Skill Gem /10
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
Support Gem /8
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
Item mods /14
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Mending | 30 | Suffix | (10—12)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Bandaging | 44 | Suffix | (13—15)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Stitching | 56 | Suffix | (16—18)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Suturing | 68 | Suffix | (19—21)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Fleshbinding | 79 | Suffix | (22—24)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Reprieve | 31 | Suffix | (10—12)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| of Solace | 45 | Suffix | (13—15)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| of Tranquility | 57 | Suffix | (16—18)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| of Serenity | 69 | Suffix | (19—21)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| of Zen | 80 | Suffix | (22—24)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
| 1 | Corrupted | (10—20)% of Damage taken Recouped as Life Life | body_armour 1 default 0 | |
| 1 | Corrupted | (10—20)% of Damage taken Recouped as Mana Life Mana | body_armour 1 default 0 | |
| 1 | Unique | (20—40)% of Damage taken Recouped as Life Life | body_armour 1 default 0 | |
| 1 | Unique | (20—40)% of Damage taken Recouped as Mana Life Mana | body_armour 1 default 0 |
Monsters mods /36
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | 85% reduced Damage taken stance movement speed +% final [80] | ||
| 1 | Unique | monster inherent damage taken +% final [-80] | ||
| 1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield Chaos | ||
| 1 | Unique | elemental damage taken % to deal to attacker [2] physical damage taken % to deal to attacker [2] Damage Physical Elemental | ||
| 1 | Unique | elemental damage taken % to deal to attacker [100] physical damage taken % to deal to attacker [100] Damage Physical Elemental | ||
| 1 | Unique | 25% reduced Physical Damage taken Physical | default 1 | |
| Warlord's Touch | 1 | Torment | 30% reduced Physical Damage taken Physical | default 1 |
| Warlord's Grip | 1 | Torment | +50% to all Elemental Resistances 40% reduced Physical Damage taken Elemental Resistance | default 1 |
| Shavronne's Touch | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield bloodlines beacon on death variation [3] monsters only old bad add % of total maximum life to base maximum energy shield [50] Energy Shield | default 1 |
| Legacy of Zeal | 1 | Bloodlines | damage +% per bloodline damage charge [7] damage taken +% per bloodline damage charge [-5] maximum bloodline damage charges [18] Damage | |
| 1 | Unique | 10% increased Damage taken from Melee Attacks Attack | ||
| 1 | Unique | 20% increased Damage taken from Melee Attacks Attack | ||
| Rotfeather Talisman | 1 | Talisman | 20% increased Damage 20% increased Character Size 20% reduced Damage taken Damage | |
| 1 | Unique | damage taken +% from spike traps final [-80] | ||
| 1 | Unique | damage taken +% from spike traps final [-100] | ||
| 1 | Unique | damage taken +% from arrow traps final [-80] | ||
| 1 | Unique | damage taken +% from arrow traps final [-100] | ||
| 1 | Unique | damage taken +% from arrow traps final [-90] | ||
| 1 | Unique | damage taken +% from guillotine traps final [-90] | ||
| 1 | Unique | damage taken +% from guillotine traps final [-100] | ||
| 1 | Unique | permanent actor scale +% on minion death [-2] permanent damage taken +% on minion death [2] permanent item quantity +% on minion death [-40] permanent item rarity +% on minion death [-80] Minion | ||
| 1 | Unique | 40% reduced Damage taken | ||
| 1 | Essence | 7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken base cannot have life leeched from [0] Life Damage | ||
| 1 | Unique | 40% increased Movement Speed 40% increased Attack Speed 30% increased Damage 25% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 40% increased Movement Speed 40% increased Attack Speed 18% increased Damage 25% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 40% increased Movement Speed 20% increased Attack Speed 25% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 10% increased Movement Speed 20% increased Attack Speed 20% increased Damage 20% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 40% increased Damage 40% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] Speed | ||
| 1 | Unique | 50% reduced Damage taken stance movement speed +% final [-100] Speed | ||
| Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] Damage | |
| 1 | Unique | 67% reduced Damage taken | ||
| 1 | Unique | 80% reduced Damage taken monster aggro radius +% [-70] | ||
