圖騰 Tags /10
震波圖騰
Level: 1
鮮血器皿
Level: 1
盛怒器皿
Level: 1
先祖執著
Level: 1
鐵木
Level: 1
黑暗雕像
Level: 1
魔力器皿
Level: 1
火砲砲塔
Level: 1
撕裂砲塔
Level: 1
圖騰
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
護甲
+100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
圖騰
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
護甲
+100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Totem
Metadata
IntelligenceTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IntelligenceTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
圖騰
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
護甲
+100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Totem
Metadata
DexterityTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DexterityTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
圖騰
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
護甲
+100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Totem
Metadata
SnipeTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SnipeTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
圖騰
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
護甲
+100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"


StateMachine
{
     define_shared_state = "hide_base"
     define_shared_state = "hide_bolt"  
}


Life
{
     on_death = 
     "
          SetStateTo( hide_base, 1 );
          SetStateTo( hide_bolt, 1 );
     "
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ForwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
圖騰
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
護甲
+100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	define_shared_state = "hide_base"
	define_shared_state = "hide_bolt"	
}


Life
{
	on_death = 
	"
		SetStateTo( hide_base, 1 );
		SetStateTo( hide_bolt, 1 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

BaseEvents
{
	on_construction_complete =
	"
		IfState( hide_base, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } );
		IfState( hide_bolt, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } );
	"
}

StateMachine
{
	on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/UpwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
圖騰
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
120%
護甲
+100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Totem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Totem"

BaseEvents
{
	on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');"
}

Life
{
	on_spawned_dead = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SlamTotem"] = {
    name = "Totem",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
圖騰
base cannot be damaged [1]
不能被擊退
Totem
SpectreN
Tags法術, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
生命
200%
護甲
+100%
抗性
0 0 0 0
傷害
67%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
等級
68
生命
15,514
護甲
6,902
閃避值
477
傷害
156
法術傷害
156
命中
2,180
Attack Time
1.5
經驗值
28,634
Minion Life
22,560
Minion Damage
1,271
ArchnemesisObeliskBurrow
冷卻時間: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
攻擊
Base Damage: 156
暴擊率: 5%
Attack Time: 1.5 秒
base deal no damage [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 484114523 閃電傷害
is area damage [1]
GSArchnemesisObeliskNovaLarge
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 368811065 閃電傷害
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Positioned
{
	blocking = false
}

Actor
{
	on_end_RootSpiderBurrow = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ArchnemesisObeliskBurrow",
        "ArchnemesisObeliskEmerge",
        "GSArchnemesisObeliskNovaSmall",
        "GSArchnemesisObeliskNovaLarge",
        "EASArchnemesisObeliskCast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskBurrow"] = {
    name = "ArchnemesisObeliskBurrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskEmerge"] = {
    name = "ArchnemesisObeliskEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.43,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaSmall"] = {
    name = "GSArchnemesisObeliskNovaSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaLarge"] = {
    name = "GSArchnemesisObeliskNovaLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisObeliskCast"] = {
    name = "EASArchnemesisObeliskCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base cannot be damaged [1]
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 傷害免疫
    免疫所有傷害
    base cannot be damaged [1]
    Cannot Be Damaged
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 圖騰
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
    生命
    100%
    護甲
    +100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    經驗值
    100%
    Model Size
    100%
    Type
    BallistaTotem
    Metadata
    RipwireTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
    
    
    StateMachine
    {
         define_shared_state = "hide_base"
         define_shared_state = "hide_bolt"  
    }
    
    
    Life
    {
         on_death = 
         "
              SetStateTo( hide_base, 1 );
              SetStateTo( hide_bolt, 1 );
         "
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
    
    StateMachine
    {
    	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
    	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
    	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/RipwireTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    圖騰
    Totem
    SpectreN
    Tagsis_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    經驗值
    100%
    Model Size
    100%
    Type
    ShockwaveTotem
    Metadata
    ShockwaveTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	base_cannot_be_stunned = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }
    
