Version 0.1.0
Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
需求: Level (1–90), (1–205) Int
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Minion Info
來自品質的額外效果:
Minions have (0–20)% increased effect of Rage
Command
Cost: (9–95) Mana
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
20% more Life loss each second
Skills can be managed in the Skills Panel.


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Level Effect /40
等級 | 需要等級 | Int | 保留 | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 1 | 90 | 100%, 100%, 100% | 2 |
2 | 3 | 9 | 65 | 100%, 100%, 100% | 4 |
3 | 6 | 16 | 50 | 100%, 100%, 100% | 6 |
4 | 10 | 25 | 41 | 100%, 100%, 100% | 8 |
5 | 14 | 34 | 37 | 100%, 100%, 100% | 10 |
6 | 18 | 43 | 37 | 100%, 100%, 100% | 12 |
7 | 22 | 52 | 35 | 100%, 100%, 100% | 14 |
8 | 26 | 61 | 35 | 100%, 100%, 100% | 16 |
9 | 31 | 72 | 35 | 100%, 100%, 100% | 18 |
10 | 36 | 83 | 33 | 100%, 100%, 100% | 20 |
11 | 41 | 95 | 33 | 100%, 100%, 100% | 22 |
12 | 46 | 106 | 33 | 100%, 100%, 100% | 24 |
13 | 52 | 119 | 31 | 100%, 100%, 100% | 26 |
14 | 58 | 133 | 31 | 100%, 100%, 100% | 28 |
15 | 64 | 146 | 31 | 100%, 100%, 100% | 30 |
16 | 66 | 151 | 31 | 100%, 100%, 100% | 32 |
17 | 72 | 164 | 30 | 100%, 100%, 100% | 34 |
18 | 78 | 178 | 30 | 100%, 100%, 100% | 36 |
19 | 84 | 191 | 30 | 100%, 100%, 100% | 38 |
20 | 90 | 205 | 30 | 100%, 100%, 100% | 40 |
21 | 29 | 100%, 100%, 100% | 42 | ||
22 | 29 | 100%, 100%, 100% | 44 | ||
23 | 29 | 100%, 100%, 100% | 46 | ||
24 | 29 | 100%, 100%, 100% | 48 | ||
25 | 29 | 100%, 100%, 100% | 50 | ||
26 | 28 | 100%, 100%, 100% | 52 | ||
27 | 28 | 100%, 100%, 100% | 54 | ||
28 | 28 | 100%, 100%, 100% | 56 | ||
29 | 28 | 100%, 100%, 100% | 58 | ||
30 | 28 | 100%, 100%, 100% | 60 | ||
31 | 27 | 100%, 100%, 100% | 62 | ||
32 | 27 | 100%, 100%, 100% | 64 | ||
33 | 27 | 100%, 100%, 100% | 66 | ||
34 | 27 | 100%, 100%, 100% | 68 | ||
35 | 27 | 100%, 100%, 100% | 70 | ||
36 | 26 | 100%, 100%, 100% | 72 | ||
37 | 26 | 100%, 100%, 100% | 74 | ||
38 | 26 | 100%, 100%, 100% | 76 | ||
39 | 26 | 100%, 100%, 100% | 78 | ||
40 | 26 | 100%, 100%, 100% | 80 |
屬性 /6
骷髏掠奪者
Key | Value |
---|---|
BaseType | 骷髏掠奪者 |
Class | 技能寶石 |
TargetTypes | 任何 |
Type | 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, CommandableMinion |
ItemType | Metadata/Items/Gems/SkillGemSkeletalReaver |
ActiveSkillsCode | summon_skeleton_reaver |
骷髏掠奪者
召喚物資訊
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
來自品質的額外效果:
Minions的盛怒效果增加 (0–20)%
命令
消耗: (9–95) 魔力
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
冷卻時間: 4.00 秒
將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
每秒損失 1% 生命
每秒損失 20% 更多生命
每秒損失 20% 更多生命
base deal no damage [1]
gain x rage on attack hit [2]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
可以在技能面板管理技能。
Skeletal Reaver


