Tótem Tags /10
Tótem de onda sísmica
Level: 1
Tótem de guerrero ancestral
Level: 1
Fuente de sangre
Level: 1
Fuente de furia
Level: 1
Urgencia ancestral
Level: 1
Palofierro
Level: 1
Efigie oscura
Level: 1
Fuente de maná
Level: 1
Balista de artillería
Level: 1
Balista desgarradora
Level: 1
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vida
100%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrengthTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vida
100%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Totem
Metadata
IntelligenceTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/IntelligenceTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vida
100%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Totem
Metadata
DexterityTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DexterityTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vida
100%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Totem
Metadata
SnipeTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SnipeTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vida
100%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ForwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vida
100%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" BaseEvents { on_construction_complete = " IfState( hide_base, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } ); IfState( hide_bolt, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } ); " } StateMachine { on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/UpwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vida
120%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" BaseEvents { on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');" } Life { on_spawned_dead = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SlamTotem"] = { name = "Totem", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
base cannot be damaged [1]
No puede ser empujado
No puede ser empujado
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Vida
200%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,514
Armadura
6,902
Evasión
477
Energy Shield
0
Damage
156
Daño de hechizos
156
Precisión
1,090
Attack Time
1.5
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ArchnemesisObeliskBurrow
Tiempo de recarga: 2.5 seg
base skill effect duration [100]
cast time overrides attack duration [1]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
Attack
Base Damage: 156
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
base deal no damage [1]
cast time overrides attack duration [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 26.09 a 78.26 de daño de rayo
is area damage [1]
is area damage [1]
GSArchnemesisObeliskNovaLarge
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 19.88 a 59.63 de daño de rayo
is area damage [1]
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 } Positioned { blocking = false } Actor { on_end_RootSpiderBurrow = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = { name = "Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ArchnemesisObeliskBurrow", "ArchnemesisObeliskEmerge", "GSArchnemesisObeliskNovaSmall", "GSArchnemesisObeliskNovaLarge", "EASArchnemesisObeliskCast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskBurrow"] = { name = "ArchnemesisObeliskBurrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_time_overrides_attack_duration", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskEmerge"] = { name = "ArchnemesisObeliskEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.43, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaSmall"] = { name = "GSArchnemesisObeliskNovaSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaLarge"] = { name = "GSArchnemesisObeliskNovaLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchnemesisObeliskCast"] = { name = "EASArchnemesisObeliskCast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
base cannot be damaged [1]
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puedes ser dañado
Inmune al daño
base cannot be damaged [1]
Cannot Be Damaged
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Vida
100%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BallistaTotem
Metadata
RipwireTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/RipwireTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
ShockwaveTotem
Metadata
ShockwaveTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 base_cannot_be_stunned = 1 } Life { prevent_corpse_sinking = true } Positioned { locked_orientation = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ShockwaveTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem
Spectre | N |
---|---|
Tags | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotem_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Skill Gem /6
Skill Gem Calidad /1
Objeto | Stats |
---|---|
Tótem de onda sísmica | El tiempo de ataque base de los tótems es de (-0.55–0) segundos |
Support Gem /2
Monstruos mods /26
Nombre | Nivel | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Único | +2 a la cantidad máxima de tótems que puedes invocar | ||
1 | Único | +1 a la cantidad máxima de tótems que puedes invocar | ||
