Totem Tags /10
Totem sismique
Level: 1
Totem Guerrier ancestral
Level: 1
Fontaine de Sang
Level: 1
Fontaine de Rage
Level: 1
Urgence ancestrale
Level: 1
Bois de fer
Level: 1
Sombre effigie
Level: 1
Fontaine de Mana
Level: 1
Baliste d'artillerie
Level: 1
Baliste enchevêtrante
Level: 1
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vie
100%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrengthTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vie
100%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Totem
Metadata
IntelligenceTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/IntelligenceTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vie
100%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Totem
Metadata
DexterityTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DexterityTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vie
100%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Totem
Metadata
SnipeTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SnipeTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vie
100%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ForwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vie
100%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" BaseEvents { on_construction_complete = " IfState( hide_base, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } ); IfState( hide_bolt, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } ); " } StateMachine { on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/UpwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vie
120%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" BaseEvents { on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');" } Life { on_spawned_dead = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SlamTotem"] = { name = "Totem", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
base cannot be damaged [1]
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas être Repoussé(e)
Spectre | N |
---|---|
Tags | Lanceur de sorts, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Vie
200%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
67%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,514
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
156
Dégâts des sorts
156
Précision
0
Attack Time
1.5
Expérience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ArchnemesisObeliskBurrow
Temps de recharge: 2.5 sec.
base skill effect duration [100]
cast time overrides attack duration [1]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
Attack
Base Damage: 156
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
base deal no damage [1]
cast time overrides attack duration [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 26.09 à 78.26 Dégâts de foudre
is area damage [1]
is area damage [1]
GSArchnemesisObeliskNovaLarge
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 19.88 à 59.63 Dégâts de foudre
is area damage [1]
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 } Positioned { blocking = false } Actor { on_end_RootSpiderBurrow = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = { name = "Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ArchnemesisObeliskBurrow", "ArchnemesisObeliskEmerge", "GSArchnemesisObeliskNovaSmall", "GSArchnemesisObeliskNovaLarge", "EASArchnemesisObeliskCast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskBurrow"] = { name = "ArchnemesisObeliskBurrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_time_overrides_attack_duration", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskEmerge"] = { name = "ArchnemesisObeliskEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.43, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaSmall"] = { name = "GSArchnemesisObeliskNovaSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaLarge"] = { name = "GSArchnemesisObeliskNovaLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchnemesisObeliskCast"] = { name = "EASArchnemesisObeliskCast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
base cannot be damaged [1]
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Invincibilité
Immunité aux Dégâts.
base cannot be damaged [1]
Cannot Be Damaged
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vie
100%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
BallistaTotem
Metadata
RipwireTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/RipwireTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Vie
100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
ShockwaveTotem
Metadata
ShockwaveTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 base_cannot_be_stunned = 1 } Life { prevent_corpse_sinking = true } Positioned { locked_orientation = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ShockwaveTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Vie
100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotem_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Skill Gem /6
Skill Gem Qualité /1
Objet | Stats |
---|---|
Totem sismique | Le Temps d'attaque de base du Totem est de (-0.55–0) secondes |
Support Gem /2
Monstres mods /26
Nom | Niveau | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | +2 au nombre maximum de Totems Invoqués | ||
1 | Unique | +1 au nombre maximum de Totems Invoqués | ||
1 | Unique | +5 au nombre maximum de Totems Invoqués | ||
1 | Unique | +7 au nombre maximum de Totems Invoqués | ||
1 | Unique | +3 au nombre maximum de Totems Invoqués | ||
1 | Unique | 71% d'Augmentation de la Vie des Totems Vie | ||
1 | Unique | 129% d'Augmentation de la Vie des Totems Vie | ||
1 | Unique | 200% d'Augmentation de la Vie des Totems Vie | ||
