Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch1Small1 |
| Icon | |
| AscendancyID | Infernalist |
| PassiveSkillsHash | 19482 |
| Tags | isUsed: true |
Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch1Small2 |
| Icon | |
| AscendancyID | Infernalist |
| PassiveSkillsHash | 46016 |
| Tags | isUsed: true |
Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch1Small3 |
| Icon | |
| AscendancyID | Infernalist |
| PassiveSkillsHash | 8854 |
| Tags | isUsed: true |
Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch1Small4 |
| Icon | |
| AscendancyID | Infernalist |
| PassiveSkillsHash | 7793 |
| Tags | isUsed: true |
Life
Life Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch2Small3 |
| Icon | |
| AscendancyID | Blood Mage |
| PassiveSkillsHash | 7656 |
Life
(2—4)% increased maximum Life
Life Attr /7
| Name | Value |
|---|---|
| Source | Timeless Jewel |
| Source | Glorious Vanity |
| Code | vaal_small_life |
| Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
| Name | Life |
| Weight | 100 |
| Stats |
Skill Gem /70
Cause a Corpse to violently explode, damaging surrounding enemies.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
[DNT-UNUSED] Hunt em down
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
[DNT-UNUSED] An Edict, but flawed.
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
Skill Gem Quality /15
Minions have (0—20)% more Maximum Life
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Blessing recovers (0—40) Life and removes Curses and Elemental Ailments
Minions have (0—20)% more Maximum Life
Minions have (0—20)% more Maximum Life
Minions have (0—20)% more Maximum Life
Minions have (0—20)% more Maximum Life
Minions have (0—20)% more Maximum Life
(0—2.5)% increased Life Regeneration rate per Intelligence Mote(0—2.5)% increased Mana Regeneration rate per Intelligence Mote
Support Gem /84
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
[DNT] From the Grave Support
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.
Item mods /145
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Hale | 1 | Prefix | +(10—19) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Healthy | 6 | Prefix | +(20—29) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Sanguine | 16 | Prefix | +(30—39) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Stalwart | 24 | Prefix | +(40—59) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Stout | 33 | Prefix | +(60—69) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Robust | 38 | Prefix | +(70—84) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Rotund | 46 | Prefix | +(85—99) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Virile | 54 | Prefix | +(100—119) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Athlete's | 60 | Prefix | +(120—149) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 default 0 |
| Fecund | 65 | Prefix | +(150—174) to maximum Life Life | body_armour 1 shield 1 helmet 1 belt 1 default 0 |
| Vigorous | 70 | Prefix | +(175—189) to maximum Life Life | shield 1 body_armour 1 default 0 |
| Rapturous | 75 | Prefix | +(190—199) to maximum Life Life | body_armour 1 default 0 |
| Prime | 80 | Prefix | +(200—214) to maximum Life Life | body_armour 1 default 0 |
| Hopeful | 33 | Prefix | (3—4)% increased maximum Life Life | amulet 1 default 0 |
| Optimistic | 60 | Prefix | (5—6)% increased maximum Life Life | amulet 1 default 0 |
| Confident | 75 | Prefix | (7—8)% increased maximum Life Life | amulet 1 default 0 |
| Oyster's | 8 | Prefix | (6—13)% increased Armour +(7—10) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Lobster's | 16 | Prefix | (14—20)% increased Armour +(11—19) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Urchin's | 33 | Prefix | (21—26)% increased Armour +(20—25) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Nautilus' | 46 | Prefix | (27—32)% increased Armour +(26—32) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Octopus' | 60 | Prefix | (33—38)% increased Armour +(33—41) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Crocodile's | 78 | Prefix | (39—42)% increased Armour +(42—49) to maximum Life Life Armour | boots 0 shield 0 str_armour 1 default 0 |
| Flea's | 8 | Prefix | (6—13)% increased Evasion Rating +(7—10) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Fawn's | 16 | Prefix | (14—20)% increased Evasion Rating +(11—19) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Mouflon's | 33 | Prefix | (21—26)% increased Evasion Rating +(20—25) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Ram's | 46 | Prefix | (27—32)% increased Evasion Rating +(26—32) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Ibex's | 60 | Prefix | (33—38)% increased Evasion Rating +(33—41) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Stag's | 78 | Prefix | (39—42)% increased Evasion Rating +(42—49) to maximum Life Life Evasion | boots 0 shield 0 dex_armour 1 default 0 |
| Monk's | 8 | Prefix | (6—13)% increased Energy Shield +(7—10) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Prior's | 16 | Prefix | (14—20)% increased Energy Shield +(11—19) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Abbot's | 33 | Prefix | (21—26)% increased Energy Shield +(20—25) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Bishop's | 46 | Prefix | (27—32)% increased Energy Shield +(26—32) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Exarch's | 60 | Prefix | (33—38)% increased Energy Shield +(33—41) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Pope's | 78 | Prefix | (39—42)% increased Energy Shield +(42—49) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Bully's | 8 | Prefix | (6—13)% increased Armour and Evasion +(7—10) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Thug's | 16 | Prefix | (14—20)% increased Armour and Evasion +(11—19) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Brute's | 33 | Prefix | (21—26)% increased Armour and Evasion +(20—25) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Assailant's | 46 | Prefix | (27—32)% increased Armour and Evasion +(26—32) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Aggressor's | 60 | Prefix | (33—38)% increased Armour and Evasion +(33—41) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Predator's | 78 | Prefix | (39—42)% increased Armour and Evasion +(42—49) to maximum Life Life Armour Evasion | boots 0 shield 0 str_dex_armour 1 default 0 |
| Augur's | 8 | Prefix | (6—13)% increased Armour and Energy Shield +(7—10) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Auspex's | 16 | Prefix | (14—20)% increased Armour and Energy Shield +(11—19) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Druid's | 33 | Prefix | (21—26)% increased Armour and Energy Shield +(20—25) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Haruspex's | 46 | Prefix | (27—32)% increased Armour and Energy Shield +(26—32) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Visionary's | 60 | Prefix | (33—38)% increased Armour and Energy Shield +(33—41) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Prophet's | 78 | Prefix | (39—42)% increased Armour and Energy Shield +(42—49) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Poet's | 8 | Prefix | (6—13)% increased Evasion and Energy Shield +(7—10) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Musician's | 16 | Prefix | (14—20)% increased Evasion and Energy Shield +(11—19) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Troubadour's | 33 | Prefix | (21—26)% increased Evasion and Energy Shield +(20—25) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Bard's | 46 | Prefix | (27—32)% increased Evasion and Energy Shield +(26—32) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Minstrel's | 60 | Prefix | (33—38)% increased Evasion and Energy Shield +(33—41) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Maestro's | 78 | Prefix | (39—42)% increased Evasion and Energy Shield +(42—49) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| of the Newt | 1 | Suffix | (1—2) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Lizard | 5 | Suffix | (2.1—3) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Flatworm | 11 | Suffix | (3.1—4) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Starfish | 17 | Suffix | (4.1—6) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Hydra | 26 | Suffix | (6.1—9) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Troll | 35 | Suffix | (9.1—13) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of Convalescence | 47 | Suffix | (13.1—18) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of Recuperation | 58 | Suffix | (18.1—23) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 default 0 |
| of Resurgence | 68 | Suffix | (23.1—29) Life Regeneration per second Life | body_armour 1 belt 1 amulet 1 default 0 |
| of Immortality | 75 | Suffix | (29.1—33) Life Regeneration per second Life | body_armour 1 amulet 1 default 0 |
| of the Phoenix | 81 | Suffix | (33.1—36) Life Regeneration per second Life | body_armour 1 default 0 |
| of the Newt | 1 | Suffix | Allies in your Presence Regenerate (1—2) Life per second Life | sceptre 1 default 0 |
| of the Lizard | 5 | Suffix | Allies in your Presence Regenerate (2.1—3) Life per second Life | sceptre 1 default 0 |
| of the Flatworm | 11 | Suffix | Allies in your Presence Regenerate (3.1—4) Life per second Life | sceptre 1 default 0 |
| of the Starfish | 17 | Suffix | Allies in your Presence Regenerate (4.1—6) Life per second Life | sceptre 1 default 0 |
| of the Hydra | 26 | Suffix | Allies in your Presence Regenerate (6.1—9) Life per second Life | sceptre 1 default 0 |
| of the Troll | 35 | Suffix | Allies in your Presence Regenerate (9.1—13) Life per second Life | sceptre 1 default 0 |
| of Convalescence | 47 | Suffix | Allies in your Presence Regenerate (13.1—18) Life per second Life | sceptre 1 default 0 |
| of Recuperation | 58 | Suffix | Allies in your Presence Regenerate (18.1—23) Life per second Life | sceptre 1 default 0 |
| of Resurgence | 68 | Suffix | Allies in your Presence Regenerate (23.1—29) Life per second Life | sceptre 1 default 0 |
| of Immortality | 75 | Suffix | Allies in your Presence Regenerate (29.1—33) Life per second Life | sceptre 1 default 0 |
| of the Locust | 21 | Suffix | Leech (6—6.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 ring 1 default 0 |
| of the Remora | 38 | Suffix | Leech (7—7.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 ring 1 default 0 |
| of the Lamprey | 54 | Suffix | Leech (8—8.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 default 0 |
| of the Vampire | 65 | Suffix | Leech (9—9.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 default 0 |
