Skill Gem /126
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
[DNT] Fill me in
[DNT] Fill me in
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
While active, scatters caltrops in your wake when you dodge.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Support Gem /18
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Item mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Mending | 30 | Suffix | (10–12)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
of Bandaging | 44 | Suffix | (13–15)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
of Stitching | 56 | Suffix | (16–18)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
of Suturing | 68 | Suffix | (19–21)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
of Fleshbinding | 79 | Suffix | (22–24)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
of Reprieve | 31 | Suffix | (10–12)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
of Solace | 45 | Suffix | (13–15)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
of Tranquility | 57 | Suffix | (16–18)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
of Serenity | 69 | Suffix | (19–21)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
of Zen | 80 | Suffix | (22–24)% of Damage taken Recouped as Mana Life Mana | amulet 1 default 0 |
1 | Corrupted | (10–20)% of Damage taken Recouped as Life Life | body_armour 1 | |
1 | Corrupted | (10–20)% of Damage taken Recouped as Mana Life Mana | body_armour 1 |
Monsters mods /52
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Physical Reflection Aura | 40 | Unique | physical damage taken % to deal to attacker [14] Damage Physical | |
Elemental Reflection Aura | 40 | Unique | elemental damage taken % to deal to attacker [14] Damage Elemental | |
1 | Unique | 25% reduced Damage taken | ||
1 | Unique | 75% reduced Damage taken | ||
1 | Unique | 85% reduced Damage taken stance movement speed +% final [80] | ||
1 | Unique | monster inherent damage taken +% final [-80] | ||
1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield Chaos | ||
Physical Reflection Aura | 1 | Unique | physical damage taken % to deal to attacker [35] Damage Physical | |
Elemental Reflection Aura | 1 | Unique | elemental damage taken % to deal to attacker [35] Damage Elemental | |
Berserk Fury | 1 | Nemesis | 20% increased Movement Speed 20% increased Attack and Cast Speed 25% increased Character Size 30% reduced Damage taken Attack Caster Speed | |
1 | Unique | elemental damage taken % to deal to attacker [2] physical damage taken % to deal to attacker [2] Damage Physical Elemental | ||
1 | Unique | elemental damage taken % to deal to attacker [100] physical damage taken % to deal to attacker [100] Damage Physical Elemental | ||
1 | Unique | 50% increased Damage taken Elemental Lightning Ailment | ||
1 | Unique | 25% reduced Physical Damage taken Physical | ||
Warlord's Touch | 1 | Torment | 30% reduced Physical Damage taken Physical | |
Warlord's Grip | 1 | Torment | +50% to all Elemental Resistances 40% reduced Physical Damage taken Elemental Resistance | |
1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences | ||
Shavronne's Touch | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield bloodlines beacon on death variation [3] monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences | |
Shavronne's Grip | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield monsters only old bad add % of total maximum life to base maximum energy shield [100] Defences | |
Legacy of Zeal | 1 | Bloodlines | damage +% per bloodline damage charge [7] damage taken +% per bloodline damage charge [-5] maximum bloodline damage charges [18] Damage | |
Thornflesh | 1 | Bloodlines | elemental damage taken % to deal to attacker [10] physical damage taken % to deal to attacker [5] Damage Physical Elemental | |
Cult of the Elements | 1 | Bloodlines | 50% increased Damage taken Elemental Lightning Ailment | |
1 | Unique | 10% increased Damage taken from Melee Attacks Attack | ||
1 | Unique | 20% increased Damage taken from Melee Attacks Attack | ||
Rotfeather Talisman | 1 | Talisman | 20% increased Damage 20% increased Character Size 20% reduced Damage taken Damage | |
1 | Unique | damage taken +% from spike traps final [-80] | ||
1 | Unique | damage taken +% from spike traps final [-100] | ||
1 | Unique | damage taken +% from arrow traps final [-80] | ||
1 | Unique | damage taken +% from arrow traps final [-100] | ||
1 | Unique | damage taken +% from arrow traps final [-90] | ||
1 | Unique | damage taken +% from guillotine traps final [-90] | ||
1 | Unique | damage taken +% from guillotine traps final [-100] | ||
1 | Unique | permanent actor scale +% on minion death [-2] permanent damage taken +% on minion death [2] permanent item quantity +% on minion death [-40] permanent item rarity +% on minion death [-80] Minion | ||
