Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /10
ValakosLuckLightningCoilSkill
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
WitchBoneOffering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Wither
Channel a debilitating hex that Withers enemies in the area.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
MonkIceAmbush
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
BruteShieldBlock
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
SoulLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
BruteShieldBlock
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
ExpeditionGrimPillars
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
Support Gem /8
MeatShield
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
MeatShield
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
IncreasedArmourBreakSupport
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
UnyieldingSupport
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
UnbendingSupport
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
TrustyCompanionSupport
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
BlankRedSupport
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
BreachlordsRemorse
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
Item mods /14
NameLevelPre/SufDescriptionWeight
of Mending30Suffix(1012)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Bandaging44Suffix(1315)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Stitching56Suffix(1618)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Suturing68Suffix(1921)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Fleshbinding79Suffix(2224)% of Damage taken Recouped as Life Lifeamulet 1
default 0
of Reprieve31Suffix(1012)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Solace45Suffix(1315)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Tranquility57Suffix(1618)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Serenity69Suffix(1921)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
of Zen80Suffix(2224)% of Damage taken Recouped as Mana Life Manaamulet 1
default 0
1Corrupted(1020)% of Damage taken Recouped as Life Lifebody_armour 1
default 0
1Corrupted(1020)% of Damage taken Recouped as Mana Life Manabody_armour 1
default 0
1Unique(2040)% of Damage taken Recouped as Life Lifebody_armour 1
default 0
1Unique(2040)% of Damage taken Recouped as Mana Life Manabody_armour 1
default 0
Monsters mods /36
NameLevelPre/SufDescriptionWeight
1Unique85% reduced Damage taken
stance movement speed +% final [80]
1Uniquemonster inherent damage taken +% final [-80]
1UniqueChaos Damage taken does not cause double loss of Energy Shield Chaos
1Uniqueelemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
Damage Physical Elemental
1Uniqueelemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
Damage Physical Elemental
1Unique25% reduced Physical Damage taken Physicaldefault 1
Warlord's Touch1Torment30% reduced Physical Damage taken Physicaldefault 1
Warlord's Grip1Torment+50% to all Elemental Resistances
40% reduced Physical Damage taken
Elemental Resistance
default 1
Shavronne's Touch1TormentChaos Damage taken does not cause double loss of Energy Shield
bloodlines beacon on death variation [3]
monsters only old bad add % of total maximum life to base maximum energy shield [50]
Energy Shield
default 1
Legacy of Zeal1Bloodlinesdamage +% per bloodline damage charge [7]
damage taken +% per bloodline damage charge [-5]
maximum bloodline damage charges [18]
Damage
1Unique10% increased Damage taken from Melee Attacks Attack
1Unique20% increased Damage taken from Melee Attacks Attack
Rotfeather Talisman1Talisman20% increased Damage
20% increased Character Size
20% reduced Damage taken
Damage
1Uniquedamage taken +% from spike traps final [-80]
1Uniquedamage taken +% from spike traps final [-100]
1Uniquedamage taken +% from arrow traps final [-80]
1Uniquedamage taken +% from arrow traps final [-100]
1Uniquedamage taken +% from arrow traps final [-90]
1Uniquedamage taken +% from guillotine traps final [-90]
1Uniquedamage taken +% from guillotine traps final [-100]
1Uniquepermanent actor scale +% on minion death [-2]
permanent damage taken +% on minion death [2]
permanent item quantity +% on minion death [-40]
permanent item rarity +% on minion death [-80]
Minion
1Unique40% reduced Damage taken
1Essence7% increased Damage
700% more maximum Life
8% increased Character Size
30% reduced Damage taken
base cannot have life leeched from [0]
Life Damage
1Unique40% increased Movement Speed
40% increased Attack Speed
30% increased Damage
25% reduced Damage taken
Damage Attack Speed
1Unique40% increased Movement Speed
40% increased Attack Speed
18% increased Damage
25% reduced Damage taken
Damage Attack Speed
1Unique40% increased Movement Speed
20% increased Attack Speed
25% reduced Damage taken
Damage Attack Speed
1Unique10% increased Movement Speed
20% increased Attack Speed
20% increased Damage
20% reduced Damage taken
Damage Attack Speed
1Unique40% increased Damage
40% reduced Damage taken
Damage Attack Speed
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
Damage Physical Elemental Fire Attack Speed
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
Speed
1Unique50% reduced Damage taken