| of the Locust | 21 | Suffix | Leeches (6—6.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Remora | 38 | Suffix | Leeches (7—7.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Lamprey | 54 | Suffix | Leeches (8—8.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Vampire | 65 | Suffix | Leeches (9—9.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of Success | 1 | Suffix | Gain (4—6) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Victory | 11 | Suffix | Gain (7—9) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Triumph | 22 | Suffix | Gain (10—18) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Conquest | 33 | Suffix | Gain (19—28) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Vanquishing | 44 | Suffix | Gain (29—40) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Valour | 55 | Suffix | Gain (41—53) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Glory | 66 | Suffix | Gain (54—68) Life per enemy killed Life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Legend | 77 | Suffix | Gain (69—84) Life per enemy killed Life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Rejuvenation | 8 | Suffix | Gain 2 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Restoration | 20 | Suffix | Gain 3 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Regrowth | 30 | Suffix | Gain 4 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Nourishment | 40 | Suffix | Gain 5 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Rejuvenation | 8 | Suffix | Grants 2 Life per Enemy Hit Life Attack | weapon 1 default 0 |
| of Restoration | 20 | Suffix | Grants 3 Life per Enemy Hit Life Attack | weapon 1 default 0 |
| of Regrowth | 30 | Suffix | Grants 4 Life per Enemy Hit Life Attack | weapon 1 default 0 |
| of Nourishment | 40 | Suffix | Grants 5 Life per Enemy Hit Life Attack | weapon 1 default 0 |
| Restoring | 1 | Prefix | (5—10)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Recovering | 16 | Prefix | (11—16)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Renewing | 33 | Prefix | (17—22)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Refreshing | 46 | Prefix | (23—28)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Rejuvenating | 60 | Prefix | (29—34)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Regenerating | 75 | Prefix | (35—40)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| of Mending | 30 | Suffix | (10—12)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Bandaging | 44 | Suffix | (13—15)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Stitching | 56 | Suffix | (16—18)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Suturing | 68 | Suffix | (19—21)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Fleshbinding | 79 | Suffix | (22—24)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of the Mentor | 2 | Suffix | Minions have (21—25)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Tutor | 16 | Suffix | Minions have (26—30)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Director | 32 | Suffix | Minions have (31—35)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Headmaster | 48 | Suffix | Minions have (36—40)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Administrator | 64 | Suffix | Minions have (41—45)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Rector | 80 | Suffix | Minions have (46—50)% increased maximum Life Life Minion | sceptre 1 default 0 |
| 1 | Corrupted | (10—20)% of Damage taken Recouped as Life Life | body_armour 1 default 0 | |
| 1 | Corrupted | Leech 3% of Physical Attack Damage as Life Life Physical Attack | amulet 1 default 0 | |
| 1 | Corrupted | +(30—40) to maximum Life Life | body_armour 1 belt 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Life Regeneration rate Life | helmet 1 ring 1 default 0 | |
| 1 | Corrupted | (20—25) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Corrupted | Life Flasks gain (0.08—0.17) charges per Second | amulet 1 default 0 | |
| 1 | Corrupted | Gain (20—25) Life per enemy killed Life | wand 1 staff 1 quiver 1 default 0 | |
| 1 | Unique | (20—40)% of Damage taken Recouped as Life Life | body_armour 1 default 0 | |
| 1 | Unique | Leech 9% of Physical Attack Damage as Life Life Physical Attack | amulet 1 default 0 | |
| 1 | Unique | +(120—160) to maximum Life Life | body_armour 1 belt 1 default 0 | |
| 1 | Unique | (35—50)% increased Life Regeneration rate Life | helmet 1 ring 1 default 0 | |
| 1 | Unique | (40—55) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Unique | Life Flasks gain (0.33—0.58) charges per Second | amulet 1 default 0 | |
| 1 | Unique | Gain (40—55) Life per enemy killed Life | wand 1 staff 1 quiver 1 default 0 | |
| Bearing | 18 | Prefix | Minions have (7—10)% increased maximum Life Life Minion | genesis_tree_minion 1 default 0 |
| Bracing | 29 | Prefix | Minions have (11—14)% increased maximum Life Life Minion | genesis_tree_minion 1 default 0 |
| Toughening | 41 | Prefix | Minions have (15—18)% increased maximum Life Life Minion | genesis_tree_minion 1 default 0 |
| Reinforcing | 52 | Prefix | Minions have (19—22)% increased maximum Life Life Minion | genesis_tree_minion 1 default 0 |
| Bolstering | 67 | Prefix | Minions have (23—26)% increased maximum Life Life Minion | genesis_tree_minion 1 default 0 |
| Fortifying | 75 | Prefix | Minions have (27—30)% increased maximum Life Life Minion | genesis_tree_minion 1 default 0 |
| Taxing | 23 | Prefix | (4—6)% of Damage is taken from Mana before Life Life Mana | ring 0 genesis_tree_caster 1 default 0 |
| Draining | 39 | Prefix | (7—9)% of Damage is taken from Mana before Life Life Mana | ring 0 genesis_tree_caster 1 default 0 |
| Exhausting | 52 | Prefix | (10—12)% of Damage is taken from Mana before Life Life Mana | ring 0 genesis_tree_caster 1 default 0 |
| Enervating | 77 | Prefix | (13—15)% of Damage is taken from Mana before Life Life Mana | ring 0 genesis_tree_caster 1 default 0 |
| Medved's | 65 | Prefix | (1—20)% increased maximum Life Life | soul 1 default 0 |
| Medved's | 65 | Prefix | +(19—189) to maximum Life +(19—189) to maximum Mana Life Mana | soul 1 default 0 |
| of the Berserker | 45 | Suffix | Recover (2—3)% of maximum Life when you use a Warcry | berserking 1 default 0 |
| of the Berserker | 75 | Suffix | Recover (4—5)% of maximum Life when you use a Warcry | berserking 1 default 0 |
| of Decay | 45 | Suffix | Leech (8—12)% of Physical Attack Damage as Life Leech Life (15—25)% faster Life | decay 1 default 0 |
| of Decay | 45 | Suffix | Leech (8—12)% of Physical Attack Damage as Life Leech Life (15—25)% slower Life | decay 1 default 0 |
| of Decay | 45 | Suffix | (30—40)% increased amount of Life Leeched Life | decay 1 default 0 |
Monsters mods /179
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] Energy Shield | Energy Shield 1 default 1 |
| of the Hydra | 65 | Suffix | Regenerate 2% of maximum Life per second Life | boss 0 default 1 |
| of Congealment | 14 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | default 1 |
| 1 | Unique | 50% increased maximum Life 25% increased Damage | ||
| TBD | 7 | Prefix | damage removed from pack minions before life or es % [50] | boss 0 magic 0 default 1 |
| 1 | Unique | damage removed from pack minions before life or es % [0] | ||
| Massive | 1 | Unique | 25% increased maximum Life 20% increased Character Size Life | default 1 |
| 1 | Unique | 25% increased maximum Life 10% increased Character Size Life | ||
| 1 | Unique | 25% increased maximum Life 25% increased Character Size Life | ||
| of the Lamprey | 40 | Unique | Leech 100% of Physical Attack Damage as Life Life Physical Attack | Caster 0 default 1 |
| Sanguine | 8 | Unique | Regenerate 0.67% of maximum Life per second Life | default 1 |
| 1 | Unique | Regenerate 1.33% of maximum Life per second Life | ||
| 1 | Unique | Regenerate 10% of maximum Life per second Life | ||
| 1 | Unique | Regenerate 2% of maximum Life per second Life | ||
| 1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [10] maximum life +% final per additional player [10] poise threshold +% final per additional player [10] | ||
| 1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [30] maximum life +% final per additional player [30] poise threshold +% final per additional player [30] | ||
| 1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [85] maximum life +% final per additional player [85] poise threshold +% final per additional player [85] | ||
| 1 | Unique | maximum energy shield +% final per additional player [-20] maximum life +% final per additional player [-20] poise threshold +% final per additional player [-20] | ||
| 1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] Life | ||
| 1 | Unique | 50% increased maximum Life Life | ||
| 1 | Unique | Leech 100% of Physical Attack Damage as Life Life Physical Attack | ||
| 1 | Unique | 20% reduced maximum Life Life | ||
| 1 | Unique | 75% more maximum Life monster dropped item quantity +% [1000] monster dropped item rarity +% [1000] monster slain experience +% [300] | ||
| 1 | Unique | 25% increased maximum Life 20% increased Character Size Life | ||
| 1 | Unique | base maximum life % to gain as total energy shield [25] Energy Shield | ||
| of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | default 1 |
| 1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
| 1 | Unique | gain power charge for each quarter life removed [100] | ||
| 1 | Unique | Regenerate 1% of maximum Life per second while on Low Life Life | ||
| 1 | Unique | Regenerate 1.3% of maximum Life per second while on Low Life Life | ||
| 1 | Unique | Regenerate 1.7% of maximum Energy Shield per second monsters only old bad add % of total maximum life to base maximum energy shield [100] Energy Shield | ||
| 1 | Unique | Regenerate 5.33% of maximum Life per second | ||
| 1 | Unique | Life Regeneration is applied to Energy Shield instead Life Energy Shield | ||
| 1 | Unique | base maximum life % to gain as total energy shield [100] Energy Shield | ||
| 1 | Unique | base maximum life % to gain as total energy shield [15] Energy Shield | ||
| 1 | Unique | 71% increased Totem Life Life | ||
| 1 | Unique | 129% increased Totem Life Life | ||
| 1 | Unique | 200% increased Totem Life Life | ||
| 1 | Unique | 500% increased Totem Life Life | ||
| 1 | Unique | 857% increased Totem Life Life | ||
| 1 | Unique | Minions have 70% reduced maximum Life Life | ||
| Berserker | 1 | Nemesis | nemesis transform on low life [1] | rare 1 default 0 |
| 1 | Unique | Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Unique | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Essence | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Unique | level 11 or lower life +% final [-20] Life | ||
| 1 | Unique | level 33 or lower damage +% final [-20] level 33 or lower life +% final [-20] Life Damage | ||
| 1 | Unique | level 33 or lower life +% final [-20] Life Damage | ||
| Berserker | 1 | Unique | nemesis transform on low life [1] | |
