Vaal Cultivation Orb
Currency
Stack Size: 1 / 10
Replaces up to 2 modifiers on a Corrupted Vaal Unique
Replaces other Uniques with a Corrupted Unique of the same Item Class
Right click this item then left click on a unique item to apply it. Shift click to unstack.
Vaal Cultivation Orb CurrencyIncursionMutateUnique /7
NameShow Full Descriptions
DropLevel 1
BaseType Vaal Cultivation Orb
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyIncursionMutateUnique
Tagscurrency
IconArt/2DItems/Currency/IncursionCraftingOrbs/IncursionHistoricVaalOrb
keyval
Base.base_level1
Base.tagdefault, currency
Base.x_size1
Base.y_size1
Cultivated Uniques /48
Greed's Embrace
(100—150)% increased Armour
50% increased Strength Requirement
(30—50)% increased Rarity of Items found
20% reduced Movement Speed
+(20—30)% to Fire Resistance
100% reduced Presence Area of Effect
(-40—40)% reduced Attack Damage while Surrounded
Soul Tether
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
+(40—60) to maximum Energy Shield
Excess Life Recovery from Leech is applied to Energy Shield
(10—15)% increased Energy Shield Recovery rate
Lose (2.5—5)% of maximum Life per second
Leech Life (-25—25)% slower
Life Regeneration is applied to Energy Shield instead
Idle Hands
(40—60)% increased Evasion Rating
You count as on Full Mana while at 90% of maximum Mana or above
25% increased Attack Speed while on Full Mana
+(5—10) to Intelligence
+(60—100) to Accuracy Rating
Leech (4—6)% of Physical Attack Damage as Mana
(10—20)% increased maximum Mana
25% increased Mana Cost Efficiency
Meta Skills gain 25% increased Energy while on Full Mana
Demon Stitcher
+(40—60) to maximum Energy Shield
(6—12)% increased Cast Speed
+(80—120) to maximum Life
Sacrifice (5—15)% of Life to gain that much Energy Shield when you Cast a Spell
(20—30)% increased Cost Efficiency
(10—15)% of Maximum Life Converted to Energy Shield
(25—50)% of Spell Mana Cost Converted to Life Cost
(20—40)% increased effect of Arcane Surge on you
Rearguard
Adds (7—11) to (14—20) Physical Damage to Attacks
+(15—25)% to Block chance
(20—30)% increased Projectile Speed
+(150—200) to Armour
+(50—150) to Evasion Rating
(20—30)% increased Surrounded Area of Effect
25% increased Attack Speed
(15—25)% increased Deflection Rating
Soul Mantle
(80—120)% increased Armour and Energy Shield
(20—30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
+10 to Strength
25% increased Attack and Cast Speed if you've summoned a Totem Recently
(10—20)% increased Totem Damage per Curse on you
(-30—30)% reduced Totem Duration
+(40—50) to Spirit
+(50—80) to maximum Energy Shield
Corona of the Red Sun
+(60—80) to maximum Life
+(100—150) to Accuracy Rating
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
+(20—25)% to Fire Resistance
+(1—2) to Level of all Minion Skills
100% reduced Presence Area of Effect
(25—50)% increased Presence Area of Effect
+(100—150) to Armour
Rise of the Phoenix
+(20—25)% to Fire Resistance
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
+25% to Fire Resistance while on Low Life
Burning Enemies you kill have a (5—10)% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
25% increased Flammability Magnitude
+1 to Level of all Fire Skills
Regenerate 3% of maximum Life per second while Ignited
Atziri's Disdain
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
Gain (10—15)% of maximum Life as Extra maximum Energy Shield
10% of Damage taken bypasses Energy Shield
10% of Damage is taken from Mana before Life
(5—10)% increased maximum Life
(6—10)% of Damage taken Recouped as Mana
Coward's Legacy
(30—40)% increased Life and Mana Recovery from Flasks
(-20—-10) to Strength
+(20—30) to Dexterity
You are considered on Low Life while at 75% of maximum Life or below instead
Regenerate (2—3)% of maximum Life per second while on Low Life
(20—30)% increased Flask Charges gained
+(100—150) to Evasion Rating while on Low Life
Glimpse of Chaos
