% increased Defences from Equipped Shield | ||
Jungle Paths Notable (8–10)% chance to Avoid Elemental Ailments(8–10)% chance to Avoid being Stunned | ||
Temple Paths Notable +(8–10)% to all Elemental Resistances | ||
Commanding Presence Notable 20% increased Area of Effect of Aura Skills(7–10)% increased Magnitudes of Non-Curse Auras from your Skills | ||
Ancient Hex Notable (4–6)% increased Curse MagnitudesCurse Skills have 20% increased Skill Effect Duration | ||
Cult of Fire Notable +1% to Maximum Fire Resistance+(20–30)% to Fire Resistance | ||
Cult of Ice Notable +1% to Maximum Cold Resistance+(20–30)% to Cold Resistance | ||
Cult of Lightning Notable +1% to Maximum Lightning Resistance+(20–30)% to Lightning Resistance | ||
Cult of Chaos Notable +1% to Maximum Chaos Resistance+(13–19)% to Chaos Resistance | ||
Might of the Vaal Notable Random 3–4 offense | ||
Legacy of the Vaal Notable Random 3–4 defence | ||
Heated Devotion Notable 15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion | ||
Calming Devotion Notable 15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion | ||
Thundrous Devotion Notable 15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion | ||
Thoughts and Prayers Notable Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion | ||
Zealot Notable Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion | ||
Enduring Faith Notable +1 to Minimum Endurance Charges while you have at least 150 Devotion | ||
Powerful Faith Notable +1 to Minimum Power Charges while you have at least 150 Devotion | ||
Frenzied Faith Notable +1 to Minimum Frenzy Charges while you have at least 150 Devotion | ||
Cloistered Notable Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion | ||
Martyr's Might Notable 5% additional Physical Damage Reduction while you have at least 150 Devotion | ||
Intolerance of Sin Notable +1% to all maximum Resistances if you have at least 150 Devotion | ||
Smite the Wicked Notable 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion | ||
Smite the Ignorant Notable 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion | ||
Smite the Heretical Notable 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion | ||
Flawless Execution Notable 80% increased Critical Hit Chance | ||
Brutal Execution Notable 40% increased Critical Damage Bonus | ||
Eternal Resilience Notable Gain 1 Endurance Charge every second if you've been Hit Recently | ||
Eternal Fortitude Notable 8% increased Armour per Endurance Charge | ||
Eternal Dominance Notable 10% increased Damage per Endurance Charge | ||
Eternal Fervour Notable 10% chance to gain a Frenzy Charge on Hit | ||
Eternal Adaptiveness Notable 8% increased Evasion Rating per Frenzy Charge | ||
Eternal Bloodlust Notable 10% increased Damage per Frenzy Charge | ||
Eternal Subjugation Notable 15% chance to gain a Power Charge on Critical Hit | ||
Eternal Separation Notable 4% increased Energy Shield per Power Charge | ||
Eternal Exploitation Notable 10% increased Damage per Power Charge | ||
Rites of Lunaris Notable 30% increased Magnitude of Chill you inflict | ||
Rites of Solaris Notable 80% chance to Avoid being Chilled | ||
Virtue Gem Surgery Notable 30% increased Magnitude of Shock you inflict | ||
Rural Life Notable 80% chance to Avoid being Shocked | ||
City Walls Notable +8% to Block chance | ||
Sceptre Pinnacle Notable | ||
Secret Tunnels Notable 20% chance to Avoid Elemental Ailments | ||
Purity Rebel Notable | ||
Superiority Notable 12% increased Magnitudes of Non-Curse Auras from your Skills | ||
Slum Lord Notable Minions deal 80% increased Damage | ||
Axiom Warden Notable Minions have 80% increased maximum Life | ||
Gemling Inquisition Notable 80% increased Spell Damage | ||
Gemling Ambush Notable 80% increased Critical Hit Chance for Spells | ||
Night of a Thousand Ribbons Notable 80% increased Fire Damage with Attack Skills | ||
Bloody Flowers' Rebellion Notable 80% increased Cold Damage with Attack Skills | ||
Chitus' Heart Notable 80% increased Lightning Damage with Attack Skills | ||
