骷髏掠奪者
階級: 9
等級: (1–20)
保留: (90–30) 精魂
需求: 等級 (1–90), (4–157) 智慧
啟動以召喚積極攻擊的復甦骷髏掠奪者,可經由指令將其激怒。
召喚物資訊

來自品質的額外效果:
召喚物盛怒效果增加 (0–20)%
命令
消耗: (8–83) 魔力
暴怒
冷卻時間: 4.00 秒
將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
每秒損失 1% 生命
每秒損失 20% 更多生命
擊中時獲得 2盛怒
可以在技能面板管理技能。
Skeletal Reaver
Version 0.2.0
Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
需求: Level (1–90), (2–205) Int
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
Minion Info

來自品質的額外效果:
Minions have (0–20)% increased effect of Rage
Command
Cost: (9–95) Mana
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Lose 1% of maximum Life per second
20% more Life loss each second
Skills can be managed in the Skills Panel.
Level Effect /40
等級需要等級智慧保留Base DamageMinion Level
10490100%, 100%, 100%2
23965100%, 100%, 100%4
361450100%, 100%, 100%6
4102141100%, 100%, 100%8
5142837100%, 100%, 100%10
6183537100%, 100%, 100%12
7224135100%, 100%, 100%14
8264835100%, 100%, 100%16
9315735100%, 100%, 100%18
10366533100%, 100%, 100%20
11417433100%, 100%, 100%22
12468233100%, 100%, 100%24
13529231100%, 100%, 100%26
145810331100%, 100%, 100%28
156411331100%, 100%, 100%30
166611631100%, 100%, 100%32
177212630100%, 100%, 100%34
187813730100%, 100%, 100%36
198414730100%, 100%, 100%38
209015730100%, 100%, 100%40
2129100%, 100%, 100%42
2229100%, 100%, 100%44
2329100%, 100%, 100%46
2429100%, 100%, 100%48
2529100%, 100%, 100%50
2628100%, 100%, 100%52
2728100%, 100%, 100%54
2828100%, 100%, 100%56
2928100%, 100%, 100%58
3028100%, 100%, 100%60
3127100%, 100%, 100%62
3227100%, 100%, 100%64
3327100%, 100%, 100%66
3427100%, 100%, 100%68
3527100%, 100%, 100%70
3626100%, 100%, 100%72
3726100%, 100%, 100%74
3826100%, 100%, 100%76
3926100%, 100%, 100%78
4026100%, 100%, 100%80
屬性 /6

骷髏掠奪者

名稱顯示物品素質
BaseType 骷髏掠奪者
Class 技能寶石
TargetTypes任何
Type召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, CommandableMinion, NoAttackInPlace
ItemTypeMetadata/Items/Gems/SkillGemSkeletalReaver
ActiveSkillsCodesummon_skeleton_reaver
骷髏掠奪者
階級: 9
等級: (1–20)
保留: (90–30) 精魂
需求: 等級 (1–90), (4–157) 智慧
啟動以召喚積極攻擊的復甦骷髏掠奪者,可經由指令將其激怒。
召喚物資訊
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [6]

