Skill Gem /40
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Fire a burst of Chaos energy at the target.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire an arrow with your Bow.
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Skill Gem Quality /2
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
+(0–2)% more Elemental Damage per Power Charge Consumed
Support Gem /3
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Crossbow Skills, granting a chance to load a bolt into all Crossbow Ammunition on kill with Supported Skill.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Item mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Covering | 1 | Suffix | +(14–19)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Sheathing | 16 | Suffix | +(20–25)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Lining | 36 | Suffix | +(26–31)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Padding | 48 | Suffix | +(32–37)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Furring | 66 | Suffix | +(38–43)% of Armour also applies to Elemental Damage Defences Elemental | str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
of Thermokryptance | 81 | Suffix | +(44–50)% of Armour also applies to Elemental Damage Defences Elemental | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 str_int_armour 1 str_dex_armour 1 str_armour 1 default 0 |
Catalysing | 4 | Prefix | (19–35)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 1 one_hand_weapon 1 default 0 |
Infusing | 16 | Prefix | (36–52)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 1 one_hand_weapon 1 default 0 |
Empowering | 33 | Prefix | (53–62)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 1 one_hand_weapon 1 default 0 |
Unleashed | 46 | Prefix | (63–72)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 1 one_hand_weapon 1 default 0 |
Overpowering | 60 | Prefix | (73–86)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 1 one_hand_weapon 1 default 0 |
Devastating | 81 | Prefix | (87–100)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 1 one_hand_weapon 1 default 0 |
Catalysing | 4 | Prefix | (34–47)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 0 two_hand_weapon 1 default 0 |
Infusing | 16 | Prefix | (48–71)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 0 two_hand_weapon 1 default 0 |
Empowering | 33 | Prefix | (72–85)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 0 two_hand_weapon 1 default 0 |
Unleashed | 46 | Prefix | (86–99)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 0 two_hand_weapon 1 default 0 |
Overpowering | 60 | Prefix | (100–119)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 0 two_hand_weapon 1 default 0 |
Devastating | 81 | Prefix | (120–139)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 0 two_hand_weapon 1 default 0 |
1 | Corrupted | (20–30)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 1 one_hand_weapon 1 | |
1 | Corrupted | (40–50)% increased Elemental Damage with Attacks Damage Elemental Attack | bow 0 two_hand_weapon 1 |
Monsters mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% increased Elemental Damage Damage Elemental | ||
1 | Unique | Every 10 seconds, gain 30% increased Elemental Damage for 4 seconds elementalist elemental damage rotation [1] Damage Elemental | ||
1 | Unique | active skill elemental damage +% final [15] Damage Elemental | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Lightning Ailment |
Misc mods /10
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Prismatic | 1 | Jewel | Prefix | (5–15)% increased Elemental Damage Damage Elemental | strjewel 1 dexjewel 1 intjewel 1 default 0 |
Prismatic | 1 | Jewel | Prefix | (1–2)% increased Elemental Damage Damage Elemental | str_radius_jewel 1 dex_radius_jewel 1 int_radius_jewel 1 default 0 |
1 | Jewel | Unique | 10% increased Elemental Damage Damage Elemental | ||
1 | Jewel | Unique | 15% increased Elemental Damage per Grand Spectrum number of stackable unique jewels [1] Damage Elemental | ||
1 | Jewel | Unique | (10–15)% increased Elemental Damage Damage Elemental | ||
1 | Abyss | Unique | Conquered Small Passive Skills also grant (3–5)% increased Elemental Damage | ||
Lightless | 1 | Abyss | Prefix | (4–8)% increased Elemental Damage (4–8)% increased Magnitude of Ailments you inflict Elemental Ailment | |
Amanamu's | 65 | Abyss | Prefix | (74–89)% increased Elemental Damage amanamu Damage Elemental | |
of Amanamu | 65 | Abyss | Suffix | Enemies Hindered by you take (4–7)% increased Elemental Damage amanamu | |
1 | Abyss | Prefix | (10–20)% increased Duration of Elemental Ailments on Enemies (80–120)% increased Elemental Damage Damage Elemental |
Item /1
Warlord Cuirass
Unique /9
+(30–40) to maximum Life
(15–30)% increased Elemental Damage
+(7–13)% to Chaos Resistance
+(17–23)% to Chaos Resistance
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills


Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
Passive /12
25% increased Armour
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
20% increased Critical Hit Chance
30% increased Elemental Damage
Ascendancy Passive /3
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Blood Mage
Character: Witch
Timeless Jewel Passive /2

Transcendence
Templar Keystone
+100% of Armour applies to Elemental Damage
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Armour does not apply to Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius

Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 20% increased Elemental Damage | maraketh_notable_add_elemental_damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.