| 1 | Unique | 33% reduced Damage taken stance movement speed +% final [43] | ||
| 1 | Torment | 20% reduced Damage taken possessed by wild spirit [1] |
Map mods /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 10% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Lightning | 68 | Unique | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Lightning | 73 | Unique | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area map ground effect patches per 100 tiles [28] map ground effect radius [18] | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Lightning | 78 | Unique | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | top_tier_map 0 expedition_logbook 1 default 0 |
Delve Area mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 1 | |
| 52 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 1 | |
| 173 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 1 |
Heist Area mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] Elemental Lightning Ailment | default 1 |
| of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] Elemental Lightning Ailment | default 1 |
| of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] Elemental Lightning Ailment | default 1 |
| of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] Elemental Lightning Ailment | default 1 |
Misc mods /14
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | ||
| 1 | SanctumRelic | Unique | Damage taken cannot be Absorbed | ||
| of Infusion | 1 | Jewel | Suffix | (2—3)% of Damage taken Recouped as Life Life | intjewel 1 default 0 |
| of Infusion | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 default 0 |
| of Infusion | 1 | Jewel | Unique | (4—6)% of Damage taken Recouped as Life Life | not_int 1 default 1 |
| 1 | Jewel | Unique | 10% increased Damage taken | ||
| 1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
| 1 | Abyss | Unique | (2—3)% of Damage taken Recouped as Life Life | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Mana Mana | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | (10—20)% of Damage taken Recouped as Life amanamu Life | dex_armour 0 int_armour 0 dex_int_armour 0 helmet 1 shield 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (10—20)% of Damage taken Recouped as Mana kurgal Life Mana | body_armour 1 shield 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (10—20)% of Elemental Damage taken Recouped as Energy Shield kurgal | str_shield 0 dex_shield 0 str_dex_shield 0 helmet 1 shield 1 default 0 kurgal_mod 1 |
| 0 | IncursionLimb | Unique | (6—10)% of Damage taken Recouped as Life Life |
Item /17
Runeforged Seastorm Mantle
Armour: 68
Energy Shield: 19
Base Movement Speed: -0.04
Runic Ward: 344
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Seastorm Mantle
Armour: 273
Energy Shield: 76
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Fury Cleaver
Physical Damage: 30-62
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.3
Requires: Level 48, 67 Str, 27 Dex
10% increased Damage taken
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Stoat Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Warding Rune of Obsession
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Legacy of Bramblejack
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of The Unleashed
Limited to: 1 Aldur's Legacy
Requires: Level 65
Runemastered Revered Vestments
Armour: 199
Energy Shield: 88
Base Movement Speed: -0.04
Runic Ward: 86
Requires: Level 70, 57 Str, 85 Int
+1% to all Maximum Elemental Resistances
(10—15)% increased Energy Shield Recharge Rate
Unique /21
Requires: Level 11, 21 Dex
+(40—60) to maximum Life
+(10—20) to Strength
+(30—40)% to Fire Resistance
Cannot be Ignited
Requires: Level 28, 26 Dex, 26 Int
+(10—20)% to Lightning Resistance
Requires: Level 1
+(60—100) to maximum Life
+(60—100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Requires: Level 37, 34 Str, 34 Dex
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Requires: Level 40, 58 Int
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Requires: Level 36
+(20—30) to Dexterity
Requires: Level 36
+(20—30) to Strength
Requires: Level 16, 17 Dex, 17 Int
-15% to Cold Resistance
+(30—40)% to Lightning Resistance
(15—30)% increased Energy Shield Recharge Rate
The Effect of Chill on you is reversed
Requires: Level 20
+(7—13)% to Chaos Resistance
(15—30)% increased Mana Regeneration Rate
(60—75)% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]
Requires: Level 64, 37 Int
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 45, 80 Dex
50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Timeless Jewel Passive /4
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.















