Supported By /18
增幅效果
輔助任何有範圍效果的技能,使其範圍擴大。
集中效應
輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
元素軍隊
輔助創造召喚物的技能,提高這些召喚物的元素抗性。
豢養狂熱
輔助創造召喚物的技能,提升其造成及承受的傷害。無法輔助創造出無法被傷害的召喚物的技能。
肉盾
輔助創造召喚物的技能,賦予其更少承受傷害,但使其造成更少傷害。無法輔助創造出無法被傷害的召喚物的技能。
煉獄軍團
輔助創造可受到傷害之召喚物的技能,使召喚物及其周圍敵人燃燒。燃燒造成的傷害依被輔助的召喚物的生命決定。
精髓收割
輔助生成復甦的持續召喚物的技能。當那些召喚物陣亡時,你會恢復最大魔力一定百分比的魔力。
復仇之靈
輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
臨終恐息
輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
物理專精
輔助物理技能,使其獲得 1 額外等級。
召喚物專精
輔助召喚物技能,使其獲得 1 額外等級。
獻祭羔羊
輔助能製造召喚物的技能,讓能夠以召喚物為目標的技能優先以被輔助的技能所產生的召喚物為目標。
出價
輔助召喚物技能。被輔助的召喚物的命令技能會顯著造成更多傷害。
誡命
輔助帶有命令技能的召喚物。被輔助的召喚物使用的命令技能有大幅提高的冷卻恢復速度,但非命令技能不會造成傷害。
發狂召喚物
輔助會召喚復甦召喚物的Minions技能。被輔助的召喚物若近期被復甦,造成的傷害則會大幅提高。
死亡行進
輔助可生成持續召喚物的技能。被輔助的召喚物在死亡時,會為附近的友方召喚物恢復生命,並為這些召喚物移除異常狀態。
召集
輔助會召喚召喚物的技能。你召喚越多不同種類的持續召喚物,被輔助的召喚物便會造成更多傷害。
巨大
輔助會召喚持續召喚物的技能。被輔助的召喚物更加龐大、具有更多生命,且會造成更多傷害,但消耗的精魂大幅增加。
骷髏掠奪者


monster no drops or experience [1]
Skeletal Reaver
Spectre | N |
---|---|
Tags | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
70%
護甲值
+20%
抗性




傷害
46%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
8 ~ 14
攻擊時間
0.83 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonReaverPlayerSummoned
Metadata
SkeletonReaverPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,430
護甲值
2,896
閃避值
477
傷害
107
法術傷害
107
命中
2,180
攻擊時間
0.83
經驗值
28,634
Minion Life
4,851
Minion Damage
446
Minion Armour
3,861
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMeleeStep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 75–139
暴擊率: 5%
攻擊時間: 0.83 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EnrageSkeletonReaverMinion
增益, 冷卻
暴怒
冷卻時間: 4 秒
將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
每秒損失 1% 生命
每秒損失 20% 更多生命
每秒損失 20% 更多生命
base deal no damage [1]
gain x rage on attack hit [2]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" Stats { maximum_rage = 30 rage_loss_delay_ms = 2000 attack_damage_final_permyriad_per_rage = 100 attack_speed_+%_per_2_rage = 6 } BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonReaverPlayerSummoned"] = { name = "Skeletal Reaver", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.46, damageSpread = 0.3, attackTime = 0.83, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MinionMeleeStep", "EnrageSkeletonReaverMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnrageSkeletonReaverMinion"] = { name = "Enrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enrage all Skeletal Reavers, causing them to lose life over time and gain [Rage|Rage] on hit. Skeletal Reavers do more [Attack] Damage and gain increased [Attack] speed based on their [Rage].", skillTypes = { [SkillType.Buff] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "reaver_enrage_decay_rate_increase_+%_final", "reaver_enrage_base_life_%_degen_per_minute", "gain_x_rage_on_attack_hit", "is_commandable_skill", "infinite_skill_effect_duration", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "base_deal_no_damage", }, levels = { [1] = {20, 60, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.