Dawn of the Hunt Item /117
Acrid Wand
Requires: Level 33
Grants Skill: Level 9 Decompose
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: +8 to Dexterity
Armour: +8 to Dexterity
Wand or Staff: +8 to Dexterity
Ancient Buckler
Block chance: 20%
Evasion Rating: 133
Requires: Level 75, 139 Dex
Grants Skill: Parry
Barbed Spear
Physical Damage: 20-38
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 33, 25 Str, 60 Dex
Grants Skill: Spear Throw
Bear Talisman
Stack Size: 1 / 10
Helmets: 8% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 additional Attack Physical Damage
Bladeguard Buckler
Block chance: 20%
Evasion Rating: 105
Requires: Level 61, 112 Dex
Grants Skill: Parry
Boar Talisman
Stack Size: 1 / 10
Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per second
Branched Spear
Physical Damage: 32-59
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 39 Str, 98 Dex
Grants Skill: Spear Throw
Broad Spear
Physical Damage: 26-48
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 40, 29 Str, 72 Dex
Grants Skill: Spear Throw
Cat Talisman
Stack Size: 1 / 10
Boots: Hits against you have 15% reduced Critical Damage Bonus
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Coiled Buckler
Block chance: 20%
Evasion Rating: 89
Requires: Level 51, 94 Dex
Grants Skill: Parry
Coursing Spear
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 35 Str, 86 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Crossblade Spear
Physical Damage: 28-51
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 45, 33 Str, 81 Dex
Grants Skill: Spear Throw
Dusk Amulet
+1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Dusk Ring
+1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Edged Buckler
Block chance: 20%
Evasion Rating: 70
Requires: Level 39, 72 Dex
Grants Skill: Parry
Essence of Delirium
Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.
Essence of Horror
Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots.

100% increased effect of Socketed Runes and Soul Cores
Essence of Hysteria
Stack Size: 1 / 10
Upgrades a normal item to Magic with one Item Rarity modifier. Can only be used on Helmets, Rings or Amulets.
Essence of Insanity
Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.

On Corruption, Item gains two Enchantments
Flying Spear
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 78, 64 Str, 165 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Forked Spear
Physical Damage: 17-32
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 26, 20 Str, 48 Dex
Grants Skill: Spear Throw
Fox Talisman
Stack Size: 1 / 10
Body Armours: +2% to Quality of all Skills
Sceptres: 20% increased Presence Area of Effect
Fracturing Orb
Stack Size: 1 / 20
Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.
Gloam Amulet
-1 Prefix Modifier allowed
+1 Suffix Modifier allowed
Gloam Ring
-1 Prefix Modifier allowed
+1 Suffix Modifier allowed
Grand Spear
Physical Damage: 46-85
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 79, 64 Str, 165 Dex
Grants Skill: Spear Throw
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +10 to Dexterity
Armour: +10 to Dexterity
Wand or Staff: +10 to Dexterity
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Leeches 3% of Physical Damage as Life
Armour: +40 to maximum Life
Wand or Staff: +35 to maximum Energy Shield
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 13 to 16 Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 9 to 15 Cold Damage
Armour: +14% to Cold Resistance
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 24 Mana per Enemy Killed
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 24% increased Mana Regeneration Rate
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: 25% increased Physical Damage
Armour: 25% increased Armour, Evasion and Energy Shield
Wand or Staff: 30% increased Spell Damage
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Leeches 2.5% of Physical Damage as Mana
Armour: +35 to maximum Mana
Wand or Staff: +35 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 30 Life per Enemy Killed
Armour: Regenerate 0.35% of maximum Life per second
Wand or Staff: 18% increased Energy Shield Recharge Rate
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +10 to Intelligence
Armour: +10 to Intelligence
Wand or Staff: +10 to Intelligence
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +10 to Strength
Armour: +10 to Strength
Wand or Staff: +10 to Strength
Greater Rune of Alacrity
Stack Size: 1 / 10
Martial Weapons: 8% increased Skill Speed
Armour: Debuffs on you expire 8% faster