+(50—150) to maximum Life
+(50—150) to maximum Mana
(-30—30)% to Fire Resistance
(-30—30)% to Cold Resistance
(-30—30)% to Lightning Resistance
Can be modified while Corrupted
+(50—150) to maximum Energy Shield
(1—60)% increased Chaos Damage
(1—60)% increased Cold Damage
(1—60)% increased Lightning Damage
(1—60)% increased Fire Damage
+(1—60)% to Chaos Resistance
Seed of Cataclysm
(30—50)% increased Critical Hit Chance for Spells
(30—50)% increased Critical Spell Damage Bonus
10% increased Mana Cost of Skills
+(13—17)% to Chaos Resistance
(-15—15)% reduced Cast Speed if you've dealt a Critical Hit Recently
(30—50)% chance to grant Volatility on Critical Hit
(5—10)% chance for Spell Skills to fire 8 additional Projectiles in a circle
Plaguefinger
(30—50)% increased Evasion and Energy Shield
(4—6)% increased Attack Speed
All Damage from Hits Contributes to Poison Magnitude
(20—30)% chance to Poison on Hit
+1 to Level of all Chaos Skills
(5—10)% Global chance to Blind Enemies on Hit
(10—16)% increased Magnitude of Poison you inflict
(30—60)% increased Effect of Poison you inflict on targets that are not Poisoned
Bloodbarrier
(10—15)% increased Block chance
(5—10) Life Regeneration per second
+(13—17)% to Chaos Resistance
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
(20—30)% increased Stun Threshold
(5—10)% of Damage taken Recouped as Life
(5—10)% increased maximum Life
Serpent's Lesson
+(60—100) to maximum Life
+(60—100) to maximum Mana
You count as on Low Life while at 35% of maximum Mana or below
You count as on Low Mana while at 35% of maximum Life or below
+(60—100) to maximum Energy Shield
(5—10)% of Damage Taken Recouped as Life, Mana and Energy Shield
Zerphi's Genesis
(10—30)% increased Charm Charges used
+(10—30) to Strength
50% of charges used by Charms granted to your Life Flasks
Corrupted Blood cannot be inflicted on you
(10—30)% increased Charm Charges gained
(10—30)% increased Life Recovery from Flasks
Charms gain 0.5 charges per Second
Remove Bleeding when you use a Life Flask
Dream Fragments
(10—15)% increased maximum Mana
(30—50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
10% of Damage is taken from Mana before Life
(40—60)% increased Ice Crystal Life
Recover (1—2)% of maximum Mana on Kill
Tetzlapokal's Desire
(100—150)% increased Energy Shield
+(20—30) to Strength
+(17—23)% to Chaos Resistance
+(20—30) to Intelligence
(10—15)% of Maximum Life Converted to Energy Shield
+(70—100) to maximum Life
Mask of the Stitched Demon
(120—160)% increased Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(17—23)% to Chaos Resistance
+(70—100) to maximum Energy Shield
+(60—80) to maximum Life
+(17—23) to all Attributes
Atziri's Acuity
(80—100)% increased Armour
Leech from Critical Hits is instant
+(20—30) to Intelligence
(30—50)% increased Critical Hit Chance
(120—200)% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
(20—40)% of Leech is Instant
(20—30)% increased Mana Cost Efficiency
Snakebite
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(20—30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(6—10) Life Regeneration per second
(30—40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
(40—60)% reduced Poison Duration on you
Recover (0.5—1)% of maximum Life per Poison affecting Enemies you Kill
Powertread
+(10—20) to Intelligence
(60—80)% increased Evasion and Energy Shield
(15—20)% increased Movement Speed
+1 to Maximum Power Charges
(60—80)% increased Evasion and Energy Shield
(-60—60)% reduced Critical Damage Bonus if you've consumed a Power Charge Recently
(-60—60)% reduced Power Charge Duration
10% chance when you gain a Power Charge to gain an additional Power Charge
Apep's Supremacy
(100—200)% increased Energy Shield
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
(30—50)% increased Energy Shield Recharge Rate
+(16—26)% to Chaos Resistance
Regenerate (1.5—3)% of maximum Life per second