Gemling Training Notable 80% increased Physical Damage | ||
Rigwald's Might Notable 80% increased Melee Physical Damage | ||
Geofri's End Notable Bleeding you inflict deals Damage 10% faster | ||
Lioneye's Focus Notable 80% increased Projectile Attack Damage | ||
Voll's Coup Notable 15% increased Attack Speed | ||
Dialla's Wit Notable 15% increased Cast Speed | ||
Discerning Taste Notable 40% increased Rarity of Items found | ||
Gleaming Legion Notable 80% increased Armour | ||
Shadowy Streets Notable 80% increased Evasion Rating | ||
Crematorium Worker Notable +50% to Fire Resistance | ||
Street Urchin Notable +50% to Cold Resistance | ||
Baleful Augmentation Notable +50% to Lightning Resistance | ||
With Eyes Open Notable +37% to Chaos Resistance | ||
Robust Diet Notable 10% increased maximum Life | ||
Pooled Resources Notable 30% increased maximum Mana | ||
Laureate Notable 50% increased Mana Regeneration Rate | ||
War Games Notable 25% increased Accuracy Rating | ||
Freshly Brewed Notable 20% increased Flask Effect Duration | ||
Scorched Earth Notable 40% increased Fire Damage+15 to Intelligence | ||
War Tactics Notable 20% increased Mana Regeneration Rate40% increased Physical Damage | ||
Kalguuran Forged Notable +2% to Maximum Fire Resistance10% reduced Freeze Duration on you | ||
Born of Middengard Notable 40% increased Armour+10% to Cold Resistance | ||
Force of Will Notable 2% increased maximum Mana30% increased Stun Buildup | ||
Runic Flows Notable 10% increased Curse DurationRegenerate 1.5% of maximum Life per second | ||
Siege Mentality Notable 10% faster start of Energy Shield RechargeBreak 40% increased Armour | ||
Rune Knight Notable 15% increased Critical Spell Damage Bonus40% increased Melee Damage | ||
Fiery Leadership Notable 40% increased Flammability MagnitudeMinions have +15% to all Elemental Resistances | ||
Druidic Alliance Notable +7% to Chaos Resistance40% increased Totem Damage | ||
Steel and Sorcery Notable 10% increased effect of Arcane Surge on you20% increased Magnitude of Bleeding you inflict | ||
Triskelion's Light Notable 10% increased Cold Exposure EffectEmpowered Attacks deal 50% increased Damage10% increased Fire Exposure Effect10% increased Lightning Exposure Effect | ||
Stormtossed Voyager Notable +2% to Maximum Lightning Resistance10% reduced Ignite Duration on you | ||
Wrest Control Notable 40% increased Lightning Damage+15 to Strength | ||
Firedancer Notable 40% increased Evasion Rating+10% to Fire Resistance | ||
Mercenary's Lot Notable 10% increased Attack Speed15% increased Stun Threshold | ||
Vorana's Fury Notable 40% increased Projectile DamageGain 1 Rage on Melee Hit | ||
Sensible Precautions Notable 6% increased Block chance40% increased Life Recovery from Flasks | ||
Aim for the Jugular Notable 30% increased Accuracy Rating10% increased Magnitude of Bleeding you inflict | ||
Survival Plan Notable 2% increased maximum Life40% increased Mana Recovery from Flasks | ||
War of Attrition Notable 10% increased amount of Life Leeched20% increased Magnitude of Poison you inflict | ||
Guerilla Warfare Notable 40% increased chance to Shock15% increased Totem Life | ||
One for the Road Notable 30% increased Flask Effect Duration15% increased Warcry Cooldown Recovery Rate | ||
Targeted Strike Notable 8% increased Skill Effect Duration20% increased Effect of your Mark Skills | ||
Steel Bastion Notable 40% increased Elemental Damage20% increased Defences from Equipped Shield | ||
Forceful Energies Notable 10% increased Cast Speed10% chance to Pierce an Enemy | ||
Winter Forest Notable 40% increased Cold Damage+15 to Dexterity | ||
Fight as One Notable 8% increased Accuracy RatingMinions deal 40% increased Damage | ||
Summer Meadows Notable 15% increased Evasion RatingMinions have 30% increased maximum Life | ||
Druidic Training Notable 40% increased Spell Damage10% increased Flask and Charm Charges gained | ||
Corrupted Vision Notable 30% increased Critical Hit Chance for Spells5% chance to Blind Enemies on Hit | ||
