totem GemTags /21
設置一個砲塔圖騰,其可使用插槽中的弓類或法杖類攻擊技能。
圖騰


Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrengthTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
圖騰


Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ForwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
圖騰


Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" BaseEvents { on_construction_complete = " IfState( hide_base, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } ); IfState( hide_bolt, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } ); " } StateMachine { on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/UpwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
圖騰


Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
120%
+100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" BaseEvents { on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');" } Life { on_spawned_dead = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SlamTotem"] = { name = "Totem", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
圖騰


base cannot be damaged [1]
不能被擊退
不能被擊退
Totem
Spectre | N |
---|---|
Tags | 法術, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
生命
200%
+100%
抗性




傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ArchnemesisObeliskBurrow
冷卻時間: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 } Positioned { blocking = false } Actor { on_end_RootSpiderBurrow = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = { name = "Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ArchnemesisObeliskBurrow", "ArchnemesisObeliskEmerge", "GSArchnemesisObeliskNovaSmall", "GSArchnemesisObeliskNovaLarge", "EASArchnemesisObeliskCast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskBurrow"] = { name = "ArchnemesisObeliskBurrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_time_overrides_attack_duration", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskEmerge"] = { name = "ArchnemesisObeliskEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.43, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaSmall"] = { name = "GSArchnemesisObeliskNovaSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaLarge"] = { name = "GSArchnemesisObeliskNovaLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchnemesisObeliskCast"] = { name = "EASArchnemesisObeliskCast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
base cannot be damaged [1]
Family | CannotBeDamaged |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
base cannot be damaged [1]
Cannot Be Damaged
不能被擊退
Family | ImmuneToKnockback |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200, 100000 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_curses | 1 |
Stats.is_totem_object | 1 |
Stats.cannot_be_dominated | 0 |
Stats.mana_regeneration_rate_per_minute_% | 100 |
Stats.monster_no_drops_or_experience | 0 |
Stats.is_hidden_monster | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true, false |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.secondary_object_size | 3 |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge |
Actor.slow_animations_go_to_idle | false |
Actor.on_end_RootSpiderBurrow | RemoveCollidability(); |
Pathfinding.immobile | true |
Life.corpse_usable | false |
圖騰

Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
ShockwaveTotem
Metadata
ShockwaveTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 base_cannot_be_stunned = 1 } Life { prevent_corpse_sinking = true } Positioned { locked_orientation = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ShockwaveTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
圖騰

Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotem_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
圖騰

Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotemDelirium_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotemDelirium_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Skill Gem /10
Support Gem /14
怪物 詞綴 /26
名稱 | 等級 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 傳奇 | +2 召喚圖騰最大數量 | ||
1 | 傳奇 | +1 召喚圖騰最大數量 | ||
1 | 傳奇 | +5 召喚圖騰最大數量 | ||
1 | 傳奇 | +7 召喚圖騰最大數量 | ||
1 | 傳奇 | +3 召喚圖騰最大數量 | ||
1 | 傳奇 | 圖騰生命增加 71% 生命 | ||
1 | 傳奇 | 圖騰生命增加 129% 生命 | ||
1 | 傳奇 | 圖騰生命增加 200% 生命 | ||
1 | 傳奇 | 圖騰生命增加 500% 生命 | ||
1 | 傳奇 | 圖騰生命增加 857% 生命 | ||
1 | 傳奇 | totem art variation [2] | ||
1 | 傳奇 | totem art variation [3] | ||
1 | 傳奇 | totem art variation [1] | ||
1 | 傳奇 | totem art variation [4] | ||
1 | 傳奇 | display monster casts devouring totem skill text [1] | ||
1 | 傳奇 | base totem range [80] | ||
歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [1] | |
歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [2] | |
歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [3] | |
歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [4] | |
歐貝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [5] | |
1 | 傳奇 | damage vs tiki totems +% [300] 傷害 | ||
1 | 傳奇 | 減少熾灼奔流 25% 光束長度 base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 法術 | ||
1 | 傳奇 | 圖騰生命增加 250% 生命 | ||
1 | 傳奇 | kill traps mines and totems on death [1] | ||
1 | 傳奇 | 當你或你的圖騰以法術擊中一名敵人時,獲得秘能波動 法術 |
其他 詞綴 /24
名稱 | 等級 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
巫者的 | 1 | Jewel | 前綴 | 圖騰傷害增加 (10–18)% 傷害 | strjewel 1 default 0 |
遺產的 | 1 | Jewel | 前綴 | 圖騰生命增加 (10–20)% 生命 | strjewel 1 default 0 |
先祖之 | 1 | Jewel | 後綴 | 增加 (10–20)% 圖騰設置速度 速度 | strjewel 1 default 0 |
巫者的 | 1 | Jewel | 前綴 | 圖騰傷害增加 (2–3)% 傷害 | str_radius_jewel 1 default 0 |
遺產的 | 1 | Jewel | 前綴 | 圖騰生命增加 (2–3)% 生命 | str_radius_jewel 1 default 0 |
先祖之 | 1 | Jewel | 後綴 | 增加 (2–3)% 圖騰設置速度 速度 | str_radius_jewel 1 default 0 |
巫者的 | 1 | Jewel | 傳奇 | 圖騰傷害增加 (12–16)% 傷害 | |
1 | Jewel | 傳奇 | 圖騰傷害減少 (30–50)% 傷害 | ||
遺產的 | 1 | Jewel | 傳奇 | 圖騰生命增加 (8–12)% 生命 | |
符文之 | 1 | Jewel | 傳奇 | 圖騰獲得 +(6–10)% 全部元素抗性 元素 抗性 | |
1 | Jewel | 傳奇 | 範圍內每分配 10 點力量,圖騰生命增加 3% local jewel effect base radius [1500] 生命 | ||
1 | Jewel | 傳奇 | 圖騰不能被擊暈 | ||
1 | Jewel | 傳奇 | 圖騰發射額外 2 投射物 | ||
1 | Jewel | 傳奇 | 減少 60% 會召喚圖騰光環技能的消耗 魔力 | ||
黯光的 | 1 | Abyss | 前綴 | 護甲值增加 (5–10)% 圖騰傷害增加 (4–8)% 防禦 | |
黯光的 | 1 | Abyss | 前綴 | 閃避值增加 (5–10)% 圖騰傷害增加 (4–8)% 防禦 | |
黯光的 | 1 | Abyss | 前綴 | 最大能量護盾增加 (5–10)% 圖騰傷害增加 (4–8)% 防禦 | |
烏拉曼的 | 65 | Abyss | 前綴 | 法術技能+1召喚圖騰的最大數量 ulaman 法術 | |
烏拉曼的 | 65 | Abyss | 前綴 | 近戰攻擊技能+1召喚圖騰的最大數量 ulaman | |
烏拉曼的 | 65 | Abyss | 前綴 | 當你有一個圖騰,傷害增加 (41–59)% ulaman 傷害 | |
烏拉曼之 | 65 | Abyss | 後綴 | 增加 (17–25)% 圖騰設置速度 ulaman 速度 | |
烏拉曼的 | 65 | Abyss | 前綴 | 當你有一個圖騰,傷害增加 (86–99)% ulaman 傷害 | |
烏拉曼之 | 65 | Abyss | 後綴 | 增加 (25–31)% 圖騰設置速度 ulaman 速度 | |
烏拉曼的 | 65 | Abyss | 前綴 | 召喚砲塔圖騰最大數量 +1 ulaman |
傳奇 /1
Passive /16
昇華試煉 Passive /4
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.