Tempest Bell
Tier: 3
Level: (1–20)
Cost: (15–105) Mana
Cooldown Time: 0.50 s
Attack Speed: 120% of base
Requires: Level (1–90), (1–109) Dex, (1–109) Int
Requires: Quarterstaves
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Requires 4 Combo to use
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Additional Effects From Quality:
Bell is destroyed after +(0–2) Hits
Skills can be managed in the Skills Panel.


Version 0.1.0
Tempest Bell
Tier: 3
Level: (1–20)
Cost: (15–130) Mana
Cooldown Time: 0.50 s
Attack Speed: 120% of base
Requires: Level (1–90), (1–109) Dex, (1–109) Int
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after (10–19) Hits
Additional Effects From Quality:
Bell is destroyed after (0–6) Hits
Impact
Attack Damage: (120–316)%
Impact radius is 1.8 metres
Shockwave
Attack Damage: (80–211)%
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Knockback the triggering Hit would have caused
Deals 30% more Damage per Elemental Ailment afflicting
the Bell
60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell
the Bell
60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell
Shockwave radius is 2.4 metres
Skills can be managed in the Skills Panel.


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Support Gems /3
From /1
Uncut Skill Gem Tier 3
Level Effect /40
Level | Requires Level | Int | Dex | Cost | Base Damage |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 15 | 100%, 100%, 120%, 50% |
2 | 3 | 1 | 1 | 16 | 100%, 100%, 132%, 55% |
3 | 6 | 10 | 10 | 18 | 100%, 100%, 146%, 60% |
4 | 10 | 15 | 15 | 20 | 100%, 100%, 160%, 65% |
5 | 14 | 20 | 20 | 22 | 100%, 100%, 174%, 70% |
6 | 18 | 25 | 25 | 25 | 100%, 100%, 189%, 75% |
7 | 22 | 30 | 30 | 27 | 100%, 100%, 204%, 80% |
8 | 26 | 34 | 34 | 30 | 100%, 100%, 218%, 84% |
9 | 31 | 40 | 40 | 34 | 100%, 100%, 232%, 88% |
10 | 36 | 46 | 46 | 37 | 100%, 100%, 246%, 92% |
11 | 41 | 52 | 52 | 42 | 100%, 100%, 262%, 95% |
12 | 46 | 59 | 59 | 46 | 100%, 100%, 280%, 99% |
13 | 52 | 66 | 66 | 51 | 100%, 100%, 299%, 103% |
14 | 58 | 73 | 73 | 57 | 100%, 100%, 319%, 107% |
15 | 64 | 80 | 80 | 63 | 100%, 100%, 342%, 111% |
16 | 66 | 83 | 83 | 70 | 100%, 100%, 367%, 115% |
17 | 72 | 90 | 90 | 77 | 100%, 100%, 393%, 119% |
18 | 78 | 97 | 97 | 86 | 100%, 100%, 423%, 123% |
19 | 84 | 104 | 104 | 95 | 100%, 100%, 455%, 128% |
20 | 90 | 109 | 109 | 105 | 100%, 100%, 490%, 132% |
21 | 117 | 100%, 100%, 528%, 136% | |||
22 | 130 | 100%, 100%, 569%, 141% | |||
23 | 144 | 100%, 100%, 613%, 145% | |||
24 | 159 | 100%, 100%, 660%, 150% | |||
25 | 177 | 100%, 100%, 711%, 155% | |||
26 | 196 | 100%, 100%, 766%, 160% | |||
27 | 217 | 100%, 100%, 825%, 166% | |||
28 | 240 | 100%, 100%, 889%, 171% | |||
29 | 266 | 100%, 100%, 958%, 177% | |||
30 | 295 | 100%, 100%, 1032%, 183% | |||
31 | 327 | 100%, 100%, 1111%, 189% | |||
32 | 363 | 100%, 100%, 1197%, 195% | |||
33 | 402 | 100%, 100%, 1290%, 202% | |||
34 | 445 | 100%, 100%, 1389%, 208% | |||
35 | 494 | 100%, 100%, 1497%, 215% | |||
36 | 547 | 100%, 100%, 1612%, 222% | |||
37 | 606 | 100%, 100%, 1737%, 230% | |||
38 | 672 | 100%, 100%, 1871%, 237% | |||
39 | 744 | 100%, 100%, 2016%, 245% | |||
40 | 825 | 100%, 100%, 2172%, 253% |
Attribute /7
Tempest Bell
Key | Value |
---|---|
Acronym | Hit, Hits, Limit |
BaseType | Tempest Bell |
Class | Skill Gems |
TargetTypes | Ground, |
Type | ComboStacking, Melee, RangedAttack, Attack, Area, ManualCooldownConsumption, Duration, Nova, Limit, Sustained, QuarterstaffSkill, SupportedByFountains, HasUsageCondition |
ItemType | Metadata/Items/Gem/SkillGemTempestBell |
ActiveSkillsCode | tempest_bell |
Tempest Bell
Tier: 3
Level: (1–20)
Cost: (15–105) Mana
Cooldown Time: 0.50 s
Attack Speed: 120% of base
Requires: Level (1–90), (1–109) Dex, (1–109) Int
Requires: Quarterstaves
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Requires 4 Combo to use
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
base deal no damage [1]
base skill show average damage instead of dps [1]
cannot damage tempest bell [1]
combo only stacks from hits with weapon restriction [1]
dps display statset index [2]
is area damage [1]
melee conditional step distance [21]
skill cannot be stunned [1]
skill show tempest bell on staff [1]
Additional Effects From Quality:
Bell is destroyed after +(0–2) Hits
Skills can be managed in the Skills Panel.


Microtransactions /1
Breachlord Tempest Bell
Your Tempest Bell becomes a grisly Breach construct
Supported By /149
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Fast Forward
Supports any skill that has a duration making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Font of Blood
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Font of Mana
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Retaliate
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Unyielding
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Desperation
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Excoriate
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Pursuit
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Quill Burst
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Unsteady Tempo
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Punch Through
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Tear
Supports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Brink
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Tempest Bell
Your Tempest Bell is active. Hit it to do damage in an Area.
Attribute /3
tempest_bell_active
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.