Skill Gem /3
Skill Gem Quality /2
ItemStats
Sorcery WardElemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Trinity+(0–2)% more Elemental Damage with Attacks per 50
Resonance of any type
Item mods /12
NameLevelPre/SufDescriptionWeight
Catalysing4Prefix(19–34)% increased Elemental Damage with Attacks damage elemental attackbow 1
one_hand_weapon 1
default 0
Infusing15Prefix(36–51)% increased Elemental Damage with Attacks damage elemental attackbow 1
one_hand_weapon 1
default 0
Empowering30Prefix(53–61)% increased Elemental Damage with Attacks damage elemental attackbow 1
one_hand_weapon 1
default 0
Unleashed45Prefix(63–71)% increased Elemental Damage with Attacks damage elemental attackbow 1
one_hand_weapon 1
default 0
Overpowering60Prefix(73–85)% increased Elemental Damage with Attacks damage elemental attackbow 1
one_hand_weapon 1
default 0
Devastating81Prefix(87–100)% increased Elemental Damage with Attacks damage elemental attackbow 1
one_hand_weapon 1
default 0
Catalysing4Prefix(34–47)% increased Elemental Damage with Attacks damage elemental attackbow 0
two_hand_weapon 1
default 0
Infusing15Prefix(48–71)% increased Elemental Damage with Attacks damage elemental attackbow 0
two_hand_weapon 1
default 0
Empowering30Prefix(72–85)% increased Elemental Damage with Attacks damage elemental attackbow 0
two_hand_weapon 1
default 0
Unleashed45Prefix(86–99)% increased Elemental Damage with Attacks damage elemental attackbow 0
two_hand_weapon 1
default 0
Overpowering60Prefix(100–119)% increased Elemental Damage with Attacks damage elemental attackbow 0
two_hand_weapon 1
default 0
Devastating81Prefix(120–139)% increased Elemental Damage with Attacks damage elemental attackbow 0
two_hand_weapon 1
default 0
Monsters mods /4
NameLevelPre/SufDescriptionWeight
1Unique50% increased Elemental Damage damage elemental
1UniqueEvery 10 seconds, gain 30% increased Elemental Damage for 4 seconds
elementalist elemental damage rotation [1]
damage elemental
1Uniqueactive skill elemental damage +% final [15] damage elemental
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
elemental cold lightning ailment
Misc mods /5
NameLevelDomainPre/SufDescriptionWeight
Prismatic1JewelPrefix(5–15)% increased Elemental Damage damage elemental
Prismatic1JewelPrefix(1–2)% increased Elemental Damage damage elemental
1JewelUnique10% increased Elemental Damage damage elemental
1JewelUnique15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
damage elemental
1JewelUnique(10–15)% increased Elemental Damage damage elemental
Unique /8
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
(15–30)% increased Elemental Damage
Enemies take (5–10)% increased Damage for each Elemental Ailment type among
your Ailments on them
(20–30)% reduced Duration of Ignite, Shock and Chill on Enemies
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+10% to all Elemental Resistances
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
Gain (5–10)% of Elemental Damage as Extra Cold Damage
Gain (5–10)% of Elemental Damage as Extra Fire Damage
Gain (5–10)% of Elemental Damage Damage as Extra Lightning Damage
33% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
+(7–13)% to Chaos Resistance
+(17–23)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
100% increased Elemental Damage with Attacks
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
(30–50)% faster start of Energy Shield Recharge
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
Passive /4
15% of Elemental Damage taken Recouped as Life
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
+5% to all Elemental Resistances
30% increased Elemental Damage
40% increased Elemental Damage with Attack Skills during any Flask Effect
Ascendancy Passive /3
Ascendancy: Pathfinder
Character: Ranger
30% of Evasion Rating also grants Elemental Damage reduction
Ascendancy: Blood Mage
Character: Witch
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude
Ascendancy: Stormweaver
Character: Sorceress
40% of Elemental Damage taken Recouped as Energy Shield
Timeless Jewel Passive /1
Steel Bastion
Kalguuran Notable
40% increased Elemental Damage
20% increased Defences from Equipped Shield
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
20% increased Elemental Damagemaraketh_notable_add_elemental_damage
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