| 1 | Unique | Leech 8% of Physical Attack Damage as Life Life Physical Attack | ||
| 1 | Unique | 50% increased maximum Life 10% increased Character Size Life | ||
| 1 | Unique | 10% reduced maximum Life 10% increased Character Size Life | ||
| 1 | Unique | 20% increased maximum Life Life | ||
| 1 | Unique | 150% increased maximum Life Life | ||
| 1 | Unique | 450% increased maximum Life Life | ||
| 1 | Unique | 700% increased maximum Life Life | ||
| 1 | Unique | 30% reduced maximum Life Life | ||
| 1 | Unique | 40% increased maximum Life Life | ||
| 1 | Unique | 100% increased maximum Life Life | ||
| 1 | Unique | 250% increased maximum Life Life | ||
| 1 | Unique | 500% increased maximum Life Life | ||
| 1 | Unique | (10—20)% reduced maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (40—50)% reduced maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (30—35)% reduced maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (15—20)% reduced maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (30—40)% increased maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (200—230)% increased maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (330—360)% increased maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | Regenerate 1% of maximum Life per second Life | ||
| 1 | Unique | Regenerate 4% of maximum Life per second stance movement speed +% final [-300] Life Speed | ||
| 1 | Unique | 30% increased maximum Life 20% increased Character Size Life | default 1 | |
| Thug's Touch | 1 | Torment | 25% increased maximum Life 20% increased Character Size Life | default 1 |
| Thug's Grip | 1 | Torment | 50% increased maximum Life 125% increased Area of Effect 20% increased Character Size Life | default 1 |
| 1 | Unique | base cannot have life leeched from [1] base cannot have mana leeched from [1] | default 1 | |
| Cannibal's Touch | 1 | Torment | Leech Life 100% faster base life leech from any attack damage permyriad [50000] Life | default 1 |
| Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | default 1 |
| Smuggler's Touch | 1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [100] Energy Shield | default 1 |
| Shavronne's Touch | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield bloodlines beacon on death variation [3] monsters only old bad add % of total maximum life to base maximum energy shield [50] Energy Shield | default 1 |
| Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
| Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| 1 | Unique | 100% increased Attack Speed when on Low Life Attack Speed | ||
| 1 | Unique | 100% increased Movement Speed when on Low Life Speed | ||
| Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] Energy Shield Chaos Ailment | |
| 1 | Unique | +999 to maximum Life Life | ||
| 1 | Unique | +9999 to maximum Life Life | ||
| 1 | Unique | +99999 to maximum Life Life | ||
| 1 | Unique | 2000% increased maximum Life Life | ||
| 1 | Talisman | 10% increased Movement Speed 450% more maximum Life 20% increased Attack and Cast Speed 30% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 375% more maximum Life 20% increased Attack and Cast Speed 25% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 250% more maximum Life 15% increased Attack and Cast Speed 15% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 200% more maximum Life 10% increased Attack and Cast Speed 10% increased Character Size Life Speed | ||
| 1 | Unique | base life regeneration per minute % while in lava [180] lava buff effect on self +% [-100] Life | ||
| 1 | Essence | 11% increased Damage 80% more maximum Life Life Damage | ||
| 1 | Essence | 13% increased Damage 200% more maximum Life Life Damage | ||
| 1 | Essence | 15% increased Damage 500% more maximum Life Life Damage | ||
| 1 | Essence | 19% increased Damage 700% more maximum Life Life Damage | ||
| 1 | Essence | 21% increased Damage 900% more maximum Life Life Damage | ||
| 1 | Essence | 25% increased Damage 1200% more maximum Life Life Damage | ||
| 1 | Essence | 33% increased Damage 1600% more maximum Life Life Damage | ||
| 1 | Essence | 23% increased Damage 1150% more maximum Life Life Damage | ||
| 1 | Essence | 11% increased Damage 35% more maximum Life Life Damage | ||
| 1 | Essence | 13% increased Damage 87% more maximum Life Life Damage | ||
| 1 | Essence | 15% increased Damage 227% more maximum Life Life Damage | ||
| 1 | Essence | 19% increased Damage 297% more maximum Life Life Damage | ||
| 1 | Essence | 21% increased Damage 402% more maximum Life Life Damage | ||
| 1 | Essence | 25% increased Damage 507% more maximum Life Life Damage | ||
| 1 | Essence | 33% increased Damage 682% more maximum Life Life Damage | ||
| 1 | Essence | 23% increased Damage 507% more maximum Life Life Damage | ||
| 1 | Essence | 7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken base cannot have life leeched from [0] Life Damage | ||
| 1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
| 1 | Unique | strongbox monsters actor scale +% [0] strongbox monsters attack speed +% [0] strongbox monsters damage +% [0] strongbox monsters item quantity +% [0] strongbox monsters life +% [0] strongbox monsters movement velocity +% [0] Attack Speed | ||
| 1 | Unique | 100% increased maximum Life Regenerate 2% of maximum Life per second 50% reduced Visibility to Enemies Life | ||
| 1 | Unique | 50% increased maximum Life Regenerate 1% of maximum Life per second 50% reduced Visibility to Enemies Life | ||
| 1 | Unique | 65% increased maximum Life Life | ||
| 1 | Unique | 99% of Maximum Life Converted to Energy Shield Life Energy Shield | ||
| 1 | Unique | 250% increased Totem Life Life | ||
| 1 | Unique | Recover % of maximum Life when you lose a Spirit Charge maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] | ||
| 1 | Unique | Recover 4% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] | ||
| 1 | Unique | Recover 1% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] | ||
| Aspect of the Hellion | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Spectral Stampede | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Tiger Prey | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Crushing Claws | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Raven Caller | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Vile Hatchery | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Satyr Storm | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Unstable Swarm | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Infested Earth | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Erupting Winds | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Blood Geyser | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Incendiary Mite | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Putrid Flight | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Churning Claws | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Spectral Swipe | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Saqawine Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Speed | bestiary_sands 1 default 0 |
| Fertile Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Speed | bestiary_wilds 1 default 0 |
| Farric Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Attack Speed Critical | bestiary_wilds 1 default 0 |
| Craicic Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Physical Elemental Cold | bestiary_deep 1 default 0 |
| Deep One's Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Physical Elemental Lightning | bestiary_deep 1 default 0 |
| Fenumal Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Chaos Ailment | bestiary_caverns 1 default 0 |
| Winter Bloom | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Hadal Dive | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Crimson Flock | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| 1 | Unique | 150% increased maximum Life monster dropped item rarity +% [0] Life | ||
| 1 | Unique | unaffected by life modifiers [1] Life | ||
| 1 | Unique | 20% increased maximum Life 20% increased Character Size Life | ||
| 1 | Unique | base maximum life % to gain as total energy shield [20] Energy Shield | ||
| 1 | Unique | base cannot have life leeched from [1] | ||
| 1 | Unique | Leech 10% of Physical Attack Damage as Life Life Physical Attack | ||
| 1 | Unique | monster dropped item rarity +% [0] monster slain experience +% [500] delve monster life +% final [0] Life | ||
| 1 | Unique | monster dropped item rarity +% [0] monster slain experience +% [333] delve monster life +% final [0] Life | ||
| 1 | Unique | 10% increased Damage monster dropped item rarity +% [0] monster slain experience +% [1500] delve monster life +% final [10] Life | ||
| 1 | Unique | 20% increased Damage monster dropped item rarity +% [0] monster slain experience +% [3000] delve monster life +% final [20] Life | ||
| 1 | Unique | 94% more maximum Life maximum energy shield +% final per additional player [20] maximum life +% final per additional player [20] monster energy shield +% final from rarity [70] poise threshold +% final from rarity [70] poise threshold +% final per additional player [20] Life Damage | ||
| Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Energy Shield | |
| 1 | Unique | heist monster life +% final from sextant [0] | ||
| 1 | Unique | ultimatum monster life +% final [20] | ||
| 1 | Unique | ultimatum monster life +% final [35] | ||
| 1 | Unique | ultimatum monster life +% final [50] | ||
| 1 | Unique | ultimatum monster life +% final [70] | ||
| 1 | Unique | ultimatum monster life +% final [90] | ||
| 1 | Unique | ultimatum monster life +% final [120] | ||
| 1 | Unique | ultimatum monster life +% final [160] | ||
| 1 | Unique | ultimatum monster life +% final [200] | ||
| 1 | Unique | 25% increased Character Size archnemesis monster life +% final [150] monster sentinel experience +% [500] tagged by sentinel [1] tagged by sentinel unique [1] | ||
| 1 | Unique | cannot recover life [1] | ||
| 1 | Unique | no additional life scaling [1] | ||
| 1 | Unique | Leech 125% of Physical Attack Damage as Life Life Physical Attack | ||
| 1 | Unique | (30—40)% more Monster Life Life | ||
| 1 | Unique | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield | ||
| Owl-Touched | 1 | Torment | Gain 10% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [20] | |
| Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
| Bear-Touched | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold | |
| Hunted by the Great Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold dropped items are converted to str items [1] | |
| Spirit Of The Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 60% increased Stun Threshold |
Map mods /51
