0.2.1 einzigartig /8
+(80–120) zu maximalem Leben
+(10–15) zu allen Attributen
Regeneriert (8–12) Leben pro Sekunde
Setzt Gegner fest, die für Festsetzen vorbereitet sind
(60–90)% erhöhter Energieschild und Ausweichen
+(60–90) zu maximalem Mana
+(20–30)% zu Blitzwiderstand
Attacks cost an additional 6% of your maximum Mana
Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
(150–240)% erhöhter physischer Schaden
+(300–500) zu Treffgenauigkeit
10% erhöhte Angriffsgeschwindigkeit
+(20–30) zu Geschick
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Gewährt Fertigkeit: Stufe 16 Bursting Fen Toad
(10–15)% Chance, bei Treffer mit Angriffen zu vergiften
Fügt Angriffen (6–10) bis (13–17) physischen Schaden hinzu
Erhaltet (10–15) Mana pro getötetem Gegner
(10–20)% verlängerte Giftdauer
(20–30)% Chance, bei Treffer mit Angriffen zu vergiften
Blendet Ziele, wenn Ihr sie vergiftet
local display triggers level x toad on kill [1]
Gewährt Fertigkeit: Stufe 13 Requiem
(250–300)% erhöhter physischer Schaden
(10–20)% erhöhte Angriffsgeschwindigkeit
(5–10)% des physischen Angriffsschadens werden als Leben geraubt
(10–20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
(40–60)% verringerte Nachladegeschwindigkeit
enable grand design clip handling [1]
Gewährt Fertigkeit: Stufe 17 Heart of Ice
Gewährt Fertigkeit: Stufe 17 Icestorm
+(2–4) zur Stufe aller Kältezauber-Fertigkeiten
(10–20)% verringerte Zaubergeschwindigkeit
(5–15)% erhöhte Intelligenz
4% erhöhter Zauberschaden pro 10 Intelligenz
Verursacht bei Treffer Kälte-Anfälligkeit, was den gesamten Kältewiderstand um (20–30)% verringert
(7–10)% erhöhte Angriffsgeschwindigkeit
Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow
Gewährt Fertigkeit: Stufe 4 Energieentladung
Gewährt Fertigkeit: Stufe 15 Pinnacle of Power
+(100–150) zu maximalem Mana
+3 zur Stufe aller Zauber-Fertigkeiten
(15–30)% erhöhte Zaubergeschwindigkeit
(-1–1) zu maximaler Anzahl an Energie-Ladungen
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
Version 0.2.1 Gegenstand /43
Cholotl's Soul Core of War
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Bögen: 20% erhöhte Projektilgeschwindigkeit
Citaqualotl's Soul Core of Foulness
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: Fügt 13 bis 19 Chaosschaden hinzu
Countess Seske's Rune of Archery
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Bögen: Angriffe mit Bögen feuern einen zusätzlichen Pfeil
Courtesan Mannan's Rune of Cruelty
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Handschuhe: 15% erhöhte Magnitude von schädigenden Beeinträchtigungen, die Ihr verursacht
Craiceann's Rune of Recovery
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Craiceann's Rune of Warding
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Körperrüstungen: 40% verringerte Wirkung von Flüchen auf Euch
Estazunti's Soul Core of Convalescence
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Stiefel: 10% erhöhte Geschwindigkeit von Wiedergewinnungs-Effekten
Helme: 6% des erlittenen Schadens werden als Leben wiedergewonnen
Farrul's Rune of Grace
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Stiefel: 6% verringerter Malus auf die Bewegungsgeschwindigkeit vom Benutzen von Fertigkeiten während in Bewegung
Farrul's Rune of the Chase
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Stiefel: 5% erhöhte Bewegungsgeschwindigkeit
Farrul's Rune of the Hunt
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: 50% erhöhter Angriffsschaden gegen seltene oder einzigartige Gegner
Fenumus' Rune of Agony
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: Verursacht 13% des Schadens als extra Chaosschaden
Zauberstab oder Stab: Verursacht 13% des Schadens als extra Chaosschaden
Fenumus' Rune of Draining
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Handschuhe: 20% erhöhte Wirkung von Verkümmerung
Fenumus' Rune of Spinning
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Handschuhe: 8% erhöhte Zaubergeschwindigkeit
Guatelitzi's Soul Core of Endurance
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Zauberstab oder Stab: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Hayoxi's Soul Core of Heatproofing
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Körperrüstungen: 20% of Armour also applies to Cold Damage taken from Hits
Hedgewitch Assandra's Rune of Wisdom
