Totem Tags /11
Schockwellen-Totem
Level: 1
Ahnenkrieger-Totem
Level: 1
Blutfontäne
Level: 1
Rauschfontäne
Level: 1
Dringlichkeit der Ahnen
Level: 1
Eisenholz
Level: 1
Großholz
Level: 1
Dunkles Abbild
Level: 1
Manafontäne
Level: 1
Artillerie-Balliste
Level: 1
Fessel-Balliste
Level: 1
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Leben
100%
Rüstung
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrengthTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Leben
100%
Rüstung
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
Totem
Metadata
IntelligenceTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/IntelligenceTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Leben
100%
Rüstung
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
Totem
Metadata
DexterityTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DexterityTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Leben
100%
Rüstung
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
Totem
Metadata
SnipeTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SnipeTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Leben
100%
Rüstung
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ForwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Leben
100%
Rüstung
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" BaseEvents { on_construction_complete = " IfState( hide_base, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } ); IfState( hide_bolt, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } ); " } StateMachine { on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/UpwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Leben
120%
Rüstung
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" BaseEvents { on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');" } Life { on_spawned_dead = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SlamTotem"] = { name = "Totem", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
base cannot be damaged [1]
Kann nicht zurückgestoßen werden
Kann nicht zurückgestoßen werden
Spectre | N |
---|---|
Tags | Zauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Leben
200%
Rüstung
+100%
Widerstand




