Flesh Crucible

Flesh Crucible
Diamond
Limited To: 1
Random 1 Keystone Passive Skill [1,33]
(20-10)% less [random stat]
"Never mind the pain, it's only... making room. Unrelated fact,
a person can live a normal life with just one kidney. Or just one
lung. You never know what Vaal technology will cost you..."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cultivated Uniques /1
Name
Flesh Crucible
(1—33)
(10—20)% less maximum Life
(10—20)% less maximum Mana
(10—20)% less Defences
(10—20)% less Spirit
(10—20)% less Movement Speed
(10—20)% less Damage
Random 1 Keystone Passive Skill [1,33]
(10—20)% less Damage
(10—20)% less Defences
(10—20)% less maximum Life
(10—20)% less maximum Mana
(10—20)% less Movement Speed
(10—20)% less Spirit
Flesh Crucible Attr /5
NameShow Full Descriptions
The MarketThe Market
AcronymDefences, Mana, Life, Spirit
IconArt/2DItems/Jewels/Uniques/Vivisection
Release VersionFate of the Vaal
BaseTypeDiamond
(1—33)
FamilyKeystone
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local vivisection random keystone index Min: 1 Max: 33 Local
  • Flesh Crucible Modifiers /6
    Description
    (10—20)% less Damage Damage
    (10—20)% less Defences Defences
    (10—20)% less maximum Life Life
    (10—20)% less maximum Mana Mana
    (10—20)% less Movement Speed Speed
    (10—20)% less Spirit
    Passive /33
    Accuracy Rating is Doubled
    Never deal Critical Hits
    You can wield Two-Handed Axes, Maces and Swords in one hand
    Triple Attribute requirements of Martial Weapons
    Inherent Life granted by Strength is halved
    Cannot be Light Stunned
    Cannot Dodge Roll or Sprint
    75% of Damage Converted to Fire Damage
    Deal no Non-Fire Damage
    You have no Mana
    Skill Mana Costs Converted to Life Costs
    Excess Life Recovery from Regeneration is applied to Energy Shield
    Energy Shield does not Recharge
    Unlimited number of Summoned Totems
    Totems reserve 75 Spirit each
    30% less Critical Damage Bonus when on Full Life
    30% more Critical Damage Bonus when on Low Life
    Maximum Life is 1
    Immune to Chaos Damage and Bleeding
    Converts all Energy Shield to Mana
    Doubles Mana Costs
    All Damage is taken from Mana before Life
    50% less Mana Recovery Rate
    You can apply an additional Curse
    Double Activation Delay of Curses
    All bonuses from Equipped Amulet apply to your Minions instead of you
    If you would gain a Charge, Allies in your Presence gain that Charge instead
    Life Recharges instead of Energy Shield
    50% less Life Recovery from Flasks
    100% more Maximum Rage
    Regenerate 1 Rage per second per 4 Rage spent Recently
    No Rage effect
    25% more Skill Speed while Off Hand is empty and you have
    a One-Handed Martial Weapon equipped in your Main Hand
    Take 50% less Damage over Time if you've started taking Damage over Time in the past second
    Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
    Cannot use Charms
    30% more Recovery from Flasks
    Life Leech is Instant
    Cannot use Life Flasks
    Chance to Evade is Unlucky
    Chance to Deflect is Lucky
    Dodge Roll cannot Avoid Damage
    Take 30% less Damage from Hits while Dodge Rolling
    Bleeding you inflict is Aggravated
    Base Bleeding Duration is 1 second
    50% more Magnitude of Bleeding you inflict
    Mastery: Heist
    You can have two Companions of different types
    You have 30% less Defences
    Companions have +1 to each Defence for every 2 of that Defence you have
    Can Attack as though using a Quarterstaff while both of your hand slots are empty
    Unarmed Attacks that would use your Quarterstaff's damage gain:
    Physical damage based on their Skill Level
    • 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
    • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
    Invocation Skills instead Trigger Spells every 2 seconds
    Invocation Skills cannot gain Energy while Triggering Spells
    Invoked Spells consume 50% less Energy
    5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
    Energy Shield does not Recharge
    You cannot Recover Energy Shield from Regeneration
    You cannot Recover Energy Shield to above Armour
    You can equip a non-Unique Sceptre while wielding a Talisman
    50% less Spirit
    Non-Minion Skills have 50% less Reservation Efficiency
    Storm and Plant Spells:
    • deal 50% more damage
    • cost 50% less
    • have 75% less duration
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