(30—40)% increased Magnitude of Poison you inflict while Poisoned
Saitha's Spear
Adds (14—26) to (27—32) Physical Damage
Adds (33—41) to (47—53) Fire Damage
(15—25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25—40)% chance to Aggravate Bleeding on Hit
(30—50)% chance to inflict Exposure on Hit
(15—25)% increased Flammability Magnitude
(300—400)% increased Physical Damage
+1 to Level of all Fire Skills
Hits with this Weapon have Culling Strike against Bleeding Enemies
Serpent's Egg
Gain an additional Charge when you gain a Charge
+(17—23)% to Chaos Resistance
+(10—20) to all Attributes
(20—30)% increased Mana Regeneration Rate
50% chance to gain an additional random Charge when you gain a Charge
(-60—60)% reduced Endurance, Frenzy and Power Charge Duration
Skills have (10—15)% chance to not remove Charges but still count as consuming them
Quatl's Molt
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
Gain Deflection Rating equal to (40—60)% of Evasion Rating
(60—80)% increased Chaos Damage
(10—20)% of Damage taken from Deflected Hits Recouped as Life
Targets can be affected by +1 of your Poisons at the same time
Doryani's Prototype
(50—100)% increased Armour and Evasion
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Lightning Resistance does not affect Lightning damage taken
Enemies in your Presence have Lightning Resistance equal to yours
(-60—60)% to Lightning Resistance
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
+(260—400) to Armour
Constricting Command
+(80—120) to maximum Life
+(10—15) to all Attributes
(8—12) Life Regeneration per second
Require (2—4) fewer enemies to be Surrounded
(-40—40)% reduced Attack Damage while Surrounded
Regenerate (0.5—1.5)% of maximum Life per second while Surrounded
+(60—75) to Armour
(20—60)% increased Surrounded Area of Effect
Quecholli
+(10—15) to all Attributes
Gain 30 Life per enemy killed
(100—150)% increased Physical Damage
This Weapon's Critical Hit Chance is 100%
(10—25)% increased Area of Effect if you've Killed Recently
(5—10)% chance for Slam Skills you use yourself to cause an additional Aftershock
(5—10)% increased Strength
Adds (40—60) to (70—90) Physical Damage
Snakepit
(20—30)% increased Spell Damage
Left ring slot: Projectiles from Spells Fork
Left ring slot: Projectiles from Spells cannot Chain
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
(10—15)% increased Cast Speed
(5—10)% chance for Spell Skills to fire 2 additional Projectiles
(-30—30)% reduced Mana Cost Efficiency
Meta Skills gain (-30—30)% reduced Energy
(-30—30)% reduced Projectile Speed for Spell Skills
Skills have (5—10)% chance to not remove Elemental Infusions but still count as consuming them
The Vertex
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
(100—150)% increased Evasion and Energy Shield
Equipment and Skill Gems have 50% reduced Attribute Requirements
(5—10)% increased Attributes
(13—17)% increased Mana Cost Efficiency
(20—30)% increased chance to inflict Ailments
+(2—4) to Level of all Skills
Mahuxotl's Machination
(66—333)% increased effect of Socketed Soul Cores
(333—666)% increased Armour and Energy Shield
+(33—66)% of Armour also applies to Elemental Damage
Rathpith Globe
(60—100)% increased Energy Shield
+(60—100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells deal 6% increased Damage per 100 maximum Life
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life
(12—20)% increased Life Cost Efficiency
Non-Channelling Spells have 3% increased Magnitude of Ailments per 100 maximum Life
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Mana
Non-Channelling Spells deal 6% increased Damage per 100 maximum Mana
Drillneck
+(60—90) to maximum Life
(8—12)% increased Attack Speed
Gain Deflection Rating equal to (24—32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2—4) times
Projectiles deal (42—64)% increased Damage with Hits for each time they have Pierced