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Zauberstab oder Stab: +1 zur Stufe aller Zauber-Fertigkeiten
Lady Hestra's Rune of Winter
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: Fügt 19 bis 28 Kälteschaden hinzu
Opiloti's Soul Core of Assault
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Zauberstab oder Stab: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Quipolatl's Soul Core of Flow
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Helme: 8% verlängerte Fertigkeitseffektdauer
8% beschleunigte Abklingzeit-Rate
Saqawal's Rune of Erosion
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Helme: 20% erhöhte Wirkung von Anfälligkeit
Saqawal's Rune of Memory
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Helme: 2% erhöhter Erfahrungsgewinn
Saqawal's Rune of the Sky
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: Gain 6% of Damage as Extra Damage of all Elements
Zauberstab oder Stab: Gain 6% of Damage as Extra Damage of all Elements
Tacati's Soul Core of Affliction
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Helme: Gegner, die Ihr Verflucht, haben -4% zu Chaoswiderstand
Talisman of Eeshta
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Helme: 6% verringerte Kosten von Fertigkeiten
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Egrin
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Helme: Gegner, die Ihr Verflucht, erleiden 5% erhöhten Schaden
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Grold
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Handschuhe: Fertigkeiten, die einen Angriff ermächtigen, haben 15% Chance, diesen Angriff nicht zu zählen
Place into an empty Rune Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Maxarius
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Place into an empty Rune Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Ralakesh
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Helme: Kreaturen haben 5% verringerte Reservierung
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Sirrius
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Handschuhe: 8% erhöhte Angriffsgeschwindigkeit
Place into an empty Rune Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Thruldana
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: 25% verkürzte Giftdauer
Ziele können von +1 Eurer Gifte gleichzeitig betroffen sein
Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Thane Girt's Rune of Wildness
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Zauberstab oder Stab: 25% Chance, dass Zauberfertigkeiten 2 zusätzliche Projektile feuern
Thane Grannell's Rune of Mastery
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Handschuhe: 20% erhöhte Magnitude von nicht schädigenden Beeinträchtigungen, die Ihr verursacht
Thane Leld's Rune of Spring
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: Fügt 1 bis 60 Blitzschaden hinzu
Thane Myrk's Rune of Summer
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: Fügt 23 bis 34 Feuerschaden hinzu
The Greatwolf's Rune of Claws
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Handschuhe: Fügt Angriffen 5 bis 12 physischen Schaden hinzu
The Greatwolf's Rune of Willpower
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Körperrüstungen: 10% des Schadens werden zuerst vom Mana abgezogen
Topotante's Soul Core of Dampening
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Körperrüstungen: 20% der Rüstung werden auch auf von Treffern erlittenen Feuerschaden angewendet
Tzamoto's Soul Core of Ferocity
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Helme: +4 zu maximalem Rausch
Uromoti's Soul Core of Attenuation
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Stiefel: 15% verlängerte Fluchdauer
15% verlängerte Giftdauer
Xipocado's Soul Core of Dominion
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Zauberstab oder Stab: Minions deal 40% increased Damage with Command Skills
Zepter: Minions deal 40% increased Damage with Command Skills
Xopec's Soul Core of Power
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Kampfwaffen: 50% chance when you gain a Power Charge to gain an additional Power Charge
Zauberstab oder Stab: 50% chance when you gain a Power Charge to gain an additional Power Charge
Zalatl's Soul Core of Insulation
Stapelgröße: 1 / 10
Erfordert: Stufe 50
Körperrüstungen: 20% of Armour also applies to Lightning Damage taken from Hits