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Tough | 1 | Prefix | (10—14)% more Monster Life 23% more Magic and Rare Monsters Rare Monsters have 23% more chance of Monster Modifiers 15% more Waystones found in Area | map_key_low 1 default 0 |
| Tough | 1 | Prefix | (15—19)% more Monster Life 23% more Magic and Rare Monsters Rare Monsters have 23% more chance of Monster Modifiers 15% more Waystones found in Area | map_key_medium 1 default 0 |
| Tough | 1 | Prefix | (20—25)% more Monster Life 23% more Magic and Rare Monsters Rare Monsters have 23% more chance of Monster Modifiers 15% more Waystones found in Area | map_key_high 1 default 0 |
| Tough | 1 | Prefix | (26—30)% more Monster Life 23% more Magic and Rare Monsters Rare Monsters have 23% more chance of Monster Modifiers 15% more Waystones found in Area | map_key_highest 1 default 0 |
| of Buffering | 1 | Suffix | Monsters gain (12—25)% of maximum Life as Extra maximum Energy Shield 13% more Rarity of Items found in this Area 15% more Waystones found in Area | default 1 |
| of Smothering | 1 | Suffix | Players have (20—29)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_low 1 default 0 |
| of Smothering | 1 | Suffix | Players have (30—35)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_medium 1 default 0 |
| of Smothering | 1 | Suffix | Players have (36—40)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_high 1 default 0 |
| of Smothering | 1 | Suffix | Players have (36—40)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_highest 1 default 0 |
| Fecund | 1 | Unique | (10—15)% more Monster Life 10% increased Quantity of Items found in this Area Life | secret_area 1 default 0 |
| of Smothering | 1 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area Life Energy Shield | secret_area 1 default 0 |
| Fecund | 69 | Unique | (30—39)% more Monster Life Found Items have (1—3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 10% increased Quantity of Items found in this Area Life | secret_area 1 default 0 |
| of Smothering | 69 | Unique | Found Items have (1—3)% chance to drop Corrupted in Area Area contains 2 additional packs of Corrupted Vaal Monsters Players have 40% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area Life Energy Shield | secret_area 1 default 0 |
| Unwavering | 1 | Unique | (15—19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 1 | Unique | (10—14)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 68 | Unique | (15—19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 1 | Unique | (20—24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 73 | Unique | (20—24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 1 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 1 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Unwavering | 78 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (20—29)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 1 | Unique | (10—19)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 68 | Unique | (20—29)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (30—39)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 73 | Unique | (30—39)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (40—49)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 1 | Unique | (40—49)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Fecund | 78 | Unique | (40—49)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 10% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 68 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 73 | Unique | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 1 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Life Energy Shield | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Smothering | 78 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Stasis | 1 | Unique | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Mana Energy Shield | mid_tier_map 1 top_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Stasis | 1 | Unique | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Mana Energy Shield | mid_tier_map 0 top_tier_map 0 expedition_logbook 1 default 0 |
| Titan's | 1 | Unique | Unique Boss has 25% increased Life Unique Boss has 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 30% increased Life Unique Boss has 55% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 no_boss 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 no_boss 0 maven_map 1 primordial_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 low_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 mid_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 top_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (10—19)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 68 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 73 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 78 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
Delve Area mods /9
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | (20—30)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 20 | DelveArea | (31—40)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 52 | DelveArea | (41—50)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 92 | DelveArea | (51—60)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 173 | DelveArea | (61—70)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 1 | DelveArea | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain (31—40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters gain (41—50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Ring Unique Boss has 100% more maximum Life 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 1 default 0 |
Heist Area mods /22
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Unwavering | 1 | Prefix | (5—9)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 46 | Prefix | (10—14)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 68 | Prefix | (15—19)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 73 | Prefix | (20—24)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 78 | Prefix | (25—30)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 1 | Prefix | (10—14)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 46 | Prefix | (15—19)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 68 | Prefix | (20—29)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 73 | Prefix | (30—39)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 78 | Prefix | (40—49)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Buffered | 1 | Prefix | Monsters gain (10—14)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Mana Energy Shield | default 1 |
| of Anxiety | 46 | Suffix | Players have 6% less Life Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life | default 1 |
| of Anxiety | 73 | Suffix | Players have 12% less Life Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life | default 1 |
| of Anxiety | 78 | Suffix | Players have 16% less Life Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life | default 1 |
Heist Equipment mods /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Initiator's | 1 | Prefix | (25—28)% increased Damage with Hits against Enemies that are on Full Life Players deal (25—28)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Instigator's | 45 | Prefix | (29—32)% increased Damage with Hits against Enemies that are on Full Life Players deal (29—32)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Ambusher's | 75 | Prefix | (33—36)% increased Damage with Hits against Enemies that are on Full Life Players deal (33—36)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Assassin's | 81 | Prefix | (37—40)% increased Damage with Hits against Enemies that are on Full Life Players deal (37—40)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| of the Newt | 1 | Suffix | Players and their Minions Regenerate (0.8—1.1)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Lizard | 45 | Suffix | Players and their Minions Regenerate (1.2—1.4)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Flatworm | 75 | Suffix | Players and their Minions Regenerate (1.5—1.7)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Starfish | 82 | Suffix | Players and their Minions Regenerate (1.8—2)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
Misc mods /172
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Prudent | 2 | Flask | Prefix | (51—60)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Prepared | 25 | Flask | Prefix | (61—70)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Wary | 44 | Flask | Prefix | (71—80)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Careful | 63 | Flask | Prefix | (81—90)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Cautious | 82 | Flask | Prefix | (91—100)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Impairing | 13 | Flask | Prefix | (61—68)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Dizzying | 30 | Flask | Prefix | (69—76)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Depleting | 47 | Flask | Prefix | (77—84)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Vitiating | 64 | Flask | Prefix | (85—92)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Sapping | 81 | Flask | Prefix | (93—100)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Aged | 13 | Flask | Prefix | (61—68)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Fermented | 30 | Flask | Prefix | (69—76)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Congealed | 47 | Flask | Prefix | (77—84)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Turbid | 64 | Flask | Prefix | (85—92)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Caustic | 81 | Flask | Prefix | (93—100)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Novice's | 10 | Flask | Prefix | Grants (51—56)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Acolyte's | 28 | Flask | Prefix | Grants (57—62)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Summoner's | 46 | Flask | Prefix | Grants (63—68)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Conjurer's | 64 | Flask | Prefix | Grants (69—74)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Necromancer's | 82 | Flask | Prefix | Grants (75—80)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Herbal | 1 | Flask | Prefix | Recover (8—12) Life when Used Charm Life | utility_flask 1 default 0 |
| Floral | 14 | Flask | Prefix | Recover (35—52) Life when Used Charm Life | utility_flask 1 default 0 |
| Blooming | 26 | Flask | Prefix | Recover (63—92) Life when Used Charm Life | utility_flask 1 default 0 |
| Sprouting | 36 | Flask | Prefix | Recover (96—130) Life when Used Charm Life | utility_flask 1 default 0 |
| Petaled | 47 | Flask | Prefix | Recover (134—180) Life when Used Charm Life | utility_flask 1 default 0 |
| Botanic | 58 | Flask | Prefix | Recover (185—230) Life when Used Charm Life | utility_flask 1 default 0 |