Projectiles have (42—64)% increased Critical Hit chance for each time they have Pierced
(16—24)% increased Projectile Speed
(100—150)% increased Evasion Rating while Sprinting
Arrows Pierce an additional Target
Zerphi's Serape
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
+(40—60) to maximum Mana
50% increased Attribute Requirements
(15—30)% increased Presence Area of Effect
+(90—120) to maximum Energy Shield
Eat a Soul when you Hit a Unique Enemy, no more than once every 0.5 seconds
(-30—30)% reduced Cost Efficiency
Belly of the Beast
(100—150)% increased Energy Shield
+(100—150) to maximum Life
(100—150)% increased Armour and Evasion
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
(25—30) to (35—40) Physical Thorns damage
(15—30)% increased Life Flask Charges gained
(25—50)% increased Life Recovery from Flasks
(5—10)% of Thorns Damage Leeched as Life
+(220—320) to Armour
The Covenant
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
10% of Spell Damage Leeched as Life
+(100—150) to maximum Life
(25—50)% increased Life Cost Efficiency
(5—10)% increased maximum Life
Regenerate (1—3)% of maximum Life per second
Cornathaum
+(40—50) to Intelligence
(10—20)% increased Rarity of Items found
5% increased Experience gain
30% increased Light Radius
(100—150)% increased Armour and Energy Shield
(5—10)% increased Quantity of Gold Dropped by Slain Enemies
Increases and Reductions to Light Radius also apply to Area of Effect at (25—50)% of their value
Atziri's Contempt
(100—120)% increased Physical Damage
Adds (83—97) to (123—153) Fire Damage
Adds 1 to (193—207) Lightning Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
(100—150)% increased Elemental Damage with Attacks
+(2—4)% to Critical Hit Chance
Hits have (15—30)% chance to treat Enemy Monster Elemental Resistance values as inverted
Projectiles have (50—75)% chance to Fork if you've dealt a Melee Hit in the past eight seconds
Atziri's Splendour
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also a Shield
(200—300)% increased Armour
(200—300)% increased Evasion Rating
(200—300)% increased Energy Shield
(120—180)% increased Armour and Evasion
(120—180)% increased Armour and Energy Shield
(120—180)% increased Evasion and Energy Shield
(80—120)% increased Armour, Evasion and Energy Shield
+(10—20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
(10—20)% increased Cost Efficiency
(10—20)% increased effect of Socketed Soul Cores
+(100—200) to Armour
+(100—200) to Evasion Rating
+(100—200) to maximum Energy Shield
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
Shackles of the Wretched
(30—50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(10—20)% increased Curse Magnitudes
(10—20)% increased Freeze Duration on Enemies
(20—40)% increased Ignite Magnitude
(20—40)% increased Magnitude of Shock you inflict
(20—40)% increased Magnitude of Chill you inflict
Elemental Ailments other than Freeze you inflict are Reflected to you
Redflare Conduit
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(150—300)% increased Evasion and Energy Shield
Recover (2—5)% of maximum Mana when you consume a Power Charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
(25—50)% reduced effect of Shock on you
The Adorned
(0—150)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels
(-30—30)% reduced Global Physical Damage
(0—75)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Rare Jewels
(-30—30)% reduced Fire Damage
(-30—30)% reduced Cold Damage
(-30—30)% reduced Lightning Damage
(-30—30)% reduced Chaos Damage
(-30—30)% reduced Armour
(-30—30)% reduced Evasion Rating
(-30—30) to maximum Energy Shield
Minions deal (-30—30)% reduced Damage
Hateforge
(300—400)% increased Armour
(-10—10) to Maximum Rage
Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
Lose all Rage on reaching Maximum Rage
Gain (3—6) Rage on Hit
25% increased Attack Speed
+(8—12) maximum Rage for each time you've used a Skill that Requires Glory in the past 6 seconds, up to 5 times
