Skill Gem /5
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /2
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
Support Gem /3
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Item mods /20
NameLevelPre/SufDescriptionWeight
of Covering1Suffix+(14—19)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
str_int_armour 1
str_dex_armour 1
str_armour 1
default 0
of Sheathing16Suffix+(20—25)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
str_int_armour 1
str_dex_armour 1
str_armour 1
default 0
of Lining36Suffix+(26—31)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
str_int_armour 1
str_dex_armour 1
str_armour 1
default 0
of Padding48Suffix+(32—37)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
str_int_armour 1
str_dex_armour 1
str_armour 1
default 0
of Furring66Suffix+(38—43)% of Armour also applies to Elemental Damage Defences Elementalstr_dex_int_armour 1
str_int_armour 1
str_dex_armour 1
str_armour 1
default 0
of Thermokryptance81Suffix+(44—50)% of Armour also applies to Elemental Damage Defences Elementalhelmet 0
gloves 0
boots 0
str_dex_int_armour 1
str_int_armour 1
str_dex_armour 1
str_armour 1
default 0
Catalysing4Prefix(19—35)% increased Elemental Damage with Attacks Damage Elemental Attackbow 1
one_hand_weapon 1
default 0
Infusing16Prefix(36—52)% increased Elemental Damage with Attacks Damage Elemental Attackbow 1
one_hand_weapon 1
default 0
Empowering33Prefix(53—62)% increased Elemental Damage with Attacks Damage Elemental Attackbow 1
one_hand_weapon 1
default 0
Unleashed46Prefix(63—72)% increased Elemental Damage with Attacks Damage Elemental Attackbow 1
one_hand_weapon 1
default 0
Overpowering60Prefix(73—86)% increased Elemental Damage with Attacks Damage Elemental Attackbow 1
one_hand_weapon 1
default 0
Devastating81Prefix(87—100)% increased Elemental Damage with Attacks Damage Elemental Attackbow 1
one_hand_weapon 1
default 0
Catalysing4Prefix(34—47)% increased Elemental Damage with Attacks Damage Elemental Attackbow 0
two_hand_weapon 1
default 0
Infusing16Prefix(48—71)% increased Elemental Damage with Attacks Damage Elemental Attackbow 0
two_hand_weapon 1
default 0
Empowering33Prefix(72—85)% increased Elemental Damage with Attacks Damage Elemental Attackbow 0
two_hand_weapon 1
default 0
Unleashed46Prefix(86—99)% increased Elemental Damage with Attacks Damage Elemental Attackbow 0
two_hand_weapon 1
default 0
Overpowering60Prefix(100—119)% increased Elemental Damage with Attacks Damage Elemental Attackbow 0
two_hand_weapon 1
default 0
Devastating81Prefix(120—139)% increased Elemental Damage with Attacks Damage Elemental Attackbow 0
two_hand_weapon 1
default 0
1Corrupted(20—30)% increased Elemental Damage with Attacks Damage Elemental Attackbow 1
one_hand_weapon 1
default 0
1Corrupted(40—50)% increased Elemental Damage with Attacks Damage Elemental Attackbow 0
two_hand_weapon 1
default 0
Monsters mods /3
NameLevelPre/SufDescriptionWeight
1UniqueEvery 10 seconds, gain 30% increased Elemental Damage for 4 seconds
elementalist elemental damage rotation [1]
Damage Elemental
1Uniqueactive skill elemental damage +% final [15] Damage Elemental
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Lightning Ailment
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
Prismatic1JewelPrefix(5—15)% increased Elemental Damage Damage Elementalstrjewel 1
intjewel 1
dexjewel 1
default 0
Prismatic1JewelPrefixSmall Passive Skills in Radius also grant (1—2)% increased Elemental Damage Damage Elementalstr_radius_jewel 1
int_radius_jewel 1
dex_radius_jewel 1
default 0
1JewelUnique10% increased Elemental Damage Damage Elemental
1JewelUnique15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
Damage Elemental
1JewelUnique(10—15)% increased Elemental Damage Damage Elemental
1AbyssUniqueConquered Small Passive Skills also grant (3—5)% increased Elemental Damagehistoric_abyss_jewel_2 1
default 0
Lightless1AbyssPrefix(4—8)% increased Elemental Damage
(4—8)% increased Magnitude of Ailments you inflict
Elemental Ailment
strjewel 1
intjewel 1
dexjewel 1
default 0
Amanamu's65AbyssPrefix(74—89)% increased Elemental Damage amanamu Damage Elementalwand 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffixEnemies Hindered by you take (4—7)% increased Elemental Damage amanamuwand 1
default 0
amanamu_mod 1
1AbyssPrefix(10—20)% increased Duration of Elemental Ailments on Enemies
(100—160)% increased Elemental Damage
Damage Elemental
kulemak_abyss_special_prefix 1
default 0
Item /1
Warlord Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 80, 121 Str
+(15—25)% of Armour also applies to Elemental Damage
Unique /9
+(30—40) to maximum Life
+(10—15)% to all Elemental Resistances
(15—30)% increased Elemental Damage
Enemies take (15—20)% increased Damage for each Elemental Ailment type among
your Ailments on them
(30—40)% reduced Duration of Ignite, Shock and Chill on Enemies
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(100—150)% of Armour also applies to Elemental Damage
+(40—60) to Stun Threshold
Gain (5—10)% of Elemental Damage as Extra Cold Damage
Gain (5—10)% of Elemental Damage as Extra Fire Damage
Gain (5—10)% of Elemental Damage as Extra Lightning Damage
100% increased Elemental Damage with Attacks
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
Grants Skill: Level 8 Purity of Fire
Gain (40—60)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2—3)% of their Maximum Life per second
Allies in your Presence Gain (20—30)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Spear Throw
Adds (2—3) to (6—8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Always Poison on Hit with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
(40—50)% increased Mana Regeneration Rate
+(30—50) to Spirit
+(20—30) to Intelligence
+(10—20)% to all Elemental Resistances
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100—200)% increased Energy Shield
(30—50)% increased Energy Shield Recharge Rate
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
Passive /15
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
Witch: Minions have 4% increased Attack and Cast Speed
40% increased Elemental Damage if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance
40% increased Elemental Damage with Attack Skills during any Flask Effect
15% increased Armour
+15% of Armour also applies to Elemental Damage
Druid: 15% increased Armour
Druid: +15% of Armour also applies to Elemental Damage
Druid: +5 to Strength and Intelligence
20% increased Elemental Damage
15% increased chance to inflict Ailments
5% reduced maximum Life
Minions Recoup 30% of Damage taken as Life
Minions Gain 20% of Elemental Damage as Extra Chaos Damage
Ascendancy Passive /5
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +50% of Armour also applies to Elemental Damage
base physical damage reduction rating no display [200]
Ascendancy: Pathfinder
Character: Ranger
50% of Evasion Rating also grants Elemental Damage reduction
Character: Sorceress
100% of Elemental Damage is taken from Mana before Life
Ascendancy: Shaman
Character: Druid
10% less Elemental Damage taken
Adapt to the highest Elemental Damage Type of each Hit you take
Each Adaptation grants 10% less Damage taken of that Adaptation's type
base max adaptations [3]
Timeless Jewel Passive /2
Transcendence
Templar Keystone
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
Steel Bastion
Kalguuran Notable
40% increased Elemental Damage
20% increased Defences from Equipped Shield
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
20% increased Elemental Damagemaraketh_notable_add_elemental_damage
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.