1 | Unique | 500% d'Augmentation de la Vie des Totems Vie | ||
1 | Unique | 857% d'Augmentation de la Vie des Totems Vie | ||
1 | Unique | totem art variation [2] | ||
1 | Unique | totem art variation [3] | ||
1 | Unique | totem art variation [1] | ||
1 | Unique | totem art variation [4] | ||
1 | Unique | display monster casts devouring totem skill text [1] | ||
1 | Unique | base totem range [80] | ||
Hérauts de l'Obélisque | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [1] | |
Hérauts de l'Obélisque | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [2] | |
Hérauts de l'Obélisque | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [3] | |
Hérauts de l'Obélisque | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [4] | |
Hérauts de l'Obélisque | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [5] | |
1 | Unique | damage vs tiki totems +% [300] Dégâts | ||
1 | Unique | 25% de Réduction de la longueur du Rayon calcinant base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] Lanceur de sorts | ||
1 | Unique | 250% d'Augmentation de la Vie des Totems Vie | ||
1 | Unique | kill traps mines and totems on death [1] | ||
1 | Unique | Vous gagnez Éruption arcanique lorsque vous ou vos Totems Touchez un Ennemi avec un Sort Lanceur de sorts |
L'Établi d'artisanat /1
Mod | Require | ItemClasses | Déverrouiller |
---|---|---|---|
La Zone contient de nombreux Totems 12% d'Augmentation de la Quantité d'Objets cédés dans cette Zone 6% d'Augmentation de la Rareté des Objets cédés dans cette Zone | 2x Orbe du chaos | Carte | Niveau 34 |
Divers mods /14
Nom | Niveau | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Chamanique | 1 | Jewel | Préfixe | (10–18)% d'Augmentation des Dégâts des Totems Dégâts | |
1 | Jewel | Préfixe | (10–20)% d'Augmentation de la Vie des Totems Vie | ||
de la Descendance | 1 | Jewel | Suffixe | (10–20)% d'Augmentation de la Vitesse de placement des Totems Vitesse | |
Chamanique | 1 | Jewel | Préfixe | (2–3)% d'Augmentation des Dégâts des Totems Dégâts | |
1 | Jewel | Préfixe | (2–3)% d'Augmentation de la Vie des Totems Vie | ||
de la Descendance | 1 | Jewel | Suffixe | (2–3)% d'Augmentation de la Vitesse de placement des Totems Vitesse | |
Chamanique | 1 | Jewel | Unique | (12–16)% d'Augmentation des Dégâts des Totems Dégâts | |
1 | Jewel | Unique | (30–50)% de Réduction des Dégâts des Totems Dégâts | ||
1 | Jewel | Unique | (8–12)% d'Augmentation de la Vie des Totems Vie | ||
des Runes | 1 | Jewel | Unique | Les Totems gagnent +(6–10)% à toutes les Résistances élémentaires Élémentaire Résistance | |
1 | Jewel | Unique | 3% d'Augmentation de la Vie des Totems tous les 10 de Force attribuée dans le Rayon local jewel effect base radius [1500] Vie | ||
1 | Jewel | Unique | Les Totems ne peuvent pas être Étourdis | ||
1 | Jewel | Unique | Les Totems tirent 2 Projectiles supplémentaires | ||
1 | Jewel | Unique | 60% de Réduction du Coût des Aptitudes d'Aura qui Invoquent des Totems Mana |
Objet /1
Arbalète encombrante
Dégâts Physiques: 16-63
Chances de Touche critique: 5%
Attaques par seconde: 1.6
Temps de rechargement: 0.9
Prérequis: Niveau 52, 66 For, 66 Dex
+1 au nombre maximum de Totems Baliste Invoqués
Passive /12
25% d'Augmentation de Dégâts pendant que vous avez un Totem
Vos Totems ont 2% d'Augmentation de Vitesse d'incantation par Totem Invoqué
Vos Totems ont 2% d'Augmentation de Vitesse d'attaque par Totem Invoqué
20% d'Augmentation des Dégâts des Totems
6% d'Augmentation de la Vitesse d'attaque et d'incantation si vous avez invoqué un Totem Récemment
Les Aptitudes d'Attaque ont +1 au nombre maximum de Totems Invoqués
Les Aptitudes qui permettent d'Invoquer un Totem ont 20% de chances d'Invoquer deux Totems à la place
Les Aptitudes d'Attaque ont +1 au nombre maximum de Totems Invoqués
20% d'Augmentation de la Portée de placement des Totems
Vos Totems ont 4% d'Augmentation de Vitesse d'attaque par Totem Invoqué
Les Totems gagnent +20% à toutes les Résistances élémentaires
Vos Totems gagnent une Réduction supplémentaire des Dégâts physiques de 20%
30% d'Augmentation de la Vie des Totems
30% d'Augmentation de la Durée des Totems
25% d'Augmentation de la Vitesse de placement des Totems
50% d'Augmentation de la Portée de placement des Totems
30% d'Augmentation de la Vitesse de placement des Totems
8% d'Augmentation de la Vitesse d'attaque et d'incantation si vous avez invoqué un Totem Récemment
12% d'Augmentation de la Vitesse d'attaque et d'incantation si vous avez invoqué un Totem Récemment
Vous Régénérez 1% de Vie par seconde tant que vous avez un Totem
Les Totems Régénèrent 3% de Vie par seconde
Vous n'avez pas de limite au nombre de Totems Invoqués
Chaque Totem Réserve 100 d'Esprit
Chaque Totem Réserve 100 d'Esprit
Ascendancy Passive /2
Ascendance: Héraut de la guerre
Personnage: Guerrier
Octroie l'Aptitude: Esprits ancestraux
Déclenche Esprits ancestraux lorsque vous Invoquez un Totem
Ascendance: Héraut de la guerre
Personnage: Guerrier
20% des Dégâts au Toucher subis retirent la Vie de votre Totem le plus proche avant d'affecter la vôtre
Joyau intemporel Passive /2
Alliance druidique
Kalguuran Éminent
+7% à la Résistance au Resistances
40% d'Augmentation des Dégâts des Totems
Guérilla
Kalguuran Éminent
40% d'Augmentation des chances d'Électrocuter
15% d'Augmentation de la Vie des Totems
Joyau intemporel Passive Additions /2
Faction | Category | Descriptions détaillées | Code |
---|---|---|---|
Karui | Éminent | 20% d'Augmentation des Dégâts des Totems | karui_notable_add_totem_damage |
Karui | Éminent | 12% d'Augmentation de la Vitesse de placement des Totems | karui_notable_add_totem_placement_speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.