(12—16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Atziri's Rule
(10—20)% increased maximum Life
+(3—5) to Level of all Corrupted Spell Skill Gems
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Spells which cost Life Gain (80—120)% of Damage as Extra Physical Damage
(10—25)% chance for Spell Skills to fire 2 additional Projectiles
(20—40)% increased Life Cost Efficiency
(10—15)% of Maximum Life Converted to Energy Shield
5% of Spell Damage Leeched as Life
Atziri's Step
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Gain Deflection Rating equal to (40—60)% of Evasion Rating
(-12—-6)% to amount of Damage Prevented by Deflection
(15—25)% increased Deflection Rating while moving
+(50—150) to Evasion Rating
Flesh Crucible
Random 1 Keystone Passive Skill [1,33]
(10—20)% less maximum Life
(10—20)% less maximum Mana
(10—20)% less Defences
(10—20)% less Spirit
(10—20)% less Movement Speed
(10—20)% less Damage
Random 1 Keystone Passive Skill [1,33]
(10—20)% less Damage
(10—20)% less Defences
(10—20)% less maximum Life
(10—20)% less maximum Mana
(10—20)% less Movement Speed
(10—20)% less Spirit
The Flesh Poppet
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
+(2—4)% to Critical Hit Chance
Adds (65—73) to (83—91) Physical Damage
Gain (25—40)% of Damage as Extra Fire Damage
Cultivated Mods /192
Description
Arrows Pierce an additional Target Attack
(5—10)% chance for Slam Skills you use yourself to cause an additional Aftershock
(20—30)% increased chance to inflict Ailments Ailment
+(17—23) to all Attributes Attribute
(20—40)% increased effect of Arcane Surge on you
(10—25)% increased Area of Effect if you've Killed Recently
+(33—66)% of Armour also applies to Elemental Damage Defences Elemental
25% increased Attack and Cast Speed if you've summoned a Totem Recently
(-40—40)% reduced Attack Damage while Surrounded
+(100—200) to Armour Defences
+(100—200) to maximum Energy Shield Defences
+(100—200) to Evasion Rating Defences
+50 to Spirit
+(40—50) to Spirit
(10—30)% increased Life Recovery from Flasks Life
(10—30)% increased Charm Charges gained
(20—30)% increased Flask Charges gained
Burning Enemies you kill have a (5—10)% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
(-15—15)% reduced Cast Speed if you've dealt a Critical Hit Recently Caster Speed
10% chance when you gain a Power Charge to gain an additional Power Charge
50% chance to gain an additional random Charge when you gain a Charge
Skills have (5—10)% chance to not remove Elemental Infusions but still count as consuming them
(1—60)% increased Chaos Damage Damage Chaos
+(1—60)% to Chaos Resistance Chaos Resistance
+(16—26)% to Chaos Resistance Chaos Resistance
Skills have (10—15)% chance to not remove Charges but still count as consuming them
(-60—60)% reduced Endurance, Frenzy and Power Charge Duration
Charms gain 0.5 charges per Second
(20—40)% increased Magnitude of Chill you inflict Elemental Cold Ailment
(1—60)% increased Cold Damage Damage Elemental Cold
(-30—30)% reduced Cold Damage Damage Elemental Cold
(0—75)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Rare Jewels
(120—200)% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently Critical
(-60—60)% reduced Critical Damage Bonus if you've consumed a Power Charge Recently
Hits with this Weapon have Culling Strike against Bleeding Enemies
(10—20)% increased Curse Magnitudes Caster Curse
Gain (25—40)% of Damage as Extra Fire Damage Damage Elemental Fire
10% of Damage is taken from Mana before Life Life Mana
25% of Damage is taken from Mana before Life while not on Low Mana
(5—10)% of Damage taken Recouped as Life Life
(5—10)% of Damage Taken Recouped as Life, Mana and Energy Shield
(-5—5)% to amount of Damage Prevented by Deflection
(10—20)% of Damage taken from Deflected Hits Recouped as Life
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (20—30)%