Community Wiki

Edit

Version 0.2.1

Hotfix 1

  • Fixed two instance crashes.
  • Fixed a bug where "Zarokh, the Temporal" and "The Trialmaster" weren't dropping their unique items.
  • Fixed a bug where world map navigation could break. Xbox and PlayStation clients will receieve this update as soon as their respective clients have finished Certification.

Patch Notes

Features:

  • Added 22 new Endgame Runes.
  • Added 7 new Endgame Talismans.
  • Added 15 new Endgame Soulcores.
  • Significantly increased the number of "Mythic" unique items that drop
  • Changed uniques item drop calculation to no longer consider an items class. This will make unique rings and amulets significantly more common.
  • Reduced the number of "Common" unique items that drop as Rarity on areas increase allowing more of the better uniques to drop instead.
  • The bonus to the number of uniques that you got while playing in a party was significantly higher than we intended and has been lowered significantly. With the other changes to unique rarity, you will still be getting a significant buff to the number of Rare and Mythic uniques you are finding, but the overall number of uniques in party play will be lower due to finding less Commons and Uncommons. This should fix the significant advantage that party play had over solo play for wealth acquisition.
  • Item modifier tier numbering has been reversed so that smaller numbers represent stronger modifiers, with 1 being the best available modifier of that type.
  • Adjusted the appearance of all Omens, the same number of Omens appear but which omens they are has been adjusted heavily to have the rare, and more powerful ones appear more frequently. The rarest ones should appear six-times more frequently in the Ritual Tribute Window as an example.
  • Added a 'Refund all Passives' option in the Passive Skill Tree. This will only appear if you're able to afford refunding every allocated point.
  • Massively increased the chance for Corrupting a monster trapped in essence to upgrade essences to greater, and greater to corrupted.
  • Improved the Passive Skill Tree search functionality on Mouse and Keyboard. After typing within the search field, press ENTER to have the Passive Skill Tree move around the tree to show you nodes which match.

Monster Balance:

  • The Smothered Ritual type that spawns Chaos Volatiles has had it's spawn frequency halved and the damage lowered.
  • Fixed an issue where Volatile Plants were dealing a little over double their intended damage.
  • Empowering Volatile Plants Mod on rare monsters has had it's damage reduced.
  • Volatile Plants and Empowering Volatile Plants now spawn 2 volatiles at once instead of 3.
  • Volatile Plants & Empowering Volatile Plants now disappear when the rare monster that spawned them dies.
  • Forsaken Miner's death animation no longer leaves a primed grenade on their corpse.
  • Rat Tornadoes from the Infested Ritual type have had their damage and move speed reduced slightly.
  • Draven, the Eternal Praetor's melee damage has been reduced slightly, his projectile cleave has also been reduced.
  • Improved the Visual Effects of Chaos Volatiles.
  • The Lightning Storms Strongbox modifier now causes fewer lightning bolts, and its lightning bolts have improved visuals effects.
  • Lowered the damage of the Unearthed Runecaster from expedition
  • Unearthed Runecaster's projectile now correctly deals both fire and cold damage.

Endgame:

