totem GemTags /21
設置一個砲塔圖騰,其可使用插槽中的弓類或法杖類攻擊技能。
圖騰
創造物
Totem
| Spectre | N |
|---|---|
| Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y
Object Type
version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"
Stats
{
uses_no_mana = 1
set_action_attack_or_cast_time_uses_animation_length = 0
}
Life
{
prevent_corpse_sinking = true
}Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotem"] = {
name = "Totem",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
圖騰
創造物
Totem
| Spectre | N |
|---|---|
| Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
StateMachine
{
define_shared_state = "hide_base"
define_shared_state = "hide_bolt"
}
Life
{
on_death =
"
SetStateTo( hide_base, 1 );
SetStateTo( hide_bolt, 1 );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
StateMachine
{
create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ForwardBallista"] = {
name = "Totem",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
圖騰
創造物
Totem
| Spectre | N |
|---|---|
| Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
StateMachine
{
define_shared_state = "hide_base"
define_shared_state = "hide_bolt"
}
Life
{
on_death =
"
SetStateTo( hide_base, 1 );
SetStateTo( hide_bolt, 1 );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
BaseEvents
{
on_construction_complete =
"
IfState( hide_base, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } );
IfState( hide_bolt, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } );
"
}
StateMachine
{
on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/UpwardBallista"] = {
name = "Totem",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
圖騰
創造物
Totem
| Spectre | N |
|---|---|
| Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
120%
+100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2
extends "Metadata/Monsters/Totems/Totem"
BaseEvents
{
on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');"
}
Life
{
on_spawned_dead = "DisableRendering();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SlamTotem"] = {
name = "Totem",
life = 1.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
圖騰
創造物base cannot be damaged [1]
不能被擊退
不能被擊退
Totem
| Spectre | N |
|---|---|
| Tags | 法術, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
生命
200%
+100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ArchnemesisObeliskBurrow
冷卻時間: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Stats
{
is_hidden_monster = 1
}
Positioned
{
blocking = false
}
Actor
{
on_end_RootSpiderBurrow = "RemoveCollidability();"
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Targetable
{
targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = {
name = "Totem",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ArchnemesisObeliskBurrow",
"ArchnemesisObeliskEmerge",
"GSArchnemesisObeliskNovaSmall",
"GSArchnemesisObeliskNovaLarge",
"EASArchnemesisObeliskCast",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskBurrow"] = {
name = "ArchnemesisObeliskBurrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskEmerge"] = {
name = "ArchnemesisObeliskEmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.43,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaSmall"] = {
name = "GSArchnemesisObeliskNovaSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaLarge"] = {
name = "GSArchnemesisObeliskNovaLarge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisObeliskCast"] = {
name = "EASArchnemesisObeliskCast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
base cannot be damaged [1]
| Family | CannotBeDamaged |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
傷害免疫
免疫所有傷害
base cannot be damaged [1]
Cannot Be Damaged
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.is_totem_object | 1 |
| Stats.cannot_be_dominated | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.monster_no_drops_or_experience | 0 |
| Stats.is_hidden_monster | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 3 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.on_end_RootSpiderBurrow | RemoveCollidability(); |
| Pathfinding.immobile | true |
| Life.corpse_usable | false |
圖騰
創造物
Totem
