Midnight Zenith
Level: (1—20)
Requires: Level (1—90)
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Buff
Additional Effects From Quality:
midnight star max ice crystals [0,2]
Crystal
Explosion radius is 2.2 metres
Ice Crystal duration is 10 seconds
Ice Crystals have (14—4768) maximum Life
Skills can be managed in the Skills Panel.
Level Effect /40
| Level | Requires Level | Base Damage | +2 Arctic Petals on Critically Hitting Rare or Unique targets | Deals 2 to 3 Cold Damage |
|---|---|---|---|---|
| 1 | 0 | 100%, 100%, 100%, 100% | 2 | 2, 3 |
| 2 | 3 | 100%, 100%, 100%, 100% | 2 | 2, 4 |
| 3 | 6 | 100%, 100%, 100%, 100% | 2 | 3, 5 |
| 4 | 10 | 100%, 100%, 100%, 100% | 2 | 4, 6 |
| 5 | 14 | 100%, 100%, 100%, 100% | 2 | 5, 8 |
| 6 | 18 | 100%, 100%, 100%, 100% | 2 | 6, 10 |
| 7 | 22 | 100%, 100%, 100%, 100% | 2 | 8, 12 |
| 8 | 26 | 100%, 100%, 100%, 100% | 2 | 9, 14 |
| 9 | 31 | 100%, 100%, 100%, 100% | 2 | 11, 16 |
| 10 | 36 | 100%, 100%, 100%, 100% | 2 | 13, 19 |
| 11 | 41 | 100%, 100%, 100%, 100% | 3 | 15, 22 |
| 12 | 46 | 100%, 100%, 100%, 100% | 3 | 17, 25 |
| 13 | 52 | 100%, 100%, 100%, 100% | 3 | 19, 29 |
| 14 | 58 | 100%, 100%, 100%, 100% | 3 | 22, 33 |
| 15 | 64 | 100%, 100%, 100%, 100% | 3 | 25, 38 |
| 16 | 66 | 100%, 100%, 100%, 100% | 3 | 29, 43 |
| 17 | 72 | 100%, 100%, 100%, 100% | 3 | 32, 49 |
| 18 | 78 | 100%, 100%, 100%, 100% | 3 | 37, 55 |
| 19 | 84 | 100%, 100%, 100%, 100% | 3 | 41, 62 |
| 20 | 90 | 100%, 100%, 100%, 100% | 4 | 47, 70 |
| 21 | 100%, 100%, 100%, 100% | 4 | 53, 79 | |
| 22 | 100%, 100%, 100%, 100% | 4 | 59, 89 | |
| 23 | 100%, 100%, 100%, 100% | 4 | 67, 100 | |
| 24 | 100%, 100%, 100%, 100% | 4 | 75, 112 | |
| 25 | 100%, 100%, 100%, 100% | 4 | 84, 126 | |
| 26 | 100%, 100%, 100%, 100% | 4 | 95, 142 | |
| 27 | 100%, 100%, 100%, 100% | 4 | 106, 159 | |
| 28 | 100%, 100%, 100%, 100% | 4 | 119, 179 | |
| 29 | 100%, 100%, 100%, 100% | 4 | 134, 201 | |
| 30 | 100%, 100%, 100%, 100% | 5 | 150, 225 | |
| 31 | 100%, 100%, 100%, 100% | 5 | 169, 253 | |
| 32 | 100%, 100%, 100%, 100% | 5 | 190, 285 | |
| 33 | 100%, 100%, 100%, 100% | 5 | 213, 320 | |
| 34 | 100%, 100%, 100%, 100% | 5 | 240, 360 | |
| 35 | 100%, 100%, 100%, 100% | 5 | 270, 405 | |
| 36 | 100%, 100%, 100%, 100% | 6 | 304, 455 | |
| 37 | 100%, 100%, 100%, 100% | 6 | 342, 513 | |
| 38 | 100%, 100%, 100%, 100% | 6 | 385, 578 | |
| 39 | 100%, 100%, 100%, 100% | 6 | 434, 651 | |
| 40 | 100%, 100%, 100%, 100% | 7 | 490, 735 |
Attribute /9
Midnight Zenith
| Name | Show Full Descriptions |
|---|---|
| Acronym | Hit, Kill, Consume, Hits, Life, Limit, Energy |
| Id | MidnightStar |
| BaseType | Midnight Zenith |
| Class | Skill Gems |
| TargetTypes | Any |
| Type | OngoingSkill, HasReservation, Buff, Persistent, Duration, AttackInPlace, Cold, IceCrystal, Area, Limit, Damage |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemMidnightStar |
| ActiveSkillsCode | midnight_star |
Midnight Zenith
Level: (1—20)
Requires: Level (1—90)
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Buff
display statset hide usage stats [1]
display statset no hit damage [1]
skill desired amount override [1]
unique nattblom crystal radius [8]
Additional Effects From Quality:
midnight star max ice crystals [0,2]
Crystal
Explosion radius is 2.2 metres
Ice Crystal duration is 10 seconds
base skill cannot generate midnight star petals [1]
display skill deals secondary damage [1]
display statset hide usage stats [1]
is area damage [1]
is ice crystal explosion [1]
midnight star gain ice seeds equal to enemy power on kill with critical hit [1]
skill desired amount override [1]
unique nattblom crystal radius [8]
unique nattblom crystals per trigger [5]
Ice Crystals have (14—4768) maximum Life
Skills can be managed in the Skills Panel.
Supported By /159
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Overabundance III
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Crystalline Shards
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Creeping Chill
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Her Declaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
Seraph's Heart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
Arbiter's Reach
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
Esh's Prowess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Runic Extraction
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Scouring Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Healing Runes
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Midnight Zenith Unique /1
Requires: Level 18
+(30—40) to maximum Runic Ward
Grants Skill: Level 18 Midnight Zenith
+32 to maximum Runic Ward
32% increased Critical Hit Chance
+26 to Intelligence
49% increased Light Radius
Ice Crystals have 2% increased maximum Life per 5% Cold Resistance you have
Midnight Zenith
Gain Arctic Petals from critical strikes, and consume them to create Ice Crystals once enough are gained.
gain_ice_seeds_equal_to_enemy_power_on_kill_with_critical_hit
gain_x_ice_seeds_when_you_critically_hit_a_rare_or_unique_enemy
Attribute /5
midnight_star_reservation
| Name | Show Full Descriptions |
|---|---|
| IsSkillBuff | 1 |
| IsShowCount | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
| Code | gain ice seeds equal to enemy power on kill with critical hit |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 4 |
| Code | gain x ice seeds when you critically hit a rare or unique enemy |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