1 | Único | +5 a la cantidad máxima de tótems que puedes invocar | ||
1 | Único | +7 a la cantidad máxima de tótems que puedes invocar | ||
1 | Único | +3 a la cantidad máxima de tótems que puedes invocar | ||
1 | Único | Vida de los tótems aumentada un 71% Vida | ||
1 | Único | Vida de los tótems aumentada un 129% Vida | ||
1 | Único | Vida de los tótems aumentada un 200% Vida | ||
1 | Único | Vida de los tótems aumentada un 500% Vida | ||
1 | Único | Vida de los tótems aumentada un 857% Vida | ||
1 | Único | totem art variation [2] | ||
1 | Único | totem art variation [3] | ||
1 | Único | totem art variation [1] | ||
1 | Único | totem art variation [4] | ||
1 | Único | display monster casts devouring totem skill text [1] | ||
1 | Único | base totem range [80] | ||
Heraldos del Obelisco | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [1] | |
Heraldos del Obelisco | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [2] | |
Heraldos del Obelisco | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [3] | |
Heraldos del Obelisco | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [4] | |
Heraldos del Obelisco | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [5] | |
1 | Único | damage vs tiki totems +% [300] Daño | ||
1 | Único | Longitud del rayo de Haz abrasador reducido un 25% base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] Lanzador de hechizos | ||
1 | Único | Vida de los tótems aumentada un 250% Vida | ||
1 | Único | kill traps mines and totems on death [1] | ||
1 | Único | Ganas Sobrecarga arcana cuando tú o tus tótems impactan a un enemigo con un hechizo Lanzador de hechizos |
Misc. mods /14
Nombre | Nivel | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Prefijo | Daño de tótems aumentado un (10–18)% Daño | ||
1 | Jewel | Prefijo | Vida de los tótems aumentada un (10–20)% Vida | ||
1 | Jewel | Sufijo | Velocidad de colocación de tótems aumentada un (10–20)% Velocidad | ||
1 | Jewel | Prefijo | Daño de tótems aumentado un (2–3)% Daño | ||
1 | Jewel | Prefijo | Vida de los tótems aumentada un (2–3)% Vida | ||
1 | Jewel | Sufijo | Velocidad de colocación de tótems aumentada un (2–3)% Velocidad | ||
1 | Jewel | Único | Daño de tótems aumentado un (12–16)% Daño | ||
1 | Jewel | Único | Daño de tótems reducido un (30–50)% Daño | ||
1 | Jewel | Único | Vida de los tótems aumentada un (8–12)% Vida | ||
1 | Jewel | Único | Los tótems ganan +(6–10)% a todas las resistencias elementales elemental Resistencia | ||
1 | Jewel | Único | Vida de los tótems aumentada un 3% por cada 10 de fuerza asignada dentro del radio local jewel effect base radius [1500] Vida | ||
1 | Jewel | Único | Los tótems no pueden ser aturdidos | ||
1 | Jewel | Único | Los tótems disparan 2 proyectiles adicionales | ||
1 | Jewel | Único | Costo de las habilidades de aura que invocan tótems reducido un 60% Maná |
Objeto /1
Ballesta complicada
Daño físico: 16-63
Probabilidad de impacto crítico: 5%
Ataques por segundo: 1.6
Requiere: Nivel 52, 66 Fue, 66 Des
+1 a la cantidad máxima de tótems balista que puedes invocar
Passive /10
Daño aumentado un 25% mientras tengas un tótem
Los tótems tienen la velocidad de lanzamiento de hechizos aumentada un 2% por cada tótem invocado
Los tótems tienen la velocidad de ataque aumentada un 2% por cada tótem invocado
Daño de tótems aumentado un 20%
Velocidades de ataque y lanzamiento de hechizos aumentadas un 6% si has invocado un tótem recientemente
Las habilidades de ataque tienen +1 a la cantidad máxima de tótems que puedes invocar
Las habilidades que invocarían un tótem tienen un 20% de probabilidad de invocar dos tótems en su lugar
Las habilidades de ataque tienen +1 a la cantidad máxima de tótems que puedes invocar
Distancia de colocación de tótems aumentada un 20%
Los tótems tienen la velocidad de ataque aumentada un 4% por cada tótem invocado
Velocidad de colocación de tótems aumentada un 25%
Distancia de colocación de tótems aumentada un 50%
Velocidad de colocación de tótems aumentada un 30%
Velocidades de ataque y lanzamiento de hechizos aumentadas un 8% si has invocado un tótem recientemente
Velocidades de ataque y lanzamiento de hechizos aumentadas un 12% si has invocado un tótem recientemente
Regeneras un 1% de vida por segundo mientras tengas un tótem
Los tótems regeneran un 3% de vida por segundo
Puedes invocar una cantidad ilimitada de tótems
Cada tótem reserva 100 de espíritu
Cada tótem reserva 100 de espíritu
Joya atemporal Passive /2
Faction | Category | Nombre | Mostrar descripciones completas |
---|---|---|---|
Kalguuran | Notable | Alianza druídica | +7% a la resistencia al caosDaño de tótems aumentado un 40% |
Kalguuran | Notable | Guerra de guerrillas | Probabilidad de electrocutar aumentada un 40%Vida de los tótems aumentada un 15% |
Joya atemporal Passive Additions /2
Faction | Category | Mostrar descripciones completas | Code |
---|---|---|---|
Karui | Notable | Daño de tótems aumentado un 20% | karui_notable_add_totem_damage |
Karui | Notable | Velocidad de colocación de tótems aumentada un 12% | karui_notable_add_totem_placement_speed |