stance movement speed +% final [-100]
Speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] Damage
1Unique67% reduced Damage taken
1Unique80% reduced Damage taken
monster aggro radius +% [-70]
1Unique33% reduced Damage taken
stance movement speed +% final [43]
1Torment20% reduced Damage taken
possessed by wild spirit [1]
Map mods /8
NameLevelPre/SufDescriptionWeight
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 10%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
top_tier_map 0
expedition_logbook 1
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Lightning68UniqueArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
top_tier_map 0
expedition_logbook 1
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Lightning73UniqueArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
top_tier_map 0
expedition_logbook 1
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Lightning78UniqueArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
default 1
52DelveAreaArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
default 1
173DelveAreaArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
default 1
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Elemental Lightning Ailment
default 1
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Elemental Lightning Ailment
default 1
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Elemental Lightning Ailment
default 1
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Elemental Lightning Ailment
default 1
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueDuring Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
1SanctumRelicUniqueDamage taken cannot be Absorbed
of Infusion1JewelSuffix(23)% of Damage taken Recouped as Life Lifeintjewel 1
default 0
of Infusion1JewelSuffixNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Lifeint_radius_jewel 1
default 0
of Infusion1JewelUnique(46)% of Damage taken Recouped as Life Lifenot_int 1
default 1
1JewelUnique10% increased Damage taken
1JewelUnique10% increased Damage taken while on Full Energy Shield
1AbyssUnique(23)% of Damage taken Recouped as Life Lifeheart_unique_jewel_suffix 1
default 0
Lightless1AbyssPrefixNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Lifeint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
Lightless1AbyssPrefixNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Mana Manaint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
of Amanamu65AbyssSuffix(1020)% of Damage taken Recouped as Life amanamu Lifedex_armour 0
int_armour 0
dex_int_armour 0
helmet 1
shield 1
default 0
amanamu_mod 1
of Kurgal65AbyssSuffix(1020)% of Damage taken Recouped as Mana kurgal Life Manabody_armour 1
shield 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffix(1020)% of Elemental Damage taken Recouped as Energy Shield kurgalstr_shield 0
dex_shield 0
str_dex_shield 0
helmet 1
shield 1
default 0
kurgal_mod 1
0IncursionLimbUnique(610)% of Damage taken Recouped as Life Life
Item /17
BodyIntStr08
Runeforged Seastorm Mantle
Armour: 68
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(814)% of Damage taken Recouped as Life
BodyIntStr08
Seastorm Mantle
Armour: 273
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(814)% of Damage taken Recouped as Life
1HAxe10
Fury Cleaver
Physical Damage: 30-62
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 48, 67 Str, 27 Dex
10% increased Damage taken
TempleMap
Restorative Leg
has incursion limb [1]
(610)% of Damage taken Recouped as Life
CorruptedEssenceHysteria
CorruptedEssenceHysteriaEssence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (6497) to (98145) Physical Thorns damage
Gloves: (2529)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (5059)% increased Mana Regeneration Rate
Amulet: (1921)% of Damage taken Recouped as Life
Belt: +(254304) to Stun Threshold
Shield: (2024)% increased Block chance
Quiver: (4350)% increased Damage with Bow Skills
Focus: (2023)% increased Energy Shield Recharge Rate
FireResistanceEssencePerfect
FireResistanceEssencePerfectPerfect Essence of Insulation
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (2630)% of Fire Damage taken Recouped as Life
ColdResistanceEssencePerfect
ColdResistanceEssencePerfectPerfect Essence of Thawing
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (2630)% of Cold Damage taken Recouped as Life
LightningResistanceEssencePerfect
LightningResistanceEssencePerfectPerfect Essence of Grounding
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (2630)% of Lightning Damage taken Recouped as Life
AzmeriSocketableStoat
Stoat Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 5% of Damage taken bypasses Energy Shield
Sceptres: Companions have 25% increased maximum Life
Sceptres: 25% increased Damage while your Companion is in your Presence
NewSoulCoreTimeSlow
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 12% increased speed of Recoup Effects
Helmets: 8% of Damage taken Recouped as Life
SoulCoreSacrifice
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
RunicWard19
Warding Rune of Obsession
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Wands: All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubled
Wands: 12% increased maximum Runic Ward
GameWarpRuneUniqueFragment
Legacy of Bramblejack