| Spectre | N |
|---|---|
| Tags | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
ShockwaveTotem
Metadata
ShockwaveTotem
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Totems/TotemBase"
Stats
{
uses_no_mana = 1
base_cannot_be_stunned = 1
}
Life
{
prevent_corpse_sinking = true
}
Positioned
{
locked_orientation = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ShockwaveTotem"] = {
name = "Totem",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
圖騰
創造物
Totem
| Spectre | N |
|---|---|
| Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotem_
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Totems/TotemBase"
Stats
{
uses_no_mana = 1
}
Life
{
prevent_corpse_sinking = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = {
name = "Totem",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
圖騰
創造物
Totem
| Spectre | N |
|---|---|
| Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotemDelirium_
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Totems/TotemBase"
Stats
{
uses_no_mana = 1
}
Life
{
prevent_corpse_sinking = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DarkEffigyTotemDelirium_"] = {
name = "Totem",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
技能寶石 /7
[DNT-UNUSED] Throw Spirally
輔助寶石 /14
[DNT-UNUSED] Spellblade
怪物 詞綴 /26
| 名稱 | 等級 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | 傳奇 | +2 召喚圖騰最大數量 | ||
| 1 | 傳奇 | +1 召喚圖騰最大數量 | ||
| 1 | 傳奇 | +5 召喚圖騰最大數量 | ||
| 1 | 傳奇 | +7 召喚圖騰最大數量 | ||
| 1 | 傳奇 | +3 召喚圖騰最大數量 | ||
| 1 | 傳奇 | 圖騰生命增加 71% 生命 | ||
| 1 | 傳奇 | 圖騰生命增加 129% 生命 | ||
| 1 | 傳奇 | 圖騰生命增加 200% 生命 | ||
| 1 | 傳奇 | 圖騰生命增加 500% 生命 | ||
| 1 | 傳奇 | 圖騰生命增加 857% 生命 | ||
| 1 | 傳奇 | totem art variation [2] | ||
| 1 | 傳奇 | totem art variation [3] | ||
| 1 | 傳奇 | totem art variation [1] | ||
| 1 | 傳奇 | totem art variation [4] | ||
| 1 | 傳奇 | display monster casts devouring totem skill text [1] | ||
| 1 | 傳奇 | base totem range [80] | ||
| 歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [1] | |
| 歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [2] | |
| 歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [3] | |
| 歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [4] | |
| 歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [5] | |
| 1 | 傳奇 | damage vs tiki totems +% [300] 傷害 | ||
| 1 | 傳奇 | 減少熾灼奔流 25% 光束長度 base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 法術 | ||
| 1 | 傳奇 | 圖騰生命增加 250% 生命 | ||
| 1 | 傳奇 | kill traps mines and totems on death [1] | ||
| 1 | 傳奇 | 當你或你的圖騰以法術擊中一名敵人時,獲得秘能波動 法術 |
其他 詞綴 /24
| 名稱 | 等級 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 巫者的 | 1 | Jewel | 前綴 | 圖騰傷害增加 (10–18)% 傷害 | strjewel 1 default 0 |
| 遺產的 | 1 | Jewel | 前綴 | 圖騰生命增加 (10–20)% 生命 | strjewel 1 default 0 |
| 先祖之 | 1 | Jewel | 後綴 | 增加 (10–20)% 圖騰設置速度 速度 | strjewel 1 default 0 |
| 巫者的 | 1 | Jewel | 前綴 | 圖騰傷害增加 (2–3)% 傷害 | str_radius_jewel 1 default 0 |
| 遺產的 | 1 | Jewel | 前綴 | 圖騰生命增加 (2–3)% 生命 | str_radius_jewel 1 default 0 |
| 先祖之 | 1 | Jewel | 後綴 | 增加 (2–3)% 圖騰設置速度 速度 | str_radius_jewel 1 default 0 |
| 巫者的 | 1 | Jewel | 傳奇 | 圖騰傷害增加 (12–16)% 傷害 | |
| 1 | Jewel | 傳奇 | 圖騰傷害減少 (30–50)% 傷害 | ||
| 遺產的 | 1 | Jewel | 傳奇 | 圖騰生命增加 (8–12)% 生命 | |
| 符文之 | 1 | Jewel | 傳奇 | 圖騰獲得 +(6–10)% 全部元素抗性 元素 抗性 | |
| 1 | Jewel | 傳奇 | 範圍內每分配 10 點力量,圖騰生命增加 3% local jewel effect base radius [1500] 生命 | ||
| 1 | Jewel | 傳奇 | 圖騰不能被擊暈 | ||
| 1 | Jewel | 傳奇 | 圖騰發射額外 2 投射物 | ||
| 1 | Jewel | 傳奇 | 減少 60% 會召喚圖騰光環技能的消耗 魔力 | ||
| 黯光的 | 1 | Abyss | 前綴 | 護甲值增加 (5–10)% 圖騰傷害增加 (4–8)% 防禦 | |
| 黯光的 | 1 | Abyss | 前綴 | 閃避值增加 (5–10)% 圖騰傷害增加 (4–8)% 防禦 | |
| 黯光的 | 1 | Abyss | 前綴 | 最大能量護盾增加 (5–10)% 圖騰傷害增加 (4–8)% 防禦 | |
| 烏拉曼的 | 65 | Abyss | 前綴 | 法術技能+1召喚圖騰的最大數量 ulaman 法術 | |
| 烏拉曼的 | 65 | Abyss | 前綴 | 近戰攻擊技能+1召喚圖騰的最大數量 ulaman | |
| 烏拉曼的 | 65 | Abyss | 前綴 | 當你有一個圖騰,傷害增加 (41–59)% ulaman 傷害 | |
| 烏拉曼之 | 65 | Abyss | 後綴 | 增加 (17–25)% 圖騰設置速度 ulaman 速度 | |
| 烏拉曼的 | 65 | Abyss | 前綴 | 當你有一個圖騰,傷害增加 (86–99)% ulaman 傷害 | |
| 烏拉曼之 | 65 | Abyss | 後綴 | 增加 (25–31)% 圖騰設置速度 ulaman 速度 | |
| 烏拉曼的 | 65 | Abyss | 前綴 | 召喚砲塔圖騰最大數量 +1 ulaman |
傳奇 /1
Passive /16
昇華試煉 Passive /4
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