  • Drastically increased the variety of endgame maps. Previously, some maps (like Hidden Grotto) spawned way more frequently than others. Now, each map type should spawn approximately as frequently as any other.
  • Lessened the restrictions on which packs of monsters could appear in different atlas biomes, this will result in a significant increase to the variety of monsters appearing in Endgame Maps. The few monster pack types that were available in all biomes were appearing significantly more frequently than they should have, making endgame combat much less interesting than it should have been.
  • The distance that you can see features in the atlas fog of war is now based on the distance to the nearest revealed map making this much more consistent. This means you no longer have to frequently check an unknown distance in the fog when searching for citadels. This did make citadels slightly harder to find, so we increased the spawn rate of them also.
  • Cities on the Atlas now mostly spawn in loose clusters of three, with one of each city type per cluster.
  • Endgame Waystone modifiers that applied curses to the area now instead periodically cast the respective curse on ground targeted areas, the same as the player casted skills.
  • Disabled the "of Giants" map modifiers, Area of Effect modifier.
  • The "of Splitting" map modifier now only appears in Tier 6+ maps ,additional projectiles modifier.
  • The "of Penetration" map modifier no longer has tiers and has a value of 10% to 15%, reduced from 15% to 25%.
  • Rogue Exiles in Endgame Areas have a much higher chance to spawn with Unique Items.
  • The Ritual modifier that spawned Chaos Pustules now spawns them at a much lower frequency and have been increased in size slightly so they are more visible (this does not affect their damaging area of effect).
  • The Viridian Wildwood unique map now contains more enemies and more rewarding encounters.
  • Added visual indicators to Omen Altars inside the Viridian Wildwood Unique Map, these visuals can also be seen behind the darkness.
  • Adjusted the frequency of Omen Altars inside the Viridian Wildwood to reduce variance and increase the average per map.
  • The Twisted Domain now drops significantly more Catalysts on average.
  • Breach Rings dropped from Clasped Hands in the Twisted Domain are now always Rare.
  • Monsters in the Twisted Domain are now more rewarding.
  • Lowered the number of "It That Watches" monster in the Twisted Domain.
  • Increased rare and magic pack chance in the Twisted Domain.
  • The base radius of explosives in Logbooks has been increased by 25%. Regular map encounters are unchanged.
  • Additional Logbook content such as hidden caves are now guaranteed at all levels.
  • The Frigid Bluffs Expedition Logbook area now spawns unique monsters encased in ice. These monsters can be broken out with explosives.
  • The frequency of Special Remnants in each Expedition Logbook area have been more than doubled.
  • The amount of Remnants in Expedition Logbooks has been slightly increased.
  • Special destructibles in Expedition Logbook areas (such as the Crates of Gold in Barren Atoll) now spawn more frequently.
  • Expedition Logbook areas spawn more monsters and a slightly higher proportion of rare monsters
  • Many chests found in Expedition Logbook areas are now guaranteed to drop a rare item.
  • Ezomyte Remnants in the Barren Atoll Expedition Logbook area drop larger amounts of Runes.
  • Crates of Gold in the Barren Atoll Expedition Logbook area drop significantly more gold.
  • Barren Atoll Expedition Logbook areas now have a much larger quantity and variety of buried Strongboxes, and these Strongboxes now have minimap icons.
  • Replaced the functionality of Expedition Remnants unique to the Frigid Bluffs Expedition Logbook area.
  • Added a new type of Expedition Remnant that can appear in Lush Isle Expedition Logbook areas.
  • The minimap icon for Expedition Remnants that are specific to each type of Logbook now have their own unique icon.
  • Various points of interest in Expedition Logbooks now have their own minimap icon.
  • Inscribed Ultimatums that lead to a boss now indicate which boss will be found.
  • The Immured Fury will no longer try to respawn in ritual encounters and prevent the encounter from completing.
  • Improved the Visual Effects of Delirium Spite Monsters Lightning Ball skill.

Uniques:

