Incinerate
Tier: 9
Level: (1—20)
Cast Time: 0.25 sec
Critical Hit Chance: 6.00%
Requires: Level (1—90), (4—157) Int
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Incinerate
Cone length is 5.8 metres
Deals (1.7—57.6) Fire Damage per second
Deals % more damage per stage
Gains (2—7) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Gains a stage every 0.25 seconds
1 maximum stages
Additional Effects From Quality:
(0—20)% more Ignite duration
Ignited Ground
Ignited Ground duration is 8 seconds
Skills can be managed in the Skills Panel.
From /1
Uncut Skill Gem Tier 9
Level Effect /40
| Implicit |
|---|
| Cone length is 5.8 metres 1 maximum stages Deals % more damage per stage Gains a stage every 0.25 seconds Can store up to 5 seconds of fuel Ignites from a single use of this Skill Compound if not\nfrom Ignited Ground |
| Level | Requires Level | Int | Base Damage | Ignites as though dealing 24 to 36 Fire damage, every 0.075 seconds | Deals 1.7 Fire Damage per second | Gains 7 milliseconds of fuel per Mana spent |
|---|---|---|---|---|---|---|
| 1 | 0 | 4 | 100%, 100%, 100% | 24, 36 | 1.7 | 7 |
| 2 | 3 | 9 | 100%, 100%, 100% | 33, 49 | 2.3 | 7 |
| 3 | 6 | 14 | 100%, 100%, 100% | 45, 67 | 3.1 | 7 |
| 4 | 10 | 21 | 100%, 100%, 100% | 59, 88 | 4.1 | 7 |
| 5 | 14 | 28 | 100%, 100%, 100% | 74, 111 | 5.2 | 7 |
| 6 | 18 | 35 | 100%, 100%, 100% | 92, 138 | 6.4 | 7 |
| 7 | 22 | 41 | 100%, 100%, 100% | 112, 168 | 7.8 | 7 |
| 8 | 26 | 48 | 100%, 100%, 100% | 135, 202 | 9.4 | 7 |
| 9 | 31 | 57 | 100%, 100%, 100% | 161, 241 | 11.2 | 7 |
| 10 | 36 | 65 | 100%, 100%, 100% | 190, 285 | 13.2 | 7 |
| 11 | 41 | 74 | 100%, 100%, 100% | 223, 335 | 15.5 | 6 |
| 12 | 46 | 82 | 100%, 100%, 100% | 261, 391 | 18.1 | 6 |
| 13 | 52 | 92 | 100%, 100%, 100% | 304, 456 | 21.1 | 6 |
| 14 | 58 | 103 | 100%, 100%, 100% | 353, 529 | 24.5 | 5 |
| 15 | 64 | 113 | 100%, 100%, 100% | 408, 613 | 28.4 | 5 |
| 16 | 66 | 116 | 100%, 100%, 100% | 472, 708 | 32.8 | 4 |
| 17 | 72 | 126 | 100%, 100%, 100% | 544, 816 | 37.8 | 4 |
| 18 | 78 | 137 | 100%, 100%, 100% | 627, 940 | 43.5 | 3 |
| 19 | 84 | 147 | 100%, 100%, 100% | 721, 1081 | 50.1 | 3 |
| 20 | 90 | 157 | 100%, 100%, 100% | 829, 1243 | 57.6 | 2 |
| 21 | 100%, 100%, 100% | 952, 1428 | 66.1 | 2 | ||
| 22 | 100%, 100%, 100% | 1094, 1641 | 76 | 2 | ||
| 23 | 100%, 100%, 100% | 1256, 1884 | 87.2 | 2 | ||
| 24 | 100%, 100%, 100% | 1443, 2164 | 100.2 | 2 | ||
| 25 | 100%, 100%, 100% | 1657, 2486 | 115.1 | 2 | ||
| 26 | 100%, 100%, 100% | 1904, 2856 | 132.2 | 2 | ||
| 27 | 100%, 100%, 100% | 2189, 3284 | 152 | 2 | ||
| 28 | 100%, 100%, 100% | 2518, 3777 | 174.9 | 2 | ||
| 29 | 100%, 100%, 100% | 2898, 4346 | 201.2 | 2 | ||
| 30 | 100%, 100%, 100% | 3337, 5006 | 231.8 | 2 | ||
| 31 | 100%, 100%, 100% | 3847, 5770 | 267.1 | 2 | ||
| 32 | 100%, 100%, 100% | 4438, 6656 | 308.2 | 2 | ||
| 33 | 100%, 100%, 100% | 5124, 7686 | 355.9 | 2 | ||
| 34 | 100%, 100%, 100% | 5923, 8885 | 411.3 | 2 | ||
| 35 | 100%, 100%, 100% | 6854, 10281 | 476 | 2 | ||
| 36 | 100%, 100%, 100% | 7939, 11909 | 551.3 | 2 | ||
| 37 | 100%, 100%, 100% | 9208, 13811 | 639.4 | 2 | ||
| 38 | 100%, 100%, 100% | 10691, 16037 | 742.5 | 2 | ||
| 39 | 100%, 100%, 100% | 12430, 18645 | 863.2 | 2 | ||
| 40 | 100%, 100%, 100% | 14470, 21705 | 1004.8 | 2 |
Attribute /8
Incinerate
| Name | Show Full Descriptions |
|---|---|
| Acronym | Ignite, Gain, Mana |
| BaseType | Incinerate |
| Class | Skill Gems |
| TargetTypes | Ground, |