來自品質的額外效果:
召喚物盛怒效果增加 (0–20)%
命令
消耗: (8–83) 魔力
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
暴怒
冷卻時間: 4.00 秒
將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
每秒損失 1% 生命
每秒損失 20% 更多生命
擊中時獲得 2盛怒
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
可以在技能面板管理技能。
Skeletal Reaver
Supported By /30
  • Active Type: 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, CommandableMinion, NoAttackInPlace
  • 增幅光環 I
    輔助任何有範圍效果的技能,使其範圍擴大。
    增幅光環 II
    輔助任何有範圍效果的技能,使其範圍擴大但減少傷害。
    集中光環
    輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
    元素軍隊
    輔助創造召喚物的技能,提高這些召喚物的元素抗性。無法輔助創造出無法被傷害的召喚物的技能。
    豢養狂熱
    輔助創造召喚物的技能,提升其造成及承受的傷害。無法輔助創造出無法被傷害的召喚物的技能。
    肉盾 I
    輔助創造召喚物的技能,賦予其更少承受傷害,但使其造成更少傷害。無法輔助創造出無法被傷害的召喚物的技能。
    肉盾 II
    輔助創造召喚物的技能,賦予其更少承受傷害,但使其造成更少傷害。無法輔助創造出無法被傷害的召喚物的技能。
    布魯特斯的腦
    Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
    煉獄軍團 I
    輔助創造可受到傷害之召喚物的技能,使召喚物及其周圍敵人燃燒燃燒造成的傷害依被輔助的召喚物的生命決定。
    煉獄軍團 II
    輔助創造可受到傷害之召喚物的技能,使召喚物及其周圍敵人燃燒燃燒造成的傷害依被輔助的召喚物的生命決定。
    煉獄軍團 III
    輔助創造可受到傷害之召喚物的技能,使召喚物及其周圍敵人燃燒燃燒造成的傷害依被輔助的召喚物的生命決定。
    精髓收割
    輔助生成復甦持續召喚物的技能。當那些召喚物陣亡時,你會補償最大魔力一定百分比的魔力。
    復仇之靈
    輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
    臨終恐息
    輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時仍可持續戰鬥,並在一小段時間後或是進一步承受超過其最大生命的傷害時死亡。
    特克羅德的復仇
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
    物理專精
    輔助物理技能,使其獲得 1 額外等級。不能輔助沒有等級的技能。
    召喚物專精
    輔助召喚物技能,使其獲得 1 額外等級。不能輔助沒有等級的技能。
    獻祭羔羊
    輔助能製造召喚物的技能,讓能夠以召喚物為目標的技能優先以被輔助的技能所產生的召喚物為目標。
    獻祭羔羊 II
    輔助能製造召喚物的技能,讓能夠以召喚物為目標的技能優先以被輔助的技能所產生的召喚物為目標,並使其必定視為可引爆。
    出價
    輔助召喚物技能。被輔助的召喚物的命令技能會顯著造成更多傷害。
    出價 II
    輔助召喚物技能。被輔助的召喚物造成更多傷害,且指令技能的冷卻時間恢復率增加。
    出價 III
    輔助召喚物技能。被輔助的召喚物指令技能的冷卻時間恢復率大幅增加。
    誡命
    輔助帶有命令技能的召喚物。被輔助的召喚物使用的命令技能有大幅提高的冷卻恢復速度,但非命令技能不會造成傷害。
    發狂召喚物
    輔助會召喚復甦召喚物Minions技能。被輔助的召喚物近期復甦,造成的傷害則會大幅提高。
    死亡行進
    輔助可生成持續召喚物的技能。被輔助的召喚物在死亡時,會為附近的友方召喚物恢復生命,並為這些召喚物移除異常狀態
    召集
    輔助會召喚召喚物的技能。你召喚越多不同種類的復甦召喚物,被輔助的召喚物便會造成更多傷害。
    巨大召喚物
    輔助會召喚持續召喚物的技能。被輔助的召喚物更加龐大、具有更多生命,且會造成更多傷害,但消耗的精魂大幅增加。
    柯戈的繩索
    輔助可命令的召喚物,使你與被輔助的召喚物在你命令他們時獲得不潔之力
    阿姆那姆的稅賦
    Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
    骷髏掠奪者
    不死族
    monster no drops or experience [1]
    Skeletal Reaver
    SpectreN
    Tags1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    生命
    70%
    抗性
    0 0 0 0
    傷害
    46%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    8 ~ 14
    攻擊時間
    0.83 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonReaverPlayerSummoned
    Metadata
    SkeletonReaverPlayerSummoned
    IsSummoned
    Y
    等級
    68
    生命
    5,430
    傷害
    107
    法術傷害
    107
    命中
    2,464
    攻擊時間
    0.83
    經驗值
    28,634
    召喚物生命
    4,851
    召喚物傷害
    446
    召喚物護甲
    3,861
    MinionMeleeStep
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 75–139
    暴擊率: 5%
    攻擊時間: 0.83 秒
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EnrageSkeletonReaverMinion
    增益, 冷卻, NoAttackInPlace
    暴怒
    冷卻時間: 4 秒
    將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
    每秒損失 1% 生命
    每秒損失 20% 更多生命
    擊中時獲得 2盛怒
    base deal no damage [1]
    infinite skill effect duration [1]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    Stats
    {
        maximum_rage = 30
    	rage_loss_delay_ms = 2000
        attack_damage_final_permyriad_per_rage = 100
        attack_speed_+%_per_2_rage = 6
    }
    
    BaseEvents
    {
        set_minion_formation_frontline = true
        set_minion_formation_order = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonReaverPlayerSummoned"] = {
        name = "Skeletal Reaver",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.46,
        damageSpread = 0.3,
        attackTime = 0.83,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MinionMeleeStep",
            "EnrageSkeletonReaverMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnrageSkeletonReaverMinion"] = {
        name = "Enrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enrage all Skeletal Reavers, causing them to lose life over time and gain [Rage|Rage] on hit. Skeletal Reavers do more [Attack] Damage and gain increased [Attack] speed based on their [Rage].",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Cooldown] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "reaver_enrage_decay_rate_increase_+%_final",
            "reaver_enrage_base_life_%_degen_per_minute",
            "gain_x_rage_on_attack_hit",
            "is_commandable_skill",
            "infinite_skill_effect_duration",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 60, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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