Bursting Fen Toad
等级: (1–20)
暴击几率: 5.00%
攻击伤害: (225–702)% 基础
需求: 等级 (1–90)
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.
25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
品质额外效果:
(0–10)% chance to Trigger this Skill on Kill
Skills can be managed in the Skills Panel.


Level Effect /40
等级 | 需求等级 | Base Damage | 6 to 9 Base Physical Damage | |
---|---|---|---|---|
1 | 0 | 0 | 100%, 225% | 6, 9 |
2 | 3 | 0 | 100%, 248% | 10, 16 |
3 | 6 | 0 | 100%, 272% | 16, 24 |
4 | 10 | 0 | 100%, 297% | 22, 33 |
5 | 14 | 0 | 100%, 320% | 28, 43 |
6 | 18 | 0 | 100%, 345% | 35, 53 |
7 | 22 | 0 | 100%, 369% | 42, 64 |
8 | 26 | 0 | 100%, 391% | 50, 75 |
9 | 31 | 0 | 100%, 410% | 58, 87 |
10 | 36 | 0 | 100%, 431% | 66, 99 |
11 | 41 | 0 | 100%, 452% | 75, 112 |
12 | 46 | 0 | 100%, 475% | 84, 126 |
13 | 52 | 0 | 100%, 499% | 94, 140 |
14 | 58 | 0 | 100%, 524% | 103, 155 |
15 | 64 | 0 | 100%, 550% | 114, 170 |
16 | 66 | 0 | 100%, 577% | 124, 186 |
17 | 72 | 0 | 100%, 606% | 135, 203 |
18 | 78 | 0 | 100%, 637% | 147, 220 |
19 | 84 | 0 | 100%, 668% | 158, 238 |
20 | 90 | 0 | 100%, 702% | 171, 256 |
21 | 0 | 100%, 737% | 183, 275 | |
22 | 0 | 100%, 774% | 196, 294 | |
23 | 0 | 100%, 812% | 209, 314 | |
24 | 0 | 100%, 853% | 223, 335 | |
25 | 0 | 100%, 896% | 237, 356 | |
26 | 0 | 100%, 940% | 252, 378 | |
27 | 0 | 100%, 987% | 267, 400 | |
28 | 0 | 100%, 1037% | 282, 423 | |
29 | 0 | 100%, 1089% | 297, 446 | |
30 | 0 | 100%, 1143% | 313, 470 | |
31 | 0 | 100%, 1200% | 330, 495 | |
32 | 0 | 100%, 1260% | 347, 520 | |
33 | 0 | 100%, 1323% | 364, 546 | |
34 | 0 | 100%, 1389% | 381, 572 | |
35 | 0 | 100%, 1459% | 399, 599 | |
36 | 0 | 100%, 1532% | 418, 626 | |
37 | 0 | 100%, 1608% | 436, 654 | |
38 | 0 | 100%, 1689% | 455, 683 | |
39 | 0 | 100%, 1773% | 475, 712 | |
40 | 0 | 100%, 1862% | 495, 742 |
Attribute /6
Bursting Fen Toad
Key | Value |
---|---|
BaseType | Bursting Fen Toad |
Class | 技能宝石 |
TargetTypes | 地面 |
Type | 攻击, 范围, 混沌, 物理, 被触发, 可触发, NonWeaponAttack, NoAttackOrCastTime, UseGlobalStats |
ItemType | Metadata/Items/Gem/SkillGemExplodingPoisonToad |
ActiveSkillsCode | exploding_poison_toad |
Bursting Fen Toad
等级: (1–20)
暴击几率: 5.00%
攻击伤害: (225–702)% 基础
需求: 等级 (1–90)
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.
25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
is area damage [1]
品质额外效果:
(0–10)% chance to Trigger this Skill on Kill
Skills can be managed in the Skills Panel.


Supported By /117
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
摧残
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
精准暴击
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
时之沙漏
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
崩解耐力
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Physical Mastery
Supports Physical skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.