| Type | Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Duration, UsableWhileMoving, Sustained, CreatesGroundEffect, DamageOverTime, DegenOnlySpellDamage |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemIncinerate |
| ActiveSkillsCode | incinerate_player |
Version history /5
| Version | Changes |
|---|---|
| Version_0.4.0 | |
| Version_0.3.0 | |
| Version_0.2.0e | * Incinerate's Fire Exposure Duration is now 8 seconds (previously 2 seconds). |
| Version_0.2.0 | |
| Version_0.1.0d | * To improve performance, Incinerate now creates circular areas of ignited ground instead of segments. * Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits. |
Incinerate
Tier: 9
Level: (1—20)
Cast Time: 0.25 sec
Critical Hit Chance: 6.00%
Requires: Level (1—90), (4—157) Int
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Incinerate
Cone length is 5.8 metres
Deals (1.7—57.6) Fire Damage per second
Deals % more damage per stage
Gains (2—7) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Gains a stage every 0.25 seconds
1 maximum stages
active skill consumes a fire infusion [1]
active skill energy generated +% final [-98]
active skill override turn duration ms [360]
base minimum channel time ms [600]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
incinerate cone angle [20]
incinerate minimum fuel to use [1000]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
Additional Effects From Quality:
(0—20)% more Ignite duration
Ignited Ground
Ignited Ground duration is 8 seconds
active skill base area of effect radius [58]
active skill base secondary area of effect radius [14]
active skill consumes a fire infusion [1]
active skill energy generated +% final [-98]
active skill override turn duration ms [360]
base minimum channel time ms [600]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
display statset hide usage stats [1]
incinerate cone angle [20]
incinerate damage +% final per stage [0]
incinerate gain stage every x ms [250]
incinerate maximum fuel [5000]
incinerate maximum stages [1]
incinerate minimum fuel to use [1000]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
Skills can be managed in the Skills Panel.
Microtransactions /3
Blue Flame Incinerate Effect
Your Incinerate becomes a ghostly blue flame.
Direblade Incinerate Effect
Your Incinerate becomes a Direblade Effect.
Demonfire Incinerate Effect
Your Incinerate becomes a Demonfire Effect.
Supported By /167
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Burgeon I
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Burgeon II
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Steadfast I
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Steadfast II
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Acrimony
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Deadly Resolve
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve, which Triggers a deadly slash towards an enemy that Hits you, dealing more damage based on your Armour.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Incinerate
Your Incinerate deals more Damage and is larger
Attribute /4
incinerate_counter
| Name | Show Full Descriptions |
|---|---|
| IsCharged | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 4 |
Incinerate
You are using Incinerate
Attribute /3
incinerate_stage_count
| Name | Show Full Descriptions |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 4 |
Incinerate Monster /1
| Name | Modifiers | Spectre |
|---|---|---|
| Nyassa, the Flaming Hand | monster dropped item rarity +% [1500] | Y |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