| Natural | 67 | Flask | Prefix | Recover (235—280) Life when Used Charm Life | utility_flask 1 default 0 |
| Evergreen | 76 | Flask | Prefix | Recover (285—350) Life when Used Charm Life | utility_flask 1 default 0 |
| 1 | Flask | Unique | You take 50% of your maximum Life as Chaos Damage on use Damage Chaos | ||
| 1 | Flask | Unique | Recover (75—100)% of maximum Life on use Life | ||
| 1 | Flask | Unique | 25% of Maximum Life taken as Chaos Damage per second Damage Chaos | ||
| 1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect Life Energy Shield | ||
| 1 | Strongbox | Suffix | strongbox construct has monsterliferegenerationratepercentage1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| 1 | Strongbox | Prefix | strongbox construct has monsterminionstakelifeinstead1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| Steadfast | 1 | SanctumRelic | Prefix | (5—8)% increased maximum Life | small_sanctum_relic 1 default 0 |
| Enduring | 40 | SanctumRelic | Prefix | (9—12)% increased maximum Life | small_sanctum_relic 1 default 0 |
| Adamant | 55 | SanctumRelic | Prefix | (13—16)% increased maximum Life | small_sanctum_relic 1 default 0 |
| Ardent | 67 | SanctumRelic | Prefix | (17—20)% increased maximum Life | small_sanctum_relic 1 default 0 |
| Resolute | 76 | SanctumRelic | Prefix | (21—25)% increased maximum Life | small_sanctum_relic 1 default 0 |
| of Mind | 1 | Jewel | Suffix | (2—4)% of Damage is taken from Mana before Life Life Mana | intjewel 1 default 0 |
| of Sacrifice | 1 | Jewel | Suffix | (4—6)% of Skill Mana Costs Converted to Life Costs Life | strjewel 1 default 0 |
| of Recovery | 1 | Jewel | Suffix | (5—15)% increased Life Recovery from Flasks Life | dexjewel 1 default 0 |
| of Pathfinding | 1 | Jewel | Suffix | (10—20)% increased Life Flask Charges gained | dexjewel 1 default 0 |
| of Frenzy | 1 | Jewel | Suffix | (5—15)% increased amount of Life Leeched Life | strjewel 1 default 0 |
| of Success | 1 | Jewel | Suffix | Recover (1—2)% of maximum Life on Kill Life | intjewel 1 default 0 |
| of Infusion | 1 | Jewel | Suffix | (2—3)% of Damage taken Recouped as Life Life | intjewel 1 default 0 |
| of Regeneration | 1 | Jewel | Suffix | (5—10)% increased Life Regeneration rate Life | strjewel 1 default 0 |
| Fortuitous | 1 | Jewel | Prefix | Minions have (5—15)% increased maximum Life Life Minion | strjewel 1 default 0 |
| Sacrificial | 1 | Jewel | Prefix | Offerings have (15—25)% increased Maximum Life Life Minion | intjewel 1 default 0 |
| Carved | 1 | Jewel | Prefix | (10—20)% increased Totem Life Life | strjewel 1 default 0 |
| Kindred | 1 | Jewel | Prefix | Companions have (10—20)% increased maximum Life Life Minion | dexjewel 1 default 0 |
| of Mind | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant 1% of Damage is taken from Mana before Life Life Mana | int_radius_jewel 1 default 0 |
| of Sacrifice | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (2—3)% of Skill Mana Costs Converted to Life Costs Life | str_radius_jewel 1 default 0 |
| of Recovery | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant (2—3)% increased Life Recovery from Flasks Life | dex_radius_jewel 1 default 0 |
| of Pathfinding | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Life Flask Charges gained | dex_radius_jewel 1 default 0 |
| of Frenzy | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant (2—3)% increased amount of Life Leeched Life | str_radius_jewel 1 default 0 |
| of Success | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Recover 1% of maximum Life on Kill Life | int_radius_jewel 1 default 0 |
| of Infusion | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 default 0 |
| of Regeneration | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—5)% increased Life Regeneration rate Life | str_radius_jewel 1 default 0 |
| Fortuitous | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Minions have (1—2)% increased maximum Life Life Minion | str_radius_jewel 1 default 0 |
| Sacrificial | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Offerings have (2—3)% increased Maximum Life Life Minion | int_radius_jewel 1 default 0 |
| Carved | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Totem Life Life | str_radius_jewel 1 default 0 |
| Kindred | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Companions have (2—3)% increased maximum Life Life Minion | dex_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Small Passive Skills in Radius also grant 1% increased maximum Life Life | ||
| 1 | Jewel | Unique | Small Passive Skills in Radius also grant +8 to maximum Life Life | ||
| 1 | Jewel | Unique | 10% increased Life Recovery from Flasks Life | ||
| 1 | Jewel | Unique | Leech Life (10—20)% slower Life | ||
| 1 | Jewel | Unique | Regenerate 2% of maximum Life per second Life | ||
| Vivid | 1 | Jewel | Unique | (5—7)% increased maximum Life Life | not_str 1 default 1 |
| Hungering | 1 | Jewel | Unique | Leech (0.2—0.4)% of Physical Attack Damage as Life Life Physical Attack | not_str 0 default 1 |
| of Rejuvenation | 1 | Jewel | Unique | Gain (2—3) Life per Enemy Hit with Attacks Life Attack | not_str 0 default 1 |
| of Infusion | 1 | Jewel | Unique | (4—6)% of Damage taken Recouped as Life Life | not_int 1 default 1 |
| Master's | 1 | Jewel | Unique | Minions have (8—12)% increased maximum Life Life Minion | not_int 0 default 1 |
| Carved | 1 | Jewel | Unique | (8—12)% increased Totem Life Life | not_str 1 default 1 |
| 1 | Jewel | Unique | Recover 2% of maximum Life when you Consume a corpse Life | ||
| 1 | Jewel | Unique | 3% increased Totem Life per 10 Strength Allocated in Radius local jewel effect base radius [1500] Life | ||
| 1 | Jewel | Unique | Minions Recover 2% of their maximum Life when they Block Life Minion | ||
| 1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks Life Attack | ||
| 1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Spells Life Caster | ||
| 1 | Jewel | Unique | Lose 1% of maximum Life on Kill Life | ||
| 1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] Life Energy Shield | ||
| 1 | Jewel | Unique | Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local jewel effect base radius [1500] Life | ||
| 1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value local jewel effect base radius [1500] Life Mana | ||
| 1 | Jewel | Unique | 5% increased Maximum Life per socketed Grand Spectrum number of stackable unique jewels [1] Life | ||
| 1 | Jewel | Unique | Golems have (18—22)% increased Maximum Life Life Minion | ||
| 1 | Jewel | Unique | Summoned Golems Regenerate 2% of their maximum Life per second Life Minion | ||
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+) 3 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+) 15 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+) 3 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+) 15 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Conqueror Map 3 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Conqueror Map 15 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining Life | default 1 | |
| 1 | Atlas | Prefix | Rogue Exiles deal 20% increased Damage Rogue Exiles drop 2 additional Jewels Rogue Exiles in your Maps have 20% increased Life Your Maps are inhabited by 2 additional Rogue Exiles 3 uses remaining map extra content weighting [1] Life Damage | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Player's Life and Mana Recovery from Flasks are instant Your Maps contain 6 additional packs of Monsters that Heal 3 uses remaining | default 1 | |
| 1 | Atlas | Prefix | Player's Life and Mana Recovery from Flasks are instant Your Maps contain 8 additional packs of Monsters that Heal 15 uses remaining | default 1 | |
| 1 | Atlas | Prefix | Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated Legion Monsters in your Maps have 100% more Life 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated Legion Monsters in your Maps have 100% more Life 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Catalysts dropped by Metamorphs in your Maps are Duplicated Metamorphs in your Maps have 100% more Life 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Catalysts dropped by Metamorphs in your Maps are Duplicated Metamorphs in your Maps have 100% more Life 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Blue Plants 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Purple Plants 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Yellow Plants 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Blue Plants 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Purple Plants 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Yellow Plants 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | MapDevice | Unique | Unique Boss deals 10% increased Damage Unique Boss has 10% increased Attack and Cast Speed Unique Boss has 10% increased Life Unique Boss has 20% increased Area of Effect map pantheon flask capture boss soul [1] Attack Caster Speed | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [5] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [4] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [3] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map fragment level + [5] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] Life Damage | ||
