Cluster Grenade
Tier: 13
Level: (1–20)
Cost: (15–131) Mana
Cooldown Time: 10.00 s
Attack Speed: 75% of base
Attack Damage: (70–185)% of base
Requires: Level (1–79), Str, Dex
Requires: Crossbows
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Converts 20% of Physical Damage to Fire Damage
Explosion radius is 2.5 metres
Fuse duration is 2 seconds
Additional Effects From Quality:
Fuse duration is (-0.4–0) seconds
Mini Grenades
Level: (1–20)
Attack Damage: (40–105)% of base
Converts 40% of Physical Damage to Fire Damage
Explosion radius is 1.2 metres
Fires exactly 14 grenades in a nova
Fuse duration is 3 seconds
Additional Effects From Quality:
Fuse duration is (-0.4–0) seconds
Skills can be managed in the Skills Panel.
Support Gems /3
Level Effect /40
Level | Requires Level | Str | Dex | Cost | Base Damage |
---|---|---|---|---|---|
1 | 1 | 15 | 70% | ||
2 | 3 | 17 | 77% | ||
3 | 6 | 19 | 84% | ||
4 | 9 | 21 | 92% | ||
5 | 12 | 23 | 99% | ||
6 | 15 | 26 | 105% | ||
7 | 18 | 30 | 112% | ||
8 | 22 | 33 | 118% | ||
9 | 26 | 37 | 123% | ||
10 | 30 | 42 | 128% | ||
11 | 34 | 47 | 134% | ||
12 | 38 | 52 | 139% | ||
13 | 42 | 59 | 144% | ||
14 | 47 | 66 | 150% | ||
15 | 52 | 74 | 155% | ||
16 | 57 | 83 | 161% | ||
17 | 62 | 93 | 167% | ||
18 | 67 | 104 | 173% | ||
19 | 73 | 117 | 179% | ||
20 | 79 | 131 | 185% | ||
21 | 85 | 147 | 191% | ||
22 | 91 | 164 | 197% | ||
23 | 97 | 184 | 204% | ||
24 | 103 | 206 | 210% | ||
25 | 110 | 231 | 217% | ||
26 | 117 | 259 | 224% | ||
27 | 124 | 290 | 232% | ||
28 | 131 | 325 | 240% | ||
29 | 138 | 364 | 248% | ||
30 | 146 | 408 | 256% | ||
31 | 154 | 457 | 264% | ||
32 | 161 | 512 | 273% | ||
33 | 170 | 574 | 282% | ||
34 | 178 | 643 | 291% | ||
35 | 186 | 720 | 301% | ||
36 | 195 | 807 | 311% | ||
37 | 204 | 904 | 321% | ||
38 | 213 | 1012 | 332% | ||
39 | 222 | 1134 | 343% | ||
40 | 231 | 1270 | 355% |
Attribute /7
Cluster Grenade
Key | Value |
---|---|
BaseType | Cluster Grenade |
Class | Skill Gems |
Weapon | Crossbows |
TargetTypes | Ground, , , |
Type | Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, Nonpathing, ProjectileNoCollision |
ItemType | Metadata/Items/Gem/SkillGemClusterGrenade |
ActiveSkillsCode | cluster_grenade |
Cluster Grenade
Tier: 13
Level: (1–20)
Cost: (15–131) Mana
Cooldown Time: 10.00 s
Attack Speed: 75% of base
Attack Damage: (70–185)% of base
Requires: Level (1–79), Str, Dex
Requires: Crossbows
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Converts 20% of Physical Damage to Fire Damage
Explosion radius is 2.5 metres
Fuse duration is 2 seconds
action can be used in aiming stance [1]
action required target facing angle tolerance degrees [90]
active skill base secondary area of effect radius [24]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
fixed projectile spread [50]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles cannot fork [1]
Additional Effects From Quality:
Fuse duration is (-0.4–0) seconds
Mini Grenades
Level: (1–20)
Attack Damage: (40–105)% of base
Converts 40% of Physical Damage to Fire Damage
Explosion radius is 1.2 metres
Fires exactly 14 grenades in a nova
Fuse duration is 3 seconds
area of effect radius modifiers apply to projectile speed [1]
ballistic projectiles always bounce [1]
base is projectile [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
is area damage [1]
no additional projectiles [1]
projectile angle variance [60]
projectile ballistic angle from target distance [1]
projectile distance variance [300]
projectiles cannot fork [1]
projectiles not offset [1]
projectiles nova [1]
Additional Effects From Quality:
Fuse duration is (-0.4–0) seconds
Skills can be managed in the Skills Panel.
Supported By /97
Fire Infusion
Supports Attacks, causing them to gain Fire Damage but deal less Cold and Lightning Damage.
Martial Tempo
Supports Attacks, causing them to Attack faster.
Scattershot
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Cold Infusion
Supports Attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
Bullseye
Supports Attacks, causing them to gain Accuracy.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Lightning Infusion
Supports Attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Life Thief
Supports Attacks, causing their Physical damage to Leech Life.
Soul Thief
Supports Attacks, causing their Physical damage to Leech Mana.
Chaos Infusion
Supports Attacks, causing them to gain Chaos Damage but deal less Damage of other types.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Blind
Supports any skill that Hits enemies, causing them to Blind on Hit.
Fire Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
Ice Bite
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Glaciation
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Conduction
Supports any skill that Hits enemies, making it more likely to Shock.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Maim
Supports Attacks, causing them to Maim enemies.
Immolate
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Second Wind
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Execute
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Ruthless
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Searing Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Eternal Flame
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Stormfire
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
Biting Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Fiery Death
Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Overpower
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Minion Pact
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Innervate
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Armour Explosion
Supports Attacks, causing them to trigger a fiery explosion when they Fully Break an enemy's Armour.
Fire Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
Lightning Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
Cold Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Fire Mastery
Supports Fire skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Culling Strike
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Ingenuity
Supports skills with cooldowns, increasing the rate at which those cooldowns recover.
Long Fuse
Supports Skills which fire Grenades, causing those Grenades to have much higher duration and damage.
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.