Runic Tattoos Notable 30% increased Mana Regeneration Rate15% increased Elemental Ailment Threshold | ||
Furs and Leather Notable +2% to Maximum Cold Resistance10% reduced Shock duration on you | ||
Sudden Hail Notable 8% increased Projectile Speed30% increased Freeze Buildup | ||
Natural Energies Notable 40% increased maximum Energy Shield+10% to Lightning Resistance | ||
Oaken Form Notable 10% increased Charm Effect Duration10% of Damage taken Recouped as Life | ||
Spider's Lesson Notable 37% increased Chaos DamageProjectiles have 6% chance to Chain an additional time from terrain | ||
Disciple of Darkness Notable 20% increased Tribute | ||
Creature of Death Notable 1% of damage taken Recouped as Life per 10 TributeRecover 1% of maximum Life on Kill per 50 Tribute | ||
Creature of Magic Notable 1% of damage taken Recouped as Mana per 10 TributeRecover 1% of maximum Mana on Kill per 50 Tribute | ||
Quickened Corpses Notable Minions have 3% increased Attack and Cast Speed per 50 TributeMinions deal 1% increased damage per 10 Tribute | ||
Ambivalent Command Notable Minions have 4% increased Cooldown Recovery Rate per 10 TributeMinions lose 2% Life per 10 Tribute you have when following Commands | ||
Boneshedder Notable Projectiles have 10% chance for an additional Projectile when Forking per 10 Tribute | ||
Unfiltered Brutality Notable 8% increased Attack Damage per 10 Tribute1% increased damage taken per 10 Tribute | ||
Derogatory Gaze Notable 3% reduced Accuracy Rating per 25 Tribute5% increased Attack Critical Hit Chance per 10 Tribute | ||
Abyssal Conduit Notable 2% increased Mana Cost Efficiency per 10 Tribute | ||
Expidited Horrors Notable 3% faster Curse Activation per 20 Tribute3% increased Curse Duration per 10 Tribute | ||
Confined Exaltation Notable 1% increased Spirit Reservation Efficiency of Skills per 20 Tribute2% reduced Presence Area of Effect per 10 Tribute | ||
Arcane Ascension Notable 1% of Maximum Life Converted to Energy Shield per 20 Tribute | ||
Ravenous Mind Notable 2% increased Mana Recovery rate per 10 Tribute | ||
Gluttenous Presence Notable 2% increased Life Recovery rate per 10 Tribute | ||
Unrestrained Intellect Notable 1% increased Cooldown Recovery Rate per 10 Tribute+2 to Intelligence per 25 Tribute | ||
Cruel Strength Notable +2 to Strength per 25 Tribute2% increased Stun Buildup per 10 Tribute | ||
Opportunistic Dexterity Notable +2 to Dexterity per 25 Tribute2% increased Parried Debuff Duration per 10 Tribute | ||
Unreal Potential Notable 1% chance when you gain a Charge to gain an additional Charge per 10 Tribute | ||
I Have Darkvision Notable 2% increased Accuracy Rating per 10 Tribute2% reduced Light Radius per 10 Tribute | ||
Domineering Commands Notable Empowered Attacks deal 2% increased damage per 10 Tribute4% increased Warcry Speed per 25 Tribute | ||
Worthy Tithes Notable Remnants have 2% increased effect per 10 Tribute | ||
Fast Rot Notable 2% increased Magnitude of Damaging Ailments you inflict per 10 Tribute1% reduced Duration of Damaging Ailments per 10 Tribute | ||
Hollow Bones Notable Gain Deflection Rating equal to 2% of Evasion Rating per 25 Tribute2% increased Evasion Rating per 10 Tribute | ||
Ancient Bastion Notable 2% reduced Energy Shield Recharge Rate per 25 Tribute4% increased maximum Energy Shield per 10 Tribute | ||
Deformed Steel Notable 2% increased Armour per 10 Tribute5% increased Stun Threshold per 25 Tribute | ||
Mystic Brew Notable 3% increased Flask Effect Duration per 25 Tribute1% increased Life and Mana Recovery from Flasks per 10 Tribute | ||
Resilient Wards Notable 3% increased Charm Effect Duration per 25 TributeCharms applied to you have 1% increased Effect per 10 Tribute | ||
Dreadful Fortitude Notable Your Heavy Stun buildup empties 1% faster per 10 Tribute5% increased Defences from Equipped Shield per 25 Tribute | ||
Barbed Allegiance Notable +0.5% to Thorns Critical Hit Chance per 50 Tribute2% increased Thorns damage per 10 Tribute |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.