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Greater Rune of Nobility
Stack Size: 1 / 10
Martial Weapons: Attacks with this Weapon have 10% chance to inflict Lightning Exposure
Armour: 10% reduced effect of Shock on you
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapons: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Causes 30% increased Stun Buildup
Armour: +50 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 1 to 30 Lightning Damage
Armour: +14% to Lightning Resistance
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +110 to Accuracy Rating
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 24% increased Critical Hit Chance for Spells
Gutspike Buckler
Block chance: 20%
Evasion Rating: 122
Requires: Level 70, 129 Dex
Grants Skill: Parry
Hardwood Spear
Physical Damage: 5-9
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Grants Skill: Spear Throw
Helix Spear
Physical Damage: 37-68
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 65, 45 Str, 116 Dex
Grants Skill: Spear Throw
Hunting Spear
Physical Damage: 10-18
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 10 Str, 20 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Iron Buckler
Block chance: 20%
Evasion Rating: 33
Requires: Level 16, 30 Dex
Grants Skill: Parry
Ironhead Spear
Physical Damage: 7-13
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 5, 11 Dex
Grants Skill: Spear Throw
Jagged Spear
Physical Damage: 33-61
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 59, 42 Str, 105 Dex
Grants Skill: Spear Throw
Jingling Buckler
Block chance: 20%
Evasion Rating: 101
Requires: Level 59, 108 Dex
Grants Skill: Parry
Leather Buckler
Block chance: 20%
Evasion Rating: 10
Grants Skill: Parry
Lesser Adept Rune
Stack Size: 1 / 10
Martial Weapons: +5 to Dexterity
Armour: +6 to Dexterity
Wand or Staff: +6 to Dexterity
Lesser Body Rune
Stack Size: 1 / 10
Martial Weapons: Leeches 2% of Physical Damage as Life
Armour: +20 to maximum Life
Wand or Staff: +25 to maximum Energy Shield
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapons: Adds 4 to 6 Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapons: Adds 3 to 5 Cold Damage
Armour: +10% to Cold Resistance
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapons: Gain 8 Mana per Enemy Killed
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Regeneration Rate
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapons: 15% increased Physical Damage
Armour: 15% increased Armour, Evasion and Energy Shield
Wand or Staff: 20% increased Spell Damage
Lesser Mind Rune
Stack Size: 1 / 10
Martial Weapons: Leeches 1.5% of Physical Damage as Mana
Armour: +15 to maximum Mana
Wand or Staff: +25 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapons: Gain 10 Life per Enemy Killed
Armour: Regenerate 0.25% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
Lesser Resolve Rune
Stack Size: 1 / 10
Martial Weapons: +6 to Intelligence
Armour: +6 to Intelligence
Wand or Staff: +6 to Intelligence
Lesser Robust Rune
Stack Size: 1 / 10
Martial Weapons: +6 to Strength
Armour: +6 to Strength
Wand or Staff: +6 to Strength
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapons: Causes 20% increased Stun Buildup
Armour: +30 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapons: Adds 1 to 10 Lightning Damage
Armour: +10% to Lightning Resistance
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapons: +50 to Accuracy Rating
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 16% increased Critical Hit Chance for Spells
Massive Spear
Physical Damage: 38-70
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 62, 44 Str, 110 Dex
Grants Skill: Spear Throw
Oak Buckler
Block chance: 20%
Evasion Rating: 79
Requires: Level 45, 83 Dex
Grants Skill: Parry
Omen of Answered Prayers
While this item is active in your inventory the next
Shrine you click on will grant an additional Effect
Omen of Reinforcements
While this item is active in your inventory the next
Rogue Exile you encounter will summon an ally
Omen of Secret Compartments
While this item is active in your inventory the next
Strongbox you click on will be reopenable
Omen of the Hunt
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Orichalcum Spear
Physical Damage: 38-70
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 67, 53 Str, 135 Dex
Grants Skill: Spear Throw
Ornate Buckler
Block chance: 20%
Evasion Rating: 90
Requires: Level 52, 95 Dex
Grants Skill: Parry
Ornate Buckler
Block chance: 20%
Evasion Rating: 111
Requires: Level 65, 118 Dex
Grants Skill: Parry
Owl Talisman
