Skill Gem /6
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
Channel a debilitating hex that Withers enemies in the area.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Channel to imbue your armour with runic wards. The runes protect you for a limited number of Hits and deal your Thorns damage to attackers.
Support Gem /4
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
[DNT-UNUSED] Supports Buff Skills with a duration. Supported Skills have increased effect, but the longer they have been active the more damage the Buff recipient will take.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Item mods /12
NameLevelPre/SufDescriptionWeight
of Mending30Suffix(10–12)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Bandaging44Suffix(13–15)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Stitching56Suffix(16–18)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Suturing68Suffix(19–21)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Fleshbinding79Suffix(22–24)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Reprieve31Suffix(10–12)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Solace45Suffix(13–15)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Tranquility57Suffix(16–18)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Serenity69Suffix(19–21)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Zen80Suffix(22–24)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
1Corrupted(10–20)% of Damage taken Recouped as Life Lifebody_armour 1
1Corrupted(10–20)% of Damage taken Recouped as Mana Life Manabody_armour 1
Monsters mods /52
NameLevelPre/SufDescriptionWeight
Physical Reflection Aura40Uniquephysical damage taken % to deal to attacker [14] Damage Physical
Elemental Reflection Aura40Uniqueelemental damage taken % to deal to attacker [14] Damage Elemental
1Unique25% reduced Damage taken
1Unique75% reduced Damage taken
1Unique85% reduced Damage taken
stance movement speed +% final [80]
1Uniquemonster inherent damage taken +% final [-80]
1UniqueChaos Damage taken does not cause double loss of Energy Shield Chaos
Physical Reflection Aura1Uniquephysical damage taken % to deal to attacker [35] Damage Physical
Elemental Reflection Aura1Uniqueelemental damage taken % to deal to attacker [35] Damage Elemental
Berserk Fury1Nemesis20% increased Movement Speed
20% increased Attack and Cast Speed
25% increased Character Size
30% reduced Damage taken
Attack Caster Speed
1Uniqueelemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
Damage Physical Elemental
1Uniqueelemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
Damage Physical Elemental
1Unique50% increased Damage taken Elemental Lightning Ailment
1Unique25% reduced Physical Damage taken Physical
Warlord's Touch1Torment30% reduced Physical Damage taken Physical
Warlord's Grip1Torment+50% to all Elemental Resistances
40% reduced Physical Damage taken
Elemental Resistance
1UniqueChaos Damage taken does not cause double loss of Energy Shield
monsters only old bad add % of total maximum life to base maximum energy shield [50]
Defences
Shavronne's Touch1TormentChaos Damage taken does not cause double loss of Energy Shield
bloodlines beacon on death variation [3]
monsters only old bad add % of total maximum life to base maximum energy shield [50]
Defences
Shavronne's Grip1TormentChaos Damage taken does not cause double loss of Energy Shield
monsters only old bad add % of total maximum life to base maximum energy shield [100]
Defences
Legacy of Zeal1Bloodlinesdamage +% per bloodline damage charge [7]
damage taken +% per bloodline damage charge [-5]
maximum bloodline damage charges [18]
Damage
Thornflesh1Bloodlineselemental damage taken % to deal to attacker [10]
physical damage taken % to deal to attacker [5]
Damage Physical Elemental
Cult of the Elements1Bloodlines50% increased Damage taken Elemental Lightning Ailment
1Unique10% increased Damage taken from Melee Attacks Attack
1Unique20% increased Damage taken from Melee Attacks Attack
Rotfeather Talisman1Talisman20% increased Damage
20% increased Character Size
20% reduced Damage taken
Damage
1Uniquedamage taken +% from spike traps final [-80]
1Uniquedamage taken +% from spike traps final [-100]
1Uniquedamage taken +% from arrow traps final [-80]
1Uniquedamage taken +% from arrow traps final [-100]
1Uniquedamage taken +% from arrow traps final [-90]
1Uniquedamage taken +% from guillotine traps final [-90]
1Uniquedamage taken +% from guillotine traps final [-100]
1Uniquepermanent actor scale +% on minion death [-2]
permanent damage taken +% on minion death [2]
permanent item quantity +% on minion death [-40]
permanent item rarity +% on minion death [-80]
Minion
1Unique40% reduced Damage taken
1Essence7% increased Damage
700% more maximum Life
8% increased Character Size
30% reduced Damage taken
base cannot have life leeched from [0]
Life Damage
1Unique40% increased Movement Speed
40% increased Attack Speed
30% increased Damage
25% reduced Damage taken
Damage Attack Speed
1Unique40% increased Movement Speed
40% increased Attack Speed
18% increased Damage
25% reduced Damage taken
Damage Attack Speed
1Unique40% increased Movement Speed
20% increased Attack Speed
25% reduced Damage taken
Damage Attack Speed
1Unique10% increased Movement Speed
20% increased Attack Speed
20% increased Damage
20% reduced Damage taken
Damage Attack Speed
1Unique40% increased Damage
40% reduced Damage taken