1 | Unique | 40% reduced Damage taken | ||
1 | Essence | 7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken base cannot have life leeched from [0] Life Damage | ||
1 | Unique | 40% increased Movement Speed 40% increased Attack Speed 30% increased Damage 25% reduced Damage taken Damage Attack Speed | ||
1 | Unique | 40% increased Movement Speed 40% increased Attack Speed 18% increased Damage 25% reduced Damage taken Damage Attack Speed | ||
1 | Unique | 40% increased Movement Speed 20% increased Attack Speed 25% reduced Damage taken Damage Attack Speed | ||
1 | Unique | 10% increased Movement Speed 20% increased Attack Speed 20% increased Damage 20% reduced Damage taken Damage Attack Speed | ||
1 | Unique | 40% increased Damage 40% reduced Damage taken Damage Attack Speed | ||
1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value Damage Physical Elemental Fire Attack Speed | ||
1 | Unique | 29% increased Damage 50% reduced Damage taken monster dropped item quantity +% [1000] monster dropped item rarity +% [1000] | ||
1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] Speed | ||
Craicic Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken monster dropped item rarity +% [0] Life Damage Physical Elemental Cold | |
1 | Unique | 25% increased Damage Regenerate 5% of maximum Life per second 50% reduced Damage taken Life Damage | ||
1 | Unique | 50% reduced Damage taken stance movement speed +% final [-100] Speed | ||
Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] Damage | |
1 | Unique | 67% reduced Damage taken | ||
1 | Unique | hellscape monster damage +% final [0] hellscape monster damage taken +% final [0] monster dropped item rarity +% [0] monster slain experience +% [0] sentinel tag difficulty [0] | ||
1 | Unique | 80% reduced Damage taken monster aggro radius +% [-70] | ||
1 | Unique | 33% reduced Damage taken stance movement speed +% final [43] | ||
1 | Torment | 20% reduced Damage taken possessed by wild spirit [1] |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | ||
52 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | ||
173 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | |
of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | |
of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | |
of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment |
Misc mods /13
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | ||
1 | SanctumRelic | Unique | Damage taken cannot be Absorbed | ||
of Infusion | 1 | Jewel | Suffix | (2–3)% of Damage taken Recouped as Life Life | intjewel 1 default 0 |
of Infusion | 1 | Jewel | Suffix | 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 default 0 |
of Infusion | 1 | Jewel | Unique | (4–6)% of Damage taken Recouped as Life Life | |
1 | Jewel | Unique | 10% increased Damage taken | ||
1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
1 | Abyss | Unique | (2–3)% of Damage taken Recouped as Life Life | ||
Lightless | 1 | Abyss | Prefix | 1% of Damage taken Recouped as Life | |
Lightless | 1 | Abyss | Prefix | 1% of Damage taken Recouped as Mana | |
of Amanamu | 65 | Abyss | Suffix | (10–20)% of Damage taken Recouped as Life amanamu Life | dex_armour 0 int_armour 0 dex_int_armour 0 helmet 1 shield 1 default 0 amanamu_mod 1 |
of Kurgal | 65 | Abyss | Suffix | (10–20)% of Damage taken Recouped as Mana kurgal Life Mana | body_armour 1 shield 1 default 0 kurgal_mod 1 |
of Kurgal | 65 | Abyss | Suffix | (10–20)% of Elemental Damage taken Recouped as Energy Shield kurgal |
Item /2
Seastorm Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8–14)% of Damage taken Recouped as Life
Fury Cleaver
Physical Damage: 30-62
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1
Requires: Level 48, 67 Str, 27 Dex
10% increased Damage taken
Unique /17
+(5–7) to all Attributes
+(50–100) to all Attributes
+(10–20)% to Lightning Resistance
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
+(20–30) to Dexterity
+(20–30) to Strength
+(100–150) to maximum Energy Shield
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life

50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Passive /15
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
Enemies you Electrocute have 20% increased Damage taken
+20 to maximum Life
8% of Damage taken Recouped as Life
20% increased Physical Damage
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
Ascendancy Passive /3
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+8 to Maximum Darkness per Level
Timeless Jewel Passive /4


Creature of Death
Abyss Notable
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute

Creature of Magic
Abyss Notable
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute

Unfiltered Brutality
Abyss Notable
8% increased Attack Damage per 10 Tribute
1% increased damage taken per 10 Tribute
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.