  • Added 9 new Unique Items. Most of these are aimed at providing endgame chase uniques for a variety of builds.
  • Increased the overall power of several existing endgame Unique Items:
  • Headhunter now steals enemy modifiers for 60 seconds (previously 20 seconds). This change automatically affects existing items.
  • The Hammer of Faith unique Two Handed Mace now has 250–300% increased Physical Damage (previously 200–250%). Existing items can be updated with a Divine Orb. It now also grants random Shrine Buffs for 20 seconds (previously 10 seconds). This change affects existing items automatically.
  • The Guiding Palm Unique Sceptres have received significant updates. None of these changes affect existing versions of these items other than the flat damage changes, which can be updated using a Divine Orb:
  • The Fire variant of Guiding Palm is now called Guiding Palm of the Heart. It now grants Allies in your Presence 15–23 to 28–35 Added Fire Damage to Attacks (previously 4–6 to 7–10). It now grants 20–30 Strength instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Fire damage, and a permanent Guided Meteoric Shrine buff that causes meteors to rain down around you when in range of enemies.
  • The Cold variant of Guiding Palm is now called Guiding Palm of the Eye. It now grants Allies in your Presence 15–23 to 28–35 Added Cold Damage to Attacks (previously 3–5 to 6–8). It now grants 20–30 Intelligence instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Cold damage, and a permanent Guided Freezing Shrine buff that causes freezing shards to fire around you in a spiral when in range of enemies.
  • The Lightning variant of Guiding Palm is now called Guiding Palm of the Mind. It now grants Allies in your Presence 1 to 56–70 Added Lightning Damage to Attacks (previously 1 to 10–15). It now grants 20–30 Dexterity instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Lightning damage, and a permanent Guided Tempest Shrine buff that causes lightning bolts to strike the ground around you when in range of enemies.
  • The Mjölner unique One Handed Mace now has 250–350% increased Physical Damage (previously 150–200%) and grants +2–4 to Level of Lightning Skills (previously +1). Existing items can be updated using a Divine Orb.
  • The Lightning Spell on Melee Hit Meta Skill granted by Mjölner has been renamed to Thundergod's Wrath. It now causes Triggered Spells to cost no Mana and grants them a level-dependent amount of increased damage, up to 200% at Skill level 20.
  • The Spire of Ire unique Spear now has 167–201 to 267–333 Chaos damage (previously 106–146 to 181–221) and 10–20% of Physical damage Leeched as Life (previously 6–10%). Existing items can be updated using a Divine Orb.
  • Kaom's Heart now has +1500 to maximum Life (previously 1000). Existing items can be updated with a Divine Orb.
  • Prism Guardian now grants 1 Spirit per 25 maximum Life (previously 1 per 50). Existing items can be updated with a Divine Orb.
  • Defiance of Destiny now grants 10–20% of missing Life Recovered before being Hit (previously always 10%). Existing items can be updated with a Divine Orb.
  • Yoke of Suffering now causes enemies to take 15–20% increased damage for each type of your Elemental Ailments on them (previously 5–10%), but also now reduces Ignite, Shock and Chill duration by 30–40% (previously 20–30%). Existing items can be updated with a Divine Orb.
  • The Bringer of Rain now has 100% increased Critical Hit chance in addition to its other modifiers. This change does not affect existing items.

Miscellaneous Changes:

  • Defeating Balbala in Normal difficulty Traitor's Passage will drop a quest version of Balbala's Barya if you do not currently have the quest item or if you haven't already gotten your Ascendancy Points from using the Balbala's Barya).
  • Optimised the Physics of monsters found in Freythorn.
  • Incremental Audio added for the Monk Character Class.
  • Incremental Audio improvements for various monster abilities.
  • Incremental Audio improvements for various player skills.
  • Search Filters within the uncut Support and Skill Gem UI are now cleared when exiting the menu.
  • The Affliction in Trial of the Sekhemas that caused you to have no Energy Shield now instead applies 50% less Energy Shield, so that it isn't immediately dead on arrival when you are Chaos Inoculation.
  • Increased the trigger radius of Clasped Hands inside Breach Encounters.
  • Firestorm can now consume Ignites from corpses in front of you in addition to living enemies.
  • Quest rewards can now be quick-moved on Gamepad.
  • Updated 'accept trade' to R1 on Gamepad for disenchant window and player to player trade on Gamepad to be more consistent with the rest of the game.
  • Shrines are now much more reliably interacted with when using Gamepad.
  • Added a new gem tag "Barrageable" to indicate Skills that can be made to repeat, to clarify which Skills Barrage and similar effects can and cannot affect.
  • Added support for a new type of Microtransaction: Character Skin.
  • Improved the audio of the Unique Item 'Wake of Destruction'.
  • Improved Lachlann of Endless Lament's AI when fought in a party.
  • Improved Rattlecage, the Earthbreaker's AI when fought in a party.
  • Changed the classification of some chests so their labels are always shown.
  • Added an option in the Game Tab to always priortise interacting over using skills. This options is on by default.
  • Added popup text tips for Options, Exit and Patch Notes buttons on Gamepad.
  • Purchasing an equippable microtransaction from the in-game store now displays an option to equip it to your current character immediately.
  • The Socketable Stash Tab has been updated with spaces for the newly added socketables in this patch.

