Vaal Cultivation Orb
Stack Size: 1/10
Replaces up to 2 modifiers on a Corrupted [UniqueCulture|Vaal Unique]
Replaces other Uniques with a Corrupted Unique of the same Item Class
Right click this item then left click on a unique item to apply it.
Cultivated Unique /31
(100—200)% increased Energy Shield
(30—50)% increased Energy Shield Recharge Rate
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
(80—100)% increased Armour
(30—50)% increased Critical Hit Chance
+(20—30) to Intelligence
Leech from Critical Hits is instant
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10—15)% of maximum Life as Extra maximum Energy Shield
Grants Skill: Level 19 Mirror of Refraction
19% increased maximum Life
+2 to Level of all Corrupted Spell Skill Gems
13% increased Cast Speed
+30 to Intelligence
Spells which cost Life Gain 97% of Damage as Extra Physical Damage
+(80—120) to maximum Life
+(10—15) to all Attributes
(8—12) Life Regeneration per second
Require (2—5) fewer enemies to be Surrounded
+(100—150) to Accuracy Rating
+(60—80) to maximum Life
+(20—25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
Has (1—3) Charm Slot
(10—15)% reduced Flask Charges used
(-20—-10) to Strength
+(20—30) to Dexterity
(30—40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
+(40—60) to maximum Energy Shield
+(80—120) to maximum Life
(6—12)% increased Cast Speed
Sacrifice (5—15)% of Life to gain that much Energy Shield when you Cast a Spell
(50—100)% increased Armour and Evasion
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(20—30)% to Cold Resistance
10% increased maximum Mana
(30—50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
100% chance to Pierce an Enemy
+79 to maximum Life
11% increased Attack Speed
Gain Deflection Rating equal to 31% of Evasion Rating
Attack Projectiles Return if they Pierced at least 2 times
Projectiles deal 44% increased Damage with Hits for each time they have Pierced
Projectiles have 44% increased Critical Hit chance for each time they have Pierced
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
Can be modified while Corrupted
+(50—150) to maximum Life
+(50—150) to maximum Mana
(-30—30)% to Fire Resistance
(-30—30)% to Cold Resistance
(-30—30)% to Lightning Resistance
(50—80)% increased Armour
Gain (1—3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(-10—10) to Maximum Rage
Grants Skill: Raise Shield
(333—666)% increased Armour and Energy Shield
100% increased effect of Socketed Soul Cores
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
(20—40)% increased Critical Hit Chance for Spells
+(10—20) to Strength
+(10—20) to Intelligence
(120—160)% increased Energy Shield
+(17—23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
(10—15)% increased Movement Speed
(60—80)% increased Evasion and Energy Shield
+(10—20) to Intelligence
+1 to Maximum Power Charges
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
Gain Deflection Rating equal to (40—60)% of Evasion Rating
(10—20) Life Regeneration per second
Cannot be Poisoned
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(60—100)% increased Energy Shield
+(60—100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
(25—40)% increased Stun Buildup
Adds (7—11) to (14—20) Physical Damage to Attacks
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
+(20—30) to maximum Mana
(30—50)% increased Critical Hit Chance for Spells
(30—50)% increased Critical Spell Damage Bonus
+(13—17)% to Chaos Resistance
10% increased Mana Cost of Skills
(80—120)% increased Armour and Energy Shield
+10 to Strength
(20—30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
Has (1—3) Charm Slot
(15—20)% increased Charm Effect Duration
+(40—60) to maximum Energy Shield
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(0—100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels
(100—150)% increased Evasion and Energy Shield
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Has (1—3) Charm Slot
(20—30)% increased Mana Recovery from Flasks
(30—40)% reduced Flask Effect Duration
+(20—30) to Intelligence
Minions have (20—30)% increased maximum Life
Your Life Flask also applies to your Minions
Minions cannot Die while affected by a Life Flask
(20—30)% increased Flask Charges gained
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(10—30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10—30)% increased Charm Charges used
(1—111)% increased Evasion and Energy Shield
+(40—60) to maximum Mana
50% increased Attribute Requirements
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
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