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant (2—3)% increased Life Regeneration rate Life | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | Minions gain (10—15)% of their maximum Life as Extra maximum Energy Shield Energy Shield Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Minions Regenerate (1—3)% of maximum Life per second Life Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Recover (2—4)% of maximum Life on Killing a Poisoned Enemy Life | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (5—10)% of Physical Damage prevented Recouped as Life Life Physical | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Ice Crystal Life | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Regenerate (1—1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds Life | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (6—12)% increased Life Regeneration rate Life | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (2—3)% of Skill Mana Costs Converted to Life Costs Life | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (2—3)% of Damage is taken from Mana before Life Life Mana | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Recover (1—2)% of maximum Life on Kill Life | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (2—3)% of Damage taken Recouped as Life Life | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% increased maximum Life Life | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% of Damage is taken from Mana before Life Mana | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Regenerate (0.03—0.07)% of maximum Life per second Life | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Life Flasks gain 0.1 charges per Second | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Companions deal (5—10)% increased Damage Companions have (5—10)% increased maximum Life Life Damage Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Minions have (4—8)% increased maximum Life minion area of effect +% [3,6] Life Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Ulaman | 65 | Abyss | Suffix | (8—12)% increased Life Cost Efficiency ulaman Life | helmet 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (8—15)% increased Cast Speed when on Full Life kurgal Caster Speed | str_armour 0 dex_armour 0 str_dex_armour 0 gloves 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Life Flasks gain (0.1—0.2) charges per Second ulaman | belt 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (20—30)% increased Life Regeneration rate during Effect of any Life Flask ulaman | belt 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | 2 to 4 Fire Thorns damage per 100 maximum Life amanamu Elemental Fire | belt 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (10—20)% of Damage taken Recouped as Life amanamu Life | dex_armour 0 int_armour 0 dex_int_armour 0 helmet 1 shield 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (10—20)% of Damage is taken from Mana before Life kurgal Life Mana | str_armour 0 dex_armour 0 str_dex_armour 0 body_armour 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (10—20)% of Spell Mana Cost Converted to Life Cost ulaman Life Caster | focus 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (10—14)% of Skill Mana Costs Converted to Life Costs ulaman Life | quiver 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (15—25)% increased Attack Damage while on Low Life ulaman | ring 1 amulet 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Recover (2—3)% of maximum Life on Kill ulaman Life | ring 1 amulet 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (12—20)% increased amount of Life Leeched amanamu Life | ring 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (8—16)% of Damage is taken from Mana before Life kurgal Life Mana | amulet 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (4—5)% increased Spell Damage per 100 Maximum Life ulaman Life Damage Caster | staff 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (30—40)% increased Cast Speed when on Low Life ulaman Caster Speed | staff 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (148—178)% increased Spell Damage with Spells that cost Life amanamu | staff 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (25—35)% of Spell Mana Cost Converted to Life Cost amanamu Life Caster | staff 1 default 0 amanamu_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (74—89)% increased Spell Damage with Spells that cost Life amanamu | wand 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (5—10)% increased Cost Efficiency (15—25)% of Spell Mana Cost Converted to Life Cost amanamu Life Caster | wand 1 default 0 amanamu_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (15—20)% of Skill Mana Costs Converted to Life Costs ulaman Life | weapon 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Recover (6—12)% of Maximum Life when you expend at least 10 Combo ulaman Life | warstaff 1 default 0 ulaman_mod 1 |
| 1 | Abyss | Suffix | Minions have (41—50)% increased maximum Life Life Minion | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Suffix | Allies in your Presence Regenerate (29.1—33) Life per second Life Aura | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Prefix | (100—160)% increased Chaos Damage Enemies you kill have a (5—10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage Damage Chaos | kulemak_abyss_special_prefix 1 default 0 | |
| of Ulaman | 65 | Abyss | Suffix | (40—50)% increased Life Regeneration Rate while moving ulaman Life | boots 1 default 0 ulaman_mod 1 |
| Burdensome | 1 | Abyss | Prefix | (8—12)% of Damage is taken from Mana before Life Life Mana | amulet 0 belt 0 breach_desecration 1 default 0 |
| Underling's | 1 | Abyss | Prefix | 5% of Damage from Hits is taken from your Spectres' Life before you Minion | amulet 0 ring 0 breach_desecration 1 default 0 |
| 1 | ExpeditionRelic | Prefix | Life cannot be Leeched from Monsters Mana cannot be Leeched from Monsters | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Every 4 seconds, Runic Monsters Regenerate 15% of maximum Life over one second | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 40% increased Cast Speed while on Low Life Monsters have 25% increased Movement Speed while on Low Life | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters have 30% increased Maximum Life Life | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Suffix | Monsters spawn with an additional 15% of Life missing | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | Tower | Unique | Expedition Monsters in your Maps spawn with half of their Life missing | ||
| of Bolstering | 1 | UltimatumMap | Suffix | (40—75)% more Monster Life Monsters have (40—75)% increased Armour, Evasion and Energy Shield | default 1 |
| of Wasting | 1 | UltimatumMap | Suffix | Players have (30—40)% less maximum Life and Energy Shield | default 1 |
| of Suffocation | 1 | UltimatumMap | Suffix | Players have (50—75)% less Recovery Rate of Life, Mana and Energy Shield | default 1 |
| 0 | IncursionLimb | Unique | (6—10)% of Damage taken Recouped as Life Life |
Item /98
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a jewel
Replaces other quality types
Replaces other quality types
Omen of Refreshment
Stack Size: 1 / 10
While this item is active in your inventory will
fully recover your flask and charm charges when you reach Low Life
fully recover your flask and charm charges when you reach Low Life
Omen of Resurgence
Stack Size: 1 / 10
While this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
fully recover your Life, Mana and Energy Shield when you reach Low Life
Sacral Quiver
Requires: Level 16
Gain (2—3) Life per Enemy Hit with Attacks
Crimson Amulet
(2—4) Life Regeneration per second
Bloodstone Amulet
Requires: Level 18
+(30—40) to maximum Life
Vitalic Ring
Requires: Level 40
(4—6)% increased maximum Life
Runeforged Ornate Plate
Armour: 273
Base Movement Speed: -0.05
Runic Ward: 236
Requires: Level 70, 121 Str
Regenerate (1.5—2.5)% of maximum Life per second
Runeforged Abyssal Cuirass
Base Movement Speed: -0.05
Runic Ward: 430
Requires: Level 73, 121 Str
Regenerate (1.5—2.5)% of maximum Life per second
Ornate Plate
Armour: 496
Base Movement Speed: -0.05
Requires: Level 70, 121 Str
Regenerate (1.5—2.5)% of maximum Life per second
Abyssal Cuirass
Armour: 496
Base Movement Speed: -0.05
Requires: Level 73, 121 Str
Regenerate (1.5—2.5)% of maximum Life per second
Runemastered Heroic Armour
Armour: 136
Evasion Rating: 124
Base Movement Speed: -0.04
Runic Ward: 215
Requires: Level 65, 67 Str, 67 Dex
+(60—80) to maximum Life
Runeforged Dastard Armour
Armour: 150
Evasion Rating: 137
Base Movement Speed: -0.04
Runic Ward: 236
Requires: Level 65, 67 Str, 67 Dex
+(60—80) to maximum Life
Dastard Armour
Armour: 303
Evasion Rating: 276
Base Movement Speed: -0.04
Requires: Level 65, 67 Str, 67 Dex
+(60—80) to maximum Life
Heroic Armour
Armour: 273
Evasion Rating: 248
Base Movement Speed: -0.04
Requires: Level 65, 67 Str, 67 Dex
+(60—80) to maximum Life
Runeforged Feathered Raiment
Energy Shield: 124
Base Movement Speed: -0.03
Runic Ward: 133
Requires: Level 80, 121 Int
(5—10)% of Damage is taken from Mana before Life
Feathered Raiment
Energy Shield: 153
Base Movement Speed: -0.03
Requires: Level 80, 121 Int
(5—10)% of Damage is taken from Mana before Life
Runeforged Seastorm Mantle
Armour: 68
Energy Shield: 19
Base Movement Speed: -0.04
Runic Ward: 344
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Seastorm Mantle
Armour: 273
Energy Shield: 76
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 27, 39 Str, 17 Dex
Gain (34—43) Life per enemy killed
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 79, 163 Str
Runeforged Crumbling Maul
Physical Damage: 105-128
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 62, 109 Str
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Wolfbone Claw
Physical Damage: 7-23
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.1
Requires: Level 12, 24 Dex
Grants 8 Life per Enemy Hit
Bloodletting Dagger
Physical Damage: 18-42
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 39, 39 Dex, 39 Int
Golden Bracers
Requires: Level 12
+(20—30) to maximum Life
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
Runeforged Sacrificial Regalia
Armour: 273
Evasion Rating: 248
Base Movement Speed: -0.03
Runic Ward: 129
Requires: Level 65, 80 Str, 80 Dex
+1 to Level of all Corrupted Skill Gems
1% increased Maximum Life for each Corrupted Item Equipped
Runemastered Crucible Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 162
Base Movement Speed: -0.03
Runic Ward: 35
Requires: Level 65, 91 Str
(15—25)% of Damage is taken from Mana before Life
Runemastered Heavy Belt
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8—10)% increased maximum Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Body Rune
Stack Size: 1 / 10
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 15% of Damage is taken from Mana before Life
Stoat Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
Tecrod's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Regenerate 1.5% of maximum Life per second
Kurgal's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Strength Requirements of Equipped Armour Items
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Regenerate 0.5% of maximum Life per second
Emergent Instinct
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Tenacity
Stack Size: 1 / 10
 
Ruby Suffix: (4—6)% of Skill Mana Costs Converted to Life Costs
Sapphire Prefix: (5—15)% increased Spell Damage
Emerald Suffix: (3—5)% increased Cooldown Recovery Rate
Stack Size: 1 / 10
 
Ruby Suffix: (5—10)% increased Life Regeneration rate
Sapphire Suffix: Recover (1—2)% of maximum Mana on Kill
Emerald Suffix: Recover (1—2)% of maximum Life on Kill
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant (2—3)% of Skill Mana Costs Converted to Life Costs
Emerald Suffix: Notable Passive Skills in Radius also grant (1—3)% increased Cooldown Recovery Rate
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant (3—5)% increased Life Regeneration rate
Sapphire Suffix: Notable Passive Skills in Radius also grant Recover 1% of maximum Mana on Kill
Emerald Suffix: Notable Passive Skills in Radius also grant Recover 1% of maximum Life on Kill
Candlemass' Essence
Right-click to receive the blessing of the Candlemass.
