Dread Banner
等阶: 14
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (4–86) Str, (4–86) Dex
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Dread Banner
Dread Banner
需要 200 点荣耀才能使用
旗帜光环范围为 4.5 米
光环提供 +4% 所有元素抗性上限
光环使元素异常状态阈值总增 60%
旗帜持续时间为 (6–9.8) 秒
品质额外效果:
保留效能提高 (0–10)%
Skills can be managed in the Skills Panel.


Version 0.2.0
Dread Banner
Tier: 14
Level: (1–20)
Reservation: 30 Spirit
需求: Level (1–90), (3–112) Str, (3–112) Dex
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Hidden
Banner Aura radius is 4.5 metres
Aura grants 0.17 Flask charges per second
Banner duration is (6–6.95) seconds, or until you leave the Aura
品质额外效果:
Skills can be managed in the Skills Panel.


来自 /1
未切割的增益技能宝石 等阶 14
Level Effect /40
Implicit |
---|
保留: 30 需要 200 点荣耀才能使用 Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack |
等级 | 需求等级 | Str | Dex | Base Damage |
---|---|---|---|---|
1 | 0 | 4 | 4 | 100%, 100%, 100% |
2 | 3 | 7 | 7 | 100%, 100%, 100% |
3 | 6 | 9 | 9 | 100%, 100%, 100% |
4 | 10 | 13 | 13 | 100%, 100%, 100% |
5 | 14 | 17 | 17 | 100%, 100%, 100% |
6 | 18 | 20 | 20 | 100%, 100%, 100% |
7 | 22 | 24 | 24 | 100%, 100%, 100% |
8 | 26 | 28 | 28 | 100%, 100%, 100% |
9 | 31 | 32 | 32 | 100%, 100%, 100% |
10 | 36 | 37 | 37 | 100%, 100%, 100% |
11 | 41 | 41 | 41 | 100%, 100%, 100% |
12 | 46 | 46 | 46 | 100%, 100%, 100% |
13 | 52 | 51 | 51 | 100%, 100%, 100% |
14 | 58 | 57 | 57 | 100%, 100%, 100% |
15 | 64 | 62 | 62 | 100%, 100%, 100% |
16 | 66 | 64 | 64 | 100%, 100%, 100% |
17 | 72 | 70 | 70 | 100%, 100%, 100% |
18 | 78 | 75 | 75 | 100%, 100%, 100% |
19 | 84 | 80 | 80 | 100%, 100%, 100% |
20 | 90 | 86 | 86 | 100%, 100%, 100% |
21 | 100%, 100%, 100% | |||
22 | 100%, 100%, 100% | |||
23 | 100%, 100%, 100% | |||
24 | 100%, 100%, 100% | |||
25 | 100%, 100%, 100% | |||
26 | 100%, 100%, 100% | |||
27 | 100%, 100%, 100% | |||
28 | 100%, 100%, 100% | |||
29 | 100%, 100%, 100% | |||
30 | 100%, 100%, 100% | |||
31 | 100%, 100%, 100% | |||
32 | 100%, 100%, 100% | |||
33 | 100%, 100%, 100% | |||
34 | 100%, 100%, 100% | |||
35 | 100%, 100%, 100% | |||
36 | 100%, 100%, 100% | |||
37 | 100%, 100%, 100% | |||
38 | 100%, 100%, 100% | |||
39 | 100%, 100%, 100% | |||
40 | 100%, 100%, 100% |
Attribute /7
Dread Banner
名字 | 显示物品素质 |
---|---|
BaseType | Dread Banner |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | OngoingSkill, 消耗保留, 增益, Persistent, CanHaveMultipleOngoingSkillInstances, 范围, 持续时间, 旗, NoAttackInPlace |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gem/SkillGemDreadBanner |
ActiveSkillsCode | dread_banner_reservation |
Dread Banner
等阶: 14
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (4–86) Str, (4–86) Dex
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Dread Banner
base deal no damage [1]
Dread Banner
需要 200 点荣耀才能使用
旗帜光环范围为 4.5 米
光环提供 +4% 所有元素抗性上限
光环使元素异常状态阈值总增 60%
旗帜持续时间为 (6–9.8) 秒
active skill can generate glory even if an instance of this skill is active [1]
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
品质额外效果:
保留效能提高 (0–10)%
Skills can be managed in the Skills Panel.


Supported By /32
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Refraction I
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Refraction II
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Refraction III
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.