Skill Gem /3
Skill Gem Quality /2
Item | Stats |
---|---|
Sorcery Ward | Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating |
Trinity | +(0–2)% more Elemental Damage with Attacks per 50 Resonance of any type |
Support Gem /3
Item mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Catalysing | 4 | Prefix | (19–34)% increased Elemental Damage with Attacks damage elemental attack | bow 1 one_hand_weapon 1 default 0 |
Infusing | 15 | Prefix | (36–51)% increased Elemental Damage with Attacks damage elemental attack | bow 1 one_hand_weapon 1 default 0 |
Empowering | 30 | Prefix | (53–61)% increased Elemental Damage with Attacks damage elemental attack | bow 1 one_hand_weapon 1 default 0 |
Unleashed | 45 | Prefix | (63–71)% increased Elemental Damage with Attacks damage elemental attack | bow 1 one_hand_weapon 1 default 0 |
Overpowering | 60 | Prefix | (73–85)% increased Elemental Damage with Attacks damage elemental attack | bow 1 one_hand_weapon 1 default 0 |
Devastating | 81 | Prefix | (87–100)% increased Elemental Damage with Attacks damage elemental attack | bow 1 one_hand_weapon 1 default 0 |
Catalysing | 4 | Prefix | (34–47)% increased Elemental Damage with Attacks damage elemental attack | bow 0 two_hand_weapon 1 default 0 |
Infusing | 15 | Prefix | (48–71)% increased Elemental Damage with Attacks damage elemental attack | bow 0 two_hand_weapon 1 default 0 |
Empowering | 30 | Prefix | (72–85)% increased Elemental Damage with Attacks damage elemental attack | bow 0 two_hand_weapon 1 default 0 |
Unleashed | 45 | Prefix | (86–99)% increased Elemental Damage with Attacks damage elemental attack | bow 0 two_hand_weapon 1 default 0 |
Overpowering | 60 | Prefix | (100–119)% increased Elemental Damage with Attacks damage elemental attack | bow 0 two_hand_weapon 1 default 0 |
Devastating | 81 | Prefix | (120–139)% increased Elemental Damage with Attacks damage elemental attack | bow 0 two_hand_weapon 1 default 0 |
Monsters mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% increased Elemental Damage damage elemental | ||
1 | Unique | Every 10 seconds, gain 30% increased Elemental Damage for 4 seconds elementalist elemental damage rotation [1] damage elemental | ||
1 | Unique | active skill elemental damage +% final [15] damage elemental | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude elemental cold lightning ailment |
Misc mods /5
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Prismatic | 1 | Jewel | Prefix | (5–15)% increased Elemental Damage damage elemental | |
Prismatic | 1 | Jewel | Prefix | (1–2)% increased Elemental Damage damage elemental | |
1 | Jewel | Unique | 10% increased Elemental Damage damage elemental | ||
1 | Jewel | Unique | 15% increased Elemental Damage per Grand Spectrum number of stackable unique jewels [1] damage elemental | ||
1 | Jewel | Unique | (10–15)% increased Elemental Damage damage elemental |
Unique /8
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
(15–30)% increased Elemental Damage
Enemies take (5–10)% increased Damage for each Elemental Ailment type among
your Ailments on them
your Ailments on them
(20–30)% reduced Duration of Ignite, Shock and Chill on Enemies
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+10% to all Elemental Resistances
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
Gain (5–10)% of Elemental Damage as Extra Cold Damage
Gain (5–10)% of Elemental Damage as Extra Fire Damage
Gain (5–10)% of Elemental Damage Damage as Extra Lightning Damage
33% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
+(7–13)% to Chaos Resistance
+(17–23)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
100% increased Elemental Damage with Attacks
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent

Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
(30–50)% faster start of Energy Shield Recharge
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
Passive /4
15% of Elemental Damage taken Recouped as Life
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
40% increased Elemental Damage with Attack Skills during any Flask Effect
Ascendancy Passive /3
Ascendancy: Blood Mage
Character: Witch
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude
Timeless Jewel Passive /1

Steel Bastion
Kalguuran Notable
40% increased Elemental Damage
20% increased Defences from Equipped Shield
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 20% increased Elemental Damage | maraketh_notable_add_elemental_damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.