Grants +20 to Maximum Life
Candlemass' Essence
Right-click to receive the blessing of the Candlemass.
Grants 5% increased maximum Life
Vagrant's Brew
Right-click to drink the Vagrant's Brew and gain some Life
Grants +10 to Maximum Life
[DNT-UNUSED] Vaal Blood Priestess Boss Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants Regenerate 25 Life per second
Molten One's Gift
Right-click to embrace the gift and claim the energies within.
Grants 5% increased Maximum Life
Warding Rune of Heart
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Warding Rune of Nourishment
Warding Rune of Hollowing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Rune of Accumulation
Legacy of Kingsguard
Legacy of Foxshade
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Legacy of Oaksworn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: 50% increased Life Regeneration rate
Shields: 50 Life Regeneration per second
Medved's Boon
Right-click to imbue yourself with ancient Kalguuran power
Grants 5% increased maximum Life and Mana
Unique /170
Requires: Level 16, 23 Int
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
Requires: Level 1
50% reduced Evasion Rating
+(40—60) to maximum Life
(3—5) Life Regeneration per second
Requires: Level 2, 7 Int
+(10—20) to maximum Mana
+(1—3) to Level of all Spell Skills
(5—10)% increased Cast Speed
Requires: Level 11, 21 Int
(60—100)% increased Energy Shield
+(10—30) to Intelligence
+(10—20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 4, 10 Dex
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Requires: Level 33, 42 Str
(150—200)% increased Armour
+(100—150) to maximum Life
Requires: Level 28, 23 Str, 23 Int
50% increased maximum Life
+(10—20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
Requires: Level 16, 22 Str
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
Requires: Level 52, 46 Str, 46 Int
(10—15)% increased maximum Life
Life Leech can Overflow Maximum Life
(40—60)% reduced Duration of Bleeding on You
Requires: Level 6, 11 Str
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Permanently Intimidate enemies on Block
Requires: Level 11, 13 Str, 13 Dex
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
Requires: Level 1, 6 Int
(80—120)% increased Spell Damage
Gain (5—10) Life per enemy killed
25% increased Mana Regeneration Rate
Requires: Level 2, 7 Int
(80—100)% increased Spell Damage
Gain (10—15) Life per enemy killed
Requires: Level 65
(2—4) Life Regeneration per second
+(10—20)% to Fire Resistance
(20—30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
Requires: Level 35
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Requires: Level 35
(12—20)% increased Rarity of Items found
(20—30)% reduced maximum Life
+(10—15) to all Attributes
Cannot be Light Stunned
Requires: Level 25
(20—30)% increased Mana Regeneration Rate
+(30—50) to maximum Life
+(30—50) to maximum Mana
(100—200)% increased Critical Hit Chance
+(60—100) to Stun Threshold
You have no Critical Damage Bonus
Requires: Level 8
+(10—15) to Strength
20% reduced maximum Life
+(10—20) to all Attributes
(100—200)% increased amount of Life Leeched
(25—50)% increased Damage while Leeching
Requires: Level 24
Has (1—3) Charm Slot
+(140—180) to Armour
+(20—30) to Strength
(10—20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Requires: Level 20
Has (1—3) Charm Slot
(15—20)% increased Charm Effect Duration
+(40—60) to maximum Energy Shield
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Requires: Level 50
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(50—80) to maximum Life
+(50—80) to maximum Mana
(20—30)% increased Flask Life Recovery rate
(20—30)% increased Flask Mana Recovery rate
Life and Mana Flasks can be equipped in either slot
Requires: Level 50
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Requires: Level 11, 21 Dex
+(40—60) to maximum Life
+(10—20) to Strength
+(30—40)% to Fire Resistance
Cannot be Ignited
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Requires: Level 26, 43 Dex
(100—150)% increased Evasion Rating
+(20—30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
Requires: Level 36, 59 Dex
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
Requires: Level 39, 52.5 Dex, 52.5 Int
+(40—60) to maximum Mana
50% increased Attribute Requirements
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
Requires: Level 16, 28 Int
+(40—60) to maximum Life
+(30—50) to maximum Mana
Requires: Level 33, 54 Int
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
Life Recharges
Requires: Level 40, 65 Int
(100—150)% increased Energy Shield
+(100—150) to maximum Life
Requires: Level 1
+(60—100) to maximum Life
+(60—100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 33, 54 Str
+(60—80) to maximum Life
+(40—60) to maximum Mana
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
Requires: Level 1
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 37, 34 Str, 34 Dex
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Requires: Level 45, 41 Str, 41 Dex
+(120—200) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
Requires: Level 28, 26 Str, 26 Int
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
Cannot use Life Flasks
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
(40—60)% less Life Flask Recovery
Requires: Level 11, 17 Dex
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 33, 45 Str
20% increased Movement Speed
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Requires: Level 33, 26 Str, 26 Dex
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
+(20—25)% to Critical Damage Bonus
Gain (20—30) Life per enemy killed
Gain (12—18) Mana per enemy killed
+(250—330)% Surpassing chance to fire an additional Arrow
Requires: Level 52
+(10—15) to Strength
(10—20)% increased maximum Life
+(50—100)% to Fire Resistance
Enemies in your Presence have -25% to Fire Resistance
Requires: Level 62, 36 Str, 36 Int
(15—25) Life Regeneration per second
(15—25)% increased Mana Regeneration Rate
Requires: Level 16, 25 Int
+(30—40) to maximum Energy Shield
Minions have (20—30)% increased maximum Life
(20—30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Requires: Level 33, 42 Dex
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
Requires: Level 16, 13 Dex, 13 Int
+(30—50) to maximum Life
(20—30)% increased Critical Damage Bonus
Flasks do not recover Life
On-Kill Effects happen twice
Requires: Level 33, 42 Int
+(40—60) to maximum Energy Shield
+(80—120) to maximum Life
(6—12)% increased Cast Speed
Requires: Level 16, 13 Str, 13 Dex
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Requires: Level 33, 24 Str, 24 Dex
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
Requires: Level 5, 6 Str, 6 Int
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Requires: Level 38, 54 Dex
+(80—120) to maximum Life
+(10—15) to all Attributes
(8—12) Life Regeneration per second
Require (2—4) fewer enemies to be Surrounded
Requires: Level 50, 71 Dex
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
Requires: Level 16, 15 Dex, 15 Int
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—20) to Dexterity
25% reduced Damage
Requires: Level 33, 48 Int
(120—160)% increased Energy Shield
+(17—23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
Requires: Level 40, 58 Int
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Requires: Level 12, 19 Str
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
Requires: Level 36, 52 Str
+(100—150) to Accuracy Rating
+(60—80) to maximum Life
+(20—25)% to Fire Resistance
25% increased Light Radius
Requires: Level 51, 73 Str
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Requires: Level 33, 27 Str, 27 Dex
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Requires: Level 5, 7 Str, 7 Int
(10—15)% increased Rarity of Items found
+1 to Level of all Skills
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
Requires: Level 45, 36 Str, 36 Int
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Requires: Level 1
(3—6) Life Regeneration per second
Requires: Level 64
(6—15)% increased Rarity of Items found
+(0—80) to maximum Life
+(0—20) to Spirit
(-25—25)% reduced Rarity of Items found
(-40—40)% to Fire Resistance
(-40—40)% to Cold Resistance
(-40—40)% to Lightning Resistance
Requires: Level 8
+(20—30)% to Fire Resistance
(20—30)% increased Fire Damage
(3.1—6) Life Regeneration per second
(20—30)% increased Mana Regeneration Rate
Requires: Level 8
+(20—30)% to Fire Resistance
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
