Daze
daze_build_up
current_daze_build_up_%
Attribute /4

daze_build_up

KeyValue
IsCharged1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID11
Codecurrent daze build up %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Daze Ref /14
Daze
Some skills and effects will apply Daze to enemies on Hit. Daze builds up on a target up to 100%, at which point the target will become Dazed.

Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Supports Warcries, causing them to Daze Enemies on use.
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Leap forward and Slam the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
30% increased Defences while wielding a Quarterstaff
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Stun Buildup
30% increased Daze Buildup
25% increased Daze Buildup
25% increased Daze Duration
25% increased Critical Hit Chance against Dazed Enemies
25% increased Damage against Dazed Enemies
25% increased Daze Buildup
Daze
Some skills and effects will apply Daze to enemies on Hit. Daze builds up on a target up to 100%, at which point the target will become Dazed.

Daze lasts for 8 seconds, and a Dazed enemy will take 50% more Stun Buildup. There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits.
Skill Gem /6
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Leap forward and Slam the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Skill Gem Quality /1
Causes Daze buildup equal to (0–50)% of Physical damage dealt
Support Gem /6
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Supports Warcries, causing them to Daze Enemies on use.
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
of Dazing1JewelSuffix(10–20)% increased Daze Buildupdexjewel 1
default 0
of Dazing1JewelSuffix(2–3)% increased Daze Buildupdex_radius_jewel 1
default 0
Item /3
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 79, 212 Str
Causes Daze buildup equal to 100% of Damage dealt
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 62, 142 Str
Causes Daze buildup equal to 100% of Damage dealt
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 36, 83 Str
Causes Daze buildup equal to 100% of Damage dealt
Unique /1
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Passive /4
30% increased Defences while wielding a Quarterstaff
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Stun Buildup
30% increased Daze Buildup
25% increased Daze Buildup
25% increased Daze Duration
25% increased Critical Hit Chance against Dazed Enemies
25% increased Damage against Dazed Enemies
25% increased Daze Buildup
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