Damage
67%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,514
Rüstung
4,826
Ausweichwert
477
Damage
156
Zauberschaden
156
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
28,634
Minion Life
13,262
Minion Damage
348
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ArchnemesisObeliskBurrow
Abklingzeit: 2.5 Sek.
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
Attack
Base Damage: 156
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
base deal no damage [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 200.9 bis 602.6 Blitzschaden
is area damage [1]
GSArchnemesisObeliskNovaLarge
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 153 bis 459.1 Blitzschaden
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 } Positioned { blocking = false } Actor { on_end_RootSpiderBurrow = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = { name = "Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ArchnemesisObeliskBurrow", "ArchnemesisObeliskEmerge", "GSArchnemesisObeliskNovaSmall", "GSArchnemesisObeliskNovaLarge", "EASArchnemesisObeliskCast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskBurrow"] = { name = "ArchnemesisObeliskBurrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_time_overrides_attack_duration", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskEmerge"] = { name = "ArchnemesisObeliskEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.43, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaSmall"] = { name = "GSArchnemesisObeliskNovaSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaLarge"] = { name = "GSArchnemesisObeliskNovaLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchnemesisObeliskCast"] = { name = "EASArchnemesisObeliskCast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
base cannot be damaged [1]
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erleidet keinen Schaden
Immun gegen Schaden
base cannot be damaged [1]
Cannot Be Damaged
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Leben
100%
Rüstung
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
BallistaTotem
Metadata
RipwireTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/RipwireTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Leben
100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
0 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
ShockwaveTotem
Metadata
ShockwaveTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 base_cannot_be_stunned = 1 } Life { prevent_corpse_sinking = true } Positioned { locked_orientation = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ShockwaveTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Leben
100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 6
Angriffszeit
0 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotem_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Skill Gem /6
Skill Gem Qualität /2
Gegenstand | Stats |
---|---|
Schockwellen-Totem | Basis-Angriffszeit von Totems beträgt (-0.55–0) Sekunden |
Artillerie-Balliste | Basis-Angriffszeit von Totems beträgt (-0.4–0) Sekunden |
Support Gem /3
Monster Mods /26
Name | Stufe | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Einzigartig | +2 zu maximaler Anzahl beschworener Totems | ||
1 | Einzigartig | +1 zu maximaler Anzahl beschworener Totems | ||
1 | Einzigartig | +5 zu maximaler Anzahl beschworener Totems | ||
1 | Einzigartig | +7 zu maximaler Anzahl beschworener Totems | ||
1 | Einzigartig | +3 zu maximaler Anzahl beschworener Totems | ||
1 | Einzigartig | 71% erhöhtes Totemleben Leben | ||
1 | Einzigartig | 129% erhöhtes Totemleben Leben | ||
1 | Einzigartig | 200% erhöhtes Totemleben Leben | ||
1 | Einzigartig | 500% erhöhtes Totemleben Leben | ||
1 | Einzigartig | 857% erhöhtes Totemleben Leben | ||
1 | Einzigartig | totem art variation [2] | ||
1 | Einzigartig | totem art variation [3] | ||
1 | Einzigartig | totem art variation [1] | ||
1 | Einzigartig | totem art variation [4] | ||
1 | Einzigartig | display monster casts devouring totem skill text [1] | ||
1 | Einzigartig | base totem range [80] | ||
Herolde des Obelisken | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [1] | |
Herolde des Obelisken | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [2] | |
Herolde des Obelisken | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [3] | |
Herolde des Obelisken | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [4] | |
Herolde des Obelisken | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [5] | |
1 | Einzigartig | damage vs tiki totems +% [300] Schaden | ||
1 | Einzigartig | 25% verkürzte Strahllänge von 'Sengender Strahl' base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] Zauberer | ||
1 | Einzigartig | 250% erhöhtes Totemleben Leben | ||
1 | Einzigartig | kill traps mines and totems on death [1] | ||
1 | Einzigartig | Erhaltet Arkane Woge, wenn Ihr oder Eure Totems einen Gegner mit einem Zauber treffen Zauberer |
Werkbank /1
Mod | Require | ItemClasses | Freischalten |
---|---|---|---|
Gebiet enthält viele Totems 12% erhöhte Menge gefundener Gegenstände im Gebiet 6% erhöhte Seltenheit gefundener Gegenstände im Gebiet | 2x ![]() | Karte | Stufe 34 |
Sonstiges Mods /14
Name | Stufe | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Des Schamanen | 1 | Jewel | Präfix | (10–18)% erhöhter Totemschaden Schaden | |
1 | Jewel | Präfix | (10–20)% erhöhtes Totemleben Leben | ||
der Ahnen | 1 | Jewel | Suffix | (10–20)% erhöhte Totem-Platzierungsgeschwindigkeit Geschwindigkeit | |
Des Schamanen | 1 | Jewel | Präfix | (2–3)% erhöhter Totemschaden Schaden | |
1 | Jewel | Präfix | (2–3)% erhöhtes Totemleben Leben | ||
der Ahnen | 1 | Jewel | Suffix | (2–3)% erhöhte Totem-Platzierungsgeschwindigkeit Geschwindigkeit | |
Des Schamanen | 1 | Jewel | Einzigartig | (12–16)% erhöhter Totemschaden Schaden | |
1 | Jewel | Einzigartig | (30–50)% verringerter Totemschaden Schaden | ||
1 | Jewel | Einzigartig | (8–12)% erhöhtes Totemleben Leben | ||
der Runen | 1 | Jewel | Einzigartig | Totems erhalten +(6–10)% zu allen Elementarwiderständen Elementar Widerstand | |
1 | Jewel | Einzigartig | 3% erhöhtes Totemleben pro 10 zugewiesener Stärke im Radius local jewel effect base radius [1500] Leben | ||
1 | Jewel | Einzigartig | Totems können nicht betäubt werden | ||
1 | Jewel | Einzigartig | Totems feuern 2 zusätzliche Projektile | ||
1 | Jewel | Einzigartig | 60% verringerte Kosten von Aura-Fertigkeiten, die Totems beschwören Mana |
Gegenstand /1
Schwerfällige Armbrust
Physischer Schaden: 19-76
Kritische Trefferchance: 5%
Angriffe pro Sekunde: 1.6
Nachladezeit: 0.9
Erfordert: Stufe 52, 66 Str, 66 Ges
+1 zu maximaler Anzahl beschworener Ballistentotems
Passive /13
25% erhöhter Schaden, während Ihr ein Totem habt
Totems haben 2% erhöhte Zaubergeschwindigkeit pro beschworenem Totem
Totems haben 2% erhöhte Angriffsgeschwindigkeit pro beschworenem Totem
20% erhöhter Totemschaden
6% erhöhte Angriffs- und Zaubergeschwindigkeit bei kürzlich beschworenem Totem
Angriffsfertigkeiten haben +1 zu maximaler Anzahl beschworener Totems
Fertigkeiten, die ein Totem beschwören würden, haben 20% Chance, stattdessen zwei Totems zu beschwören
Angriffsfertigkeiten haben +1 zu maximaler Anzahl beschworener Totems
20% erhöhte Totem-Platzierungsreichweite
Totems haben 4% erhöhte Angriffsgeschwindigkeit pro beschworenem Totem
Totems erhalten +20% zu allen Elementarwiderständen
Totems haben 20% zusätzliche physische Schadensminderung
25% erhöhte Totem-Platzierungsgeschwindigkeit
50% erhöhte Totem-Platzierungsreichweite
30% erhöhte Totem-Platzierungsgeschwindigkeit
8% erhöhte Angriffs- und Zaubergeschwindigkeit bei kürzlich beschworenem Totem
12% erhöhte Angriffs- und Zaubergeschwindigkeit bei kürzlich beschworenem Totem
Regeneriert 1% des Lebens pro Sekunde, während Ihr ein Totem habt
Totems regenerieren 3% des Lebens pro Sekunde
25% erhöhter Bonus für kritische Treffer gegen brennende Gegner
10% Chance, die Brenndauer bei kritischem Treffer zu verlängern
Unbegrenzte Anzahl beschworener Totems
Totems reservieren jeweils 100 Wille
Totems reservieren jeweils 100 Wille
Ascendancy Passive /3
Aszendenz: Kriegsbringer
Charakter: Krieger

Löst 'Ahnengeister' aus, wenn Ihr ein Totem beschwört
Aszendenz: Kriegsbringer
Charakter: Krieger
20% des Trefferschadens werden zuerst vom Leben Eures nächsten Totems abgezogen
Immerwährendes Juwel Passive /2


Immerwährendes Juwel Passive Additions /2
Faction | Category | Vollständige Beschreibung zeigen | Code |
---|---|---|---|
Karui | Bedeutende Fertigkeit | 20% erhöhter Totemschaden | karui_notable_add_totem_damage |
Karui | Bedeutende Fertigkeit | 12% erhöhte Totem-Platzierungsgeschwindigkeit | karui_notable_add_totem_placement_speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.