Spear of Solaris
Tier: 13
Level: (1–20)
Cost: (13–98) Mana
Attack Damage: (210–857)% of base
Requires: Level (1–90), (1–205) Dex
Requires: Spears
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Impact
Pulse
Attack Damage: (18–73)%
Ground spear pulses every 0.2 seconds, up to 20 times
Pulse radius is 2 metres
Ignited Ground
Attack Damage: (210–857)%
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime
Skills can be managed in the Skills Panel.



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Support Gems /3
From /1
Uncut Skill Gem Tier 13
Level Effect /40
Level | Requires Level | Dex | Cost | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 13 | 100%, 210%, 18%, 210% |
2 | 3 | 9 | 15 | 100%, 232%, 20%, 232% |
3 | 6 | 16 | 17 | 100%, 256%, 22%, 256% |
4 | 10 | 25 | 19 | 100%, 280%, 24%, 280% |
5 | 14 | 34 | 21 | 100%, 305%, 26%, 305% |
6 | 18 | 43 | 23 | 100%, 330%, 28%, 330% |
7 | 22 | 52 | 25 | 100%, 356%, 31%, 356% |
8 | 26 | 61 | 28 | 100%, 382%, 33%, 382% |
9 | 31 | 72 | 31 | 100%, 405%, 35%, 405% |
10 | 36 | 83 | 35 | 100%, 431%, 37%, 431% |
11 | 41 | 95 | 38 | 100%, 459%, 39%, 459% |
12 | 46 | 106 | 43 | 100%, 490%, 42%, 490% |
13 | 52 | 119 | 47 | 100%, 523%, 45%, 523% |
14 | 58 | 133 | 53 | 100%, 559%, 48%, 559% |
15 | 64 | 146 | 58 | 100%, 598%, 51%, 598% |
16 | 66 | 151 | 65 | 100%, 641%, 55%, 641% |
17 | 72 | 164 | 72 | 100%, 688%, 59%, 688% |
18 | 78 | 178 | 79 | 100%, 740%, 63%, 740% |
19 | 84 | 191 | 88 | 100%, 796%, 68%, 796% |
20 | 90 | 205 | 98 | 100%, 857%, 73%, 857% |
21 | 108 | 100%, 924%, 79%, 924% | ||
22 | 120 | 100%, 995%, 85%, 995% | ||
23 | 133 | 100%, 1072%, 92%, 1072% | ||
24 | 148 | 100%, 1155%, 99%, 1155% | ||
25 | 164 | 100%, 1244%, 107%, 1244% | ||
26 | 181 | 100%, 1340%, 115%, 1340% | ||
27 | 201 | 100%, 1444%, 124%, 1444% | ||
28 | 223 | 100%, 1555%, 133%, 1555% | ||
29 | 247 | 100%, 1676%, 144%, 1676% | ||
30 | 274 | 100%, 1805%, 155%, 1805% | ||
31 | 303 | 100%, 1945%, 167%, 1945% | ||
32 | 336 | 100%, 2095%, 180%, 2095% | ||
33 | 373 | 100%, 2257%, 193%, 2257% | ||
34 | 413 | 100%, 2431%, 208%, 2431% | ||
35 | 458 | 100%, 2619%, 225%, 2619% | ||
36 | 507 | 100%, 2822%, 242%, 2822% | ||
37 | 562 | 100%, 3040%, 261%, 3040% | ||
38 | 623 | 100%, 3275%, 281%, 3275% | ||
39 | 690 | 100%, 3528%, 302%, 3528% | ||
40 | 765 | 100%, 3801%, 326%, 3801% |
Attribute /7
Spear of Solaris
Key | Value |
---|---|
Acronym | Hit, Evasion, Hits |
BaseType | Spear of Solaris |
Class | Skill Gems |
TargetTypes | Ground, Enemy, , |
Type | Attack, Area, Projectile, Fire, RangedAttack, Spear, Sustained, ProjectilesNumberModifiersNotApplied, CreatesGroundEffect, GroundTargetedProjectile, CannotChain, Rain, HasUsageCondition |
ItemType | Metadata/Items/Gem/SkillGemSpearOfSolaris |
ActiveSkillsCode | solaris_spear |
Spear of Solaris
Tier: 13
Level: (1–20)
Cost: (13–98) Mana
Attack Damage: (210–857)% of base
Requires: Level (1–90), (1–205) Dex
Requires: Spears
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Impact
Requires 20 Glory to use
Can't be Evaded
Impact radius is 2 metres
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
has modular projectiles enabled [1]
is area damage [1]
Additional Effects From Quality:
Pulse
Attack Damage: (18–73)%
Ground spear pulses every 0.2 seconds, up to 20 times
Pulse radius is 2 metres
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
display statset hide usage stats [1]
has modular projectiles enabled [1]
is area damage [1]
Ignited Ground
Attack Damage: (210–857)%
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime
attack maximum action distance + [60]
base is projectile [1]
base skill enabled while mounted [1]
display statset hide usage stats [1]
has modular projectiles enabled [1]
is area damage [1]
Skills can be managed in the Skills Panel.


Supported By /137
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Pierce
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Salvo
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Domain
Supports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Retreat
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Caltrops
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Suffuse
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.