Infernal Cry
Tier: 3
Level: (1–20)
Cost: (27–233) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (1–205) Str
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds

Additional Effects From Quality:
Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%
Use Time: 1.00 sec
Critical Hit Chance: 7.00%
The enemy's Corpse violently explodes, dealing Fire damage in an area around it.
Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres
Skills can be managed in the Skills Panel.
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      Level Effect /40
      Level
      Requires Level
      Str
      Cost
      Base Damage
      {0}% increased Warcry Speed
      Deals 4 to 7 Fire Damage
      10127100%, 100%, 100%4, 7
      23930100%, 100%, 100%26, 9
      361633100%, 100%, 100%48, 12
      4102537100%, 100%, 100%611, 16
      5143442100%, 100%, 100%814, 20
      6184347100%, 100%, 100%1017, 25
      7225253100%, 100%, 100%1220, 30
      8266159100%, 100%, 100%1424, 36
      9317266100%, 100%, 100%1628, 42
      10368374100%, 100%, 100%1833, 49
      11419584100%, 100%, 100%2038, 57
      124610694100%, 100%, 100%2244, 66
      1352119105100%, 100%, 100%2450, 75
      1458133118100%, 100%, 100%2657, 86
      1564146132100%, 100%, 100%2865, 97
      1666151148100%, 100%, 100%3074, 110
      1772164165100%, 100%, 100%3283, 125
      1878178185100%, 100%, 100%3494, 141
      1984191208100%, 100%, 100%36106, 159
      2090205233100%, 100%, 100%38119, 179
      21261100%, 100%, 100%40134, 201
      22292100%, 100%, 100%41150, 226
      23327100%, 100%, 100%42169, 253
      24367100%, 100%, 100%43189, 283
      25411100%, 100%, 100%44212, 317
      26461100%, 100%, 100%45237, 355
      27516100%, 100%, 100%46265, 398
      28578100%, 100%, 100%47297, 445
      29648100%, 100%, 100%48332, 498
      30725100%, 100%, 100%49372, 557
      31813100%, 100%, 100%49416, 624
      32911100%, 100%, 100%50465, 698
      331020100%, 100%, 100%50521, 782
      341143100%, 100%, 100%51584, 875
      351280100%, 100%, 100%51654, 981
      361434100%, 100%, 100%52733, 1099
      371606100%, 100%, 100%52822, 1233
      381800100%, 100%, 100%53922, 1383
      392016100%, 100%, 100%531035, 1552
      402258100%, 100%, 100%541162, 1743
      Attribute /8

      Infernal Cry

      Key
      Value
      AcronymMelee, Warcry, Gain, Empower
      BaseType Infernal Cry
      Class Skill Gems
      TargetTypesAny
      TypeWarcry, Area, Duration, Fire, Damage, Cooldown, ConsumesCharges, EmpowersOtherSkill, Nonpathing, SkillConsumesEnduranceChargesOnUse
      BuffIcon
      ItemTypeMetadata/Items/Gems/SkillGemInfernalCry
      ActiveSkillsCodeinfernal_cry
      Infernal Cry
      Tier: 3
      Level: (1–20)
      Cost: (27–233) Mana
      Cooldown Time: 8.00 s
      Use Time: 0.80 sec
      Requires: Level (1–90), (1–205) Str
      Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
      (0–38)% increased Warcry Speed
      Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
      Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
      Warcry radius is 4 metres
      Destabilises Enemies for 8 seconds
      can perform skill while moving [1]
      display statset no hit damage [1]
      infernal cry explosion delay ms [200]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [80]
      warcry count power from enemies [1]

      Additional Effects From Quality:
      Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%
      Use Time: 1.00 sec
      Critical Hit Chance: 7.00%
      The enemy's Corpse violently explodes, dealing Fire damage in an area around it.
      Deals (4–119) to (7–179) Fire Damage
      Deals 10% More Fire Damage per 1 Power of exploding Corpse
      Explosion radius is 1.6 metres
      base skill show average damage instead of dps [1]
      damage cannot be reflected [1]
      display skill deals secondary damage [1]
      display statset hide usage stats [1]
      is area damage [1]
      triggered by infernal cry [1]
      Skills can be managed in the Skills Panel.
      Microtransactions /2
      Harvest Cloak
      Adds the Harvest Cloak back attachment to any equipped body armour.
      Winter Dragon Gloves
      Changes the appearance of any equipped gloves to the Winter Dragon Gloves.
      Supported By /81
    • Active Type: Warcry, Area, Duration, Fire, Damage, Cooldown, ConsumesCharges, EmpowersOtherSkill, Nonpathing, SkillConsumesEnduranceChargesOnUse
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Blind
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      Fire Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      Cold Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      Lightning Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      Glaciation
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      Conduction
      Supports any skill that Hits enemies, making it more likely to Shock.
      Controlled Destruction
      Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
      Elemental Focus
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      Lasting Shock
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      Brutality
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      Momentum
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      Withering Touch
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      Second Wind
      Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
      Execute
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      Overcharge
      Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      Fast Forward
      Supports any skill that has a duration, making that duration shorter.
      Persistence
      Supports any skill that has a duration, making that duration longer.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Shock Siphon
      Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      Deep Freeze
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      Ignition
      Supports any skill that Hits enemies, making it more likely to Ignite.
      Searing Flame
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      Eternal Flame
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      Exploit Weakness
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      Devastate
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      Enraged Warcry
      Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
      Neural Overload
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      Perpetual Charge
      Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
      Corrosion
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      Bursting Plague
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      Frostfire
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      Stormfire
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      Electrocute
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      Biting Frost
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      Fiery Death
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      Lockdown
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      Overpower
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      Mobility
      Supports skills that can be used while moving, allowing you to move faster while using them.
      Pin
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      Ambush
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      Break Endurance
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      Minion Pact
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Premeditation
      Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
      Murderous Intent
      Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
      Raging Cry
      Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Corrupting Cry
      Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
      Fire Mastery
      Supports Fire skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Dazing Cry
      Supports Warcries, causing them to Daze Enemies on use.
      Ingenuity
      Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Extraction
      Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Infernal Cry
      You will explode if you die with this debuff.
      Attribute /3

      infernal_cry

      Key
      Value
      BuffGroupsID29
      IsBuffDefinition1
      BuffMergeModesID3
      Edit

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