Cluster Grenade
Tier: 13
Level: (1–20)
Cost: (15–106) Mana
Cooldown Time: 10.00 s
Attack Speed: 75% of base
Attack Damage: (80–327)% of base
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Primary Grenade
Detonation Time is 2 seconds
Explosion radius is 2.5 metres
Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Mini Grenades
Attack Damage: (55–225)% of base
Detonation Time is 3 seconds
Explosion radius is 1.4 metres
Fires exactly 14 grenades in a nova
Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.


Version 0.1.0
Cluster Grenade
Tier: 13
Level: (1–20)
Cost: (15–131) Mana
Cooldown Time: 10.00 s
Attack Speed: 75% of base
Attack Damage: (70–185)% of base
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Primary Grenade
Converts 20% of Physical Damage to Fire Damage
Explosion radius is 2.5 metres
Fuse duration is 2 seconds
Additional Effects From Quality:
Fuse duration is (-0.4–0) seconds
Mini Grenades
Attack Damage: (40–105)% of base
Converts 40% of Physical Damage to Fire Damage
Explosion radius is 1.2 metres
Fires exactly 14 grenades in a nova
Fuse duration is 3 seconds
Additional Effects From Quality:
Fuse duration is (-0.4–0) seconds
Skills can be managed in the Skills Panel.


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Support Gems /3
From /1
Uncut Skill Gem Tier 13
Level Effect /40
Level | Requires Level | Str | Dex | Cost | Base Damage |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 15 | 100%, 80%, 55% |
2 | 3 | 1 | 1 | 16 | 100%, 88%, 61% |
3 | 6 | 10 | 10 | 18 | 100%, 97%, 67% |
4 | 10 | 15 | 15 | 20 | 100%, 107%, 73% |
5 | 14 | 20 | 20 | 22 | 100%, 116%, 80% |
6 | 18 | 25 | 25 | 25 | 100%, 126%, 86% |
7 | 22 | 30 | 30 | 28 | 100%, 136%, 93% |
8 | 26 | 34 | 34 | 31 | 100%, 145%, 100% |
9 | 31 | 40 | 40 | 34 | 100%, 154%, 106% |
10 | 36 | 46 | 46 | 38 | 100%, 164%, 113% |
11 | 41 | 52 | 52 | 42 | 100%, 175%, 120% |
12 | 46 | 59 | 59 | 46 | 100%, 187%, 128% |
13 | 52 | 66 | 66 | 52 | 100%, 199%, 137% |
14 | 58 | 73 | 73 | 57 | 100%, 213%, 146% |
15 | 64 | 80 | 80 | 63 | 100%, 228%, 157% |
16 | 66 | 83 | 83 | 70 | 100%, 244%, 168% |
17 | 72 | 90 | 90 | 78 | 100%, 262%, 180% |
18 | 78 | 97 | 97 | 86 | 100%, 282%, 194% |
19 | 84 | 104 | 104 | 96 | 100%, 303%, 208% |
20 | 90 | 109 | 109 | 106 | 100%, 327%, 225% |
21 | 118 | 100%, 352%, 242% | |||
22 | 131 | 100%, 379%, 261% | |||
23 | 145 | 100%, 408%, 281% | |||
24 | 161 | 100%, 440%, 302% | |||
25 | 178 | 100%, 474%, 326% | |||
26 | 197 | 100%, 511%, 351% | |||
27 | 219 | 100%, 550%, 378% | |||
28 | 242 | 100%, 593%, 407% | |||
29 | 269 | 100%, 638%, 439% | |||
30 | 298 | 100%, 688%, 473% | |||
31 | 330 | 100%, 741%, 509% | |||
32 | 366 | 100%, 798%, 549% | |||
33 | 405 | 100%, 860%, 591% | |||
34 | 449 | 100%, 926%, 637% | |||
35 | 498 | 100%, 998%, 686% | |||
36 | 551 | 100%, 1075%, 739% | |||
37 | 611 | 100%, 1158%, 796% | |||
38 | 677 | 100%, 1248%, 858% | |||
39 | 750 | 100%, 1344%, 924% | |||
40 | 832 | 100%, 1448%, 995% |
Attribute /6
Cluster Grenade
Key | Value |
---|---|
BaseType | Cluster Grenade |
Class | Skill Gems |
TargetTypes | Ground, , , |
Type | Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, ProjectileNoCollision, DetonatesAfterTime, Projectile |
ItemType | Metadata/Items/Gem/SkillGemClusterGrenade |
ActiveSkillsCode | cluster_grenade |
Cluster Grenade
Tier: 13
Level: (1–20)
Cost: (15–106) Mana
Cooldown Time: 10.00 s
Attack Speed: 75% of base
Attack Damage: (80–327)% of base
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Primary Grenade
Detonation Time is 2 seconds
Explosion radius is 2.5 metres
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill base secondary area of effect radius [24]
active skill projectile speed +% variation final if multiple projectiles [15]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [50]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]
Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Mini Grenades
Attack Damage: (55–225)% of base
Detonation Time is 3 seconds
Explosion radius is 1.4 metres
Fires exactly 14 grenades in a nova
action allowed queue time override ms [1000]
area of effect radius modifiers apply to projectile speed [1]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
is area damage [1]
no additional projectiles [1]
projectile angle variance [60]
projectile ballistic angle from target distance [1]
projectile distance variance [300]
projectiles cannot fork [1]
projectiles not offset [1]
projectiles nova [1]
Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.


Supported By /134
Scattershot
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Second Wind
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Ricochet
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Long Fuse
Supports Skills which fire Grenades, causing those Grenades to have much higher Detonation Time and damage.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Retreat
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Expedite
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.