Stack Size: 1 / 10
Boots: 5% increased Cooldown Recovery Rate
Sceptres: Allies in your Presence have 8% increased Cast Speed
Ox Talisman
Stack Size: 1 / 10
Boots: 20% increased Presence Area of Effect
Sceptres: Allies in your Presence have +8% to all Elemental Resistances
Painted Buckler
Block chance: 20%
Evasion Rating: 84
Requires: Level 48, 88 Dex
Grants Skill: Parry
Penumbra Amulet
+2 Prefix Modifiers allowed
-2 Suffix Modifiers allowed
Penumbra Ring
+2 Prefix Modifiers allowed
-2 Suffix Modifiers allowed
Plated Buckler
Block chance: 20%
Evasion Rating: 26
Requires: Level 11, 22 Dex
Grants Skill: Parry
Primate Talisman
Stack Size: 1 / 10
Helmets: Minions have 12% increased maximum Life
Sceptres: Allies in your Presence deal 30% increased Damage
Pronged Spear
Physical Damage: 40-75
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 72, 59 Str, 150 Dex
Grants Skill: Spear Throw
Rabbit Talisman
Stack Size: 1 / 10
Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased Spirit
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: +8 to Intelligence
Armour: +8 to Intelligence
Wand or Staff: +8 to Intelligence
Ridged Buckler
Block chance: 20%
Evasion Rating: 43
Requires: Level 22, 42 Dex
Grants Skill: Parry
Ringed Buckler
Block chance: 20%
Evasion Rating: 60
Requires: Level 33, 61 Dex
Grants Skill: Parry
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: +8 to Strength
Armour: +8 to Strength
Wand or Staff: +8 to Strength
Seaglass Spear
Physical Damage: 27-50
Critical Hit Chance: 10%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 36 Str, 91 Dex, 65 Int
Grants Skill: Spear Throw
Serpent Talisman
Stack Size: 1 / 10
Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Spiked Buckler
Block chance: 20%
Evasion Rating: 49
Requires: Level 26, 49 Dex
Grants Skill: Parry
Spiked Spear
Physical Damage: 41-76
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 77, 64 Str, 165 Dex
Grants Skill: Spear Throw
Spikeward Buckler
Block chance: 20%
Evasion Rating: 95
Requires: Level 55, 101 Dex
Grants Skill: Parry
Stag Talisman
Stack Size: 1 / 10
Helmets: 8% increased Exposure Effect
Sceptres: Allies in your Presence have +100 to Accuracy Rating
Stalking Spear
Physical Damage: 44-82
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 64 Str, 165 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Steelhead Spear
Physical Damage: 27-50
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 45, 33 Str, 81 Dex
Grants Skill: Spear Throw
Striking Spear
Lightning Damage: 23-91
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 39 Str, 98 Dex
Grants Skill: Spear Throw
local weapon implicit hidden % base damage is lightning [100]
Swift Spear
Physical Damage: 28-53
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 36 Str, 91 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Sword Spear
Physical Damage: 30-56
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 52, 37 Str, 93 Dex
Grants Skill: Spear Throw
Tenebrous Amulet
-2 Prefix Modifiers allowed
+2 Suffix Modifiers allowed
Tenebrous Ring
-2 Prefix Modifiers allowed
+2 Suffix Modifiers allowed
War Spear
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 21, 17 Str, 39 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Winged Spear
Physical Damage: 12-22
Critical Hit Chance: 5%
Attacks per Second: 1.65
Weapon Range: 1.5
Requires: Level 16, 14 Str, 30 Dex
Grants Skill: Spear Throw
Wolf Talisman
Stack Size: 1 / 10
Gloves: 10% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus
Wooden Buckler
Block chance: 20%
Evasion Rating: 16
Requires: Level 5, 11 Dex
Grants Skill: Parry
Zarokh's Reliquary Key: Against the Darkness
Chest drops Against the Darkness
Zarokh's Reliquary Key: Blessed Bonds
Chest drops Blessed Bonds
Zarokh's Reliquary Key: Sandstorm Visage
Chest drops Sandstorm Visage
Zarokh's Reliquary Key: Sekhema's Resolve
Chest drops Sekhema's Resolve
Dawn of the Hunt MTX /55
Witchhunter Helmet
Changes the appearance of any equipped helmet to the Witchhunter Helmet.
Witchhunter Boots
Changes the appearance of any equipped boots to the Witchhunter Boots.
Witchhunter Gloves
Changes the appearance of any equipped gloves to the Witchhunter Gloves.
Witchhunter Body Armour
Changes the appearance of any equipped body armour to the Witchhunter Body Armour.
Witchhunter Back Attachment
Adds the Witchhunter Back Attachment to any equipped body armour.
Ghoulhunter Helmet
Changes the appearance of any equipped helmet to the Ghoulhunter Helmet.
Ghoulhunter Boots
Changes the appearance of any equipped boots to the Ghoulhunter Boots.