Damage Attack Speed
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
Damage Physical Elemental Fire Attack Speed
1Unique29% increased Damage
50% reduced Damage taken
monster dropped item quantity +% [1000]
monster dropped item rarity +% [1000]
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
Speed
Craicic Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
monster dropped item rarity +% [0]
Life Damage Physical Elemental Cold
1Unique25% increased Damage
Regenerate 5% of maximum Life per second
50% reduced Damage taken
Life Damage
1Unique50% reduced Damage taken
stance movement speed +% final [-100]
Speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] Damage
1Unique67% reduced Damage taken
1Uniquehellscape monster damage +% final [0]
hellscape monster damage taken +% final [0]
monster dropped item rarity +% [0]
monster slain experience +% [0]
sentinel tag difficulty [0]
1Unique80% reduced Damage taken
monster aggro radius +% [-70]
1Unique33% reduced Damage taken
stance movement speed +% final [43]
1Torment20% reduced Damage taken
possessed by wild spirit [1]
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
52DelveAreaArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
173DelveAreaArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Lightning Ailment
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Lightning Ailment
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Lightning Ailment
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Lightning Ailment
Misc mods /13
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueDuring Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
1SanctumRelicUniqueDamage taken cannot be Absorbed
of Infusion1JewelSuffix(2–3)% of Damage taken Recouped as Life Lifeintjewel 1
default 0
of Infusion1JewelSuffix1% of Damage taken Recouped as Life Lifeint_radius_jewel 1
default 0
of Infusion1JewelUnique(4–6)% of Damage taken Recouped as Life Life
1JewelUnique10% increased Damage taken
1JewelUnique10% increased Damage taken while on Full Energy Shield
1AbyssUnique(2–3)% of Damage taken Recouped as Life Life
Lightless1AbyssPrefix1% of Damage taken Recouped as Life
Lightless1AbyssPrefix1% of Damage taken Recouped as Mana
of Amanamu65AbyssSuffix(10–20)% of Damage taken Recouped as Life amanamu Lifedex_armour 0
int_armour 0
dex_int_armour 0
helmet 1
shield 1
default 0
amanamu_mod 1
of Kurgal65AbyssSuffix(10–20)% of Damage taken Recouped as Mana kurgal Life Manabody_armour 1
shield 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffix(10–20)% of Elemental Damage taken Recouped as Energy Shield kurgal
Item /2
Seastorm Mantle
Armour: 245
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8–14)% of Damage taken Recouped as Life
Fury Cleaver
Physical Damage: 30-62
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Requires: Level 48, 67 Str, 27 Dex
10% increased Damage taken
Unique /17
Zarokh, the Temporal drops Temporalis
Damage taken cannot be Absorbed
Maximum Honour is 1
Cannot be used with Trials below level 80
This item is destroyed when applied to a Trial
+(5–7) to all Attributes
+(50–100) to all Attributes
-4 Physical Damage taken from Attack Hits
Has (1–3) Charm Slot
(20–30)% increased Life Recovery from Flasks
+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
+(40–60) to maximum Life
+(10–20) to Strength
+(30–40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
(150–200)% increased Evasion and Energy Shield
+(10–20)% to Lightning Resistance
20% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10–15)% of maximum Life as Extra maximum Energy Shield
Adds 1 to 3 Physical Damage to Attacks
Adds (3–4) to (5–8) Cold damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15–25)% increased Magnitude of Poison you inflict
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
(7–10)% increased Cast Speed
Minions have (10–15)% increased maximum Life
(10–15) Life Regeneration per second
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
+(100–150) to maximum Energy Shield
+(10–20)% to all Elemental Resistances
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15–30)% of Damage taken during effect Recouped as Life
Gain (3–5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25–50)% increased Duration
Passive /15
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
Enemies you Electrocute have 20% increased Damage taken
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
+20 to maximum Life
8% of Damage taken Recouped as Life
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
10% of Physical Damage taken Recouped as Life
20% increased Physical Damage
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
15% increased effect of Fully Broken Armour
Fully Broken Armour effects also apply to Fire Damage Taken from Hits
Ascendancy Passive /3
Ascendancy: Deadeye
Character: Ranger
3% less Damage taken per Tailwind
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+8 to Maximum Darkness per Level
Timeless Jewel Passive /4
Oaken Form
Kalguuran Notable
10% increased Charm Effect Duration
10% of Damage taken Recouped as Life
Creature of Death
Abyss Notable
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
Creature of Magic
Abyss Notable
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
Unfiltered Brutality
Abyss Notable
8% increased Attack Damage per 10 Tribute
1% increased damage taken per 10 Tribute
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