Seismic Cry
Tier: 11
Level: (1–20)
Cost: (25–95) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (1–205) Str
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
200% increased Knockback Distance
400% more Stun buildup
Knocks Back Enemies
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
Additional Effects From Quality:
(0–40)% increased Warcry Speed
Skills can be managed in the Skills Panel.


Version 0.1.0
Seismic Cry
Tier: 11
Level: (1–20)
Cost: (25–109) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (1–205) Str
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Deals (6–157) to (9–236) Physical Damage
(0–38)% increased Warcry Speed
200% increased Knockback Distance
400% more Stun buildup
Knock Enemies Back on Hit
Hits ignore Enemy Monster Physical Damage Reduction
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
Additional Effects From Quality:
(0–40)% increased Warcry Speed
Skills can be managed in the Skills Panel.


Video Player is loading.
From /1
Uncut Skill Gem Tier 11
Level Effect /40
Level | Requires Level | Str | Cost | Base Damage | Deals 7 to 10 Physical Damage |
---|---|---|---|---|---|
1 | 0 | 1 | 25 | 100%, 100% | 7, 10 |
2 | 3 | 9 | 27 | 100%, 100% | 9, 13 |
3 | 6 | 16 | 29 | 100%, 100% | 12, 19 |
4 | 10 | 25 | 31 | 100%, 100% | 16, 24 |
5 | 14 | 34 | 33 | 100%, 100% | 21, 31 |
6 | 18 | 43 | 35 | 100%, 100% | 25, 38 |
7 | 22 | 52 | 38 | 100%, 100% | 31, 46 |
8 | 26 | 61 | 41 | 100%, 100% | 37, 56 |
9 | 31 | 72 | 44 | 100%, 100% | 44, 66 |
10 | 36 | 83 | 47 | 100%, 100% | 52, 78 |
11 | 41 | 95 | 50 | 100%, 100% | 60, 91 |
12 | 46 | 106 | 54 | 100%, 100% | 70, 105 |
13 | 52 | 119 | 58 | 100%, 100% | 81, 122 |
14 | 58 | 133 | 62 | 100%, 100% | 94, 141 |
15 | 64 | 146 | 67 | 100%, 100% | 108, 161 |
16 | 66 | 151 | 72 | 100%, 100% | 123, 185 |
17 | 72 | 164 | 77 | 100%, 100% | 141, 212 |
18 | 78 | 178 | 83 | 100%, 100% | 161, 242 |
19 | 84 | 191 | 89 | 100%, 100% | 184, 275 |
20 | 90 | 205 | 95 | 100%, 100% | 209, 314 |
21 | 102 | 100%, 100% | 238, 357 | ||
22 | 109 | 100%, 100% | 270, 406 | ||
23 | 117 | 100%, 100% | 307, 461 | ||
24 | 126 | 100%, 100% | 349, 524 | ||
25 | 135 | 100%, 100% | 396, 595 | ||
26 | 145 | 100%, 100% | 450, 675 | ||
27 | 155 | 100%, 100% | 511, 767 | ||
28 | 166 | 100%, 100% | 581, 872 | ||
29 | 178 | 100%, 100% | 660, 991 | ||
30 | 191 | 100%, 100% | 751, 1126 | ||
31 | 205 | 100%, 100% | 854, 1281 | ||
32 | 220 | 100%, 100% | 972, 1458 | ||
33 | 236 | 100%, 100% | 1107, 1660 | ||
34 | 253 | 100%, 100% | 1261, 1892 | ||
35 | 271 | 100%, 100% | 1439, 2158 | ||
36 | 291 | 100%, 100% | 1642, 2463 | ||
37 | 312 | 100%, 100% | 1875, 2813 | ||
38 | 334 | 100%, 100% | 2144, 3216 | ||
39 | 358 | 100%, 100% | 2454, 3681 | ||
40 | 384 | 100%, 100% | 2811, 4216 |
Attribute /8
Seismic Cry
Key | Value |
---|---|
Acronym | Knockback, Hit, Stun, Slam, Melee, Warcry, Distance, Empower, Hits |
BaseType | Seismic Cry |
Class | Skill Gems |
TargetTypes | Any |
Type | Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, ManualCooldownConsumption, Physical, EmpowersOtherSkill, UsableWhileMoving |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gems/SkillGemSeismicCry |
ActiveSkillsCode | seismic_cry |
Seismic Cry
Tier: 11
Level: (1–20)
Cost: (25–95) Mana
Cooldown Time: 8.00 s
Use Time: 0.80 sec
Requires: Level (1–90), (1–205) Str
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
200% increased Knockback Distance
400% more Stun buildup
Knocks Back Enemies
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres
can perform skill while moving [1]
cannot cancel skill before contact point [1]
display skill deals secondary damage [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
seismic cry only count heavy stunned mp [1]
seismic cry slam skill additional aftershocks [1]
seismic cry slam skill aftershock area +% [30]
seismic cry slam skill aftershock damage +% final per mp [5]
Additional Effects From Quality:
(0–40)% increased Warcry Speed
Skills can be managed in the Skills Panel.


Microtransactions /2
Wolf Howl Warcry Effect
Your Warcry becomes a Wolf Howl Effect.
Celestial Warcry Effect
Your Warcry becomes a Celestial Effect.
Supported By /101
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Second Wind
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Fast Forward
Supports any skill that has a duration making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Corrupting Cry
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Physical Mastery
Supports Physical skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Battershout
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Tireless
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Twofold
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Seismic Cry
You can stun enemies more easily.
base_stun_threshold_reduction_+%
Attribute /3
seismic_cry
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Base Stun Threshold Reduction +%
Code | base stun threshold reduction +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Seismic Cry Monster /1
Name | Modifiers | Spectre |
---|---|---|
Raok, the Bloodthirsty | 25% Chance to Block Attack Damage | Y |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.