骷髏掠奪者
階級: 9
等級: (1–20)
保留: (90–30) 精魂
需求: 等級 (1–90), (1–205) 智慧
召喚積極攻擊的復甦骷髏掠奪者,可經由指令將其激怒。
召喚物資訊

來自品質的額外效果:
Minions盛怒效果增加 (0–20)%
命令
消耗: (9–95) 魔力
冷卻時間: 4.00 秒
將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
擊中時獲得 2 盛怒
每秒損失 1% 生命
每秒損失 20% 更多生命
可以在技能面板管理技能。
Skeletal Reaver
Level Effect /40
等級需要等級Int保留Base DamageMinion Level
10190100%, 100%, 100%2
23965100%, 100%, 100%4
361650100%, 100%, 100%6
4102541100%, 100%, 100%8
5143437100%, 100%, 100%10
6184337100%, 100%, 100%12
7225235100%, 100%, 100%14
8266135100%, 100%, 100%16
9317235100%, 100%, 100%18
10368333100%, 100%, 100%20
11419533100%, 100%, 100%22
124610633100%, 100%, 100%24
135211931100%, 100%, 100%26
145813331100%, 100%, 100%28
156414631100%, 100%, 100%30
166615131100%, 100%, 100%32
177216430100%, 100%, 100%34
187817830100%, 100%, 100%36
198419130100%, 100%, 100%38
209020530100%, 100%, 100%40
2129100%, 100%, 100%42
2229100%, 100%, 100%44
2329100%, 100%, 100%46
2429100%, 100%, 100%48
2529100%, 100%, 100%50
2628100%, 100%, 100%52
2728100%, 100%, 100%54
2828100%, 100%, 100%56
2928100%, 100%, 100%58
3028100%, 100%, 100%60
3127100%, 100%, 100%62
3227100%, 100%, 100%64
3327100%, 100%, 100%66
3427100%, 100%, 100%68
3527100%, 100%, 100%70
3626100%, 100%, 100%72
3726100%, 100%, 100%74
3826100%, 100%, 100%76
3926100%, 100%, 100%78
4026100%, 100%, 100%80
屬性 /6

骷髏掠奪者

KeyValue
BaseType 骷髏掠奪者
Class 技能寶石
TargetTypes任何
Type召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, CommandableMinion
ItemTypeMetadata/Items/Gems/SkillGemSkeletalReaver
ActiveSkillsCodesummon_skeleton_reaver
骷髏掠奪者
階級: 9
等級: (1–20)
保留: (90–30) 精魂
需求: 等級 (1–90), (1–205) 智慧
召喚積極攻擊的復甦骷髏掠奪者,可經由指令將其激怒。
召喚物資訊
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]

來自品質的額外效果:
Minions盛怒效果增加 (0–20)%
命令
消耗: (9–95) 魔力
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
冷卻時間: 4.00 秒
將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
擊中時獲得 2 盛怒
每秒損失 1% 生命
每秒損失 20% 更多生命
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
可以在技能面板管理技能。
Skeletal Reaver
Supported By /13
  • Active Type: 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, CommandableMinion
  • 增幅效果
    輔助任何有範圍效果的技能,使其範圍擴大。
    集中效應
    輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
    元素軍隊
    輔助創造召喚物的技能,提高這些召喚物的元素[抗性]。
    豢養狂熱
    輔助創造召喚物的技能,提升其造成及承受的傷害。
    肉盾
    輔助創造召喚物的技能,提升其生命但降低其造成的傷害。
    煉獄軍團
    輔助創造召喚物的技能,使召喚物及其周圍敵人,燃燒燃燒造成的傷害依受輔助召喚物的生命決定。
    復仇之靈
    輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
    臨終恐息
    輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
    物理專精
    輔助物理技能,使其獲得 1 額外等級。
    召喚物專精
    輔助召喚物技能,使其獲得 1 額外等級。
    碎骨
    輔助擊中敵人的技能,使擊中根據造成物理傷害的一部分造成破甲
    Bidding
    Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
    骷髏掠奪者
    monster no drops or experience [1]
    Skeletal Reaver
    SpectreN
    Tags1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    生命
    70%
    護甲值
    +20%
    抗性
    0 0 0 0
    傷害
    54%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    8 ~ 14
    攻擊時間
    0.83 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonReaverPlayerSummoned
    Metadata
    SkeletonReaverPlayerSummoned
    IsSummoned
    Y
    等級
    68
    生命
    5,430
    護甲值
    4,141
    閃避值
    477
    傷害
    126
    法術傷害
    126
    命中
    2,180
    攻擊時間
    0.83
    經驗值
    28,634
    Minion Life
    7,896
    Minion Damage
    1,024
    Minion Armour
    5,522
    MinionMeleeStep
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 88–164
    暴擊率: 5%
    攻擊時間: 0.83 秒
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EnrageSkeletonReaverMinion
    增益, 冷卻
    激怒
    冷卻時間: 4 秒
    將所有骷髏掠奪者激怒,使他們每隔一段時間損失生命力,並在受到攻擊時獲得盛怒。骷髏掠奪者會根據其盛怒造成更多攻擊傷害,並增加攻擊速度。
    擊中時獲得 2 盛怒
    每秒損失 1% 生命
    每秒損失 20% 更多生命
    base deal no damage [1]
    infinite skill effect duration [1]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    Stats
    {
        maximum_rage = 30
        base_rage_decay_interval_ms = 100
    	base_rage_decay_delay_ms = 2000
        attack_damage_final_permyriad_per_rage = 100
        attack_speed_+%_per_2_rage = 6
    }
    
    BaseEvents
    {
        set_minion_formation_frontline = true
        set_minion_formation_order = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonReaverPlayerSummoned"] = {
        name = "Skeletal Reaver",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.3,
        attackTime = 0.83,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MinionMeleeStep",
            "EnrageSkeletonReaverMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnrageSkeletonReaverMinion"] = {
        name = "Enrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enrage all Skeletal Reavers, causing them to lose life over time and gain [Rage|Rage] on hit. Skeletal Reavers do more [Attack] Damage and gain increased [Attack] speed based on their [Rage].",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "reaver_enrage_decay_rate_increase_+%_final",
            "reaver_enrage_base_life_%_degen_per_minute",
            "gain_rage_on_hit",
            "is_commandable_skill",
            "infinite_skill_effect_duration",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 60, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.