    Positioned
    {
    	locked_orientation = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/ShockwaveTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    圖騰
    Totem
    SpectreN
    Tagsis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    經驗值
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotem_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Skill Gem 品質 /1
    物品Stats
    震波圖騰圖騰基礎攻擊時間為 (-0.55–0)
    Support Gem /2
    怪物 詞綴 /26
    名字等級Pre/SufDescriptionWeight
    1傳奇+2 召喚圖騰的最大數量
    1傳奇+1 召喚圖騰的最大數量
    1傳奇+5 召喚圖騰的最大數量
    1傳奇+7 召喚圖騰的最大數量
    1傳奇+3 召喚圖騰的最大數量
    1傳奇增加 71% 圖騰生命 生命
    1傳奇增加 129% 圖騰生命 生命
    1傳奇增加 200% 圖騰生命 生命
    1傳奇增加 500% 圖騰生命 生命
    1傳奇增加 857% 圖騰生命 生命
    1傳奇totem art variation [2]
    1傳奇totem art variation [3]
    1傳奇totem art variation [1]
    1傳奇totem art variation [4]
    1傳奇display monster casts devouring totem skill text [1]
    1傳奇base totem range [80]
    歐貝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [1]
    歐貝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [2]
    歐貝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [3]
    歐貝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [4]
    歐貝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [5]
    1傳奇damage vs tiki totems +% [300] 傷害
    1傳奇減少熾灼奔流 25% 光束長度
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    法術
    1傳奇增加 250% 圖騰生命 生命
    1傳奇kill traps mines and totems on death [1]
    1傳奇當你或你的圖騰使用法術擊中敵人時獲得秘能波動 法術
    工藝台 /1
    ModRequireItemClasses解鎖
    區域含有許多圖騰
    增加 12% 此區域物品數量
    此地圖增加 6% 物品稀有度
    2x 混沌石地圖等級 34
    其他屬性 詞綴 /14
    名字等級DomainPre/SufDescriptionWeight
    巫者的1Jewel前綴增加 (10–18)% 圖騰傷害 傷害
    遺產的1Jewel前綴增加 (10–20)% 圖騰生命 生命
    先祖之1Jewel後綴增加 (10–20)% 圖騰放置速度 速度
    巫者的1Jewel前綴增加 (2–3)% 圖騰傷害 傷害
    遺產的1Jewel前綴增加 (2–3)% 圖騰生命 生命
    先祖之1Jewel後綴增加 (2–3)% 圖騰放置速度 速度
    巫者的1Jewel傳奇增加 (12–16)% 圖騰傷害 傷害
    1Jewel傳奇減少 (30–50)% 圖騰傷害 傷害
    遺產的1Jewel傳奇增加 (8–12)% 圖騰生命 生命
    符文之1Jewel傳奇圖騰 +(6–10)% 全部元素抗性 元素 抗性
    1Jewel傳奇範圍內每配置 10 力量增加 3% 圖騰生命
    local jewel effect base radius [1500]
    生命
    1Jewel傳奇圖騰不能被擊暈
    1Jewel傳奇圖騰發射額外 2 投射物
    1Jewel傳奇減少 60% 會召喚圖騰光環技能的消耗 魔力
    物品 /1
    笨重十字弓
    物理傷害: 16-63
    暴擊率: 5%
    每秒攻擊次數: 1.6
    重新裝填時間: 0.9
    需求: 等級 52, 66 力量, 66 敏捷
    召喚砲塔圖騰最大數量 +1
    Passive /12
    當你有圖騰存在時,增加 25% 傷害
    每個召喚圖騰使圖騰增加 2% 施放速度
    每個召喚圖騰使圖騰增加 2% 攻擊速度
    增加 20% 圖騰傷害
    近期內你若有召喚圖騰,增加 6% 攻擊和施放速度
    攻擊技能 +1 召喚圖騰的最大數量
    召喚圖騰的技能有 20% 機率召喚 2 個圖騰
    攻擊技能 +1 召喚圖騰的最大數量
    增加 20% 圖騰放置距離
    每個召喚圖騰使圖騰增加 4% 攻擊速度
    圖騰 +20% 全部元素抗性
    圖騰有 20% 額外物理傷害減免
    增加 30% 圖騰生命
    增加 30% 圖騰持續時間
    增加 25% 圖騰放置速度
    增加 50% 圖騰放置距離
    增加 30% 圖騰放置速度
    近期內你若有召喚圖騰,增加 8% 攻擊和施放速度
    近期內你若有召喚圖騰,增加 12% 攻擊和施放速度
    當你有圖騰時,每秒回復 1% 生命
    圖騰每秒回復 3% 生命
    召喚圖騰的數量無上限
    每個圖騰占用 100 精魂
    昇華試煉 Passive /2
    昇華: 戰爭使者
    角色: 戰士
    賦予技能: 先祖之魂
    當你召喚一個圖騰時,觸發先祖之靈
    昇華: 戰爭使者
    角色: 戰士
    被擊中時,承受的 20% 傷害由最靠近你的圖騰生命扣除
    永恆珠寶 Passive /2
    德魯伊同盟
    Kalguuran 核心天賦
    +7% 混沌抗性
    增加 40% 圖騰傷害
    游擊戰
    Kalguuran 核心天賦
    增加 40% 感電機率
    增加 15% 圖騰生命
    永恆珠寶 Passive Additions /2
    FactionCategory顯示物品素質Code
    卡魯核心天賦
    增加 20% 圖騰傷害karui_notable_add_totem_damage
    卡魯核心天賦
    增加 12% 圖騰放置速度karui_notable_add_totem_placement_speed
    Edit

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