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 250% of Melee Physical Damage taken reflected to Attacker
Body Armours: Regenerate 3% of maximum Life per second while Surrounded
GameWarpRuneUniqueFragment
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
GameWarpRuneUniqueFragment
Legacy of The Unleashed
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Body Armours: 20% increased Armour while Shapeshifted
GameWarpRuneUniqueFragment
Legacy of Spiteful Floret
Limited to: 1 Aldur's Legacy
Requires: Level 65
Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as Life
Talismans: Attacks have 20% chance to cause Bleeding
BodyIntStr11
Runemastered Revered Vestments
Armour: 199
Base Movement Speed: -0.04
Requires: Level 70, 57 Str, 85 Int
(1015)% increased Energy Shield Recharge Rate
Unique /21
RelicUnique4x1
Requires: Level 65
Zarokh, the Temporal drops Temporalis
Damage taken cannot be Absorbed
Maximum Honour is 1
Cannot be used with Trials below level 80
This item is destroyed when applied to a Trial
Astramentis
Requires: Level 24
+(57) to all Attributes
+(50100) to all Attributes
-4 Physical Damage taken from Attack Hits
MidnightBraid
Requires: Level 1
Has (13) Charm Slot
(2030)% increased Life Recovery from Flasks
+(3050) to maximum Mana
+(510)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Ashrend
Requires: Level 11, 21 Dex
+(4060) to maximum Life
+(1020) to Strength
+(3040)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
TheDancingMirage
Requires: Level 28, 26 Dex, 26 Int
(150200)% increased Evasion and Energy Shield
+(1020)% to Lightning Resistance
20% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
Bramblejack
Requires: Level 1
+(60100) to maximum Life
+(60100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
DoryanisPrototype
Requires: Level 37, 34 Str, 34 Dex
(50100)% increased Armour and Evasion
+(6080) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Legionstride
Requires: Level 1
+(5070) to Armour
+(5070) to Stun Threshold
+10% to Block chance
-10 Physical damage taken from Projectile Attacks
AtzirisDisdain
Requires: Level 40, 58 Int
+(60100) to maximum Mana
(1020)% increased Rarity of Items found
Gain (1015)% of maximum Life as Extra maximum Energy Shield
10% of Damage taken bypasses Energy Shield
AsphyxiasWrath
Requires: Level 1
Adds 1 to 3 Physical Damage to Attacks
Adds (34) to (58) Cold damage to Attacks
Attacks Gain (510)% of Damage as Extra Cold Damage
(510)% increased Attack Speed
+(510)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Dexterity
(1020)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(1525)% increased Magnitude of Poison you inflict
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
MutewindSail
Requires: Level 16, 17 Dex, 17 Int
(5080)% increased Evasion and Energy Shield
+(3040)% to Lightning Resistance
(1530)% increased Energy Shield Recharge Rate
All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
The Effect of Chill on you is reversed
BlackFlameChaos
Requires: Level 20
+(713)% to Chaos Resistance
(1530)% increased Mana Regeneration Rate
Ignite you inflict deals Chaos Damage instead of Fire Damage
(80100)% increased Ignite Magnitude
(6075)% reduced Ignite Duration on Enemies
Withered you inflict also increases Fire Damage taken
Withered does not expire on Enemies Ignited by you
use unique blackflame ignite effect [1]
HeartboundLoop
Requires: Level 32
(710)% increased Cast Speed
Minions have (1015)% increased maximum Life
(1015) Life Regeneration per second
(2040)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (1015)% faster
PilgrimsImage
Requires: Level 64, 37 Int
+(100150) to maximum Energy Shield
+(1020)% to all Elemental Resistances
(530)% of Damage taken Recouped as Life
(530)% of Damage taken Recouped as Mana
Skills have (-2-1) seconds to Cooldown
Sacrosanctum
Requires: Level 68, 67 Str, 67 Int
+(2030) to Spirit
(80120)% increased Armour and Energy Shield
+(2030) to Strength
+(2030) to Intelligence
+(1723)% to Chaos Resistance
(1020)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
DealersHand
Requires: Level 45, 80 Dex
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (7698) to (126193) Fire Damage
(3050)% increased Flammability Magnitude
(1020)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
BloodOfTheKarui
Requires: Level 40
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(1530)% of Damage taken during effect Recouped as Life
Gain (35) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(2550)% increased Duration
Endurfaedyr
Requires: Level 65, 67 Str, 67 Int
(150250)% increased Armour and Energy Shield
+(1020) to Strength and Intelligence
(1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
CrimsonChrysalis
Requires: Level 5, 9 Str, 8 Int
Grants Skill: Level 2 Sanguine Revelry
(6090)% increased Physical Damage
(610)% increased Attack Speed
+(714) to Strength
(2030)% chance to cause Bleeding on Hit
Every 5 Rage also grants 5% of Damage taken Recouped as Life
Timeless Jewel Passive /4
10% increased Charm Effect Duration
10% of Damage taken Recouped as Life
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
8% increased Attack Damage per 10 Tribute
1% increased damage taken per 10 Tribute
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