[DNT] Caustic Cloud
Poison Cloud
Your Minions spread Caustic Ground on Death, dealing 0.3% of their maximum Life as Chaos Damage per second
Gains +20% more Radius per second, up to a maximum of +80%
Explosion
Your Minions spread Caustic Ground on Death, dealing 0.3% of their maximum Life as Chaos Damage per second
Skills can be managed in the Skills Panel.


Level Effect /40
Implicit |
---|
Gains +20% more Radius per second, up to a maximum of +80% Your Minions spread Caustic Ground on Death, dealing 0.3% of their maximum Life as Chaos Damage per second |
Level | Requires Level | Base Damage | Deals 3 to 5 Fire Damage | |
---|---|---|---|---|
1 | 0 | 0 | 100%, 100%, 100% | 3, 5 |
2 | 3 | 0 | 100%, 100% | |
3 | 6 | 0 | 100%, 100% | |
4 | 10 | 0 | 100%, 100% | |
5 | 14 | 0 | 100%, 100% | |
6 | 18 | 0 | 100%, 100% | |
7 | 22 | 0 | 100%, 100% | |
8 | 26 | 0 | 100%, 100% | |
9 | 31 | 0 | 100%, 100% | |
10 | 36 | 0 | 100%, 100% | |
11 | 41 | 0 | 100%, 100% | |
12 | 46 | 0 | 100%, 100% | |
13 | 52 | 0 | 100%, 100% | |
14 | 58 | 0 | 100%, 100% | |
15 | 64 | 0 | 100%, 100% | |
16 | 66 | 0 | 100%, 100% | |
17 | 72 | 0 | 100%, 100% | |
18 | 78 | 0 | 100%, 100% | |
19 | 84 | 0 | 100%, 100% | |
20 | 90 | 0 | 100%, 100% | |
21 | 0 | 100%, 100% | ||
22 | 0 | 100%, 100% | ||
23 | 0 | 100%, 100% | ||
24 | 0 | 100%, 100% | ||
25 | 0 | 100%, 100% | ||
26 | 0 | 100%, 100% | ||
27 | 0 | 100%, 100% | ||
28 | 0 | 100%, 100% | ||
29 | 0 | 100%, 100% | ||
30 | 0 | 100%, 100% | ||
31 | 0 | 100%, 100% | ||
32 | 0 | 100%, 100% | ||
33 | 0 | 100%, 100% | ||
34 | 0 | 100%, 100% | ||
35 | 0 | 100%, 100% | ||
36 | 0 | 100%, 100% | ||
37 | 0 | 100%, 100% | ||
38 | 0 | 100%, 100% | ||
39 | 0 | 100%, 100% | ||
40 | 0 | 100%, 100% |
Attribute /7
[DNT] Caustic Cloud
Name | Show Full Descriptions |
---|---|
Acronym | Minion, Gain, Life |
BaseType | [DNT] Caustic Cloud |
Class | Skill Gems |
TargetTypes | Ground |
Type | Damage, Area, Chaos, Duration, Triggerable, Triggered |
ItemType | Metadata/Items/Gem/SkillGemTriggeredCausticCloud |
ActiveSkillsCode | triggered_caustic_cloud |
[DNT] Caustic Cloud
Poison Cloud
Your Minions spread Caustic Ground on Death, dealing 0.3% of their maximum Life as Chaos Damage per second
Gains +20% more Radius per second, up to a maximum of +80%
active skill base area of effect radius [20]
base skill effect duration [4000]
is area damage [1]
Explosion
Your Minions spread Caustic Ground on Death, dealing 0.3% of their maximum Life as Chaos Damage per second
active skill base area of effect radius [20]
base skill effect duration [4000]
is area damage [1]
Skills can be managed in the Skills Panel.


Supported By /116
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Chaos Mastery
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.