Bug Fixes:

  • Fixed many significant cases of players or monsters getting out of sync, especially in party play.
  • Fixed 4 Instance Crashes.
  • Fixed 3 Client Crashes.
  • Fixed a bug where Delwyn could have no viable target for Azmerian Wisps to chase.
  • Fixed a bug where Ice Shards could use incorrect values for determining critical hits, potentially resulting in long periods of the same outcome.
  • Fixed a bug where Blink couldn't be used to dismount a Rhoa Mount.
  • Fixed an issue where the Hungering Stalker monsters could fail to engage the player.
  • Fixed a bug where the Tracking Scroll of Treasures microtransaction was not working correctly.
  • Fixed Tactician's Cannons, Ready! notable not causing totems to use skill when you fired attack projectiles from some skills that fired projectiles upwards such as Hailstorm Rounds and Siege Cascade.
  • Fixed desync that could occur when disabling your crossbow.
  • Fixed a bug where Omens in Titan Inventory Expansion did not work.
  • Fixed a bug where melee attacks and blood hunt did not correctly clear the culmination combo counter after use.
  • Fixed a bug where some arrows could be invisible when fired.
  • Fixed a bug where the Hexblast Curse indicator did not match when triggered by low duration curses.
  • Stacks of blocks from Ancestral Aid Support are no longer consumed if supported skills are cancelled early.
  • Fixed an issue preventing the Rare Monster in the Haunted Treasure Landmark room from dropping any items or granting any experience on death.
  • Fixed a bug that allowed players to warp back to an empty arena with Temporal Rift at the start of the Trialmaster fight.
  • Fixed Comet being de-sync for other clients when manually performed.
  • Fixed a bug where Spectres could get stuck in their wisp form.
  • Fixed an interaction that could cause Charge Infusion to grant the wrong amount of stats when weapon swapping.
  • Fixed a bug that could cause valid Support Gems to be greyed out when crafting Support Gems.
  • Fixed chance to not consume crossbow ammo causing desyncs for other party members.
  • Fixed a bug in Utzaal that could cause the entranceway to the fight against Viper Napuatzi to not appear.
  • Fixed an issue where 1 Affliction, 1 Pact, 2 Minor Boons and 1 Major Boon were all appearing fifty to one-hundred times more commonly than intended. This often resulted in the first two Minor Boons, first Major Boon of every Sanctum run to be these. These ones were also some of the least interesting, and least powerful, so overall you should now be getting more powerful boons as your first ones!
  • Fixed a bug that could cause Attack Speed to be much slower than intended while dual wielding.
  • Fixed a bug that caused monsters with inherent Energy Shield to have less Energy Shield than intended when summoned as Spectres or Tamed Beasts.
  • Fixed a bug that could cause Halani, the Water Goddess to repeat her dialogue.
  • Fixed a bug that could cause Expedition Logbook areas to fail to generate.
  • Fixed a bug that allowed Sceptres dropped by Rogue Exiles to have invalid Runes socketed in them.
  • Fixed a bug on gamepad where you could not enable more than one Tamed beast companion of a different monster type.
  • Fixed a bug where hideout map devices stat interfaces could not be collapsed.
  • Fixed cosmetics menu info popups for Gamepad.
  • Fixed a bug where player 2 could be unable to enter a character name when creating a new character on Gamepad.
  • Fixed a bug where Presence Raidus would not be displayed when playing on Gamepad.
  • Fixed a bug on Gamepad where the Gemling Legionnaire's "Gem Studded" notable didn't work on gamepad.
  • Added missing error message on Gamepad when trying to open a Corrupted Nexus without meeting it's requirements.
  • Fixed the Atlas not removing visual corruption after cleansing a Corrupted Nexus map until after you changed areas.
  • Fixed a bug where some Microtransaction combinations could cause weapons to have Black Squares surrounding them.

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