Ghoulhunter Gloves
Changes the appearance of any equipped gloves to the Ghoulhunter Gloves.
Ghoulhunter Body Armour
Changes the appearance of any equipped body armour to the Ghoulhunter Body Armour.
Ghoulhunter Back Attachment
Adds the Ghoulhunter Back Attachment to any equipped body armour.
Witchhunter Crossbow Skin
Changes the appearance of any equipped crossbow to the Witchhunter Crossbow.
Ghoulhunter Crossbow Skin
Changes the appearance of any equipped crossbow to the Ghoulhunter Crossbow.
Arbiter of Ash Wings
Adds the Arbiter of Ash Wings to any equipped body armour.
Corroding Arbiter of Ash Wings
Adds the Corroding Arbiter of Ash Wings to any equipped body armour.
Pale Arbiter of Ash Wings
Adds the Pale Arbiter of Ash Wings to any equipped body armour.
Xesht's Clap Rare Finisher Effect
Adds the Xesht's Clap Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
Tormentor's Rare Finisher Effect
Adds the Tormentor's Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
Defiler's Rare Finisher Effect
Adds the Defiler's Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
Chaosborn Druid's Rare Finisher Effect
Adds the Chaosborn Druid's Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
Rising Ash Character Effect
Adds the Rising Ash Character Effect to your character.
Orbiting Ash Character Effect
Adds the Orbiting Ash Character Effect to your character.
Gathering Ash Character Effect
Adds the Gathering Ash Character Effect to your character.
Breach Flame Charge Skin
Replaces the appearance of Power, Frenzy and Endurance charges with a Breach Flame version.
Breach Imp Charge Skin
Replaces the appearance of Power, Frenzy and Endurance charges with a Breach Imp version.
Breach Fae Charge Skin
Replaces the appearance of Power, Frenzy and Endurance charges with a Breach Fae version.
Shifting Sands Dodge Roll Effect
Adds a shifting sands effect when you dodge roll.
Elusive Dodge Roll Effect
Adds an elusive effect when you dodge roll.
Vampiric Dodge Roll Effect
Adds a vampiric effect when you dodge roll.
Assassin Djinn's Portal
This character's portals use the Assassin Djinn's Portal effect.
Arcane Djinn's Portal
This character's portals use the Arcane Djinn's Portal effect.
Water Djinn's Portal
This character's portals use the Water Djinn's Portal effect.
Time Djinn's Portal
This character's portals use the Time Djinn's Portal effect.
Breachlord's Knight Helmet
Changes the appearance of any equipped helmet to the Breachlord's Knight Helmet.
Breachlord's Knight Boots
Changes the appearance of any equipped boots to the Breachlord's Knight Boots.
Breachlord's Knight Gloves
Changes the appearance of any equipped gloves to the Breachlord's Knight Gloves.
Breachlord's Knight Body Armour
Changes the appearance of any equipped body armour to the Breachlord's Knight Body Armour.
Breachlord's Knight Quarterstaff
Changes the appearance of any equipped staff to the Breachlord's Knight Quarterstaff.
Breachlord's Knight Mace
Changes the appearance of any equipped mace to the Breachlord's Knight Mace.
Breachlord's Crusader Helmet
Changes the appearance of any equipped helmet to the Breachlord's Crusader Helmet.
Breachlord's Crusader Boots
Changes the appearance of any equipped boots to the Breachlord's Crusader Boots.
Breachlord's Crusader Gloves
Changes the appearance of any equipped gloves to the Breachlord's Crusader Gloves.
Breachlord's Crusader Body Armour
Changes the appearance of any equipped body armour to the Breachlord's Crusader Body Armour.
Breachlord's Crusader Quarterstaff
Changes the appearance of any equipped staff to the Breachlord's Crusader Quarterstaff.
Breachlord's Crusader Mace
Changes the appearance of any equipped mace to the Breachlord's Crusader Mace.
Hairless Quadrilla Pet
Summons your pet.
Armoured Quadrilla Pet
Summons your pet.
Capuchin Quadrilla Pet
Summons your pet.
The Defiler Map Device
Creates an object in your hideout. Tracks how many monsters are slain of each rarity by players in your Maps.
Assassin Djinn's Map Device
Creates an object in your hideout. This map device tracks how long you've been in an area.
Water Djinn's Map Device
Creates an object in your hideout. This map device tracks how long you've been in an area.
Time Djinn's Map Device
Creates an object in your hideout. This map device tracks how long you've been in an area.
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