Your Hits can Penetrate Elemental Resistances down to a minimum of -50% Elemental
Meta Skills gain (-30—30)% reduced Energy
Meta Skills gain 25% increased Energy while on Full Mana
(33—66)% faster start of Energy Shield Recharge Defences
1% increased Energy Shield Recharge Rate per 4 Strength
(10—15)% increased Energy Shield Recovery rate Defences
+(100—150) to Evasion Rating while on Low Life Defences
(100—150)% increased Evasion Rating while Sprinting
(1—60)% increased Fire Damage Damage Elemental Fire
(-30—30)% reduced Fire Damage Damage Elemental Fire
(30—50)% chance to inflict Exposure on Hit
(10—20)% increased Freeze Duration on Enemies
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Eat a Soul when you Hit a Unique Enemy, no more than once every 0.5 seconds
Glancing Blows
(5—10)% Global chance to Blind Enemies on Hit
+1 to Level of all Chaos Skills Chaos Gem
(15—25)% increased Deflection Rating Defences
(15—25)% increased Deflection Rating while moving
+1 to Level of all Fire Skills Elemental Fire Gem
+(2—4) to Level of all Fire Skills Elemental Fire Gem
(25—50)% increased Life Recovery from Flasks Life
+(1—2) to Level of all Minion Skills Minion Gem
+(2—4) to Level of all Skills Gem
+(5—10)% to Quality of all Skills Gem
(-15—15)% reduced Quantity of Gold Dropped by Slain Enemies
(5—10)% increased Quantity of Gold Dropped by Slain Enemies
(40—60)% increased Ice Crystal Life
25% increased Flammability Magnitude
(15—25)% increased Flammability Magnitude
(26—40)% increased Ignite Magnitude
(20—40)% increased Ignite Magnitude
(-30—30)% reduced Armour Defences
25% increased Attack Speed Attack Speed
(6—12)% increased Attack Speed Attack Speed
(60—80)% increased Chaos Damage Damage Chaos
(-30—30)% reduced Chaos Damage Damage Chaos
(-30—30) to maximum Energy Shield Defences
(-30—30)% reduced Evasion Rating Defences
+(70—100) to maximum Life Life
+(60—80) to maximum Life Life
Leech Life (-25—25)% slower Life
(-60—60)% reduced Power Charge Duration
(20—30)% increased Stun Threshold
(100—150)% increased Elemental Damage with Attacks Damage Elemental Attack
(12—20)% increased Life Cost Efficiency Life
(25—50)% increased Life Cost Efficiency Life
(20—40)% increased Life Cost Efficiency Life
Lose (2.5—5)% of maximum Life per second
(15—30)% increased Life Flask Charges gained
(20—25)% increased amount of Life Leeched
(5—10)% of Thorns Damage Leeched as Life
Regenerate (2—3)% of maximum Life per second while on Low Life Life
Regenerate (1.5—3)% of maximum Life per second Life
Regenerate (1—3)% of maximum Life per second Life
Regenerate 3% of maximum Life per second while Ignited
Regenerate (0.5—1.5)% of maximum Life per second while Surrounded Life
(1—60)% increased Lightning Damage Damage Elemental Lightning
(-30—30)% reduced Lightning Damage Damage Elemental Lightning
(-60—60)% to Lightning Resistance Elemental Lightning Resistance
Damage Penetrates (10—20)% Lightning Resistance Damage Elemental Lightning
Increases and Reductions to Light Radius also apply to Area of Effect at (25—50)% of their value
(100—150)% increased Armour and Energy Shield Defences
+(2—4)% to Critical Hit Chance Attack Critical
+(3—5)% to Critical Hit Chance Attack Critical
+(50—150) to maximum Energy Shield Defences
+(90—120) to maximum Energy Shield Defences
+(60—100) to maximum Energy Shield Defences
+(70—100) to maximum Energy Shield Defences
+(50—80) to maximum Energy Shield Defences
+(50—150) to Evasion Rating Defences
+(150—200) to Evasion Rating Defences
+(70—100) to Evasion Rating Defences
(150—300)% increased Evasion and Energy Shield Defences
Adds (65—73) to (83—91) Physical Damage Damage Physical Attack
Adds (40—60) to (70—90) Physical Damage Damage Physical Attack
(300—400)% increased Physical Damage Damage Physical Attack
+(100—150) to Armour Defences
+(60—75) to Armour Defences
+(220—320) to Armour Defences
+(260—400) to Armour Defences
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
