Harbinger of Madness
Level: (1—20)
Requires: Level (1—90)
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
Explosion radius is 2 metres
Unstable Apparitions spawned from slain enemies deal 8% of that enemy's Life as added unscalable Physical damage
Unstable Apparitions deal 5% more damage per Power of the enemy they're drawn from
Skills can be managed in the Skills Panel.
Level Effect /40
| Implicit |
|---|
| Draws out an Unstable Apparition from enemies you kill with Melee Hits, no more than once every 0.05 seconds |
| Draws out an Unstable Apparition from Rare or Unique enemies you Hit |
| Explosion radius is 2 metres |
| Unstable Apparitions deal 5% more damage per Power of the enemy they're drawn from |
| Unstable Apparitions spawned from slain enemies deal 8% of that enemy's Life as added unscalable Physical damage |
| Level | Requires Level | Base Damage | Deals 9 to 14 Physical Damage |
|---|---|---|---|
| 1 | 0 | 100%, 100%, 100% | 9, 14 |
| 2 | 3 | 100%, 100%, 100% | 13, 19 |
| 3 | 6 | 100%, 100%, 100% | 17, 26 |
| 4 | 10 | 100%, 100%, 100% | 23, 34 |
| 5 | 14 | 100%, 100%, 100% | 29, 43 |
| 6 | 18 | 100%, 100%, 100% | 35, 53 |
| 7 | 22 | 100%, 100%, 100% | 43, 65 |
| 8 | 26 | 100%, 100%, 100% | 52, 78 |
| 9 | 31 | 100%, 100%, 100% | 62, 93 |
| 10 | 36 | 100%, 100%, 100% | 73, 110 |
| 11 | 41 | 100%, 100%, 100% | 86, 129 |
| 12 | 46 | 100%, 100%, 100% | 100, 151 |
| 13 | 52 | 100%, 100%, 100% | 117, 175 |
| 14 | 58 | 100%, 100%, 100% | 136, 204 |
| 15 | 64 | 100%, 100%, 100% | 157, 236 |
| 16 | 66 | 100%, 100%, 100% | 181, 272 |
| 17 | 72 | 100%, 100%, 100% | 209, 314 |
| 18 | 78 | 100%, 100%, 100% | 241, 362 |
| 19 | 84 | 100%, 100%, 100% | 277, 416 |
| 20 | 90 | 100%, 100%, 100% | 319, 478 |
| 21 | 100%, 100%, 100% | 366, 549 | |
| 22 | 100%, 100%, 100% | 421, 631 | |
| 23 | 100%, 100%, 100% | 483, 725 | |
| 24 | 100%, 100%, 100% | 555, 832 | |
| 25 | 100%, 100%, 100% | 637, 956 | |
| 26 | 100%, 100%, 100% | 732, 1099 | |
| 27 | 100%, 100%, 100% | 842, 1263 | |
| 28 | 100%, 100%, 100% | 968, 1453 | |
| 29 | 100%, 100%, 100% | 1114, 1672 | |
| 30 | 100%, 100%, 100% | 1284, 1925 | |
| 31 | 100%, 100%, 100% | 1479, 2219 | |
| 32 | 100%, 100%, 100% | 1707, 2560 | |
| 33 | 100%, 100%, 100% | 1971, 2956 | |
| 34 | 100%, 100%, 100% | 2278, 3417 | |
| 35 | 100%, 100%, 100% | 2636, 3954 | |
| 36 | 100%, 100%, 100% | 3054, 4580 | |
| 37 | 100%, 100%, 100% | 3541, 5312 | |
| 38 | 100%, 100%, 100% | 4112, 6168 | |
| 39 | 100%, 100%, 100% | 4781, 7171 | |
| 40 | 100%, 100%, 100% | 5565, 8348 |
Attribute /8
Harbinger of Madness
| Name | Show Full Descriptions |
|---|---|
| Acronym | Hit, Melee, Rarity, Hits, Life |
| Id | HarbingerOfMadness |
| BaseType | Harbinger of Madness |
| Class | Skill Gems |
| TargetTypes | Any |
| Type | Buff, HasReservation, OngoingSkill, Physical, Area, Damage, Persistent |
| ItemType | Metadata/Items/Gems/SkillGemHarbingerOfMadness |
| ActiveSkillsCode | harbinger_of_madness |
Harbinger of Madness
Level: (1—20)
Requires: Level (1—90)
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
Explosion radius is 2 metres
Unstable Apparitions spawned from slain enemies deal 8% of that enemy's Life as added unscalable Physical damage
Unstable Apparitions deal 5% more damage per Power of the enemy they're drawn from
Draws out an Unstable Apparition from enemies you kill with Melee Hits, no more than once every 0.05 seconds
display skill deals secondary damage [1]
is area damage [1]
skill desired amount override [1]
Skills can be managed in the Skills Panel.
Supported By /148
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Her Declaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
Seraph's Heart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
Arbiter's Reach
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
Esh's Prowess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Runic Extraction
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Scouring Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Healing Runes
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Harbinger of Madness
harbinger_of_madness_reservation
spawn_harbinger_of_madness_orb_on_melee_kill_once_per_timer_ms
chance_to_spawn_harbinger_of_madness_orb_on_hitting_rare_or_unique_enemy_with_melee_attacks_%
Attribute /5
harbinger_of_madness_reservation
| Name | Show Full Descriptions |
|---|---|
| IsInvisible | 1 |
| IsSkillBuff | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
| Code | spawn harbinger of madness orb on melee kill once per timer ms |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | chance to spawn harbinger of madness orb on hitting rare or unique enemy with melee attacks % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



















