Level Effect /40
等級 | 需要等級 | Int | 保留 | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 90 | 100%, 100%, 100% |
2 | 3 | 9 | 65 | 100%, 100%, 100% |
3 | 6 | 16 | 50 | 100%, 100%, 100% |
4 | 10 | 25 | 41 | 100%, 100%, 100% |
5 | 14 | 34 | 37 | 100%, 100%, 100% |
6 | 18 | 43 | 37 | 100%, 100%, 100% |
7 | 22 | 52 | 35 | 100%, 100%, 100% |
8 | 26 | 61 | 35 | 100%, 100%, 100% |
9 | 31 | 72 | 35 | 100%, 100%, 100% |
10 | 36 | 83 | 33 | 100%, 100%, 100% |
11 | 41 | 95 | 33 | 100%, 100%, 100% |
12 | 46 | 106 | 33 | 100%, 100%, 100% |
13 | 52 | 119 | 31 | 100%, 100%, 100% |
14 | 58 | 133 | 31 | 100%, 100%, 100% |
15 | 64 | 146 | 31 | 100%, 100%, 100% |
16 | 66 | 151 | 31 | 100%, 100%, 100% |
17 | 72 | 164 | 30 | 100%, 100%, 100% |
18 | 78 | 178 | 30 | 100%, 100%, 100% |
19 | 84 | 191 | 30 | 100%, 100%, 100% |
20 | 90 | 205 | 30 | 100%, 100%, 100% |
21 | 29 | 100%, 100%, 100% | ||
22 | 29 | 100%, 100%, 100% | ||
23 | 29 | 100%, 100%, 100% | ||
24 | 29 | 100%, 100%, 100% | ||
25 | 29 | 100%, 100%, 100% | ||
26 | 28 | 100%, 100%, 100% | ||
27 | 28 | 100%, 100%, 100% | ||
28 | 28 | 100%, 100%, 100% | ||
29 | 28 | 100%, 100%, 100% | ||
30 | 28 | 100%, 100%, 100% | ||
31 | 27 | 100%, 100%, 100% | ||
32 | 27 | 100%, 100%, 100% | ||
33 | 27 | 100%, 100%, 100% | ||
34 | 27 | 100%, 100%, 100% | ||
35 | 27 | 100%, 100%, 100% | ||
36 | 26 | 100%, 100%, 100% | ||
37 | 26 | 100%, 100%, 100% | ||
38 | 26 | 100%, 100%, 100% | ||
39 | 26 | 100%, 100%, 100% | ||
40 | 26 | 100%, 100%, 100% |
屬性 /6
骷髏掠奪者
Key | Value |
---|---|
BaseType | 骷髏掠奪者 |
Class | 技能寶石 |
TargetTypes | 任何 |
Type | 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, CommandableMinion |
ItemType | Metadata/Items/Gems/SkillGemSkeletalReaver |
ActiveSkillsCode | summon_skeleton_reaver |
骷髏掠奪者
召喚物資訊
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
來自品質的額外效果:
Minions的盛怒效果增加 (0–20)%
命令
消耗: (9–95) 魔力
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
冷卻時間: 4.00 秒
將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
擊中時獲得 2 盛怒
每秒損失 1% 生命
每秒損失 20% 更多生命
每秒損失 20% 更多生命
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
可以在技能面板管理技能。
Skeletal Reaver
Supported By /13
增幅效果
輔助任何有範圍效果的技能,使其範圍擴大。
集中效應
輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
元素軍隊
輔助創造召喚物的技能,提高這些召喚物的元素[抗性]。
豢養狂熱
輔助創造召喚物的技能,提升其造成及承受的傷害。
肉盾
輔助創造召喚物的技能,提升其生命但降低其造成的傷害。
煉獄軍團
輔助創造召喚物的技能,使召喚物及其周圍敵人,燃燒。燃燒造成的傷害依受輔助召喚物的生命決定。
復仇之靈
輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
臨終恐息
輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
物理專精
輔助物理技能,使其獲得 1 額外等級。
召喚物專精
輔助召喚物技能,使其獲得 1 額外等級。
負擔輔助
待辦
碎骨
輔助擊中敵人的技能,使擊中根據造成物理傷害的一部分造成破甲。
Bidding
Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
骷髏掠奪者
monster no drops or experience [1]
Skeletal Reaver
Spectre | N |
---|---|
Tags | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
70%
護甲
+20%
Ailment Threshold
%
抗性
0
0
0
0
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
8 ~ 14
Attack Time
0.83 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonReaverPlayerSummoned
Metadata
SkeletonReaverPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,430
護甲
3,451
閃避值
477
能量護盾
0
傷害
126
法術傷害
126
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMeleeStep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 88–164
暴擊率: 5%
Attack Time: 0.83 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EnrageSkeletonReaverMinion
增益, 冷卻
激怒
冷卻時間: 4 秒
將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
擊中時獲得 2 盛怒
每秒損失 1% 生命
每秒損失 20% 更多生命
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
每秒損失 1% 生命
每秒損失 20% 更多生命
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" Stats { maximum_rage = 30 base_rage_decay_interval_ms = 100 base_rage_decay_delay_ms = 2000 attack_damage_final_permyriad_per_rage = 100 attack_speed_+%_per_2_rage = 6 } BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonReaverPlayerSummoned"] = { name = "Skeletal Reaver", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.54, damageSpread = 0.3, attackTime = 0.83, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MinionMeleeStep", "EnrageSkeletonReaverMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnrageSkeletonReaverMinion"] = { name = "Enrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enrage all Skeletal Reavers, causing them to lose life over time and gain [Rage|Rage] on hit. Skeletal Reavers do more [Attack] Damage and gain increased [Attack] speed based on their [Rage].", skillTypes = { [SkillType.Buff] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "reaver_enrage_decay_rate_increase_+%_final", "reaver_enrage_base_life_%_degen_per_minute", "gain_rage_on_hit", "is_commandable_skill", "infinite_skill_effect_duration", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "base_deal_no_damage", }, levels = { [1] = {20, 60, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.