(10—20)% increased effect of Socketed Soul Cores
25% increased Mana Cost Efficiency Mana
(20—30)% increased Mana Cost Efficiency Mana
(13—17)% increased Mana Cost Efficiency Mana
(-30—30)% reduced Mana Cost Efficiency Mana
Recover (2—5)% of maximum Mana when you consume a Power Charge
Leech (4—6)% of Physical Attack Damage as Mana Mana Physical Attack
(10—15)% of Maximum Life Converted to Energy Shield Life Defences
(5—10)% increased maximum Life Life
(10—20)% increased maximum Mana Mana
Recover (1—2)% of maximum Mana on Kill Mana
+(8—12) maximum Rage for each time you've used a Skill that Requires Glory in the past 6 seconds, up to 5 times
(12—16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Minions deal (-30—30)% reduced Damage Damage Minion
(5—10)% increased Attributes Attribute
(5—10)% increased Strength Attribute
(6—10)% of Damage taken Recouped as Mana Life Mana
(20—40)% of Leech is Instant
(-30—30)% reduced Global Physical Damage Damage Physical
(30—40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
(10—16)% increased Magnitude of Poison you inflict Damage Ailment
(30—60)% increased Effect of Poison you inflict on targets that are not Poisoned
(30—40)% increased Magnitude of Poison you inflict while Poisoned
Targets can be affected by +1 of your Poisons at the same time
(15—30)% chance to gain a Power, Frenzy, or Endurance Charge on kill
100% reduced Presence Area of Effect
(15—30)% increased Presence Area of Effect
(25—50)% increased Presence Area of Effect
Projectiles have (50—75)% chance to Fork if you've dealt a Melee Hit in the past eight seconds
(16—24)% increased Projectile Speed Speed
Random 1 Keystone Passive Skill [1,33]
Recover (0.5—1)% of maximum Life per Poison affecting Enemies you Kill
(40—60)% reduced Poison Duration on you Chaos Ailment
(25—50)% reduced effect of Shock on you Elemental Lightning Ailment
Elemental Ailments other than Freeze you inflict are Reflected to you
Remove Bleeding when you use a Life Flask
(20—40)% increased Magnitude of Shock you inflict Elemental Lightning Ailment
(20—30)% increased Cost Efficiency
(-30—30)% reduced Cost Efficiency
(10—20)% increased Cost Efficiency
Non-Channelling Spells have 3% increased Magnitude of Ailments per 100 maximum Life
(5—10)% chance for Spell Skills to fire 2 additional Projectiles Caster
(10—25)% chance for Spell Skills to fire 2 additional Projectiles Caster
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Mana
5% of Spell Damage Leeched as Life
Non-Channelling Spells deal 6% increased Damage per 100 maximum Mana
(25—50)% of Spell Mana Cost Converted to Life Cost Life Caster
(5—10)% chance for Spell Skills to fire 8 additional Projectiles in a circle
(-30—30)% reduced Projectile Speed for Spell Skills
(20—30)% increased Surrounded Area of Effect
(20—60)% increased Surrounded Area of Effect
(10—20)% increased Totem Damage per Curse on you
(-30—30)% reduced Totem Duration
Hits have (15—30)% chance to treat Enemy Monster Elemental Resistance values as inverted
(10—20)% less Damage Damage
(10—20)% less Defences Defences
(10—20)% less maximum Life Life
(10—20)% less maximum Mana Mana
(10—20)% less Movement Speed Speed
(10—20)% less Spirit
(50—100)% of Volatility Physical Damage Taken as Cold Damage
(30—50)% chance to grant Volatility on Critical Hit
Life Regeneration is applied to Energy Shield instead Life Defences

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Vaal Cultivation Orb

Juatalotli's Triumph alters a Corrupted Vaal Unique Item, replacing one or more modifiers with Vaal Unique Modifiers.

Cultivated uniques have one or two of their modifiers replaced by cultivation modifiers which are listed in light red. The modifier that gets replaced on the unique are random.

Currently, only Vaal-themed uniques have cultivated variants. Vaal uniques can be identified by an icon in their tooltip:


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.