(-15—-10)% to Cold Resistance
Requires: Level 16, 25 Dex
(10—15)% increased Block chance
+(13—17)% to Chaos Resistance
(5—10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
Requires: Level 1
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Requires: Level 75, 107 Str
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
Requires: Level 1
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30—50)% increased Skill Effect Duration
Requires: Level 7, 8 Str, 8 Int
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
Requires: Level 4, 11 Str
Causes (20—40)% increased Stun Buildup
(80—120)% increased Physical Damage
+(10—15) to Strength
Gain (10—20) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries
Requires: Level 38, 68 Str
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
Requires: Level 52, 27 Dex, 27 Int
Can be modified while Corrupted
+(50—150) to maximum Life
+(50—150) to maximum Mana
(-30—30)% to Fire Resistance
(-30—30)% to Cold Resistance
(-30—30)% to Lightning Resistance
Chaos Resistance is zero
Requires: Level 56
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(10—30) to Strength
Corrupted Blood cannot be inflicted on you
Requires: Level 45, 41 Str, 41 Int
(50—100)% increased Energy Shield Recharge Rate
(25—35) Life Regeneration per second
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
Requires: Level 10, 17 Int
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Requires: Level 78, 46 Int
(20—30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Requires: Level 5, 7 Dex, 7 Int
+(60—80) to maximum Life
15% additional Physical Damage Reduction
+13% to Chaos Resistance
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 26, 17 Str, 38 Int
Requires: Level 26
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Requires: Level 36, 30 Str, 30 Int
+5% to Maximum Fire Resistance
+(20—25)% to Fire Resistance
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
Requires: Level 16, 15 Str, 15 Dex
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Requires: Level 14
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
+(40—60) to maximum Mana
+(30—40)% to Lightning Resistance
(7—12) Life Regeneration per second
Cannot be Shocked
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Requires: Level 64, 37 Int
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Requires: Level 20
2% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1]
Requires: Level 16, 28 Str
+(10—15) to all Attributes
+(15—30)% to Fire Resistance
+(15—30)% to Lightning Resistance
(10—15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
Requires: Level 32
Used when you become Ignited
(20—25)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Requires: Level 52, 83 Dex
(100—150)% increased Evasion Rating
+(80—120) to maximum Life
+(10—30) to Spirit
(40—60)% reduced Poison Duration on you
(40—60)% reduced Duration of Bleeding on You
You can have two Companions of different types
Requires: Level 58, 92 Int
(70—100)% increased Energy Shield
+(70—100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Requires: Level 65, 121 Int
(50—100)% increased Energy Shield
+(100—150) to maximum Mana
(50—100)% increased Mana Regeneration Rate
50% of Damage is taken from Mana before Life
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 60
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
(15—35)% increased Flask Life Recovery rate
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Requires: Level 60
Grants 1 additional Skill Slot
(15—25)% increased Rarity of Items found
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Requires: Level 65, 44 Str, 44 Dex
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Requires: Level 75, 107 Int
(60—100)% increased Energy Shield
+(60—100) to maximum Life
rathpith surge [3]
Requires: Level 45, 64 Str, 64 Int
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
Requires: Level 42
+(12—16)% to Fire and Cold Resistances
+(10—20)% to Fire and Cold Resistances
Regenerate (1—2)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
as being boosted by Chilled Ground
Requires: Level 65, 36 Str, 89 Dex
(15—20)% increased Attack Speed
Requires: Level 26, 17 Str, 38 Dex
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Requires: Level 65
Expedition Monsters in your Maps spawn with half of their Life missing
Runic Monsters in your Maps are Duplicated
Requires: Level 77, 89 Str, 89 Dex
(250—300)% increased Physical Damage
(10—20)% increased Attack Speed
(40—60)% reduced Reload Speed
(10—20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
enable grand design clip handling [1]
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Requires: Level 50, 44 Str, 44 Dex
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
(150—200)% increased Armour
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
Requires: Level 45, 80 Dex
50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Requires: Level 70, 123 Int
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Requires: Level 18
+(30—40) to maximum Runic Ward
(30—50)% increased Critical Hit Chance
+(25—35) to Intelligence
(30—50)% increased Light Radius
Requires: Level 62, 7 Str, 12 Int
(50—75)% increased Spirit
+(6—12) to all Attributes
You can have any number of Companions of different types
discipline art variation [1]
Requires: Level 79, 68 Str, 109 Dex
(150—250)% increased Physical Damage
+(5—8)% to Critical Hit Chance
Create a Fragment of Divinity in your Presence every 4 seconds
Requires: Level 70, 163 Str
(80—100)% increased Physical Damage
+(300—400) to maximum Mana
+(4—6)% to Critical Hit Chance
(10—20)% of Damage is taken from Mana before Life
mace fire skills are blue [1]
Requires: Level 65, 242 Dex
(210—240)% increased Evasion Rating
+(70—120) to maximum Life
100% increased Attribute Requirements
Enemies in your Presence gain 1 Gruelling Madness each second
Requires: Level 70, 67 Str, 67 Int
+(1—5)% to Maximum Chaos Resistance
Damage over Time cannot bypass your Energy Shield
Requires: Level 70, 67 Dex, 67 Int
+(20—30) to Dexterity
Companions have (30—50)% increased maximum Life
enable ancient order task [1]
Requires: Level 60
Effect is not removed when Unreserved Life is Filled
Cannot be Used manually
Used when you release a skill with Perfect Timing
Skills have (80—120)% longer Perfect Timing window during effect
(100—150)% increased Amount Recovered
(25—50)% reduced Recovery rate
(50—75)% reduced Charges per use
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Requires: Level 45, 41 Str, 41 Dex
+(80—120) to maximum Life
30% reduced Life Recovery rate
33% chance to avoid Projectiles
Requires: Level 50
(200—300)% increased Amount Recovered
70% reduced Recovery rate
(50—60)% reduced Charges
Lose 5% Life per second while you have no Runic Ward during Effect
Requires: Level 30
+(10—15) to Spirit
100% of Damage is taken from Mana before Life
Cannot have Energy Shield
(0—100)% increased maximum Divinity
Skills Cost Divinity instead of Mana or Life
Passive /1
Birthed Items always have a Life or Mana Modifier
Timeless Jewel Passive /23
(2—4)% increased maximum Life
(6—10)% increased maximum Life
Elegant Hubris: Cadiro
Minions have 80% increased maximum Life
10% increased maximum Life
Undying Hate: Amanamu
When taking damage from Hits, 20% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds
Undying Hate: Kulemak
You deal 1% more Damage per 2 total Power of your Undead Minions
Undead Minions have 25% less maximum Life
Undead Minions have 25% less maximum Life
Undying Hate: Tecrod
Regenerate 1 Life per second per 16 Life spent in the past 4 seconds
20% more Life Cost of Skills
20% more Life Cost of Skills
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
2% increased Life Recovery rate per 10 Tribute
Timeless Jewel Passive Additions /4
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (2—4)% increased maximum Life | vaal_small_life |
| Karui | Notable | 4% increased maximum Life | karui_notable_add_life |
| Karui | Notable | Regenerate 1% of maximum Life per second | karui_notable_add_life_regen |
| Maraketh | Notable | 4% increased maximum Life | maraketh_notable_add_life |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













































































































































































































































































